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CuddleCryptid
Jan 11, 2013

Things could be going better

I guess my biggest question is how to make enemies gently caress off once they beat you down rather than corpse camping.

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Galaga Galaxian
Apr 23, 2009

What a childish tactic!
Don't you think you should put more thought into your battleplan?!


You could try to lure them away with a fast runner who will be able to escape them at will.

How Disgusting
Feb 21, 2018

CuddleCryptid posted:

Is locking prisoners in a cage and letting them out for daily beatings really the best way to level combat? It is definitely effective but it takes so long and is kind of boring.

I would send my dudes out to fight random mobs but they generally get their assess kicked. Which is kind of the point, but I also have said mobs just kind of hang around my dudes as they bleed out in the sand. I had to save scum when a bunch of dudes raided my outpost and took my guys down, but I couldn't rescue them because every dude has one or two strong enemies just staring at their comatose bodies as they bled out.

Not looking to be instantly powerful, but training people up from low stats is a nightmare. This game is crying out for a sparring option.

Consider locking a robot. There are multiple ways of obtaining one and robots without weapons make for superb reusable training targets.

A faster and more hands-on way of training recruits is to send 3 of them to hunt beak things. You'll need to set up a storm house with beds for this, and give each recruit a polearm, katana, sam clothpants, merc armor, turtleneck, drifter's boots and a helmet. Now this may sound overly specific, but it's the result of thousands of eliminated beak things over three playthroughs. Increase the number of nests to 2. Otherwise all nests will eventually end up outside your roaming radius (eg you'll drive them extinct in that part of Vain).

CuddleCryptid posted:

I guess my biggest question is how to make enemies gently caress off once they beat you down rather than corpse camping.

Crossbow+sandals and lure them towards a town or a different enemy. Given the lethality of even the cheapest crossbows it's entirely possible to kite and kill all of them before you actually reach the town.

How Disgusting fucked around with this message at 21:45 on Jan 2, 2019

zedprime
Jun 9, 2007

yospos

Coolguye posted:

how precisely do you attempt to stand up with wounds because i feel like i'm doing that part wrong
When you get KOd there's a timer that counts down. Once it's counted down and your vitals are not below your KO point and enemies are still around your character will "play dead". Give him a command to fight and he gets up and gains unfathomable amounts of toughness experience depending how bad the situation is. Like 10 levels sometimes.

Need a bit of seed toughness so you just don't instantly go into a coma or take 3 minutes to stand up.

CuddleCryptid posted:

I guess my biggest question is how to make enemies gently caress off once they beat you down rather than corpse camping.
Make sure you're attacking roamers and not a camp/nest other wise yeah maybe try kiting. Force attack makes an enemy psychically connect and agro on you so you can do it relatively risk free with enough athletics.

CuddleCryptid
Jan 11, 2013

Things could be going better

Cheers all, I think I just started setting down roots too early and haven't been investing in crossbows enough.

Time for another restart woooo

OwlFancier
Aug 22, 2013

Coolguye posted:

how precisely do you attempt to stand up with wounds because i feel like i'm doing that part wrong

If your dudes end up in a position where they're playing dead, standing up supposedly gives them a big toughness boost.

This is not the same as being knocked actually unconscious which is how you usually go down early on.

Nuclearmonkee
Jun 10, 2009


CuddleCryptid posted:

Cheers all, I think I just started setting down roots too early and haven't been investing in crossbows enough.

Time for another restart woooo

You can always just abandon your town and come back later.

MRLOLAST
May 9, 2013
My martial artist has got to 20 MA and 40 toughness just by trying to solo mobs of starving bandits. As soon as he wakes up I stand him up in the middle of the mob so that he gets thrashed again :) this is fairly early game. Blunt weapons don't kill.
Also I saw a pretty sadistic use of the band of bones camp, beat them, take their weapons, return later for rinse and repeat. After a few visits the entire camp was filled with one armed and one legged sheks walking around waiting for the next raid.

Patrat
Feb 14, 2012

MRLOLAST posted:

Also I saw a pretty sadistic use of the band of bones camp, beat them, take their weapons, return later for rinse and repeat. After a few visits the entire camp was filled with one armed and one legged sheks walking around waiting for the next raid.

I found that rather too many of them outright died for that, but then I was not really allowing them to heal properly. The thing is that they have level 3 training dummies so after luring them out 3-4 at a time and hacking them down I moved into their camp to train my newbies. Then every time they stood up they got sworded again.

Also I handed in their leader for the bounty, checked later, she was back, I turned her in for the bounty again. Next time I visited she had escaped again but this time and was back at her camp, alone, but had no bounty, one leg and one arm.

CuddleCryptid
Jan 11, 2013

Things could be going better

OwlFancier posted:

If your dudes end up in a position where they're playing dead, standing up supposedly gives them a big toughness boost.

This is not the same as being knocked actually unconscious which is how you usually go down early on.

FYI this is a real thing and a big thing. I go up 2-3 levels of toughness every time someone stands up after playing dead.

Unrelated, I also discovered that wooden backpacks are the absolute poo poo. Stacking items, thank christ.

Herstory Begins Now
Aug 5, 2003
SOME REALLY TEDIOUS DUMB SHIT THAT SUCKS ASS TO READ ->>
Everyone should have a runner, i.e. a mostly naked dude with all the gear that gives a bonus to athletics and probably a bunch of medkits. Super useful, basically the ambulance service of Kenshi, just have them run back and forth between two towns and you'll end up with a guy running 30mph in 30 minutes.

Mad Wack posted:

can you share your settings

TBH you really want kenshi on a SSD and you need a decent amount of ram. With a 1070 I got entirely good performance off of the following settings. For some reason I find that I can turn a lot of the settings way down in this without really being bothered at all by how the game looks. Like turning grass distance down just makes it easier to see what is going on.

https://imgur.com/a/ikZWjEw

CuddleCryptid posted:

Is locking prisoners in a cage and letting them out for daily beatings really the best way to level combat? It is definitely effective but it takes so long and is kind of boring.

I would send my dudes out to fight random mobs but they generally get their assess kicked. Which is kind of the point, but I also have said mobs just kind of hang around my dudes as they bleed out in the sand. I had to save scum when a bunch of dudes raided my outpost and took my guys down, but I couldn't rescue them because every dude has one or two strong enemies just staring at their comatose bodies as they bled out.

Not looking to be instantly powerful, but training people up from low stats is a nightmare. This game is crying out for a sparring option.

There are a bunch of sparring mods for that reason. That said, give your guys crossbows, even (especially lovely ones). The stagger from crossbows makes a huge difference and 5 guys with crossbows will seriously soften up whoever they fight before they can close the distance. Also the dex gains from them help a lot

Herstory Begins Now fucked around with this message at 08:06 on Jan 3, 2019

The Lone Badger
Sep 24, 2007

Patrat posted:

I found that rather too many of them outright died for that, but then I was not really allowing them to heal properly.

You can provide them with first aid once you beat them down, right?

dogstile
May 1, 2012

fucking clocks
how do they work?
Surviving your first couple of fights in Kenshi, wanderer start

Figured this was needed. So, you've picked Wanderer, you've spawned in the hub. You have gently caress all on your back and you don't know what to do. Here is how you survive your first fight. Note, This only works if you haven't picked skeleton, if you've picked skeleton, 99% of the below is irrelevant

Look around:

You should find a guy called Hobbs wandering about. He's a male greenlander, he has 1 in all stats. Talk to him, tell him you'll help him find his beast, he will join you. Make sure he has a medical pack in his inventory, he's going to be your healer. You will want to rotate who gets beaten up occasionally, but for now, lets just make it your character.

Clicking passive and why its important:

Passive means the guy with it enabled will not engage in combat. What you will want to do is have Hobbs hang out somewhere away from where the next fight will be. This fight will actually be the bar in town. Run him off to the other side of town, swap back to your main character. Its time to get you hurt and equipped.

Get to know the locals:

In the bar is a group of bar thugs. Walk up to the twitchy one and tell him that he looks like poo poo (or whatever the insult is). All three of them will get up and fight you. They will draw swords. Don't worry about it. The guards will help you out, but because you're still a weakling at this stage in the game, they're gonna knock you out pretty quickly before the guards dispatch them.

Hobbs gets his chance to shine:

Now you've done this, run Hobbs towards the bar and heal up your guy. You should then take the opportunity to loot the knocked out bar thugs, which should get you equipped enough that you're not shirtless. If the guys get up and swing at you again, just run Hobbs away until the guard puts him down again. You can sell the rest. Make sure you equip both your characters! Armour doesn't really do anything at low toughness levels, but its better than nothing. Have Hobbs pick up your guy and put him in a bed in the bar. It won't cost much. Congrats, you've survived your first fight! Have fun! Do the same with Bandits that occasionally walk through!

---------------------

On a similar note, when people say "get up after playing dead", this is a thing characters do when they have a higher toughness level. They can get up and continue fighting (which you should pretty much always do if you're going up against characters that can't kill you, like bandits). The only time you shouldn't do it is if its your whole team down and you're waiting for the enemy to move on. Once they move on, press sneak, then medic.

Finally, on an automation note, shift clicking a button makes it a job. Medic means that character will automatically try to heal anyone in their squad (you can change some settings in AI, but you shouldn't worry about that this early on).

Something I didn't check is if the bar thugs continue to be hostile after the fight. If not, I suppose you can just heal them up for extra medic experience too once you've looted them.

dogstile fucked around with this message at 13:06 on Jan 3, 2019

Broken Cog
Dec 29, 2009

We're all friends here
If you want to level toughness with high stakes risks, go to the Fog Valley islands with a medium to large group.
There will be so many enemies, and they don't really hurt all that much, that you will level toughness ridiculously fast.

They might try to run off with your unconscious dudes to eat them, though.

dogstile
May 1, 2012

fucking clocks
how do they work?
Fog islands were pretty hard to get out of even with my group of 30+ stat of warriors in specialised armour. As soon as the heavies start coming in, your guys start going down.

Only reason I got out i because my two pack bulls started one shotting everything.

Broken Cog
Dec 29, 2009

We're all friends here
I had 3 experienced dudes with heavy hackers that pretty much knocked out 3+ enemies with every swing when I went there, might be why it didn't feel all that dangerous.

dogstile
May 1, 2012

fucking clocks
how do they work?
Yeah newbie advice and foglands is er, a little mean when your experience of foglands is basically hundred guardianing it. :v:

CommissarMega
Nov 18, 2008

THUNDERDOME LOSER
Is it just me or are there a shitload more fogmen around? I'm having difficulties building a fog base that I didn't have when I did so before the raid slider was implemented. Is there a way to turn down raid difficulty/numbers while a game is in session?

Cluncho McChunk
Aug 16, 2010

An informational void capable only of creating noise

I've picked this up and been playing it the last few days, mostly mining and making bandanas and leather gear in Squin. I've now got a decent sized squad that's vaguely trained but has probably not been beaten up as much as they should as I've been a giant wuss about combat since my first attempt resulted in my dude dying by the side of the road due to not standing up again.

I've just started building my own little settlement in a spot outside Squin that has good resource spots on top of a hill but welp, it is incapable of farming literally anything so I guess I'll still be raiding the bars for food for the forseeable future as I haven't seen an animal pack wander through for a long time. At least the resources will let me use it as a base to make my own iron plates and building supplies for when I find my real settlement location with full farming and stuff.

How viable are multiple settlements? Seems like you should keep everyone together with the way settlements send of signal flares to every rear end in a top hat anywhere nearby and maintaining say a farm and a production hub separately wouldn't work all that well.

axelord
Dec 28, 2012

College Slice

Cluncho McChunk posted:

I've picked this up and been playing it the last few days, mostly mining and making bandanas and leather gear in Squin. I've now got a decent sized squad that's vaguely trained but has probably not been beaten up as much as they should as I've been a giant wuss about combat since my first attempt resulted in my dude dying by the side of the road due to not standing up again.

I've just started building my own little settlement in a spot outside Squin that has good resource spots on top of a hill but welp, it is incapable of farming literally anything so I guess I'll still be raiding the bars for food for the forseeable future as I haven't seen an animal pack wander through for a long time. At least the resources will let me use it as a base to make my own iron plates and building supplies for when I find my real settlement location with full farming and stuff.

How viable are multiple settlements? Seems like you should keep everyone together with the way settlements send of signal flares to every rear end in a top hat anywhere nearby and maintaining say a farm and a production hub separately wouldn't work all that well.

You can have multiple settlements depending on location and the skill and number of your guys. But I would suggest having each able to feed itself at least to save you the micro.

I have 3 settlements now one north of Clownsteady, my main in the Shem and another on the north coast. All together I have over 70 guys. I'm not sure if it's a bug or not but named raids going to my settlements I don't have in focus will wait patiently for me to switch over. Raids from random spawns won't and often I don't get any warning that they are even attacking until they bust the gate down and are attacking everyone inside.

Random spawn raids seems to depend on location. My base in Shem is right on road that the spawns seem to patrol on and is attacked often. Clownsteady base is off in the boonies and rarely if ever attacked. If you have multiple bases in busy location you will be going back and forth a lot.

dogstile
May 1, 2012

fucking clocks
how do they work?
You can keep an outpost supplied with food using a single farmer with a single cook. I generally set up little "outposts" in areas where I think i'll need a rest stop. There's one i'm really fond of that requires even less micro. I've got one in the crater by the beak things. It only ever gets attacked by dust bandits and beak things. The bandits usually die before getting to the base, the beak things die to the two crossbows i've got on the walls and keep me well stocked on meat + leather. The iron inside means my weaponsmith gets to spend some time in safety making poo poo. I've got some mercs inside that I had to carry back with me after taking on some ruins mobs, which are now hired forever (i've even given them better gear when they've been knocked out). They're locked in, so I don't actually spend any money keeping them there and they'll occasionally go man a turret when they spot a beak thing. The only thing I have to do is open the gates once in a while, grab an inventory full of meat/leather and shove it in the barrels.

That outpost took me an hour to setup and sustained most of my team while my 5 man 3 animal squad went on expeditions. Every time we got hurt we'd just pull back to the outpost again. I plan on having little forts like this almost everywhere i'm going to spend a significant amount of time raiding. Picking up the 5 downed Merc's and evaccing out of spider territory after a raid gone bad was probably some of the most tense poo poo i've had in this game.

dogstile fucked around with this message at 16:24 on Jan 3, 2019

Broken Cog
Dec 29, 2009

We're all friends here
"I am fast at running to help you trade with the hive!"

I love the Hivers :allears:

Edit: "You cannot flee the shop. I am too fast!"

Broken Cog fucked around with this message at 16:25 on Jan 3, 2019

Baller Time
Apr 22, 2014

by Azathoth
"Tower of Spiders", more like "Tower of where the gently caress did my limbs go"

CuddleCryptid
Jan 11, 2013

Things could be going better

Few mechanical notes/tips that I have discovered that might help people, since OP was asking for them

- Wooden Backpacks allow you to stack everything but equipment, while regular backpacks do not. This includes ore, building materials, food, everything.

- Enemies do not appear to loot backpacks, so if you drop your bag before you fight (which you should because of the stat decrease) then they won't steal food and such out of it.

- Standing up after being knocked down gives a massive increase in Toughness

- Putting down a copper storage unit right next to a mining spot will make your mining so much easier and only costs one iron plate. Shift click the node to put a mining job in, pawns will automatically move products into storage when the node fills up. Just make sure to dismantle it when you are done with the area.

- Strength increases by 25% when you are heavily burdened, but after that point it doesn't go any higher. You have to carry someone to get it up to 50%.

- Not sure if this is accurate, but it appears that you don't lose a body part until you go into the negative the same amount as it is in the positive. This means that races that get bonuses to part health actually have double that bonus since it applies both in the positive and negative.

- Your toughness determines your "KO point", which is the number where a vital part has to go negative to in order to put you in a coma. It's directly correlated, ie 50 toughness has -50 as your KOP.

- Broken down buildings in towns can be repaired by right clicking on them.

- Having stealth mode on does not affect your speed at using machines/mining.

- The build mode often won't work the first time you select a piece, select it again and it will properly snap to the floor.

- Research gated by benches only looks for whether you own that bench or not, meaning that you can store all your books on the gigantic tier 2 ones in town and put a cheap Tier 1 bench wherever to do all your actual research on.

- Carried enemies will never break free. If you take down a powerful enemy it's often a good idea to pick him up until you are sure everything is safe.

- Get the mod that overlays the labeled areas map onto the regular map. I have no idea why this isn't in vanilla.

CuddleCryptid fucked around with this message at 16:43 on Jan 3, 2019

axelord
Dec 28, 2012

College Slice
Beep and Agnu's song was the best.

dogstile
May 1, 2012

fucking clocks
how do they work?
I thought stealth made them eat more, maybe that's an old feature.

I would argue you want your miners to run a little bit with their ore, its strength training you don't have to micromanage. I did it in the hub when I started, i'd have someone mining outside and bringing the ore to the hub while someone else rested on a bed after his rear end whooping. Didn't do it for long, but got me through my first few days before I wanted to go north.

CuddleCryptid
Jan 11, 2013

Things could be going better

dogstile posted:

I thought stealth made them eat more, maybe that's an old feature.

I would argue you want your miners to run a little bit with their ore, its strength training you don't have to micromanage. I did it in the hub when I started, i'd have someone mining outside and bringing the ore to the hub while someone else rested on a bed after his rear end whooping. Didn't do it for long, but got me through my first few days before I wanted to go north.

Fair point, mostly I just meant to always build a storage because otherwise automine taps out after five pieces and you have to manually move them. There also seems to be a limit on how far out you can put your storage units before they stop working.

Coolguye
Jul 6, 2011

Required by his programming!
when you say 25% and 50% is that literally having strength at the 25 or 50 point

and if so how do you get strength to 100 if carrying a corpse only pulls you up to 50

Coolguye fucked around with this message at 03:08 on Jan 4, 2019

Griz
May 21, 2001


CuddleCryptid posted:

There also seems to be a limit on how far out you can put your storage units before they stop working.

the range is really really big though, you can put a storage box in a building in the Hub and the copper spot that's halfway to the other vendor is still in auto mining range.

Moonshine Rhyme
Mar 26, 2010

Hate Hate Hate Hate Hate

Coolguye posted:

when you say 25% and 50% is that literally having strength at the 25 or 50 point

and if so how do you get strength to 100 if carrying a corpse only pulls you up to 50

Swinging heavy weapons, each kilo on a weapon needs 2 strength, ie a 10 kilo needs 20 strength. High quality heavy weapons get up to and past? 50 kilos

Coolguye
Jul 6, 2011

Required by his programming!
does 'training' on a dummy with a super heavy weapon count for that

Gobblecoque
Sep 6, 2011

Coolguye posted:

when you say 25% and 50% is that literally having strength at the 25 or 50 point

and if so how do you get strength to 100 if carrying a corpse only pulls you up to 50

No, that's the modifier to strength experience earned while moving. Same way athletics leveling works.

Cluncho McChunk
Aug 16, 2010

An informational void capable only of creating noise

So, my base and squad from my previous save is done. A Shek proving came through and knocked over my mercs. They had just gotten themselves and my people patched up when a Dust bandit squad rolled through, and despite still killing half of them my mercs were too injured to stand against them for long and by the end of it most of my people were missing some limbs so I decided to take what I've learned and start a new game. I'm now an enterprising thief currently operating around Squin and Hub, but I have a couple questions:

Do the Squin(or any other) gate guards who search your bags care about stolen goods? Does their search cover only the individual being searched or the whole party? Does it include animal bags? I don't think they care about stolen goods, either that or they're blind to some items as I've definitely had my bags searched when there's been nothing stolen in them but the bags themselves are stolen. It's not a big deal if they do, just means more management to send Ruka through with a huge bag and yell at them for besmirching the honor of a fellow Shek then re-distributing the goods after the gate so she doesn't run at super slow speeds.

Also can someone give me a general hint where else I should go a-stealing? I've not really discovered too much beyond the Shek capital (Agdar or something?) and the hive villages north of Squin and the Squin-Hub stealing route is a bit bare after a while. If you can point me in the direction of a generally early-game-friendly area then that'd be cool, as at the moment I'm fairly scared to go anywhere else after I met a beak thing that tore me apart right quick near the hivers.

Coolguye
Jul 6, 2011

Required by his programming!

Gobblecoque posted:

No, that's the modifier to strength experience earned while moving. Same way athletics leveling works.

cool so lugging a bag of rocks around is still acceptable for leveling strength to the ceiling, perf

Patrat
Feb 14, 2012

I decided to have a go at the slave start now that I vaguely know what I am doing and have successfully escaped from Rebirth. My two original characters are now super ninjas with all of the Stealth + Lockpicking and high enough Assassination to reliably knock out Holy Sentinels whilst I have four more people who stuck with me and have combat stats in the 15-20 range. I also looted a bunch of said sentinels on the way out and stole two of them who, after I got to the safehouse, I used to combat train until I got bored. Plus I looted a Mk2 Skeleton Smith nodachi from some skeletons who were downed by blood spiders.

I got to the Flotsam village though and have a fairly major 'now what?' I have about six thousand cats after selling the junk items I stole, a little food and some mediocre gear, along with six people and a ton of first aid kits that I stole. Should I pick off cannibals perhaps? I am intrigued by the potency of having my four 'fighters' form a front line whilst the two ninjas repeatedly knock people out, running away and hiding again before repeating if they fail, it worked surprisingly well against the Holy Sentinels.

Baller Time
Apr 22, 2014

by Azathoth

Cluncho McChunk posted:

Also can someone give me a general hint where else I should go a-stealing? I've not really discovered too much beyond the Shek capital (Agdar or something?) and the hive villages north of Squin and the Squin-Hub stealing route is a bit bare after a while. If you can point me in the direction of a generally early-game-friendly area then that'd be cool, as at the moment I'm fairly scared to go anywhere else after I met a beak thing that tore me apart right quick near the hivers.

The traveling gear vendor in the tower in Squin should sell some maps to other cities. If you are human then the cities north of The Hub are a relatively safe bet. Absolutely join the Shinobi-Thiefs when you can. Being able to instantly offload stolen goods in the same city is great, and the gear they sell is especially great for people in the wealth redistribution business.

Archaeology Hat
Aug 10, 2009

Patrat posted:

I decided to have a go at the slave start now that I vaguely know what I am doing and have successfully escaped from Rebirth. My two original characters are now super ninjas with all of the Stealth + Lockpicking and high enough Assassination to reliably knock out Holy Sentinels whilst I have four more people who stuck with me and have combat stats in the 15-20 range. I also looted a bunch of said sentinels on the way out and stole two of them who, after I got to the safehouse, I used to combat train until I got bored. Plus I looted a Mk2 Skeleton Smith nodachi from some skeletons who were downed by blood spiders.

I got to the Flotsam village though and have a fairly major 'now what?' I have about six thousand cats after selling the junk items I stole, a little food and some mediocre gear, along with six people and a ton of first aid kits that I stole. Should I pick off cannibals perhaps? I am intrigued by the potency of having my four 'fighters' form a front line whilst the two ninjas repeatedly knock people out, running away and hiding again before repeating if they fail, it worked surprisingly well against the Holy Sentinels.

I've been playing this start and basically did the same things, though I got less other slaves to follow me out during my escape. 'Now what' has turned into an abolitionist crusade, banditry and theft and a low key guerrilla war against the holy nation with raids into the United Cities to make some cash and free some of their slaves.

No-one's died yet though some of my dudes have come uncomfortably close. Cannibals have my dudes tied to poles close. -97 hp on Chest close.

Cluncho McChunk
Aug 16, 2010

An informational void capable only of creating noise

Baller Time posted:

The traveling gear vendor in the tower in Squin should sell some maps to other cities. If you are human then the cities north of The Hub are a relatively safe bet. Absolutely join the Shinobi-Thiefs when you can. Being able to instantly offload stolen goods in the same city is great, and the gear they sell is especially great for people in the wealth redistribution business.

I need to join the Shinobis but haven't yet scraped together enough money to do it and afford to expand my bandana factory that I'm using to turn Hobbs into an armoursmith. Do they have an outpost in Squin? I haven't seen any Shinobis wandering around.

Gorgeous Mohammad
Oct 15, 2009
I like thieving in the United Cities towns in the northeastern desert section of the map. You've got 5 cities with a bunch of shops that are easy to move between, a couple of the towns have shinobi towers, some of them have shinobi traders hanging out in the bars that you can sell stolen goods to. It's quite a trek from the Borderlands though. If you aren't too committed to your current guy then you could try the Empire Citizen start. It begins you in the area I'm talking about in the town of Sho-Battai which has a shinobi tower and outside the gates is a copper node as well as people/animals getting killed pretty often by the gate guards. It's pretty easy to set yourself up with the thieves and then you can go from town to town robbing everyone blind.

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Broken Cog
Dec 29, 2009

We're all friends here
Is there any area that's close to the south eastern quadrant that's good to set up a base in? I was thinking of the orange area east of the swamps, but iirc, that place wasn't opened up last time I played, so I'm not entirely sure what I can find there.

Edit: Apparently that's a place with constant acid rain, back to the drawin board. :v:

Broken Cog fucked around with this message at 16:01 on Jan 4, 2019

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