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NatasDog
Feb 9, 2009

evilmiera posted:

Decided to reinstall Roguetech and give it another shot, since the weird bug wasn't fixed yet in vanilla where storing a certain mech makes selling stuff impossible.

I still don't like it as much as the base game when playing actual missions, but the tweaking of mechs and all the crazy configurations and weapons are great Aside from how rebuilding some mechs is just borked.

I just wish the missions weren't so drat awful, especially escort ones. Escorting a lance and having them constantly entrenched as they slooooowly walk towards the target area is incredibly boring and makes those missions take upwards of thirty turns. Or when the mission involves a bunch of carriers, some of the slowest tanks around, driving towards the goal area.

The reason HBS made the APCs quick was because the escorted AI was easily confused, slowing them down to a third of that speed just to show off some guns isn't fun.

TBF, Escort missions are pretty crap even in vanilla IMO. RogueTech doesn't make it any better, sure; but I think the current game mechanics make it more of a slog than anything.

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Taerkar
Dec 7, 2002

kind of into it, really

Cease to Hope posted:

it's a common house rule in tabletop. the main reason it isn't a core rule is because it increases the amount of paperwork needed to track ammo.

Also SRM-6 launchers cause issues.

Amechwarrior
Jan 29, 2007

https://forum.paradoxplaza.com/forum/index.php?threads/mod-release-enhanced-star-map-difficulty-visited-status.1143673/

Someone made a color coded starmap by difficulty and also let's you know if you've visited the system. This should have been stock.

Cardiac
Aug 28, 2012

So a Banshee with a ac20 and used as a punchbot is surprisingly fun.
Also, is there a point with the Trebuchet or Wolverine?

I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe

Amechwarrior posted:

https://forum.paradoxplaza.com/forum/index.php?threads/mod-release-enhanced-star-map-difficulty-visited-status.1143673/

Someone made a color coded starmap by difficulty and also let's you know if you've visited the system. This should have been stock.

Yeah this really should have been stock. I'm glad the mod scene has kept chugging along it's really extended the life of this game

rocketrobot
Jul 11, 2003

Cardiac posted:

So a Banshee with a ac20 and used as a punchbot is surprisingly fun.
Also, is there a point with the Trebuchet or Wolverine?

The trebuchet makes an alright SRM shotgun mech since it's fast(ish) and has a decent missile hard point layout. There are mechs that are obviously better; but, it can be useful in the early game.

Wolverine 6R: Great SRM shotgun mech. Stick a medium lasers with plusses towards accuracy in the head. Then load up on armor.

Wolverine 6k: treat it like a bigger Vindicator. lots of MLs with an SRM-6 and as much armor as you can fit.

I don't bother with jump jets for these bots unless I'm short on decent launchers.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





Cardiac posted:

So a Banshee with a ac20 and used as a punchbot is surprisingly fun.
Also, is there a point with the Trebuchet or Wolverine?

Trebs make decent SRM/ML platforms, while you can use a Wolvie-6R as a higher speed better armored AC20 platform to replace a stock Hunchback. -6K Wolvies are also nice ML/SRM platforms. Shadowhawks are better, natch, but if you haven't gotten a 'Hawk yet and are in the Mediums phase of your game there are ways to make Trebs and Wolvies go.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Cardiac posted:

So a Banshee with a ac20 and used as a punchbot is surprisingly fun.
Also, is there a point with the Trebuchet or Wolverine?

The Wolverine is - all of the 55 tons mechs are - a fine mech. Like the Griffin and the Kintaro, it is slightly inferior to the Shadow Hawk if you want it as a brawler (due purely to the +15 melee damage chassis quirk on the Shadow Hawk), but not bad. I particularly like the WVR-6R loaded up with 3xSRM6 and 1xMLaser, but other builds are certainly possible.

The Trebuchet isn't great because it has the some of the least free tonnage of any 45-55 ton mech (26.5, tied with the Crab and beating only the Hatchetman's 25.5; the 45 ton mechs have 28.5, while the 50 tons have 31.5 and the 55 tons have 28).

e;f,b.

Amechwarrior
Jan 29, 2007

Also, that BT Modder's Collective has grown and mpstark (the original ModTek/BTML writer) has come back and everyone has consolidated the BTML/ModTek git repos in to the collective. There is now one single place for the proper ModTek/BTML and it should remain such even if the two current authors fall off the map.

:siren: https://github.com/BattletechModders/BattleTechModLoader/releases :siren:

:siren: https://github.com/BattletechModders/ModTek/releases :siren:

Memnaelar
Feb 21, 2013

WHO is the goodest girl?
Having a hard time deciding what to do with my first campaign game. I'm only at the "ammo site" mission so probably only 4 story missions in - very early - but I've tanked my economy by deciding to buy a Griffin from parts when it was offered to me and also made some other... questionable decisions with my save, like loading up on LRM10s when they're apparently not super great and generally building my mechs super-poorly. I could push through the ammo mission but just refitting all my mechs would eat a month of their availability. Starting over is also not super-appealing. I might have to take a break for a month and then come back and start from scratch. Any suggestions on digging myself out or, alternately, what pitfalls to otherwise avoid when I do start campaign number two?

Cardiac
Aug 28, 2012

Since I am swimming in ShadowHawks, no wonder I am unimpressed by the Wolverines.

Btw, wasn’t the shadow hawk supposed to be a rare mech in the lore?

I R SMART LIKE ROCK
Mar 10, 2003

I just want a hug.

Fun Shoe

Memnaelar posted:

Having a hard time deciding what to do with my first campaign game. I'm only at the "ammo site" mission so probably only 4 story missions in - very early - but I've tanked my economy by deciding to buy a Griffin from parts when it was offered to me and also made some other... questionable decisions with my save, like loading up on LRM10s when they're apparently not super great and generally building my mechs super-poorly. I could push through the ammo mission but just refitting all my mechs would eat a month of their availability. Starting over is also not super-appealing. I might have to take a break for a month and then come back and start from scratch. Any suggestions on digging myself out or, alternately, what pitfalls to otherwise avoid when I do start campaign number two?

In that mission don't worry about saving all the ammo depots. You can blow up a few of them to damage enemy mechs and that should swing things in your favor. Also ignore chasing the APC's as I'm fairly sure it just nets you some extra cash. After this mission you should get an influx of c-bills to balance out your finances so that shouldn't be a problem

Don't refit all of your mechs at once do them in waves when traveling between planets. I've been running a hard / stingy campaign and have also had to make questionable refit decisions based on what was available on planet / from salvage. Oh, and if If you haven't prioritize mech repair time upgrades

I R SMART LIKE ROCK fucked around with this message at 22:06 on Jan 3, 2019

LeschNyhan
Sep 2, 2006

Cardiac posted:

Since I am swimming in ShadowHawks, no wonder I am unimpressed by the Wolverines.

Btw, wasn’t the shadow hawk supposed to be a rare mech in the lore?

Nah, Shawks are super easy to maintain and pilot so they’re pretty common. The only caveat is that they are garbage in tabletop on account of having a completely unfocused payload.

rocketrobot
Jul 11, 2003

LeschNyhan posted:

Nah, Shawks are super easy to maintain and pilot so they’re pretty common. The only caveat is that they are garbage in tabletop on account of having a completely unfocused payload.

Yep Beaten, but here are details from Sarna: Lang (Industries) continued to produce the Shadow Hawk for the Star League and the Great Houses until their factory was destroyed with the start of the Succession Wars.[4] Afterwards Earthwerks Incorporated remained the only manufacturer within the Inner Sphere to continue producing Shadow Hawks from their factory on Calloway VI, while in the Periphery Majesty Metals and Manufacturing on Dunianshire built these 'Mechs for the Magistracy of Canopus and other prospective buyers.

So they should be very common in the Aurigan Reach.

Cease to Hope
Dec 12, 2011

Cardiac posted:

Since I am swimming in ShadowHawks, no wonder I am unimpressed by the Wolverines.

Btw, wasn’t the shadow hawk supposed to be a rare mech in the lore?

no

all of the unseen are canonically super common in 3025 with the possible exception of the crusader and battlemaster. it's the designs that became iconic of battletech after the unseen became unseen that are canonically rare, like the catapult and atlas.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

Memnaelar posted:

Having a hard time deciding what to do with my first campaign game. I'm only at the "ammo site" mission so probably only 4 story missions in - very early - but I've tanked my economy by deciding to buy a Griffin from parts when it was offered to me and also made some other... questionable decisions with my save, like loading up on LRM10s when they're apparently not super great and generally building my mechs super-poorly. I could push through the ammo mission but just refitting all my mechs would eat a month of their availability. Starting over is also not super-appealing. I might have to take a break for a month and then come back and start from scratch. Any suggestions on digging myself out or, alternately, what pitfalls to otherwise avoid when I do start campaign number two?

Echoing I R SMART LIKE ROCK's post, with the addition that if you list what your current available chassis and pilot (skills) are, I can give you good pointers on how to fit for an easier time.

Memnaelar
Feb 21, 2013

WHO is the goodest girl?

Conspiratiorist posted:

Echoing I R SMART LIKE ROCK's post, with the addition that if you list what your current available chassis and pilot (skills) are, I can give you good pointers on how to fit for an easier time.

Thank you both - yeah, I'll post it downthread later this weekend when I have some time to sit down and pull up my loadouts. The advice (and offer) are much appreciated!

Horace Kinch
Aug 15, 2007

Do a few milk-runs to shore up your finances. The ammo mission is going to have you hilariously outnumbered despite being able to instakill light mechs with the ammo crates so you'll want some beefier mechs. Every once in a while 2-2.5 skull missions will match you against heavy mechs like Orions or Jaegermechs with a light escort so trying to salvage them isn't a bad idea.

Omar_Comin
Aug 20, 2004
Dark Jedi Carebear

Cardiac posted:

Also, is there a point with the Trebuchet or Wolverine?
This is my crazy fun scout 6K



It's heat neutral so I can jump and shoot/sensor lock if I need to, or unload into rear armor if the chance is there, and never need to back off or stop moving. Gets Init 4 from a Master Tac pilot, has 1000 armor so it can take a hit or two without worry. Still looking for Rangefinder+++ and SRM6+++, but they will turn up somewhere.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
Just got a complete King Crab via a "sure why not" headshot attempt that resulted in an instant kill, haha

:zoid:

Skippy McPants
Mar 19, 2009

Playing this game for the first time since 1.3 and did they spruce up the particle effects on the Gauss Rifle? I don't remember it having that cool blow-through animation when it hits.

rocketrobot
Jul 11, 2003

Skippy McPants posted:

Playing this game for the first time since 1.3 and did they spruce up the particle effects on the Gauss Rifle? I don't remember it having that cool blow-through animation when it hits.

I'm pretty sure it was always there.

binge crotching
Apr 2, 2010

Just did the attack on Castle Nautilus mission, and holy crap is Kamea's Kintaro dead weight at this point in the game. I remember in the opening mission that thing was amazing, but when fighting 80 ton tanks and turrets it's a complete liability. Even with a precision strike into the side armor of a tank a full salvo of everything on her mech won't kill one.

rocketrobot
Jul 11, 2003

binge crotching posted:

Just did the attack on Castle Nautilus mission, and holy crap is Kamea's Kintaro dead weight at this point in the game. I remember in the opening mission that thing was amazing, but when fighting 80 ton tanks and turrets it's a complete liability. Even with a precision strike into the side armor of a tank a full salvo of everything on her mech won't kill one.

That class of mech really starts showing its weaknesses on that mission. Since you can't refit her short range mech, using her against the turrets works out alright if you rush her up front right away. Once her weapons start getting blown off, just back her off and use her as a meat shield with guard+vigilance. If the LRM somehow stays functioning when the turrets are finally down, take some potshots when applicable.

Horace Kinch
Aug 15, 2007

binge crotching posted:

Just did the attack on Castle Nautilus mission, and holy crap is Kamea's Kintaro dead weight at this point in the game. I remember in the opening mission that thing was amazing, but when fighting 80 ton tanks and turrets it's a complete liability. Even with a precision strike into the side armor of a tank a full salvo of everything on her mech won't kill one.

Don't worry too much about that Kintaro. You're going to love what happens next.

Gobblecoque
Sep 6, 2011
Kamea insisting she replace one of your guys so you can babysit her mechs that shutdown after one salvo is my least favorite part of the campaign. And it happens like 4 or 5 times lmao

BigShasta
Oct 28, 2010
I was browsing through some of the flashpoint options and saw that you can sometimes get a lostech highlander part. Is the only way to get those parts through flashpoint loot chance? If so, won't it be kind of hard to actually complete one in career mode, or can you find lostech mech parts in stores?

imweasel09
May 26, 2014


abrosheen posted:

I was browsing through some of the flashpoint options and saw that you can sometimes get a lostech highlander part. Is the only way to get those parts through flashpoint loot chance? If so, won't it be kind of hard to actually complete one in career mode, or can you find lostech mech parts in stores?

I got one via doing enough flashpoints that they finally just coughed up 3/3 parts for it, they don't actually seem super rare.

Wrr
Aug 8, 2010


It has taken me ages to build up a lance of all mediums, the game barely sends anything other than lights at me.

I adjusted a 2.5 skull escort mission to give me 3 salvage. I figured that would SURE to give me some more mediums to play around with. Nope. Three full lances of spiders and locusts.

In one escort mission I managed to accidentally headshot a many-ML hunchback and was so excited; it would have finally given me my fourth medium. Finish up that mission drat near perfect. No repairs, full objectives, new medium. Beautiful! Game crashes on ironman. One of my only crashes ever. The save was before the mission. :suicide:

When I replayed it the hunchback had an ac-20 and insta-cored my blackjack :stare: What followed was one of the best fights I've had in the game, an absolutely drawn out brutal mech grinder.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Gobblecoque posted:

Kamea insisting she replace one of your guys so you can babysit her mechs that shutdown after one salvo is my least favorite part of the campaign. And it happens like 4 or 5 times lmao

Her eventual mech upgrade is really something though. :killdozer:

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

sean10mm posted:

Her eventual mech upgrade is really something though. :killdozer:

Not really, it's still an albatross. I mean, it's heavy enough to wreck some poo poo and at least has armor but holy poo poo it's not a good build.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

rocketrobot posted:

That class of mech really starts showing its weaknesses on that mission. Since you can't refit her short range mech, using her against the turrets works out alright if you rush her up front right away. Once her weapons start getting blown off, just back her off and use her as a meat shield with guard+vigilance. If the LRM somehow stays functioning when the turrets are finally down, take some potshots when applicable.

Why would you take damage from the turrets? The Kintaro has enough firepower to take each out the moment it enters visual range, so none of the turrets fire.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I like the mission where she first shows up in the Kintaro because if it's your first time through the game there'll probably be a lot of enemies still so the Kintaro will just be a ruined piece of poo poo in like one turn while you haul rear end towards her hoping no one blows all the ammo in it up

We had it handled



go home

Gobblecoque
Sep 6, 2011

Cyrano4747 posted:

Not really, it's still an albatross. I mean, it's heavy enough to wreck some poo poo and at least has armor but holy poo poo it's not a good build.

Yeah, her Atlas 2 has the exact same heat issues as the Kintaro but worse. At least the Kintaro is spitting out loads of SRMs while the Atlas 2 is saddled with the extremely bad ER and pulse lasers.

binge crotching
Apr 2, 2010

Conspiratiorist posted:

Why would you take damage from the turrets? The Kintaro has enough firepower to take each out the moment it enters visual range, so none of the turrets fire.

The turrets on that mission have 255 armor, so no, I was not able to kill them with her alone. Her Kintaro isn't even powerful enough to kill the 60 ton tanks in one salvo unless I can stomp on them.

I loaded the next mission and it'll be interesting. My Griffin is basically dead after the first round (2 head hits from the Firestarter), but the other mechs looks like they might be a lot of fun.

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Wrr posted:

It has taken me ages to build up a lance of all mediums, the game barely sends anything other than lights at me.

I think the light to medium jump is best accomplished through saving money and buying chassis. It works in career mode reliably, anyway.

Ravenfood
Nov 4, 2011

Gobblecoque posted:

Yeah, her Atlas 2 has the exact same heat issues as the Kintaro but worse. At least the Kintaro is spitting out loads of SRMs while the Atlas 2 is saddled with the extremely bad ER and pulse lasers.

Buffing ER and pulse lasers would probably be the fastest and easiest way to help this issue.

Organ Fiend
May 21, 2007

custom title

Amechwarrior posted:

https://forum.paradoxplaza.com/forum/index.php?threads/mod-release-enhanced-star-map-difficulty-visited-status.1143673/

Someone made a color coded starmap by difficulty and also let's you know if you've visited the system. This should have been stock.

Thanks for the link, and yes, this totally should have been stock.

Pattonesque
Jul 15, 2004
johnny jesus and the infield fly rule

Ravenfood posted:

Buffing ER and pulse lasers would probably be the fastest and easiest way to help this issue.

roguetech gives pulse lasers a bonus vs. evasion and has them fire in three bursts of damage so they're on average hitting more at the cost of spreading damage out

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Gravity Cant Apple
Jun 25, 2011

guys its just like if you had an apple with a straw n you poked the apple though wit it n a pebbl hadnt dropped through itd stop straw insid the apple because gravity cant apple
I just picked up this game and played through the Capture the Argo mission with basically the starting mechs with slight loadout changes. I ended the mission with two mechs in need of some heavy repairs and my commander out of commission for almost two months since every enemy ganged up on his Blackjack, but I knocked down Grim Sybil a shitton and got 3/3 pieces for her Quickdraw. I saw a lot of people making GBS threads on the Quickdraw last page but is it worth using at this point in the game? Also did I do well or poorly in that mission? I can't really tell.

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