|
1) Buy the Iron Helmet for Bullwinkle 2) Try to save the Vermling, lynching is bad and Master Splinter should save a fellow Vermling. Piell fucked around with this message at 14:13 on Jan 4, 2019 |
# ? Jan 4, 2019 14:00 |
|
|
# ? Jun 5, 2024 07:35 |
|
Piell posted:1) Buy the Iron Iron Helmet for Bullwinkle This. I expect it will end badly, but we are BIG drat HEROES.
|
# ? Jan 4, 2019 14:08 |
|
Fat Samurai posted:This. Well, two of us are big, anyway. Master Splinter is rather diminutive.
|
# ? Jan 4, 2019 14:14 |
|
Piell posted:Try to save the Vermling, lynching is bad and Master Splinter should save a fellow Vermling. This, of course. I'm pretty meh on the helmet, though. Maybe a donation from someone? Gotta get that ball rolling sometime.
|
# ? Jan 4, 2019 14:21 |
I don't know how I always manage to do this, but in case it wasn't obvious there is an update at the end of the last page Also, in case the screenshots are not easily readable for you, Reddit has an unofficial Gloomhaven Wiki that is spoiler free (unless you go snooping around or mouse over spoiler tags). All the Prosperity Level 1 items can be found here.
|
|
# ? Jan 4, 2019 14:21 |
|
Piell posted:1) Buy the Iron Helmet for Bullwinkle Agreed on both of these. As the next Vermling player I'm not letting one of my oppressed brothers get executed by the speciesist locals. He was probably falsely accused but even if he wasn't he was likely stealing to survive. gently caress these people. I will shank a bitch. As you can probably tell I'm gonna role play Master Splinter, but not as the sensei of turtle teens we all remember. A couple quick questions: - Did we have any other options for scenarios other than scenario 2? I don't remember there being anything else other than a random scenario or replaying scenario 1. - In my version of the game a Sanctuary donation only gets you 2 blessings. You listed 3. Is that a change in a newer version of the game?
|
# ? Jan 4, 2019 14:53 |
|
It's still 2 blessings.
|
# ? Jan 4, 2019 15:28 |
|
Our only scenario options at this point are Barrow Lair, Clockwork Cove (side scenario gained from looting the chest in the Black Barrow), or re-doing the Black Barrow for shits'n'giggles. Or a random dungeon, technically. The thread chose Barrow Lair. I'm fine with saving the vermling. Really I think Bullwinkle would be kind of indifferent, it's not an Inox being lynched (as if these puny humans could do so) and his personal quest has no bearing on it, but at least one of his companions seems to feel strongly about it so why not?
|
# ? Jan 4, 2019 15:33 |
|
I vote: Purchase Iron helmet for Bullwinkle Option A in the City Event Have Splinter donate 10g to the Sanctuary of the Great Oak Since we're only ever going to be playing with 3 players, do we want to do something about donation scaling? Isaac has said if you're only doing 2 players you should check 2 boxes per donation, so maybe we could do something where after every 3 boxes we check a 4th one for free?
|
# ? Jan 4, 2019 16:02 |
|
Zurai posted:Our only scenario options at this point are Barrow Lair, Clockwork Cove (side scenario gained from looting the chest in the Black Barrow), or re-doing the Black Barrow for shits'n'giggles. Or a random dungeon, technically. The thread chose Barrow Lair. I'm a moron and forgot about the random scenario that was unlocked I'm barely awake. While I'm ok with Master Splinter donation to the Sanctuary, I vote to save gold for Boots of Striding. After that he's pretty set for a while on gear and could donate regularly until we unlock enhancements.
|
# ? Jan 4, 2019 16:11 |
|
Elephant Ambush posted:I'm a moron and forgot about the random scenario that was unlocked I'm barely awake. I think Boots of Striding would be an excellent purchase for Splinter, but Rocky and Bullwinkle have already scooped up both copies in the shop. What would you think of Winged Boots instead? That would allow players to stop bringing Feedback Loop if they want.
|
# ? Jan 4, 2019 16:15 |
|
Reik posted:I think Boots of Striding would be an excellent purchase for Splinter, but Rocky and Bullwinkle have already scooped up both copies in the shop. What would you think of Winged Boots instead? That would allow players to stop bringing Feedback Loop if they want. Ah crap I forgot they had them both. Feedback Loop owns and I will be taking it this scenario so I don't think the Winged Shoes are a good idea. I'd rather vote for donating to the Sanctuary. This a boss scenario so those extra crit chances will be really nice. In fact I would recommend that Rocky donate as well for the same reason. Elephant Ambush fucked around with this message at 16:33 on Jan 4, 2019 |
# ? Jan 4, 2019 16:29 |
|
Option A I don't think Rocky should donate, as 16 gold is a huge aberration and he should be saving up for a pair of Goggles. After he gets his Goggles, donating will get much better returns.
|
# ? Jan 4, 2019 16:44 |
|
Yeah, it's too early to donate right now. Once we get an item or two more for everyone (and thin out decks a bit) then we can start donating.
|
# ? Jan 4, 2019 16:54 |
dwarf74 posted:It's still 2 blessings. Ops! I'll fix the number asap. E: fixed. Reik posted:Since we're only ever going to be playing with 3 players, do we want to do something about donation scaling? Isaac has said if you're only doing 2 players you should check 2 boxes per donation, so maybe we could do something where after every 3 boxes we check a 4th one for free? At a glance the math seems to be: - unlock after 5 donations for 2 players; - unlock after 10 donations for 4 players; So I guess the ideal unlock would be at 7.5 donations for 3 players. A 1 / 1 / 2 / 1 / 1 / 2 / 1 / 1 checkmark scheme would allow our party to unlock Envelope B at 8 donations. I'd like to hear the thread general consensus on this before proceding, though. I'll also have a look online to see what the average opinion is. That Italian Guy fucked around with this message at 17:34 on Jan 4, 2019 |
|
# ? Jan 4, 2019 17:18 |
|
8 donations is fine with me.
|
# ? Jan 4, 2019 17:43 |
|
My group of 3 did 10 and it worked fine. I'm totally okay with 8.
|
# ? Jan 4, 2019 18:05 |
|
quote:DEADLINE FOR EVERYTHING IS 3AM EST Sent you an email
|
# ? Jan 4, 2019 21:13 |
|
I think we should stick to 10 donations, there's no reason at all we're forced to have a party of 3. So I don't think we should gain a benefit from it. Also, IMO, for spoiler related reasons, the secret unlocks you gain from donations are more critical to get more quickly in 4 man parties. So I think that with 3 people 10 is still balanced. I could be totally wrong about this, but that's how I see it.
|
# ? Jan 4, 2019 23:48 |
|
I played as a 3 person group and didn't have a problem with 10, but I'm also fine with 8.
|
# ? Jan 5, 2019 00:45 |
|
I'm playing in a group with 4 consistent players and another couple inconsistent players and we still have trouble with getting 10 donations because I'm the only one who will donate!
|
# ? Jan 5, 2019 00:48 |
City Management I, Update 2 We are going to save a rat (or die trying)! City Event 27, resolution posted:
The only other City action there was enough consensus for is to buy an Iron Helmet for Bullwinkle, so we've got one! Iron Helmet posted:
I have now received confirmation by all 3 active players so it's time to leave once again for the wilds. To get to our current destination, we'll have to face a new Road Event first, though! Road Event 2 posted:NOTE: a lot of the people voting in the LP probably have some experience playing Gloomhaven already and have seen several of the City/Road events already. If you have, you are still allowed to vote - just make sure you don't try to influence others or spoil the outcome before its revealed. Thank you! Scenario 2 - Barrow Lair, Preamble Barrow Lair is, as you might expect, located right next to the Black Barrow, in the Corpsewood. Gloomhaven's local tourist office has to really step up their game. We've also discovered Scenario 66's location so I've added its sticker to the World Map - you can see the Clockwork Cove on the coast, east of our current destination. Introduction posted:The stench of death and rotting flesh gets thicker as you kick past the corpses of your foes and head deeper into the underground burial site. Guided by the muffled sounds of conversation, you find your way through the maze of crypts and burst into a small room full of hard-faced bandits, all with bows at the ready.They’re clearly guarding something. You must be in the right place. Players can choose to deploy in any tile with a yellow LIGHT token. The trap tiles in this room are Stun Traps; they deal no damage, but inflict the STUN condition on whoever triggers them. The white on red "1" on the door tile in the southern wall (or similar ones with letters instead of numbers) means that there is going to be plot advancement and/or more mechanical effects whenever the players interact with the marked object. A brief update on orders posted:As per previous chat itt, we're going to do things a bit different for Scenario 2. Not only the difficulty level has been ramped up to "Normal" (AKA Party Level +0), but we're also going to test the 2-step orders system: Active Players, you should now have received a PM/email with a request for your starting positon and your round 1 cards/initiative! You've also receive detailed instructions on how to submit your orders. Everyone, you can now VOTE on our Road Event outcome! DEADLINE FOR STEP A IS 3AM EST (or whenever I get a valid response from all 3 players, whichever is faster!) That Italian Guy fucked around with this message at 12:00 on Jan 5, 2019 |
|
# ? Jan 5, 2019 11:08 |
|
Eat the berries Nature provides, yo.
|
# ? Jan 5, 2019 11:24 |
|
Just a little tip on Stun traps for new players - If someone purposefully moves onto them, they are stunned for (basically) two turns - the rest of their current turn, and their next turn. If someone is forcefully moved onto a stun trap when it isn't their turn, they are only stunned until their next turn. This goes for all temporary conditions - they end on the character's next turn, so if it happens on that character's turn they are effected for that turn and the next turn.
|
# ? Jan 5, 2019 13:51 |
|
Eat the Berries Also, at some point I would like to play especially since I chose Scoundrel first in my campaign and have hardly even seen Mindthief in action.
|
# ? Jan 5, 2019 15:04 |
|
Chow down on some berries
|
# ? Jan 5, 2019 16:12 |
|
I never, ever eat berries.
|
# ? Jan 5, 2019 17:20 |
|
I HUNGER to eat berries
|
# ? Jan 5, 2019 17:31 |
|
DO NOT EAT THE BERRIES
|
# ? Jan 5, 2019 17:50 |
|
|
# ? Jan 5, 2019 18:11 |
|
Eat the berries.
|
# ? Jan 5, 2019 18:23 |
|
Eat the berries. I'm Bullwinkle for this scenario. My intent for this round is to act very quickly and disable two of the archers while getting in among them to attact the attention of the third. I'll be using one of the traps (the one adjacent to two of them).
|
# ? Jan 5, 2019 19:10 |
|
Eat berries
|
# ? Jan 5, 2019 19:10 |
|
CONSUME.
|
# ? Jan 5, 2019 21:08 |
|
Slaan posted:I HUNGER to eat berries You hunger to eat everything (I’m 2000 post behind on Diog’s thread, again) Eat all the things
|
# ? Jan 5, 2019 21:25 |
|
Piell posted:Just a little tip on Stun traps for new players - If someone purposefully moves onto them, they are stunned for (basically) two turns - the rest of their current turn, and their next turn. If someone is forcefully moved onto a stun trap when it isn't their turn, they are only stunned until their next turn. This goes for all temporary conditions - they end on the character's next turn, so if it happens on that character's turn they are effected for that turn and the next turn. I believe the rulebook words it like this: If you have a status effect on you at the beginning of your turn, when it is the end of your turn, that same status effect wears off (if it is a status effect that naturally wears off after 1 turn). Which is exactly the same as what you said. Basically it works like summoning sickness in magic the gathering. If you stun an enemy for example, directly, it'll be stunned for 1 turn. If someone makes themselves invisible they're invisible for the rest of the current turn, and then additionally until the end of their own next turn. (So with a cloak of invisibility you'll want to go fast, then slow, which we've already seen somewhat in scenario 1). It's much more common to invisible yourself than to stun yourself, however of course, as you point out, stunning yourself works the same way. In MTG terms an effect with duration 1, will need to pass through 1 upkeep phase, then during the next end of turn phase it will expire. If you're in an end of turn phase and are debating removing a 1 turn effect, just ask yourself if that effect was in place at the beginning of that character's turn or not. (My IRL party actually screwed this up many many times.) Also I Vote B. Do not eat those berries. namad fucked around with this message at 22:56 on Jan 5, 2019 |
# ? Jan 5, 2019 22:53 |
|
Eat the obviously-poisonous berries.
|
# ? Jan 5, 2019 23:04 |
|
You guys are assholes DO NOT EAT BERRIES!
|
# ? Jan 6, 2019 01:27 |
|
Eat the berries And keep in mind what they look like in case we run into more berries in the future.
|
# ? Jan 6, 2019 02:03 |
|
|
# ? Jun 5, 2024 07:35 |
|
malkav11 posted:Eat the berries We will.
|
# ? Jan 6, 2019 03:52 |