Harry Potter on Ice posted:
Hahaha, thanks! I'm playing on and off and fiddling around but I suspect (hope) we're going to get some more balancing patches on the DLC content and that'll impact any guide so I'm holding off a bit till I'm confident changes are stable. For now, here's my scratch sheet for builds: https://docs.google.com/spreadsheets/d/1C7OUUKzsGJSSbswonWXmKJq0IGAhHHs0DgbYeRNGS4c/edit#gid=836793292 Nimble seems to be a strong alternative for backliners who arent' wearing heavy armor, or for 2nd-tier bros you have filling in your frontline, but endgame bros will still want to go brawny/battleforged. Resolve seems more important than it was previously and given some of the higher-end beast content (Unholds, Schrats, Kraken) it seems very worthwhile to have Indomitable on your shield bros. Overall company makeup I'm leaning towards is four shieldbro frontline, four backline (two archers, two pikes (one or both of whom can Sergeant)), four wingmen (spears early on, two-handers later). Then a reserve of at least one additional pike sergeant, at least one additional bowman, two more wingmen, at least two spare shieldbros. Otherwise the main difference is that the early game is a lot harder because the DLC throws endgame content at you constantly from the beginning of the game so it's harder to find the bandit encounters that let you get a company rolling in terms of gear etc. edit: this is the best trading seed I've yet found: https://bb.frukso.se/seed/HEHXPIZQPX/?fbclid=IwAR1FGD74M4OZixcVNCZ4gsdFMM_LQ-BZUB9XaeBeNw14WsUzKJhzE8vP4lc Hieronymous Alloy fucked around with this message at 05:22 on Jan 2, 2019 |
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# ? Jan 2, 2019 05:01 |
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# ? Jun 13, 2024 03:49 |
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I found EPGLZQYKMK which has an iron lung'd and fearless axe bro, a strong/sure footed archer, and a team player shield bro. Map is solid, with quite a bit of trade potential, but I'm not sure if it's better than the one above.
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# ? Jan 2, 2019 18:35 |
Dreylad posted:I found EPGLZQYKMK which has an iron lung'd and fearless axe bro, a strong/sure footed archer, and a team player shield bro. Map is solid, with quite a bit of trade potential, but I'm not sure if it's better than the one above. Yeah, checking it out that seems ok but not turbocharged on trade like HEHXPIZQPX is -- HEHXPIZQPX has multiple southern dye villages in a loop, a northern lumber/furs loop, and a gem/salt mine town linking the two loops, so you can go really crazy with it -- one run, the northern port city got Ambushed Trade Routes, I was making 10k+ every loop, it got crazy. i tend not to worry about starting bros too much because you can just restart the map a few times to find good hirelings now and worse comes to worst you can always use BBedit
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# ? Jan 2, 2019 18:49 |
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Yo Hieronymous, can you explain how to use Nimble now? Before I just went with the least encumbering armour, now I can't really figure out how best to equip them.
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# ? Jan 2, 2019 21:13 |
Tias posted:Yo Hieronymous, can you explain how to use Nimble now? Before I just went with the least encumbering armour, now I can't really figure out how best to equip them. There's a better explanation than I could give posted up thread by smart folks but the short version is wear armor totaling about 15-20 total fatigue penalty (armor + helm) max, which probably means wolf enhanced chainmail and a coif or something similar, at least early game.
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# ? Jan 2, 2019 21:19 |
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Okay, I can't seem to find it.. ..But also a shield? Or is that for late game challenges?
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# ? Jan 2, 2019 21:29 |
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Two quick questions I've been wondering about, figured someone in here might know: 1. Do some backgrounds have an innate higher chance of getting good rolls in certain stats, regardless of stars? It feels like hunters get a lot of 3 rolls for RA, even with no stars. 2. Do fatalities have a bigger morale impact on surrounding enemies? It feels like it does, but again, I don't have any evidence for it.
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# ? Jan 3, 2019 08:44 |
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Just started playing this a couple days ago - thanks for the guides, H. Alloy, they've been very instructive. About Ambitions - how regularly do you need to be completing them? I took "clear an enemy camp" as my first one in the early game and then couldn't find jack poo poo, finally completing it on day 20. Is this so late that I might as well start over, or is the impact not really that great? I think my company is doing fairly well otherwise.
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# ? Jan 3, 2019 15:42 |
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Ixjuvin posted:Just started playing this a couple days ago - thanks for the guides, H. Alloy, they've been very instructive. For ambitions you're probably fine. You picked a bad one for your first one and might be locked out of a couple early game ones but that's okay. A few others you'll probably be able to complete in rapid succession and it likely won't have a long-term negative effect if you think you're doing well otherwise.
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# ? Jan 3, 2019 15:48 |
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Latest patch adds more tools to bigger settlements. I was wondering if it was me or if it was really hard to find them generally. That's a helpful change.
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# ? Jan 3, 2019 18:39 |
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Nimble bros are fine with just 115/-12 mail and a Nasal Helmet or Mail Coif depending on whether or not sight range is an issue. Sallet Helmets and Noble Mail are great but expensive and not strictly needed. For attachments, the basic Direwolf one is the best readily available option. The +40/-2 Lindwurm one is nice as well if you can get it. I'm currently building a Colossus/Nimble/Battle-Forged bro that Gridlocked and I discussed at some point. I'm hoping to get that bro somewhere around 75-80% armor and 50% HP damage with some good uniques and a Lindwurm cloak or the attachment that reduces the Fatigue penalty by 20%. The attachments that reduce all incoming damage also seem great for Nimble since they expand the bro's overall ability to soak damage and not just armor and Nimble bros are very susceptible to getting slowly worn down. I haven't managed to craft one of those yet, though. And the one reducing melee damage requires a Kraken part, so, . That's not happening any time soon. Hieronymous Alloy posted:Nimble seems to be a strong alternative for backliners who arent' wearing heavy armor, or for 2nd-tier bros you have filling in your frontline, but endgame bros will still want to go brawny/battleforged. Nimble is great for backliners, though, in part because it allows them to take a hit or two without worrying. They don't need babysitters anymore and I've sometimes deliberately left them next to an Orc for a turn when my melee bros were starting to look worse for wear.
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# ? Jan 3, 2019 21:30 |
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Broken Cog posted:Two quick questions I've been wondering about, figured someone in here might know: 2. There was a dev post or tweet at some point saying they don't.
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# ? Jan 3, 2019 21:34 |
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Wizard Styles posted:1. That would be weird, so probably not. My Sellswords definitely have no problem rolling 1s for Melee Skill. Thanks, that's what I thought (about 2), it just kinda felt off, so I was wondering if it was worth using decapitate on enemies that aren't zombies. A bit of shame though, would make cleavers a little bit more useful. Anyway, meet Ernst Probably the best Hunter I've ever found. Edit2: is there a way to tell the Militia to stop doing this/alternatively tell them to gently caress off completely during Undead defense missions? Broken Cog fucked around with this message at 23:07 on Jan 3, 2019 |
# ? Jan 3, 2019 21:47 |
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Broken Cog posted:Thanks, that's what I thought (about 2), it just kinda felt off, so I was wondering if it was worth using decapitate on enemies that aren't zombies. A bit of shame though, would make cleavers a little bit more useful. Ernst is a pretty good hunter yeah. Re: Militia: no. They will do that bullshit all the time. You just have to accommodate or let them die (which in the crisis can be bad)
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# ? Jan 4, 2019 00:25 |
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I'm having a hell of a time finding any good ranged guys. It's still early days, but all the poachers end up with 45-50 RA and no stars in it. Bowyers always seem disappointing too, and I don't see many hunters but maybe it's worth saving to get one. I usually try to get a witchhunter but I haven't had any luck yet finding one.
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# ? Jan 4, 2019 02:36 |
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Dreylad posted:I'm having a hell of a time finding any good ranged guys. It's still early days, but all the poachers end up with 45-50 RA and no stars in it. Bowyers always seem disappointing too, and I don't see many hunters but maybe it's worth saving to get one. I usually try to get a witchhunter but I haven't had any luck yet finding one. I stopped trying to get poachers, they always seem terrible. Still looking for hunters as well
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# ? Jan 4, 2019 03:13 |
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Broken Cog posted:so I was wondering if it was worth using decapitate on enemies that aren't zombies. A bit of shame though, would make cleavers a little bit more useful. If you're talking about the cleaver special, it's an execute - it does more damage as the opponents lose health. It's particularly good against enemies with a high health pool, like Orcs, Ogres/trolls, dragons and Treants. (too lazy to remember their in game names) because that bonus damage ramps up to significant levels.
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# ? Jan 4, 2019 04:20 |
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I remember when I bought this a year or so ago, I saw a post here saying that the dev had announced they'd finished the game and wouldn't patch it any more or develop it further. Now there's DLC, and they're still patching it? Did they have a change of heart or announce something, or am I misremembering?
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# ? Jan 4, 2019 08:05 |
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Change of heart/they need more money to put towards developing their next game
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# ? Jan 4, 2019 08:41 |
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I guarantee they need more money.
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# ? Jan 4, 2019 12:03 |
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Are monster hunting quests given by the nobles worth doing? I especially mean the highest one (Schrats and Lindwurms) which pay like 120 gp per head which seems... weirdly low. Three Schrats will absolutely maul several of your mercenaries, giving each an injury or two and make them incapable of fighting for several days - and the pay barely covers the cost of medical supplies needed to cure them.
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# ? Jan 5, 2019 02:20 |
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Gantolandon posted:Are monster hunting quests given by the nobles worth doing? I especially mean the highest one (Schrats and Lindwurms) which pay like 120 gp per head which seems... weirdly low. Three Schrats will absolutely maul several of your mercenaries, giving each an injury or two and make them incapable of fighting for several days - and the pay barely covers the cost of medical supplies needed to cure them. They give you knowledge of where to find Schrats and Lindwurms, though. Sometimes killing the monster is worth it for the monster parts/dropped loot. Also, Schrats aren't so bad if you figure out how they work and cordon them off (assuming you're high enough level to do so) and don't stack people in straight lines while you hack them down. Lindwurms you can absolutely wreck quickly, although the armor repair bill will probably always be more than the gold per head just because of the Acid.
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# ? Jan 5, 2019 02:35 |
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TheAnomaly posted:They give you knowledge of where to find Schrats and Lindwurms, though. Sometimes killing the monster is worth it for the monster parts/dropped loot. The secret to Lindwurms is embracing how awesome polearm bros got buffe
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# ? Jan 5, 2019 02:52 |
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Lindwurms aren't all that accurate, so you can tank them pretty easily by parking a bro with a shield in front of each one and keeping them all overwhelmed with your archers. If one of the shieldwalling bros gets hit too often you can generally just retreat him because the Lindwurm's tail doesn't have a zone of control. Everyone else can lay into them with reach weapons. The game still refuses to even just let me see a single Schrat in one of my runs so no idea what you'd do against them. Have a two-handed axe bro I guess? e: I had one of those monster hunt contracts pay ~250 per head, up to 8 heads. Which is still less than a patrol contract would earn but I got a lot of Lindwurm parts out of it so it was still worth it. Wizard Styles fucked around with this message at 04:46 on Jan 5, 2019 |
# ? Jan 5, 2019 04:43 |
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1-2 Lindwurms at once is fine, but beware of bigger groups. They take so long to kill that even though their hit chance is bad, some of your tanks might go down through sheer attrition. Lost my best tank earlier to 3-4 <10 hits against a group of 5.
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# ? Jan 5, 2019 04:48 |
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Wizard Styles posted:Lindwurms aren't all that accurate, so you can tank them pretty easily by parking a bro with a shield in front of each one and keeping them all overwhelmed with your archers. If one of the shieldwalling bros gets hit too often you can generally just retreat him because the Lindwurm's tail doesn't have a zone of control. Schrats attack everything in a direct line up to 4 squares, have huge penetration, and deal decent amounts of damage (about 50ish to armor and 30ish to health per hit). The also drop mini-schrats when they take large amounts of damage from slashing weapons, and they can regenerate a 20/20+ defense shield. You have to stagger your guys so you don't have any lines where they can hit multiple guys at once and you're usually ok - their to hit isn't great (I'm not sure if it's melee or ranged, probably melee across the line because they seem to have an easier time hitting backliners) but they hit hard and can rack up a lot of chances if you put people along a path for them. You want one axe guy to continuously hack their shield then shieldwall himself while polearms and archers attack from the sides. Against multiple you generally do the same thing, but you can triangle around a second/third with daggers or spears and never risk a mini-schrat. I haven't seen one from a sword, but I've never taken a t3/4 sword against one either - I do know military cleavers/kopesh's can hit them hard enough to spring a little bitch. if you have exactly two, you can do one stagger pattern and then completely surround the second and hack it with whatever because it takes a free space for the mini-schrat to spawn. Keep in mind they only appear in forests, so the odds of actually getting to fully surround one are also pretty small. On the plus side they will come to you, and can't move more than 2 spaces and attack.. but keep in mind, they can move one space and target anything their line would hit.
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# ? Jan 5, 2019 06:25 |
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Well, I guess I asked for this.
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# ? Jan 5, 2019 16:22 |
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Wizard Styles posted:
I can't wait to see how that turned out.
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# ? Jan 5, 2019 20:56 |
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Hieronymous Alloy posted:Yeah, checking it out that seems ok but not turbocharged on trade like HEHXPIZQPX is -- HEHXPIZQPX has multiple southern dye villages in a loop, a northern lumber/furs loop, and a gem/salt mine town linking the two loops, so you can go really crazy with it -- one run, the northern port city got Ambushed Trade Routes, I was making 10k+ every loop, it got crazy. This seed owns bones
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# ? Jan 5, 2019 22:26 |
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stopgap1 posted:I can't wait to see how that turned out. So I ran, the company's retreat covered by a few brave dogs. Their sacrifice shall not be forgotten.
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# ? Jan 6, 2019 09:07 |
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If I encounter more than 2 Schrats I just run now, two seems to be just about the number I can kill without losing anyone (most of the time...) and the contract payments are never worth it. Contracts don't pay you nearly enough for dealing with them. They're up there with Alps on the "gently caress this" list, except Alps are more tedious than lethal.
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# ? Jan 6, 2019 13:01 |
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Schrats are best dealt with with 2-3 offtanks. They don't have all that high MA, so you can easily distract 3-4 of them with 2 extra tanks, while you take them out, one by one. Also, taunt taunt taunt.
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# ? Jan 6, 2019 13:14 |
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I have gotten to the point I can take three without any losses somewhat reliably, but that doesn't mean things go smoothly. my last 3 was pretty brutal.
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# ? Jan 6, 2019 16:06 |
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I took out five or six in one go with no losses but that was because they followed me out of a forest. Once you get a lategame company, keep some two-handed axes and longaxes in reserve, and outfit tons of people with them, so you can break their shields easily. But keep some two-handed hammers and swords around for using AOE to deal with the mini-schrats that will get spawned anytime you actually whack them with a big weapon. Outside a forest you can actually rearrange your guys to prevent their AOE from hitting you, since there won't be chokepoints like in a forest. Fighting schrats in a forest loving sucks.
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# ? Jan 6, 2019 17:04 |
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vyelkin posted:Fighting schrats in a forest loving sucks. It almost feels like they have bonuses when fighting in a forest terrain.
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# ? Jan 7, 2019 13:49 |
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If there is more DLC to come I really hope they take a look at the endgame. I've beaten the second crisis and things just aren't fun anymore. Apart from the 12 Schrats, I've started seeing multiple Shamans, multiple Necromancers, multiple Brigand Leaders and so on. There was also a fight against 40+ Webknechts. Most of the fights I get into now aren't in any way challenging but many of them are tedious. In general I'm fine with just retiring after the first crisis. I think those runs work out well because when they end you usually have decent gear, a few uniques, a few brothers at level 11+, have seen most of the enemies and there's a natural stopping point. But I wanted to go for the Black Monolith and the Kraken, maybe even the big Goblin city this time and I can't find the motivation to keep grinding until I'm ready for them.
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# ? Jan 7, 2019 17:52 |
Wizard Styles posted:If there is more DLC to come I really hope they take a look at the endgame. I've beaten the second crisis and things just aren't fun anymore. Yeah, the next balancing patch needs to tweak the difficulty curve. Too much DLC content appears pre-crisis and then post-crisis things get wacky.
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# ? Jan 7, 2019 17:58 |
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Hieronymous Alloy posted:Yeah, the next balancing patch needs to tweak the difficulty curve. Too much DLC content appears pre-crisis and then post-crisis things get wacky. To me there just aren't enough enemy types that are challenging for an endgame company so the game just keeps increasing their numbers. (Which is also what the Monolith and Goblin city do, of course.) So at some point you've fought all the enemy types, your bros are mostly level 11+ and no longer get any perks, the only gear upgrades are uniques, but you still have to keep going if you want to get the Emperor set. And apparently the Kraken is at least close to the 47 enemies fights in difficulty. There's just kind of a content gap between beating the first crisis and attempting the Kraken/Monolith/Goblin city. On a positive note, though, the special Hexen fight you get the zombie dagger from is a fun endgame challenge. Probably more something to do around the time the first crisis hits as well (I did it afterwards and felt a little overleveled/-geared) but I liked that fight a lot.
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# ? Jan 7, 2019 18:25 |
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Wizard Styles posted:If there is more DLC to come I really hope they take a look at the endgame. I've beaten the second crisis and things just aren't fun anymore. The second crisis does feel like it's around the point where the game's scaling falls apart. If I was given the opportunity to completely redo the game's flow: -Crisis at Day 200 but significantly longer and harder then the current crisis. -Periodic mini-crises events on the way (noble skirmish, local greenskin/undead uprising) -Perks get condensed into 1 or 2 fewer tiers with some of the late game build critical perks (duelist, nimble, etc) getting dropped to the first couple tiers -Less enemy gating. I'd like enemy number and type to not be so heavily gated by day and band size. You might not be getting quests to take them on (or maybe there could be 4 or 5 skull quests involving them) but I'd like harder and more diverse encounters to be around from the start. Maybe make "Reduced Gating" or "No Gating" an option on the initial map setup menu, like "Permanent Destruction"
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# ? Jan 7, 2019 20:06 |
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# ? Jun 13, 2024 03:49 |
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Wizard Styles posted:1. That would be weird, so probably not. My Sellswords definitely have no problem rolling 1s for Melee Skill. On the subject.. How far does a kill spread panic. 4 squares like rally, or do all allies check for it?
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# ? Jan 7, 2019 20:54 |