|
Was always meh on fully body because it usually makes the first-person weapons look weird and tiny and sit on the hands strangely. Not always, but most of the time.
Plan Z fucked around with this message at 19:55 on Jan 6, 2019 |
# ? Jan 6, 2019 19:36 |
|
|
# ? May 28, 2024 03:31 |
|
Cat Mattress posted:Did it use the same animations for both? Yes. Same model, same animations. There was an option to toggle the player model on/off when in first-person, because peoples own legs were the last thing they wanted to be staring at when they spent most of their time high up in the air looking downward at the ants they're raining hot plasma on. e; When the L4D demo came out, I lived in a house with 4 other dudes. While trying to sell them on the game, I looked down, pointed at my monitor and yelled "YOU CAN SEE YOUR LEGS!" Then everybody preordered the game. It was a special thing, speed running through levels and seeing that left leg eagerly extend outward to meet the next ledge while running and jumping between platforms. I think the player model and full-body view models were separate entities in L4D, though. treat fucked around with this message at 19:59 on Jan 6, 2019 |
# ? Jan 6, 2019 19:46 |
|
Plan Z posted:Was always meh on fully body because it usually makes the first-person weapons look weird and tiny and sit on the hands strangely. Not always, but most of the time. Same. I'm thinking of the difference between Wolf The New Order and The New Colossus. TNO used dedicated first person models, and BJ's body and legs would appear in special circumstances like sliding or climbing a ladder. TNC had full body awareness and the weapon animations felt weird and detached, and it was honestly completely loving impossible to tell what he would do during the melee kill animations. You'd just see some vague violence occur and Nazis would be dead. I mean dead Nazis are better than alive Nazis so I'm not complaining exactly I just wish they didn't go with full body awareness because I like to tell wtf is going on. Also I have been immune to motion sickness until TNC's jerky horrible camera attached to BJ's neck.
|
# ? Jan 6, 2019 20:58 |
|
when they added the vr headset mode for tf2 i set it so i could toggle that on the fly depending on who i was because it gave a cool sense of weight to the movement even though i don't have a vr thing. hopping around as scout and seeing the scattergun pop into my vision briefly due to it was neat as gently caress.
|
# ? Jan 6, 2019 21:55 |
|
Johnny Joestar posted:when they added the vr headset mode for tf2 i set it so i could toggle that on the fly depending on who i was because it gave a cool sense of weight to the movement even though i don't have a vr thing. hopping around as scout and seeing the scattergun pop into my vision briefly due to it was neat as gently caress. Whoa what? TF2 supports Oculus/Vive? I’ve never played that game, but VR support might make me look into it!
|
# ? Jan 6, 2019 22:50 |
|
kirbysuperstar posted:gently caress yes. I need to fix my Xbox controller, I think. Its back compatible on the Bone and if you have a BoneX its in 4k. The game is extremely of the half-life school of game design with way way more padding and less design skill, frequently does poo poo thats unfair because you lack the controls to do what they want you to do, and on top of that is just in general hard as steel. I made it sound like dogshit but everyone should play it, its really unique and did inventive stuff with the player character and UI that wouldnt be done again for years.
|
# ? Jan 6, 2019 22:56 |
|
Rupert Buttermilk posted:Yeah, aside from this not being correct, as far as my somewhat clear memory of Halo 1 is concerned, this also makes no sense. As nonsensical as it sounds, it is correct. You can not see your legs in first person in Halo 1 (though I believe it was added into the updated graphics mode in Anniversary), but you can still shoot yourself in them by bouncing needler shots off the floor into your invisible feet.
|
# ? Jan 6, 2019 23:55 |
|
Visible body was added in Halo 2. Destiny 1 had a fun bug where you could damage yourself by shooting your own leg only if it was submerged in a pool of water.
|
# ? Jan 7, 2019 00:00 |
|
chaosapiant posted:Whoa what? TF2 supports Oculus/Vive? I’ve never played that game, but VR support might make me look into it! yeah i don't remember the details, it was mainly a weird tech thing they set up mainly because they could, i guess
|
# ? Jan 7, 2019 00:09 |
|
Barudak posted:Its back compatible on the Bone and if you have a BoneX its in 4k. The game is extremely of the half-life school of game design with way way more padding and less design skill, frequently does poo poo thats unfair because you lack the controls to do what they want you to do, and on top of that is just in general hard as steel. Yeah, I'm not likely to buy a Bone anytime soon. Seems like it works fine on the 360 at least, so that's an option too.
|
# ? Jan 7, 2019 00:13 |
|
Is Cthon from Quake the worst designed boss in an FPS ever? Signs point to yes
|
# ? Jan 7, 2019 01:07 |
|
Al Cu Ad Solte posted:Also I have been immune to motion sickness until TNC's jerky horrible camera attached to BJ's neck.
|
# ? Jan 7, 2019 01:08 |
|
Still enjoying Arcane Dimensions but Jesus that swamp level is a bit much.
|
# ? Jan 7, 2019 01:10 |
|
Barudak posted:Is Cthon from Quake the worst designed boss in an FPS ever? Signs point to yes It's kind of a fun puzzle once you get the rhythm down, but not much of a boss. On low difficulty it's just a big old nothing Mak0rz posted:Still enjoying Arcane Dimensions but Jesus that swamp level is a bit much. Have fun looking for books.
|
# ? Jan 7, 2019 01:11 |
|
skasion posted:Have fun looking for books. I have three left!
|
# ? Jan 7, 2019 01:13 |
|
It's not really an FPS but this is the closest thread I've got with the Freespace thread having long since died. Crosspost:Mordja posted:Do you like anime?
|
# ? Jan 7, 2019 01:18 |
|
Barudak posted:Is Cthon from Quake the worst designed boss in an FPS ever? Signs point to yes At least he's not a wall. Problems with bosses is that they're the last thing that players will see, and the game ends after that. So basically time spent designing the boss is time that is mostly wasted; it's better to have good regular enemies that players will see all the time and crappy bosses than good bosses and crappy regular enemies.
|
# ? Jan 7, 2019 01:20 |
|
Mordja posted:It's not really an FPS but this is the closest thread I've got with the Freespace thread having long since died. Crosspost: When you say anime, do you mean Macross? Because I could use a space sim with hilarious missile fuckery in it.
|
# ? Jan 7, 2019 01:26 |
Cat Mattress posted:At least he's not a wall. Bosses were probably hard for quake engine/hardware limits given the total lack of any real ones. I consider the homing missile spiders and blobs from quake crappy enemies that there were too many of. Mordja posted:It's not really an FPS but this is the closest thread I've got with the Freespace thread having long since died. Crosspost: Flannelette fucked around with this message at 01:32 on Jan 7, 2019 |
|
# ? Jan 7, 2019 01:30 |
|
Cat Mattress posted:At least he's not a wall. I think it depends on how the fight is constructed if a boss is good or bad; the more unique mechanics that dont appear again the worse it usually is. If your game is about shooting things a boss fight where you shoot the thing is 9 times out of 10 better than a bossfight where you use mechanics that didnt come up before or after. Granted their are tooooons of ways to mess it up like invulnerability phases, precise aiming, or no time to be in the open turning the fight into a cover shooter.
|
# ? Jan 7, 2019 01:34 |
|
chton is better than icon of sin
|
# ? Jan 7, 2019 01:38 |
|
Cthon is less a boss than a "holy poo poo a game can do THAT?" moment. Don't forget how shocking it was in 1996.
|
# ? Jan 7, 2019 01:41 |
|
Barudak posted:Its back compatible on the Bone and if you have a BoneX its in 4k. The game is extremely of the half-life school of game design with way way more padding and less design skill, frequently does poo poo thats unfair because you lack the controls to do what they want you to do, and on top of that is just in general hard as steel. The entire finale was incredibly satisfying and the bizarro plot twist was the cherry on top. Also the music rips poo poo. https://www.youtube.com/watch?v=fyZFP-skjRM&t=132s
|
# ? Jan 7, 2019 01:47 |
|
Mordja posted:It's not really an FPS but this is the closest thread I've got with the Freespace thread having long since died. Crosspost: how do you have a nsfw patch for a freespace mod. do you romance and gently caress the planes
|
# ? Jan 7, 2019 01:50 |
|
LORD OF BOOTY posted:When you say anime, do you mean Macross? Because I could use a space sim with hilarious missile fuckery in it. Oh, Itano would be proud.
|
# ? Jan 7, 2019 01:51 |
|
I will drag you all kicking and streaming through Breakdown if I have to, it loving rules. And seriously, it is absolutely unforgiving hard as balls cruelty on normal and if any human being ever beat it on hard I would assume they were actually a replicant.
|
# ? Jan 7, 2019 01:51 |
|
Barudak posted:Is Cthon from Quake the worst designed boss in an FPS ever? Signs point to yes https://www.youtube.com/watch?v=3DQmVzAxHR4 -Unintuitive first phase gimmick calling back to Half-Life's Nihilanth -Attacks are virtually impossible to dodge except by luck due to how fast they come at you and their busted hitboxes -Way too much HP -Can only be damaged in a single, tiny weak spot on his back -Speeds up as he takes damage to the point where you barely have any time to get around to his back let alone line up a shot when he's almost dead -5 second long music loop My friends and I have been wracking our brains and we can't come up with anything that beats this. Can you? Lork fucked around with this message at 02:55 on Jan 7, 2019 |
# ? Jan 7, 2019 02:52 |
|
Barudak posted:Is Cthon from Quake the worst designed boss in an FPS ever? Signs point to yes In fairness, it was much, much, better than the bosses for Quake episodes 2, 3 and 4.
|
# ? Jan 7, 2019 03:07 |
|
chaosapiant posted:Whoa what? TF2 supports Oculus/Vive? I’ve never played that game, but VR support might make me look into it! I can't even imagine what it would be like to play TF2 in 2019. Is there a community of people that still play the older updates? Like maybe roughly around the time the Demoman got the sword?
|
# ? Jan 7, 2019 03:49 |
|
Barudak posted:I will drag you all kicking and streaming through Breakdown if I have to, it loving rules. I remember not getting far into as a kid and dumping it. I would legit pay for a version of TF2 that's pre-addon weapons and pre-cosmetics. Just that basic, fun design and look.
|
# ? Jan 7, 2019 04:24 |
|
Plan Z posted:I would legit pay for a version of TF2 that's pre-addon weapons and pre-cosmetics. Just that basic, fun design and look. https://www.moddb.com/mods/team-fortress-2-vintage
|
# ? Jan 7, 2019 04:33 |
|
Barudak posted:Is Cthon from Quake the worst designed boss in an FPS ever? Signs point to yes Coincidentally, I fought Chthon earlier today in a quick session through ep1. He was way more fun than I ever remembered him being, but only because I drive my quakemans like the bus in Speed. When you're rocket jumping and bhopping between the switches as fast as possible (and that arena has some pretty easy fun routes), his projectiles actually start to pose a threat because of how haphazardly he tosses them around. Juking fireballs while bouncing around at 500ups feels like the way it was meant to be played. You get more than enough "shoot that big guy way too many god drat times" sort of boss experience with all the loving shamblers, so I don't really mind the environmental boss gimmicks in Quake.
|
# ? Jan 7, 2019 05:01 |
|
Okay I actually managed to find all eight tomes in the swamp level but I can't find the room with the lectern again. I've been looking for it longer now than I have the last few books. This is supposed to be a "huge medieval city" according to the readme. Do you know what cities have pal? Signs! So people won't get lost! This level is a goddamn posterchild for why Quake mappers need to be conscious of the game's lack of automap. Mak0rz fucked around with this message at 05:55 on Jan 7, 2019 |
# ? Jan 7, 2019 05:52 |
|
Mak0rz posted:Okay I actually managed to find all eight tomes in the swamp level but I can't find the room with the lectern again. I've been looking for it longer now than I have the last few books. If what you're talking about is The Forgotten Sepulcher then honestly good luck. I've only ever managed to find 30/50 of the secrets. And what's worse is there's no actual guides to playing the drat map.
|
# ? Jan 7, 2019 06:25 |
|
Diabetes Forecast posted:If what you're talking about is The Forgotten Sepulcher then honestly good luck. I've only ever managed to find 30/50 of the secrets. And what's worse is there's no actual guides to playing the drat map. Nah, it was Foggy Bogbottom. I don't care much for getting 100% secrets. I just wanted that loving rune to unlock the secret map. Anyway I finally came across the room I was looking for, grabbed the rune, and got my rear end out of there As for guides, yeah there aren't any. There is a Arcane Dimensions 100% Nightmare series of videos on YouTube that I've referenced before though. Oddly enough I never needed it for this map.
|
# ? Jan 7, 2019 06:32 |
|
Missed some stuff while I was off faffing about at MAGfest, so a few thoughts on subjects from the last three days:
Also picked up a disc-only copy of Duke Nukem: Total Meltdown (which will come in handy for brief screen-grabbing for an article I'm writing), as well as Doom 2 on the GBA, the latter of which I recall being a bit pricey on the aftermarket. Playing through it on a backlit GBA I recently got, and man it feels weird. I swear Arachnotrons only take two rockets to kill whereas they take three normally; zombie-dropped ammo and weapons give the full amount of ammo to you instead of half; sometimes the armor seems to glitch up and stay at 200 at all times despite me taking so much damage that I'm at "Picked up a Medikit you really need!" levels of hurt; Spectres actually make the stuff behind them brighter rather than darker; the lowest gamma setting still seems a bit washed-out on this screen; and there's some weird miscolorations in the sky and sometimes the textures when a palette effect (like god mode or a radsuit) is being applied. A lotta weird stuff. Still a surprisingly good conversion. Also had the opportunity to grab Duke Nukem Advance, but didn't. Ah well.
|
# ? Jan 7, 2019 08:27 |
|
You didn't miss out much with Duke Nukem Advance, I'll say that. It's not a bad effort as GBA FPS games go but I remember feeling very short changed after paying full price back on release then finishing it within 2 hours
|
# ? Jan 7, 2019 09:26 |
|
Buckaroo Banzai FPS by NOLF-era Monolith submit reply.
|
# ? Jan 7, 2019 12:31 |
|
Crossover with Repo Man, or at least a Blue Shift style DLC for Repo Man, with Emilio doing voice work.
|
# ? Jan 7, 2019 12:57 |
|
|
# ? May 28, 2024 03:31 |
|
Eyes melt Skin explodes
|
# ? Jan 7, 2019 14:18 |