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I had a friend that was super into the Lunar games and I asked them about that DS one only to be met with a 1000-yard stare and a face like they were recalling atrocities from the war. I never bothered to look into the details. That's a lot... Early hardware cycle games are always a trip of terrible decisions. As for jank from using an emulator, those colors and that hosed up rainbow effect were all on original hardware. The only emulator error for the LP is the screen flickering from Yuri's transformations. I had to turn off the blurring effect a ton of PS2 games slathered all over the screen because it caused like three frames of ghosting on every animation and looked horrific for screenshots. The effect didn't make that rainbow attack look any less shite. Edit: The next dungeon and boss loving SUUUUUUUUUUCK! The Dark Id fucked around with this message at 21:42 on Jan 7, 2019 |
# ? Jan 7, 2019 19:58 |
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# ? Jun 3, 2024 17:37 |
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placid saviour posted:I haven't played this game, but what the actual poo poo?! Is this an overexaggeration or genuinely how the mechanics work? Because I can't fathom anyone thinking this is a good idea, much less a game dev. Yeah, it was horrendous. Everyone did a pretty god job of covering some of the absolutely awful decisions, but to go get the full experience, you should check out the LP HardDiskD linked. It does a real good job of taking apart Dragon Song. The Dark Id posted:I had a friend that was super into the Lunar games and I asked them about that DS one only to be met with a 1000-yard stare and a face like they were recalling atrocities from the war. I never bothered to look into the details. That's a lot... Early hardware cycle games are always a trip of terrible decisions. The Dark Id posted:Edit: The next dungeon and boss loving SUUUUUUUUUUCK! Huh, I've played this game before and I don't know which dungeon you're talking about. I think I also had a higher pain tolerance back then, so maybe that's why.
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# ? Jan 7, 2019 22:37 |
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Such a shame because Silver Star and Eternal Blue are awesome, and that series has so much potential, plot-wise. I really hate that they just keep remaking those two games. Hell, Lufia is the same way. Breath of Fire, Lunar, Lufia, and Suikoden are my dream RPGs that will never get more entries. I also think I'm one of like, 3 people who liked Curse of the Sinistrals.
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# ? Jan 7, 2019 22:40 |
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Ugh, forced early release DS mechanics. I remember those ever so fondly. I guess a lot of people here will have played Dawn of Sorrow, seeing how popular it was, and it always grated on me just how completely useless and shoehorned-in the seal drawing was. Dawn of Sorrow is a great game, a wonderful handheld Castlevania entry in really every sense... that also doesn't use touch controls, like, basically at all. Except at the end of boss fights. Then, it forces you to scramble for the stylus that you haven't needed in hours and draw a progressively more complex symbol while it times you, and you either succeed or get to re-do the final phase of the boss fight. If you're bad at that kind of fast coordination, it might take you three, four, or even more tries. I am so glad the whole stylus input gimmick mostly died an ignoble death years ago.
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# ? Jan 7, 2019 22:45 |
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Cardiovorax posted:Ugh, forced early release DS mechanics. I remember those ever so fondly. I guess a lot of people here will have played Dawn of Sorrow, seeing how popular it was, and it always grated on me just how completely useless and shoehorned-in the seal drawing was. Dawn of Sorrow is a great game, a wonderful handheld Castlevania entry in really every sense... that also doesn't use touch controls, like, basically at all. I was so happy when I discovered a patch that removes all the stylus parts from Dawn of Sorrow, even breaking those blocks
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# ? Jan 7, 2019 22:51 |
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Rabbi Raccoon posted:I was so happy when I discovered a patch that removes all the stylus parts from Dawn of Sorrow, even breaking those blocks
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# ? Jan 7, 2019 22:52 |
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Cardiovorax posted:Ugh, forced early release DS mechanics. I remember those ever so fondly. I guess a lot of people here will have played Dawn of Sorrow, seeing how popular it was, and it always grated on me just how completely useless and shoehorned-in the seal drawing was. Dawn of Sorrow is a great game, a wonderful handheld Castlevania entry in really every sense... that also doesn't use touch controls, like, basically at all. I think in Julius Mode it skips that, too, partially because Yoko might have it on lockdown. But yeah, I think the only early-DS game I still have a soft spot for that had ultra-heavy touchscreen control emphasis was LostMagic, which still had its own issues (you don't need to put timers on every battle, seriously) but dodged most of the touch wonkiness by one, having a lot of RTS in its blood, and two, basically only using the buttons as camera controls.
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# ? Jan 7, 2019 23:02 |
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I'm on my phone right now but it's on romhacking.net
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# ? Jan 7, 2019 23:03 |
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Rabbi Raccoon posted:I'm on my phone right now but it's on romhacking.net Thank you so much. I will ordain my firstborn raccoon as a rabbi in your honor.
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# ? Jan 7, 2019 23:04 |
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Rabbi Raccoon posted:Such a shame because Silver Star and Eternal Blue are awesome, and that series has so much potential, plot-wise. I really hate that they just keep remaking those two games. Curse of the Sinistrals is a bit tragic really. The technical issues are... very noticeable, to a degree I can't fault people for mostly rejecting it. But aside from that it's almost a perfect remake? It captures the bits and pieces of each character and expands them in logical ways that, while still on the cliche way, mesh together pretty well. Never mind that the original plot wrinkle that made Lufia II stand out, that the hero and heroine got married in the middle, is STILL nearly unique to this one game. It kept the puzzle element, but adapted it in a way that made sense in the ARPG direction they went. The more pointless jaunts that made sense in a turn-based game for padding were excised to keep the plot moving smoothly. Probably the only non-technical letdown was most of the bosses aren't really very interesting, but then again the Sinistrals were one-dimensional bruisers in Rise of the Sinistrals too so... *shrug* I am pretty sure I would think long and hard about blood sacrifices if it guaranteed me an honest to god Suikoden VI. ... or a new Shadow Hearts game for that matter.
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# ? Jan 7, 2019 23:05 |
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The best DS gimmick game will forever be Zero Escape.
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# ? Jan 7, 2019 23:10 |
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CmdrKing posted:Curse of the Sinistrals is a bit tragic really. The technical issues are... very noticeable, to a degree I can't fault people for mostly rejecting it. But aside from that it's almost a perfect remake? It captures the bits and pieces of each character and expands them in logical ways that, while still on the cliche way, mesh together pretty well. Never mind that the original plot wrinkle that made Lufia II stand out, that the hero and heroine got married in the middle, is STILL nearly unique to this one game. That lag was pretty awful, but on the other hand I got to crush Amon in 20 seconds using a boxing glove coming out of a suitcase
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# ? Jan 7, 2019 23:13 |
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It's the other thing Dekar is best at: stealing Tia's weapon and making it look better than she ever could.
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# ? Jan 7, 2019 23:15 |
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DeafNote posted:The best DS gimmick game will forever be Zero Escape. I didn't actually play 999, I just read the LP, so I forgot about it. This is the actual truth. CmdrKing posted:I am pretty sure I would think long and hard about blood sacrifices if it guaranteed me an honest to god Suikoden VI. ... or a new Shadow Hearts game for that matter. As for Tierkreis, I think it was late enough in the DS' lifecycle that it didn't have forced touchscreen but I never finished it. It seemed to me at the time it was an alright-but-not-great JRPG and later talks about it with people that have played other Suikoden games have reinforced that opinion, added that it has some good ideas and great character designs, and most importantly that it would have been better received as a standalone IP rather than on the back of a franchise with a long, storied history, But Konami Happened.
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# ? Jan 7, 2019 23:17 |
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CmdrKing posted:It's the other thing Dekar is best at: stealing Tia's weapon and making it look better than she ever could. If you don't give Tia a chance to shine and take center stage for once you're a monster and I hope Gades comes after your town next
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# ? Jan 7, 2019 23:22 |
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Cardiovorax posted:Found it, here's a link for everyone. There's also a hack for DoS that fixes the Luck stat, which was glitched in the game to have basically no effect on drops or souls. A pretty major reason why obtaining alot of souls was so rare.
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# ? Jan 7, 2019 23:22 |
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AweStriker posted:It seemed to me at the time it was an alright-but-not-great JRPG Tierkreis isn't really a lot better or worse than the Playstation games were. It's just that it was made ten years after the titles that most people remember so fondly. It's like comparing Final Fantasy 4 to Final Fantasy 9, it just won't look that good simply because games have evolved a lot in the meantime. quote:There's also a hack for DoS that fixes the Luck stat, which was glitched in the game to have basically no effect on drops or souls. Cardiovorax fucked around with this message at 23:30 on Jan 7, 2019 |
# ? Jan 7, 2019 23:27 |
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Tierkreis is definitely a step back for the Suikoden series in a vacuum. Put it side-by-side with Suikoden II, despite the translation Suikoden II has a more nuanced use of theme, more complex internal politics, better driving conflict, more interesting gameplay (just by adding more ways to tweak your party, and thus giving you more stuff to DO with your cast of dozens), stronger main-cast writing, and waaaay stronger villain writing. Not to say Tierkreis is bad, the "it'd be a solid 6-7/10 in most people's books if they hadn't slapped the Suikoden name on it" take is pretty hard to dispute, but it's just not as good a game as most of the actual Suikoden games. And that's before factoring in the slowly expanding integrated world of the original series, which is the main reason I always specify "Suikoden VI" and not "more Suikoden".
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# ? Jan 7, 2019 23:41 |
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Cardiovorax posted:Tierkreis isn't really a lot better or worse than the Playstation games were. I will fight you E: f,b placid saviour fucked around with this message at 23:46 on Jan 7, 2019 |
# ? Jan 7, 2019 23:43 |
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Alright, alright, please don't bite me. In all fairness, it's substantially worse than Suikoden 2 was, but that's kind of the peak of the series and a bit of a tough act to follow. I just didn't really think it was substantially worse than, like, Suikoden 1 or 3, if you put them side by side.
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# ? Jan 7, 2019 23:47 |
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If you lost your stylus like I did, you can always use your finger for the touchscreen. Also the next boss is indeed a pain. He's one of the few that actually gave me a game over.
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# ? Jan 7, 2019 23:51 |
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Oh! Valkyrie Profile! Make it a round 5 to my RPG list.
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# ? Jan 7, 2019 23:58 |
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Yeah, I remember the next boss being real rough too.Cardiovorax posted:It totally works, it's just that the curve is such that it peaks sharply at around ~1024 luck or so and then sharply descends again to basically nothing. Hack your Luck stat to 1023 and you will get a soul drop literally every time, hack it to 10000 and you get nothing. I tried. There's no way you'll get to luck stats anywhere near that without hacking though.
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# ? Jan 8, 2019 00:14 |
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Cyflan posted:There's no way you'll get to luck stats anywhere near that without hacking though.
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# ? Jan 8, 2019 00:26 |
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Rabbi Raccoon posted:Oh! Valkyrie Profile! Make it a round 5 to my RPG list. God, Valkyrie Profile was so weird and good.
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# ? Jan 8, 2019 00:28 |
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Guys, stop reminding me of the mythical, long lost golden age when Konami made games. It's making me sad to remember that we won't ever get any more castlevanias, suikodens, metal gears*... *gently caress NO DOES METAL GEAR SURVIVE COUNT Honestly, I would forgive Konami for a lot of the crap it's pulled over the past couple years if they started making real vidya games again, and not pachislot garbage. Oh well, I guess I'll put that in my hilariously unrealistic dreams box, along with Shadow Hearts sequels and the death of EA, Ubisoft, and other such companies... DiggleWrath fucked around with this message at 01:46 on Jan 8, 2019 |
# ? Jan 8, 2019 01:42 |
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I'll toss in my wish for a main series Star Ocean game that isn't complete garbage, too.
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# ? Jan 8, 2019 01:56 |
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Bloodstained: Curse of the Moon is technically not a Castlevania game, but really the only thing that's missing is the name.
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# ? Jan 8, 2019 02:00 |
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ultrafilter posted:Bloodstained: Curse of the Moon is technically not a Castlevania game, but really the only thing that's missing is the name.
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# ? Jan 8, 2019 02:02 |
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ultrafilter posted:Bloodstained: Curse of the Moon is technically not a Castlevania game, but really the only thing that's missing is the name. I haven't been keeping up with a lot of game related stuff recently, because life, but I'll check it out whenever it comes out on GoG, because I refuse to give Steam my money these days.
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# ? Jan 8, 2019 02:13 |
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I wish more of those "retro" Castlevania knock-offs on Steam and GoG were ripping off Symphony of the Night rather than Simon's Quest.
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# ? Jan 8, 2019 02:20 |
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DeafNote posted:The best DS gimmick game will forever be Zero Escape. They had to completely replace the gimmick puzzle for the PS4 port. As I understand it, the PS4 puzzle is much easier. DiggleWrath posted:Guys, stop reminding me of the mythical, long lost golden age when Konami made games. It's making me sad to remember that we won't ever get any more castlevanias, suikodens, metal gears*... Thanks to the recent law change allowing actual casinos in Japan now, the entire pachinko industry is expected to almost completely die soon. Rumors are that Konami is gearing up to return to video games because they're going to go bankrupt if they don't.
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# ? Jan 8, 2019 02:47 |
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...! posted:
and they basically ruined a lot of good will not only with gamers, but with the industry like trying to prevent Kojima from accept an award that HE earned, so they just basically hosed themselves over.
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# ? Jan 8, 2019 02:53 |
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Cardiovorax posted:It totally works, it's just that the curve is such that it peaks sharply at around ~1024 luck or so and then sharply descends again to basically nothing. Hack your Luck stat to 1023 and you will get a soul drop literally every time, hack it to 10000 and you get nothing. I tried. Supposedly, the formula was: {100[(Drop Rate in Decimal Form)*12]} / [4096 -(LCK/2)] 10000 would make the denominator negative.
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# ? Jan 8, 2019 02:58 |
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Cardiovorax posted:I wish more of those "retro" Castlevania knock-offs on Steam and GoG were ripping off Symphony of the Night rather than Simon's Quest. There's approx. 4 million Symphony of the Night clones already though.
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# ? Jan 8, 2019 03:19 |
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...! posted:Thanks to the recent law change allowing actual casinos in Japan now, the entire pachinko industry is expected to almost completely die soon. Rumors are that Konami is gearing up to return to video games because they're going to go bankrupt if they don't. Nice! I think this came up many pages ago in the thread. This brings joy to my soul. Robindaybird posted:and they basically ruined a lot of good will not only with gamers, but with the industry like trying to prevent Kojima from accept an award that HE earned, so they just basically hosed themselves over. Nice! This make me sad again, but hey. Maybe Konami can turn their reputation around... Welp, into the ludicrously unlikely dreams that goes to replace "konami make vidya gaems agin". I just really want a Suikoden II remake with a localization doesn't use punctuation like it'll go extinct if you don't every sentence with 10 exclamation marks. Or one that's missing critical songs. Or one that doesn't forget to translate some of the lines. Or one that has more than 5 or 6 people that worked on it really
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# ? Jan 8, 2019 03:26 |
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Yeah, that's basically how the formula worked and exactly the reason why it's so wonky. The value jumps towards infinity right before it becomes a division by zero (why), but it's otherwise so flat that 99 luck gives you maybe one extra percent on a 5% drop rate.quote:There's approx. 4 million Symphony of the Night clones already though.
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# ? Jan 8, 2019 03:30 |
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Tallgeese posted:Supposedly, the formula was: Doesn’t that mean that at 0 (or for that matter 1000) luck your drop rate is about 1/4 of what it should be?
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# ? Jan 8, 2019 03:49 |
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It's additive. You get that much of a bonus on top of what the base drop rate already is.
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# ? Jan 8, 2019 03:52 |
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# ? Jun 3, 2024 17:37 |
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Yeah, "earth" has always seemed like kind of the weird stepchild of the elements, come to think. FIRE! ICE! LIGHTNING! ...uh, I threw a rock at him?
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# ? Jan 8, 2019 04:02 |