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Died because the loving elves would rather walk away than fight the horde of mad max rejects storming the gates. My colony needs to invest in the higher-tier armors that Rimsenal provides.
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# ? Jan 7, 2019 08:44 |
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# ? May 18, 2024 22:24 |
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I haven't touched the rimsenal stuff because of the anime as hell icons, are they worth looking into? Also I've gotten into caravaning with giddyup and looking for some animals(any mod) that would be good mounts and attack animals, grabbed some velociraptor eggs from a trader because well, loving velociraptors, before remembering they're the size of a loving turkey Oh well, I'm sure they'll be a force to be reckoned with after I stuff them full of cybernetics.
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# ? Jan 7, 2019 08:52 |
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Nalesh posted:I haven't touched the rimsenal stuff because of the anime as hell icons, are they worth looking into? All of the weapons and armor have clearly designed niches, which is more than I can say for most weapons and armor packs. I do recommend the faction addons though, since some of the niches can be a bit overpowering. Jotun armor is slow and expensive, but the way armor works in Rimworld it really can't be beaten as a catch-all. Without something equally nasty to pressure you, it can feel a bit OP. Enhanced Vanilla is a good entry piece if you're not willing to commit on Federation and Ferals. EV has my favorite workhorse gun, the frontier rifle, as well as the modern-but-better smart weapons. The anime begins and ends with the workshop icons. That instinct will serve you well if you decide to get into aliens though. If you want animal hybrid aliens, go with beastmen tribes. It's the least furry.
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# ? Jan 7, 2019 09:07 |
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I remember having a mod way back that added tools that helps various things(pickaxes, sickles, axes, etc), but I can't seem to find it anymore.
Nalesh fucked around with this message at 15:57 on Jan 7, 2019 |
# ? Jan 7, 2019 09:55 |
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Nalesh posted:I haven't touched the rimsenal stuff because of the anime as hell icons, are they worth looking into? If you’ve got Dinosauria mod, then Utahraptors, Gallimimus (plus as is herbivore), and Gigantoraptor are my go to quick dino mounts. You could even get an Allosaurus or two. I like stegosaurus and triceratops as pack animals (there’s an expanded pack animals mod that adds more dinosaur pack animal capability). Having a brontosaurus as a pack animal is awesome, and they’re great as a door jam vs bugs. Remember though that the herbivores can forage a lot while traveling (terrain specific) but that you need to bring food for the carnivores. Along with Dinosaurian I do Megafauna mod. There are a number of interesting mounts in that one.
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# ? Jan 7, 2019 16:17 |
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So my prison is attached to my barn, dude breaks out, punches a chicken for some unknown reason and just gets mobbed by like 50 chickens, I love this game sometimes.
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# ? Jan 8, 2019 01:14 |
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Are chickens just naturally aggressive? Because I tried using bear zones since I had like five of them self tame and they would flee instead when shot at. Also I think I have some mod quirks happening because I bought a couple mechabears and they're reproducing like crazy (instant adulthood) despite their description saying they don't reproduce.
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# ? Jan 8, 2019 01:41 |
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Nalesh posted:So my prison is attached to my barn, dude breaks out, punches a chicken for some unknown reason and just gets mobbed by like 50 chickens, I love this game sometimes. Yeah, my chickens never displayed this behavior. They just died. Admittedly, an ogre launching a rocket in the chicken coop is a very good reason for hundreds of chickens to suddenly die, but this colony doesn't need that kind of negative attitude.
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# ? Jan 8, 2019 02:54 |
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I usually keep my chickens except for a breeding pair outside of the walls early game to buy time. It does create extra work for egg collection but.. I mean, you can still eat them after the raid.
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# ? Jan 8, 2019 03:06 |
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RNG Satan: A revolver bullet somehow misses the walls, and three pawns in front of Mar to blow a hole straight through her brain. Kicker: Shooter was a brawler with a shooting score of 6.
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# ? Jan 8, 2019 03:58 |
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Always wear your helmet.
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# ? Jan 8, 2019 04:55 |
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boar guy posted:after 820 hours in the vanilla game, the only mod i wish for is one that automates the first 10 minutes Try starting with the Crashlanding mod. Those first 10 minutes are extremely lit.
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# ? Jan 8, 2019 04:56 |
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Vengarr posted:Try starting with the Crashlanding mod. Those first 10 minutes are extremely lit. Literally.
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# ? Jan 8, 2019 05:07 |
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Vengarr posted:Try starting with the Crashlanding mod. Those first 10 minutes are extremely lit. jokes posted:Literally. Here to third this one. Lit is an accurate term to describe Crashlanding. https://steamcommunity.com/sharedfiles/filedetails/?id=730384702
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# ? Jan 8, 2019 07:05 |
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Warmachine posted:Yeah, my chickens never displayed this behavior. They just died. they have to trigger the revenge thing.
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# ? Jan 8, 2019 08:14 |
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I'm such a dumbass I built an awesome kitchen and forgot to link my new benches so they all had orders. Been that way for a few weeks in-game time
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# ? Jan 8, 2019 08:33 |
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OwlFancier posted:Always wear your helmet. It doesn't always help. My best shooter and crafter in the colony got accidentally headshot during a skirmish with pirates. She wore an advanced helmet, so instead of a dead pawn I got a pawn who can barely move, fails pretty much every task and passes out when she smokes a joint. She still eats as much as any other colonists though!
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# ? Jan 8, 2019 09:20 |
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Gantolandon posted:It doesn't always help. My best shooter and crafter in the colony got accidentally headshot during a skirmish with pirates. She wore an advanced helmet, so instead of a dead pawn I got a pawn who can barely move, fails pretty much every task and passes out when she smokes a joint. She still eats as much as any other colonists though! Sounds like a job for healer mech serum!
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# ? Jan 8, 2019 09:28 |
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I put in a mod (forget the name) that is upgraded prosthetics and it kinda breaks the game a little bit. 205% speed for most of my pawns and my melee dudes are rocking upgraded Power Arms that are like 33+DPS (good plasteel swords are like 15?). These guys are brutal and tee off against Scythers.
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# ? Jan 8, 2019 13:01 |
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OwlFancier posted:You could leave the roof off, you don't need one.
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# ? Jan 8, 2019 14:12 |
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robotsinmyhead posted:I put in a mod (forget the name) that is upgraded prosthetics and it kinda breaks the game a little bit. 205% speed for most of my pawns and my melee dudes are rocking upgraded Power Arms that are like 33+DPS (good plasteel swords are like 15?). These guys are brutal and tee off against Scythers. One thing I've learned about modding is that, if you question balance, there's usually something out there that can help. Something that cranks up difficulty of raids, or adds more variety to them. That said, Rimworld is a little like XCOM, where the beginning is brutal, the midgame is hard, but then you research Titan armor and Plasma weapons and start steamrolling the aliens. The Power Arm from EPOE is kinda like that. If you're at the point where you can reliably make them, you've reached the XCOM Endgame.
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# ? Jan 8, 2019 14:59 |
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Also in something like modded Rimworld, balance is kind of a personal choice. There are so many parts to it that what one person considers an important challenge is a tedious roadblock for someone else. If you're mostly concerned with efficiency and resource management, you may consider super-hard raiders an annoyance, but if you're mostly about fending off and invading bandits you may consider it useful to make cleaning or mood management easier.
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# ? Jan 8, 2019 15:15 |
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starting a new colony... it's so smol....there can't be anything dangerous inside right? just plunder?
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# ? Jan 8, 2019 15:45 |
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smarxist posted:
Put another wall around it, just in case.
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# ? Jan 8, 2019 15:46 |
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Warmachine posted:One thing I've learned about modding is that, if you question balance, there's usually something out there that can help. Something that cranks up difficulty of raids, or adds more variety to them. That said, Rimworld is a little like XCOM, where the beginning is brutal, the midgame is hard, but then you research Titan armor and Plasma weapons and start steamrolling the aliens. The Power Arm from EPOE is kinda like that. If you're at the point where you can reliably make them, you've reached the XCOM Endgame. It's cool. I don't play Rimworld on a hard difficulty cause I just like the chill Barbie's Apocalytpic Fort/Drug farm aspect of it. There's enough fights for me to keep it interesting.
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# ? Jan 8, 2019 16:27 |
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smarxist posted:
You could easily cram a centipede and a casket in there with some luciferium.
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# ? Jan 8, 2019 16:58 |
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Scythers. Just nine of them jammed in there like sardines.
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# ? Jan 8, 2019 17:05 |
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Five Scythers all Voltron'd together and waiting for centuries to guard a shoddily made insanity lance
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# ? Jan 8, 2019 17:10 |
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Keeshhound posted:Scythers. Just nine of them jammed in there like sardines. Made extra mad because "Cramped Interior"
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# ? Jan 8, 2019 17:19 |
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A bose einsteinian condensate of insects.
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# ? Jan 8, 2019 18:21 |
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https://www.youtube.com/watch?v=EGWT5JMl3ns Basically here's what I'm thinking.
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# ? Jan 8, 2019 19:45 |
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OwlFancier posted:A bose einsteinian condensate of insects. That was my stockpile room last night.
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# ? Jan 8, 2019 20:05 |
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Rimsenal is good with the factions. Im a fan of the federation, which has Star Trek asthetics and conditioned from childhood suicide bombers. Also I held off way too long on dubs, that mod is fantastic. Only downside is I had an item stash that had a mortor and a pirate manning it as the danger, but it was some insane rimsenal plasma launcher and it instantly killed the caravan as it spawned into the encounter.
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# ? Jan 9, 2019 02:00 |
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What was in the box today?
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# ? Jan 9, 2019 02:37 |
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The devastator launcher? It's pretty hardcore. Rushing it with my tribal guys was risky, but worth it. We took a pair of batteries and a solar panel home as well, and now we is the gods.
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# ? Jan 9, 2019 02:40 |
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McGiggins posted:The devastator launcher? It's pretty hardcore. Rushing it with my tribal guys was risky, but worth it. [laughs in hostile mechanoid]
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# ? Jan 9, 2019 02:57 |
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Been waiting for full release to get the game. Is there anything I can watch/read as a noob primer of sorts? Basic things that would be good to know? EDIT: Also any must have mods? Jack Trades fucked around with this message at 16:17 on Jan 9, 2019 |
# ? Jan 9, 2019 16:13 |
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Any of you have experience with wildpawn taming? I had one self tame and it looks pretty good statwise, 75% slash and blunt resist.
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# ? Jan 9, 2019 16:36 |
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I've never tamed one. They would be cool if you tame them easily.
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# ? Jan 9, 2019 16:56 |
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# ? May 18, 2024 22:24 |
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Jack Trades posted:Been waiting for full release to get the game. Play completely vanilla for your first few play throughs. There are so, so many mods and every one has individual tastes/what they want to get out of the game. There are some who are 700+ hours in and are still playing vanilla. There are some who have 200-300 mods that have created a significantly different game who have 700+ hours. Check mid of page 623 (last page) for some mod discussion. I did a basic primer, here: https://forums.somethingawful.com/showthread.php?threadid=3598337&userid=172019&perpage=40&pagenumber=13#post490852627
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# ? Jan 9, 2019 16:58 |