|
|
# ? May 16, 2024 01:17 |
|
I'm getting horrible Bungie-style obnoxious whimsy vibes from all those titles.
|
# ? Jan 8, 2019 19:20 |
|
Al Cu Ad Solte posted:I'm getting horrible Bungie-style obnoxious whimsy vibes from all those titles. Yeah, half of those would make great Destiny gun names
|
# ? Jan 8, 2019 19:29 |
|
Al Cu Ad Solte posted:I'm getting horrible Bungie-style obnoxious whimsy vibes from all those titles. As someone who shares your implied annoyance at many whimsical Bungie titles, these work a lot better for me. I think it's because I know they were taken from somewhere else and had a level made for them (or matched with a level that seemed to suit them; whatever), rather than somebody making a map and then just free associating to come up with some ~wacky~ title for it.
|
# ? Jan 8, 2019 19:34 |
|
Now I want a Heretic WAD that references Uriah Heep song titles with a proto-progmetal soundtrack.
|
# ? Jan 8, 2019 21:13 |
|
https://twitter.com/devolverdigital/status/1082025432885723139
|
# ? Jan 8, 2019 21:25 |
|
Lol Devolver PR guys are
|
# ? Jan 8, 2019 21:44 |
|
Have you actually given this a go? Is this like legit or like a half failed recreation like fortress forever was for tfc
|
# ? Jan 9, 2019 00:34 |
I don't know what it is about Devolver Digital but I own and love like 3/4ths of the games they publish. I feel like the twin brother I never knew is working for them or something.
|
|
# ? Jan 9, 2019 00:39 |
|
Cream-of-Plenty posted:I don't know what it is about Devolver Digital but I own and love like 3/4ths of the games they publish. I feel like the twin brother I never knew is working for them or something. Indie publishers tend to find a vein to tap into. Devolver knows their whacky niche, their E3 press conferences exemplify it pretty well. I also quite like the Introversion guys for the depth in game mechanics they put in their games They found their niche with simulation games, and I can't wait to throw more money at them for their next installment, knowing the kind of product they put out. Paradox has historical stuff covered, Amanita has artsy point-and-click stuff covered... It's a pretty good time to get what you're looking for out of games.
|
# ? Jan 9, 2019 04:25 |
|
It is infinitely amusing to me how much poo poo skillsaw gets for what I thought we’re pretty good wads.
|
# ? Jan 9, 2019 04:29 |
|
Tim Thomas posted:It is infinitely amusing to me how much poo poo skillsaw gets for what I thought we’re pretty good wads. uh, from who? he's arguably the most prolific / prominent mapper in an era of extremely high quality Doom wads, and his style (slash Erik Alm's) has basically defined the output from Doomworld circles
|
# ? Jan 9, 2019 04:39 |
|
Huh? What "poo poo" does skillsaw get, I'm pretty sure he's widely considered one of the best Doom mappers in the business.
|
# ? Jan 9, 2019 05:02 |
|
A lot of people bust on skilsaw for when he reuses themes and other stuff like that. It's pretty much all good natured ribbing not like people hating his guts.
|
# ? Jan 9, 2019 05:09 |
|
You know, I'm half torn between ragging on Quake's shotguns for being underpowered and half-ragging on Quake for not having any good low or medium-health threats outside of the base-style maps. It doesn't help that the Zombies which in any other FPS would be a one hit kill swarmer are only susceptible to explosive or quad powerup damage so the one "weak" enemy type for the other 4/5ths of the games levels can't even be dealt with your weak weapons anyway. It also dawned on me on this playthrough thats probably supposed to be an axe the ranger has, I've just assumed it was a shovel because I've never used it to kill anything ever
|
# ? Jan 9, 2019 15:51 |
|
Yeah, I played through Quake 1 not that long ago again and the enemies being kinda bullet sponges and ammo being scarce for your guns that actually kill enemies at a decent speed was a bit of an issue. I ended up relying on the Rocket Launcher as my go-to weapon for the most part but even then I was running low on ammo for it a lot. Level design was great though. I played Quake 2 afterwards which kinda had the opposite problem where guns felt powerful and punchy but the level design was dogshit.
|
# ? Jan 9, 2019 18:31 |
|
very hot take: the quake 2 super shotgun is better then the doom 2 super shotgun. the only thing that could make it better is if it had a muzzle flash. why did no weapons in quake 2 have muzzle flashes anyway?
|
# ? Jan 9, 2019 18:42 |
|
My gripe with Quake weapons is that you don't get to use the thunderbolt (lightning gun) often enough. Ammo is rare, you can only keep 100 max, and they're guzzled down at very high speed; so it ends up being left aside for until encountering a shambler.
|
# ? Jan 9, 2019 18:50 |
|
I always liked how the lightning gun instakills you if you use it underwater. Only ever made that mistake once
|
# ? Jan 9, 2019 19:04 |
|
Mr. Fortitude posted:I played Quake 2 afterwards which kinda had the opposite problem where guns felt powerful and punchy but the level design was dogshit. I don't think Quake 2's level design actually gets BAD until around the last quarter, where it starts giving up on the interesting level loops and multi-tiered objectives. I will say I kiiiinda hated the Pyramid segment because it can be confusing to know what exactly it's expecting of you by the end of it, but it's the one really majorly bad spot in an otherwise pretty good and consistent experience.
|
# ? Jan 9, 2019 19:06 |
|
I've never really enjoyed Quake I. The visual design felt muddy even at the time compared to Doom. The sound effects are annoying. The bosses suck. It's brown as gently caress.
|
# ? Jan 9, 2019 19:12 |
|
The only map I really hated in Quake I was the secret low-grav one.
|
# ? Jan 9, 2019 20:18 |
The expansion packs for quake 2 worth playing?
|
|
# ? Jan 9, 2019 20:40 |
|
If you liked the main campaign in Quake 2, I'd say they're worth a look. Ground Zero has some completely new enemies (including bosses), but the most memorable are the turrets (you will learn to hate these). The Reckoning mainly has "regular enemies, but with shields", including some ridiculous bullet sponges in the last part.
|
# ? Jan 9, 2019 21:04 |
|
Plan Z posted:The only map I really hated in Quake I was the secret low-grav one. Ziggurat Vertigo? That was my one of my favourites, alongside the Wind Tunnels
|
# ? Jan 9, 2019 22:05 |
|
Quake's air control wasn't quite up to making the most of that gimmick.
|
# ? Jan 9, 2019 22:07 |
|
Sodomy Hussein posted:I've never really enjoyed Quake I. The visual design felt muddy even at the time compared to Doom. The sound effects are annoying. The bosses suck. It's brown as gently caress. Come on guys, you gotta source your retard takes from reddit.
|
# ? Jan 9, 2019 22:18 |
|
Ziggurat Vertigo is cool and good, but The Wind Tunnels is bad
|
# ? Jan 9, 2019 22:25 |
|
Flannelette posted:The expansion packs for quake 2 worth playing? I recently played through Quake II and the mission packs. I have to say "no" to The Reckoning and a "maybe" to Ground Zero. None of the additions to Reckoning are that great. On a whole the game loves to give you a lot of unavoidable damage, through the new enemies and where they spawn. And two of the "new" (literally pre-existing but with a Mierenneuker fucked around with this message at 22:41 on Jan 9, 2019 |
# ? Jan 9, 2019 22:37 |
|
skasion posted:Ziggurat Vertigo is cool and good, but The Wind Tunnels is bad I recently played Quake for the first time, and The Wind Tunnels is one of the only maps that stuck out to me. I thought it was pretty good? Neat concept, at least.
|
# ? Jan 9, 2019 22:55 |
|
Diabetes Forecast posted:I don't think Quake 2's level design actually gets BAD until around the last quarter, where it starts giving up on the interesting level loops and multi-tiered objectives. I will say I kiiiinda hated the Pyramid segment because it can be confusing to know what exactly it's expecting of you by the end of it, but it's the one really majorly bad spot in an otherwise pretty good and consistent experience. The final level of Quake 2 pissed me off because I had no idea what to do. Turns out that after pressing a switch I needed to wait around a minute for some communications dish to get destroyed, in the area the dish is located in. I did not realize this and spent nearly an hour backtracking through the interconnected levels trying to figure out where to go. Then I played the Mission Packs and yeah the level design in them was even worse.
|
# ? Jan 9, 2019 22:57 |
|
skasion posted:Ziggurat Vertigo is cool and good, but The Wind Tunnels is bad Your avatar is my face when reading this post
|
# ? Jan 9, 2019 23:11 |
|
Convex posted:Your avatar is my face when reading this post Waht a coincidence, my avatar is my face when playing The Wind Tunnels
|
# ? Jan 9, 2019 23:29 |
|
Convex posted:Ziggurat Vertigo? That was my one of my favourites, alongside the Wind Tunnels I just get frustrated when a missed jump adds another few seconds on. It's neat in concept, but I don't find it fun to play.
|
# ? Jan 9, 2019 23:36 |
|
Convex posted:I always liked how the lightning gun instakills you if you use it underwater. Only ever made that mistake once Not only that, it kills *anyone* in the water. I would spend a lot of time trying to lure people into the water leading to the LG on dm6 just to instagib them before they realized what was happening. People got smart to that real quick. Convex posted:Ziggurat Vertigo? That was my one of my favourites, alongside the Wind Tunnels Ziggurat Vertigo is what I was reminded of most toward the end of Dusk. A huge, open labyrinth of vertical vertical platforms with invuln and rockets littered everywhere just begging you to rocket jump to the ceiling and rain down rockets on shamblers. It's one of the few times Quake encourages you to use its mechanics in a weird gimmicky way and I love it.
|
# ? Jan 9, 2019 23:46 |
|
treat posted:Not only that, it kills *anyone* in the water. I would spend a lot of time trying to lure people into the water leading to the LG on dm6 just to instagib them before they realized what was happening. People got smart to that real quick. They don't even need to be in the water! I think it works via radius. I forget which DM level it was, but there's an area with a lightning gun underwater, and a walkway above, and I've zapped people before being near the surface but under the walkway, and having an invulnerability active.
|
# ? Jan 9, 2019 23:51 |
|
Sodomy Hussein posted:I've never really enjoyed Quake I. The visual design felt muddy even at the time compared to Doom. The sound effects are annoying. The bosses suck. It's brown as gently caress. i remember thinking the quake singleplayer experience was boring as gently caress at the time, but the sound design is some of my favorite of all time. not even just monster sounds, but the ambiance; i can still hear that quake computer terminal beeping sound in my head.
|
# ? Jan 10, 2019 00:00 |
|
I remember being kinda mad that Quake beat out Duke 3D for PC Gamer's game of the year. Duke just had personality and color and fun, though I did admit to be really impressed when I shot a dude in the first level of Quake, and I realized as I passed him that his entire body wasn't rotating to continually face me: he wasn't a sprite. And re ^^^, Quake 1's haunted electronics and structures were great. I also bought, and never finished, Quake 64, which had its own custom levels to fit the system's and controller's limits.
|
# ? Jan 10, 2019 00:22 |
|
Quake 1 had to go with fewer but tougher enemies for technical reasons, and its relentless brownness became a cliche of the genre, but the movement and shooting are still top notch. Quakeworld multiplayer and the many mods for it also can't be overlooked.
|
# ? Jan 10, 2019 00:42 |
|
|
# ? May 16, 2024 01:17 |
|
ponzicar posted:Quakeworld multiplayer and the many mods for it also can't be overlooked. QW was what really got me into games. I saw my brother at college and he was playing Team Fortress on a new computer and FSU T1 connection. I told him when he came home next he needed to load it on our family computer so I could play too. He laughed at me because I was 11 and didn’t realize the dramatic change I was about to experience playing on a few year old computer and a 28.8 connection through EarthLink. I ended up expanding out from there picking up Wolf, Doom, and Duke (although I had played and beaten the two side scroller Duke games). I remember going to my cousins house in Indiana in 98 or so and playing Goldeneye and being disappointed how far it was behind Quake and Quake 2.
|
# ? Jan 10, 2019 00:58 |