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Wyvernil posted:Okay, just got into Act 2, and recruited the eighth character. Any build advice for them? Parallax has a massive damage modifier, making it the go-to single target damage dealer. Helm Splitter does damage and debuffs in one fell swoop. There’s an upgrade later, can’t remember what it’s called. Axes of Evil is a great group attack. Essentially axes are filled to the brim with power and utility. This is true in any Dragon Quest with weapon skills. Just go nuts. Btw for anyone who’s done it, how’s Hard Monsters? I just started a second playthrough and I’m hoping it’ll encourage more clever skill use and whatnot.
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# ? Jan 10, 2019 07:28 |
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# ? May 27, 2024 17:05 |
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Helm Splitter/Scrap Mettle are excellent for bosses until you get a caster with Sap again. Hatchet Man is your best bet for killing metals, and Axes of Evil is very strong AoE damage. IMO, if you went Greatswords on Hero, you can leave Axes of Evil for later, since Heliochoptor is good enough AoE and Eight has an actually low MP pool. Likewise, if you don't plan on grinding, you can leave Hatchet Man for a bit. The shield tree has some excellent passive bonuses to pick up too.
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# ? Jan 10, 2019 07:39 |
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I went with Sword and Shield and Gyrfalcon Slash (under the locked panel at the top of Swords). I made Eight as tanky as possible, with Shield and personal skills.
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# ? Jan 10, 2019 08:42 |
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ROFL Octopus posted:Btw for anyone who’s done it, how’s Hard Monsters? I just started a second playthrough and I’m hoping it’ll encourage more clever skill use and whatnot. If you have experience with NES Dragon Quests, it'll feel closer to that difficulty. Regular enemies will typically need more than just autoattack, you'll need to pay attention to which enemies you engage and when, and bosses will require using the systems at your disposal instead of just going all in on DPS. Buffs and Debuffs play a much larger role. For most boss battles, using Erik feels less like cheating and more something you need to carefully build up to in a fight. I feel like it's a better experience overall since you're more likely to be engaging in the game systems that were set up by the devs.
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# ? Jan 10, 2019 08:59 |
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Can confirm axe+shield owns. Hard.
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# ? Jan 10, 2019 15:26 |
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Some Numbers posted:I went with Sword and Shield and Gyrfalcon Slash (under the locked panel at the top of Swords). You can use all of the locked top panel attacks with axes as well.
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# ? Jan 10, 2019 15:37 |
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Elephant Ambush posted:Can confirm axe+shield owns. Hard. Yeah this was my endgame eight build
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# ? Jan 10, 2019 15:37 |
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I have Eight using Axe + Shield, as well. I'm in Act 3, with the full party back together, and I still use Scrap Mettle. Sap doesn't always stick the first time you use it, so having multiple Sap spammers, one of whom can also deal damage, is a boon. Also, my primary Sap user has other (de)buffs to spread around, so the ability to spread them around is also pretty good. I preferred Persona 4 's approach of giving most of the characters one buff/debuff over Persona 3 sticking them all on one guy.
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# ? Jan 10, 2019 15:42 |
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Cut Above is cool too because each hit has a separate chance of critting.
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# ? Jan 10, 2019 15:54 |
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ROFL Octopus posted:
I'm doing a second playthrough with all the other draconian's challenges except hardermonsters and it's a face roll compared to just harder monsters. Hard monsters seems to be how the game is "meant" to be played.
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# ? Jan 10, 2019 16:01 |
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Your Parents posted:You can use all of the locked top panel attacks with axes as well. Gyrfalcon Slash is Swords only. It also appeared, to me, to have a much higher damage multiplier than Cut Above.
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# ? Jan 10, 2019 17:23 |
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Gyrfalcon is the only sword ability worth a poo poo but the sheer versatility of axes still makes it not worth it. Defense stripping, one of the best AoE moves in the game, and Parallax for raw single target is hard to beat. A Cut Above is nice for metal hunting I guess but its damage is trash.
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# ? Jan 10, 2019 18:11 |
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The final unique sword for Eight has a passive that makes it competitive with axes (and is only a little atk less), but that's the only time swords really compare against axes for Eight.
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# ? Jan 10, 2019 21:12 |
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Counterpoint: oversized two-handed swords look sweet and oversized one-handed axes look stupid
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# ? Jan 10, 2019 21:28 |
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I get this naming convention but it always makes me think of the mc from dqVIII
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# ? Jan 10, 2019 21:31 |
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Flavius Aetass posted:Counterpoint: oversized two-handed swords look sweet and oversized one-handed axes look stupid Counter-counterpoint: Shields are awesome. MMF Freeway posted:I get this naming convention but it always makes me think of the mc from dqVIII I had the same reaction when I was first reading about the game.
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# ? Jan 10, 2019 21:36 |
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should be able to dual wield shields.
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# ? Jan 11, 2019 16:54 |
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Light Gun Man posted:should be able to dual wield shields. This is actually the primary strategy for multiple characters in Phantasy Star IV, so I'm all-in
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# ? Jan 11, 2019 17:30 |
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Light Gun Man posted:should be able to dual wield shields. Pitch this to the mod community. Using them like fists to punch enemies would be hilarious.
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# ? Jan 11, 2019 17:39 |
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I gave the Hero greatswords and Eight Dual wielded axes when I had two that were worth it.MMF Freeway posted:I get this naming convention but it always makes me think of the mc from dqVIII I could never take him out of my party if that were the case. Having one guy Psyching up all the time would be too good to replace.
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# ? Jan 11, 2019 17:40 |
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Light Gun Man posted:should be able to dual wield shields. there's a class in ToME that requires and fights with dual-shields and more games should emulate that imo
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# ? Jan 11, 2019 17:42 |
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Light Gun Man posted:should be able to dual wield shields. This was fun to do in Final Fantasy Tactics: Advanced 2. Speaking of, that is a really fun game imo.
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# ? Jan 11, 2019 22:03 |
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Just unlocked the full Luminary skill tree. I've got the Greatsword tree nearly maxed out; is there anything worth getting on the bottom half of the skill tree? I'd imagine the healing spells might be useful in a pinch, along with the skill that automatically activates Pep mode (for getting rare items with pep powers or calling metal slimes).
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# ? Jan 11, 2019 23:14 |
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There's the skill that auto Peps along with Omniheal (as is normal for a DQ Hero) under the hidden panels. I think Zap and Kazap are in there too?
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# ? Jan 11, 2019 23:17 |
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You need to kill one of the post game bosses with a zap spell, so it might be worthwhile to pick up one better than just regular zap.
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# ? Jan 11, 2019 23:39 |
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So DQ4 was a fun little game. Likeable characters, funny accents, and a bit of pathos added to the final boss. Felt like they were starting to take strides to play with the rpg formula, what with the transforming bosses and Estark being such an easy boss the first time you fight him. The dungeon they added for the new release is super trippy. Go into a house, it's a giant house, go downstairs, see another giant house! Oh here's a church that's filled with poison, but the priest seems totally unperturbed. Nothing made sense and it was a bizarre journey into a wonderland concluding with some bizarre chicken characters named after Chinese food. DQ6 might have a flying bed but I'm betting nothing in it is a weird as that dungeon.
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# ? Jan 12, 2019 00:05 |
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Some Numbers posted:There's the skill that auto Peps along with Omniheal (as is normal for a DQ Hero) under the hidden panels. Yeah these are the important ones but almost everything in that tree is great.
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# ? Jan 12, 2019 01:21 |
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Ccs posted:So DQ4 was a fun little game. Likeable characters, funny accents, and a bit of pathos added to the final boss. Felt like they were starting to take strides to play with the rpg formula, what with the transforming bosses and Estark being such an easy boss the first time you fight him. Honestly, people say dq7 is the most boring one but I think from what I played of it 6 wins that competition.
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# ? Jan 12, 2019 01:29 |
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corn in the bible posted:Honestly, people say dq7 is the most boring one but I think from what I played of it 6 wins that competition. Same, I got burned out on DQ7 at the halfway point but had fun most of the way, whereas I quit DQ6 early on because good lord was it uninteresting
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# ? Jan 12, 2019 01:48 |
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Light Gun Man posted:should be able to dual wield shields. Swords are unnecessary; all a protagonist needs is a good smashing board.
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# ? Jan 12, 2019 04:29 |
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corn in the bible posted:Honestly, people say dq7 is the most boring one but I think from what I played of it 6 wins that competition. I'm playing 6 now and the first 10 hours tell a very complete and fun little story with a good hook. But then it looses the plot, and from the sound of it things are pretty unsettled in terms of where you go and what you do until the last 10 hours after you fight Duran and finally get a sense of what you're supposed to be doing. In between those two bookends is about 20 hours of unstructured exploring and mini-stories and a whole lot of vague hints. Which was probably revolutionary for its time but I'm finding it a let down after how tight 4 and 5 were.
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# ? Jan 14, 2019 01:00 |
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7 is almost a straight extension of 6 in a lot of ways but it does NOT have that whole mid game "wait what the gently caress am I even supposed to be doing now? who is the bad guy? i've fought so many now"
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# ? Jan 14, 2019 01:10 |
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I liked the part in the middle of 6 where you go on a journey to find yourself, but the lack of urgency or direction is certainly not to all tastes. To me, the part that kills 6 and 7 is that it doesn't give you a reason to inhabit an advanced vocation after mastering it, so in order to continue advancing you keep taking away your powerful new toys just as soon as you get them.
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# ? Jan 14, 2019 02:34 |
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7 is bad because if you stop playing it for any amount of time, you are hosed. “Oh what island was I working on, what piece was I looking for, where am I? Guess I’m starting over!”
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# ? Jan 14, 2019 14:08 |
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LorneReams posted:7 is bad because if you stop playing it for any amount of time, you are hosed. “Oh what island was I working on, what piece was I looking for, where am I? Guess I’m starting over!”
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# ? Jan 14, 2019 14:12 |
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7 is the Everest of RPGs. Don't go without a guide and planning. It's a major commitment you can't half-rear end.
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# ? Jan 14, 2019 14:28 |
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Commander Keene posted:The 3DS remake is better about that than the PSX original at least, because you have the shard locator and a plot recap in the menu, iirc. I'll have to look into that, maybe when/if it comes to the switch. I bought that game for the PSX when I was basically just playing one jRPG after another (Thousand Arms, Arc the Lad, Lunar remakes, etc.)
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# ? Jan 14, 2019 15:19 |
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If DQ 11 doesn’t come out on the switch in the West I’m gonna buy dq7 next year. I need a bit of a break from this series before catapulting into the longest one. 6 is much less balanced than 4 and 8. Both of those gave you a place to train easily against metal kings so you could face the super secret final boss a few hours after beating the main game. But 6 has no convenient leveling location so your stuck grinding for tons of hours if you want to beat Nokturnus. The main game can be finished in 40 hours but if you want the secret ending it’s another 40 of grinding to master classes and build stats. I don’t have time for that.
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# ? Jan 14, 2019 23:10 |
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Commander Keene posted:The 3DS remake is better about that than the PSX original at least, because you have the shard locator and a plot recap in the menu, iirc. I understand the remake also makes it so you have a real reason to stay in a class beyond the base stat bonuses?
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# ? Jan 15, 2019 03:27 |
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# ? May 27, 2024 17:05 |
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Shugojin posted:I understand the remake also makes it so you have a real reason to stay in a class beyond the base stat bonuses? Sort of. Intermediate and Advanced vocations now don’t teach you anything permanently but Monster vocations still do.
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# ? Jan 15, 2019 03:39 |