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al-azad
May 28, 2009



I actually liked the second part better because despite the escort stuff it's when the game actually turns into Silent Hill with scares and puzzles instead of a walking sim with bad combat.

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Junk
Dec 20, 2003

Listen to reason, man. Why make your job difficult?

Vakal posted:

Every time I see or play the haunted apartment sections of SH4 I just get sad since it reminds me that gaming development community just seems completely unable to make a spooky first person haunted house game.

Then I remember Silent Hills PT and get even more sad.

Cant tell if this means you did or didn't think the haunted apartment part was good

Vakal
May 11, 2008

Junk posted:

Cant tell if this means you did or didn't think the haunted apartment part was good

It's good.

https://www.youtube.com/watch?v=QYyMLXq_SSo

Junk
Dec 20, 2003

Listen to reason, man. Why make your job difficult?
The sound effect that plays when you walk into a haunted parcel of air is decrepit dread personified

sigher
Apr 22, 2008

My guiding Moonlight...



Cardiovorax posted:

I was talking more about things like giving commands to drones in a very precise and quick way to pull of complex plans manually, since you can't queue or script their behaviour that far in advance. I'm a fairly experienced programmer and that all made me think it's legitimately how it would feel to manually control ten different programs running in ten different console windows in ways that you'd normally just shell-script, but some reason can't. Initiate a seek-and-write process here, wait exactly 8 seconds there for the follow-up copy because otherwise the file doesn't exist yet or is still being written and the backup process crashes, etc. etc. etc.

I can see how that could also just feel like the lack of what should be a basic convenience feature, so I can't tell you that I think you're really wrong, either. This game isn't all that it could've been, there's really no way to argue with that.

Oh yeah, I feel you on that then. One run my the ship I had one bot on a generator and it was controlling basically 75 of the ship's power, in the center of the ship were my other three bots and I was going to slowly navigate the to the other side of the ship since there were rooms I wanted to explore. I opened all of the doors leading there and and started my generator bot towards other power node to supply power to that section of the ship. However, between that node and the other 3 bots was a room with an alien I wasn't opening up. Low and behold I get a warning about a potential asteroid that was going to hit the dead center of the ship in 1 minute, where 90% of the rooms had open doors to because I cleared so much up. I quickly fumbled on the keyboard and began making GBS threads myself as I watched my bots go back to that first initial safe room, power it, and lock off all of the doors that were connected to the center room that was going to get hit.

I managed to do it, feeling accomplished I sit back in my chair and declare the rest of the ship a lost cause since the asteroid was going to cut off so much I didn't want risk it with 2 aliens on board.

Then I got the message that the asteroid missed the ship altogether. :suicide: I still got the gently caress out and took a break because drat, that was good.

Agent Escalus
Oct 5, 2002

"I couldn't stop saying aloud how miscast Jim Carrey was!"

Len posted:

RE2 demo feels and looks great. Maybe if income taxes actually happen I'll pick up the full version.

Oh yeah. (I figured there'd be more posts about it by this time?) Just did the 30 minutes on PS4, now I'm gaming the system (zing!) and downloading the Steam edition to do it again, rush past the parts I know about, and maybe find the statue pieces. Or I'll watch the "demo done in 4 minutes" video IGN has headlined and give that a shot.

I was pleasantly surprised to see that they're keeping the RE7 interaction icons and interfaces for the menus. Plus the "tape over the gate control box" obstacle gimmick, which can only be resolved after you obtain a knife from a cop who's belting out orders to you.

Stick around for the trailer at the end, too. Well, the end of it, anyway.

Speedball
Apr 15, 2008

Interesting that knives are now breakable. It seems like they're a mix of the knife you get in RE7 and the emergency counterattack knives in REmake 1; you can use them to attack normally, or as a counterattack to get out from being grabbed, but eventually they break. I guess the durability thing is so you can't abuse them TOO much.

al-azad
May 28, 2009



I'm a little worried by how much ammo they're giving you. Like Even RE7 was very stingy until the final parts.

Sakurazuka
Jan 24, 2004

NANI?

It's an accurate update of the poo poo loads of ammo you get in original RE2

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


al-azad posted:

I'm a little worried by how much ammo they're giving you. Like Even RE7 was very stingy until the final parts.

I ran from a lot of zombies and finished the demo with a Max stack of handgun bullets but there were two zombies that took 5 to the head before they dropped so it feels like they're balancing it out by making them sponges

WaltherFeng
May 15, 2013

50 thousand people used to live here. Now, it's the Mushroom Kingdom.
Cant wait for RE2's equivalent of Madhouse difficulty that is specifically designed to be hard as gently caress.

Hopefully they do something like that

al-azad
May 28, 2009



Len posted:

I ran from a lot of zombies and finished the demo with a Max stack of handgun bullets but there were two zombies that took 5 to the head before they dropped so it feels like they're balancing it out by making them sponges

It seems to be randomized like all the other games so like a zombie may go down in one or several. If they're bringing their A game like with REmake there'll be some crimsonhead level of surprise, hopefully. The tyrant is already nigh invulnerable, at least to small arms fire.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
RE2 wasn't exactly a hard game by any means, so they're really stuck between a rock and a hard place there. Either the old people crowd complains because it's not accurate, or the self-proclaimed hardcore gamer crowd complains because "it's too easy! :argh:"

Not a situation where you can really win.

Cardiovorax fucked around with this message at 16:12 on Jan 12, 2019

CuddleCryptid
Jan 11, 2013

Things could be going better

Len posted:

I ran from a lot of zombies and finished the demo with a Max stack of handgun bullets but there were two zombies that took 5 to the head before they dropped so it feels like they're balancing it out by making them sponges

I wish they would drop the amount of avalible ammo and add in some sort of stomp finishing move. Killing zombies wasn't really that satisfying because almost every single one would do the "I'm totally dead until you get close" thing, sometimes several times in a row. One dude I had to shoot three times in the head after he fell down like I was playing Whack A Mole

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
The idea of that is honestly perfectly fair once you realize that the point is to let you save ammo by hitting them just enough to make them fall over and then sprinting past them. At least that's always how it worked in the earlier titles, where they also did that. Zombies are basically harmless and one you can reliably avoid is as good as one you kill, in terms of being a non-threat.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Cardiovorax posted:

The idea of that is honestly perfectly fair once you realize that the point is to let you save ammo by hitting them just enough to make them fall over and then sprinting past them. At least that's always how it worked in the earlier titles, where they also did that. Zombies are basically harmless and one you can reliably avoid is as good as one you kill, in terms of being a non-threat.

It doesn't seem like they'll be as easy to about this time around since they follow you through doors now

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

Len posted:

they follow you through doors now
Now that's just annoying. They're zombies. They're not supposed to know how to operate doorknobs.

Neo Rasa
Mar 8, 2007
Everyone should play DUKE games.

:dukedog:

al-azad posted:

It seems to be randomized like all the other games so like a zombie may go down in one or several. If they're bringing their A game like with REmake there'll be some crimsonhead level of surprise, hopefully. The tyrant is already nigh invulnerable, at least to small arms fire.

Yeah we played it twice here and the same zombie would sometimes go down with like three head shots and sometimes they just wouldn't go down period. I think the randomness is the best way to do it honestly.

Cardiovorax posted:

RE2 wasn't exactly a hard game by any means, so they're really stuck between a rock and a hard place there. Either the old people crowd complains because it's not accurate, or the self-proclaimed hardcore gamer crowd complains because "it's too easy! :argh:"

Not a situation where you can really win.

I mean ideally they'll just have multiple difficulty modes.


Len posted:

It doesn't seem like they'll be as easy to about this time around since they follow you through doors now

I was wondering about this, I boarded up a few windows in the demo but maybe there'll be a finite thing to block some doors too or something.

CuddleCryptid
Jan 11, 2013

Things could be going better

Cardiovorax posted:

Now that's just annoying. They're zombies. They're not supposed to know how to operate doorknobs.

They just smack the doors until they open, but yeah it kind of kills the "just avoid them" when you have to gather items and solve puzzles in small rooms around them.

Idk, it just isn't satisfying to temporarily incapacitate an enemy. In a survival horror game it's a very heavy decision to shoot an enemy and lose those resources in exchange for safety, so diminishing your ability to take down zeds kind of kills the punchy feel of every bullet. It's also kind of jarring because you are limited by something that you very well should be able to do, I would rather them take four shots to drop completely than take two and then require two more as he tries to get back up.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
I can see how you consider that an issue. With the changes to the door/room mechanics, it just doesn't nearly as well as I personally thought it worked in the REmake. In REmake, it was honestly good from a player agency angle, in my opinion. Make the decision between guaranteed safety or increased resource availability in the long term, at the risk of taking more damage. It gave you additional control over how to handle enemy encounters, which I think is categorically a good thing.

They seem to have messed up with that, if the result is something that pulls off only the tedious half of that mechanic without the advantages it gave you in earlier titles. I hope that they'll find a better way to do it before release.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Yeah once the thing comes out for real the zombies following you mechanic could be different/stoppable. They're at least trying something new in regards to leaving the room a threat is in which is a neat idea and I like it.

I won't judge the mechanic yet because we don't know exactly how it's going to shake out in the finished version but right now I like it.

al-azad
May 28, 2009



The boarding up windows thing is the most interesting addition to me because it does imply a crimson head sort of “surprise, you thought this room was safe.” I don’t know how that’ll work out on the second floor, however.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Resident Evil 2 did have a bunch of zombies crashing in through the windows in the B route, cerberus style, so they're just going with the classic gameplay there. It seems a bit more dynamic and not confined to one specific hallway, but I'm pretty sure it's still scripted.

CuddleCryptid
Jan 11, 2013

Things could be going better

Cardiovorax posted:

Resident Evil 2 did have a bunch of zombies crashing in through the windows in the B route, cerberus style, so they're just going with the classic gameplay there. It seems a bit more dynamic and not confined to one specific hallway, but I'm pretty sure it's still scripted.

It's probably even more effective, since they won't be so heavily telegraphed. A lot of the jumpers were kind of predictable because a long, long hallways with no doors is a glowing red sign

Agent Escalus
Oct 5, 2002

"I couldn't stop saying aloud how miscast Jim Carrey was!"

al-azad posted:

I don’t know how that’ll work out on the second floor, however.

I watched that 4 minute speedrun video and the player ascended the stairs fast enough that, upon turning around next to the slumped-over cop on the landing, it appeared that the zombie who comes down the next staircase did in fact break through an upper-level window. So maybe the zombies can climb the buildings? (I can buy that, in a primal-instinct context.)

sigher
Apr 22, 2008

My guiding Moonlight...



Has there been any word on if RE2 will have the B games?

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


s.i.r.e. posted:

Has there been any word on if RE2 will have the B games?

It shows Tofu in the trailer so I hope so

Mindblast
Jun 28, 2006

Moving at the speed of death.


s.i.r.e. posted:

Has there been any word on if RE2 will have the B games?

There have been references to it been found apparently, when they started datamining the demo. That doesn't mean it is in, of course. Could simply be a left over from a cut feature.

Red Pyramid
Apr 29, 2008
The RE2 demo inspired me to download the RE1 HD remake (7.99 on PSN for those interested) which I, to my shame, have never played all the way through. It’s really making me miss the days of fixed camera angles. While it’s probably not worth the frustration when it comes to combat, I love the creative control it gives the developers over how the game is presented. A skewed or dramatic camera angle can make an otherwise generic sequence feel frightening. It really helps make every square foot of the environment compelling.

al-azad
May 28, 2009



Thinking about it Eternal Darkness was the master of fixed camera because it would actually ease in and out naturally. You maintain the control of Resident Evil era while avoiding some of the more unfortunate moments in Silent Hill where it’s behind the back in a narrow corridor.

sigher
Apr 22, 2008

My guiding Moonlight...



Mindblast posted:

There have been references to it been found apparently, when they started datamining the demo. That doesn't mean it is in, of course. Could simply be a left over from a cut feature.

I wonder if they'd just do it with DLC.

Selenephos
Jul 9, 2010

According to a Resetera insider the A/B scenarios were cut in 2017 to focus on a tighter experience with just one campaign each for Leon and Claire so it could just be references to those cut features if the insider isn't full of poo poo.

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.

s.i.r.e. posted:

Has there been any word on if RE2 will have the B games?
supergreatfriend is pretty definite about it that it won't. He quoted something about them deciding to forego it in exchange for making the main campaign a better and more complete experience.

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


Cardiovorax posted:

supergreatfriend is pretty definite about it that it won't. He quoted something about them deciding to forego it in exchange for making the main campaign a better and more complete experience.

Supergreatfriend the guy who does LPs?

Cardiovorax
Jun 5, 2011

I mean, if you're a successful actress and you go out of the house in a skirt and without underwear, knowing that paparazzi are just waiting for opportunities like this and that it has happened many times before, then there's really nobody you can blame for it but yourself.
Yeah, he did a RE2 LP in preparation for the RE2make release and has been following PR releases and such fairly closely from what I gather. Big fan of the series. His information is usually good, if he says that's what Capcom has been telling people, then that's probably actually what they said. You'll get to play as either Claire or Leon, but in basically a joined equivalent to the A and B scenario put together.

Cardiovorax fucked around with this message at 17:09 on Jan 13, 2019

sigher
Apr 22, 2008

My guiding Moonlight...



Kinda a shame, didn't the B games add a ton of replayability?

Grapplejack
Nov 27, 2007

s.i.r.e. posted:

Kinda a shame, didn't the B games add a ton of replayability?

Yeah, but at the same time the game itself is pretty short and I don't know if a game like that would fly now.

sigher
Apr 22, 2008

My guiding Moonlight...



I'm curious how they'll lengthen the experience. REmake wasn't that much longer from the original title from what I know and I'm surprised to hear that RE2 was actually short.

Yardbomb
Jul 11, 2011

What's with the eh... bretonnian dance, sir?

You could definitely speedrun RE2 pretty easy, the Leon A - Claire B, Claire A - Leon B zapping system stuff was cool, but only changed so much really, so a more core, beefed up experience is probably the better move.

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sigher
Apr 22, 2008

My guiding Moonlight...



True, either way I'm stoked for the remake. I'll have to catch that LP to have the first game fresh in my mind and notice the changes.

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