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The Kins posted:I was wondering why I didn't hear much in the way of anger-screaming from that crowd. How'd all that turn out?
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# ? Jan 13, 2019 17:03 |
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# ? May 28, 2024 07:30 |
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Regular Homeworld 1 still plays better than the remaster, but doesn't look as pretty (but still looks good), Homeworld 2 used to play the same but since they hacked in the Homeworld 1 ballistics system, (in a janky sort-of approximation) it now plays worse than regular Homeworld 2 and the visual upgrade is incredibly minor because Homeworld 2 already looked fantastic. They also didn't fix any of the core engine issues that have held back the modding forever, made making new models/importing them harder and the balance is all over the place because for some weird reason they got it in their heads that multiplayer has to be Homeworld 1 factions fighting Homeworld 2 factions. Much like Deserts of Kharak, the remaster overall seems like fanfic rather than new Homeworld product. It's still some of the best RTS games around, but that's because the state that market it in is just sad.
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# ? Jan 13, 2019 17:49 |
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I finally finished playing through all of Arcane Dimensions 1.7. Such a good pack all around but I stand by my statement that Foggy Bogbottom sucks.
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# ? Jan 13, 2019 20:55 |
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Kharak is the only base-building RTS I've enjoyed since DoW 2. Though, to be fair, that sub-genre only really gets indie titles these days.
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# ? Jan 13, 2019 21:00 |
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I had a great time with the Homeworld remasters and thought they played very well. I never played the original HW2, but I happened to be hot off the heels of playing and replaying HW1. The differences that do exist didn't bring the experience down at all imo, and the total revamp of the graphics was awesome. There's a really good video interview out there that talked a lot about the work they did to recover the original art to use while recreating the assets in HD.
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# ? Jan 13, 2019 21:11 |
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Trailer today for the Quake 1.5 mod https://www.youtube.com/watch?v=QWJFudlrgvo
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# ? Jan 14, 2019 01:36 |
Joe the Strummer posted:Trailer today for the Quake 1.5 mod I was looking at this mod's development a few weeks ago--it looks really fun, and exactly like the sort of thing that would get me to reinstall Quake once again.
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# ? Jan 14, 2019 02:11 |
Joe the Strummer posted:Trailer today for the Quake 1.5 mod Trying to sneak out Brutal Quake by changing its name won't work on me!
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# ? Jan 14, 2019 04:15 |
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there is like nothing in that trailer that makes me want to play it sweet, enhanced gore for these hideous early days of 3d models
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# ? Jan 14, 2019 04:28 |
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Why the hell is it called Quake 1.5 From their moddb page it looks like a weapons/gore mod that also changes levels for reasons?
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# ? Jan 14, 2019 04:39 |
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david_a posted:Why the hell is it called Quake 1.5
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# ? Jan 14, 2019 04:42 |
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Joe the Strummer posted:Trailer today for the Quake 1.5 mod That looks fantastic! Didn't know about this mod.
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# ? Jan 14, 2019 11:04 |
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Civvie's vid on Shogo is up. https://www.youtube.com/watch?v=kmCwdC9FBH0 I always felt like Blood 2 was just as rickety and slopped together as Shogo but for some reason Shogo just feels more playable.
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# ? Jan 14, 2019 11:41 |
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Al Cu Ad Solte posted:Civvie's vid on Shogo is up. I love his reviews and I'll never get tired of "FUCKIN' RAW". Also doom 2016 throwing aside the ending text was gold.
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# ? Jan 14, 2019 14:37 |
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CJacobs posted:That is... extremely strange. From this he seems like the kinda guy that would pull the "well technically it's called ephebophilia" schtick, but who the hell knows about the "peacock party" thing until the police get involved (which they hopefully will to clear all this poo poo up). https://www.miamiherald.com/news/local/article220097825.html Sodomy Hussein posted:The hunter is a really cool concept but is probably the worst enemy in HL2. It's the closest the game gets to a bullet-spongey enemy, is the nadir of the game's shifting focus to "I guess I should just be using the gravity gun all the time
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# ? Jan 14, 2019 15:00 |
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Volte posted:I was working on a Doom 2 map this morning and became frustrated with trying to work on detail in a room that's not aligned to the X and Y axes. So I spent most of the day hacking up GZDoomBuilder-Bugfix a little bit to let me align the grid to an arbitrarily rotated or translated coordinate space. Demo: https://i.imgur.com/hNEJa29.mp4 Which lets you build maps easier and align verts right? GZDB or DBX?
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# ? Jan 14, 2019 19:02 |
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Hunters are great, Jesus. While I agree that Half Life 2 got way too dead set on making the player use the Gravity gun and only the Gravity Gun (which honestly wasn't that cool of a gimmick considering how much they shoved it down your throat), it was pretty awesome holding up a barrel to tank the Hunter's flechettes, then firing it back at them to disintegrate them with their own shots.
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# ? Jan 14, 2019 19:22 |
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Uncle Kitchener posted:Which lets you build maps easier and align verts right? GZDB or DBX?
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# ? Jan 14, 2019 19:36 |
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shogo was one of the first games i ever played on pc and i still love it. its like comfort food. but even back in the day blood 2 was a kind of weird, half-finished-feeling mess. the guns were also weirdly terrible looking, even for lithtech in 1998.
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# ? Jan 14, 2019 20:50 |
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Al Cu Ad Solte posted:Civvie's vid on Shogo is up. Thanks for the headsup, these are fun
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# ? Jan 14, 2019 20:56 |
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Al Cu Ad Solte posted:Civvie's vid on Shogo is up. What the hell happened to Monolith in 1998?!
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# ? Jan 14, 2019 21:28 |
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In case anyone doesn't already have them, Deus Ex, Thief Gold and Thief II (also the other two Thief games that aren't as good) are 69p each on Steam right now.
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# ? Jan 14, 2019 21:44 |
khwarezm posted:What the hell happened to Monolith in 1998?! Blood check cleared, I bet we can make a 3d engine, ? Even though most things are bad in lithtech, the bouncy particle effects and the smoke that drifts in the wind is quite nice for a 1998 engine. Flannelette fucked around with this message at 21:57 on Jan 14, 2019 |
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# ? Jan 14, 2019 21:53 |
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I played Shogo and all I can remember is boy loving howdy do you die fast, explosions being ripperous hell portals to the death dimension.
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# ? Jan 15, 2019 00:53 |
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khwarezm posted:What the hell happened to Monolith in 1998?!
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# ? Jan 15, 2019 02:43 |
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As poo poo as it is now, I can't even comprehend what a developer/publisher relationship was like back then, especially for all of the garbo companies that went under.
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# ? Jan 15, 2019 02:47 |
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All I can say about Monolith is that they made some really...interesting stuff back in 94-95. https://www.youtube.com/watch?v=dxmo_LJdXBI https://www.youtube.com/watch?v=0GHnzM-YD1M https://www.youtube.com/watch?v=AFxIBZsLEts Oh yeah also that kick rear end Windows 95 Game Sampler. Spent months playing the demos in it and exploring the virtual space station.
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# ? Jan 15, 2019 04:46 |
Negrostrike posted:
"DOS is dead" was a Monolith thing, right before they released a game for DOS? Also the vids at least explain the company name a bit. Flannelette fucked around with this message at 05:45 on Jan 15, 2019 |
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# ? Jan 15, 2019 05:41 |
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Barudak posted:I played Shogo and all I can remember is boy loving howdy do you die fast, explosions being ripperous hell portals to the death dimension. Yeah, the AI just has microsecond reaction times and I don't think it can ever actually miss, so you better be savescumming so you can shoot things the instant you round a corner.
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# ? Jan 15, 2019 07:51 |
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that quake 1.5 mod looks cool i really like the super shotgun model they have but im not 100% on some of the others.
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# ? Jan 15, 2019 11:28 |
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Flannelette posted:"DOS is dead" was a Monolith thing, right before they released a game for DOS? Just a bit, heh. Also yeah, I forgot about the "DOS is dead" thing. Their first game was released for Win95, sure, but I guess they could only do so much about Blood.
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# ? Jan 15, 2019 12:07 |
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The nice thing about studying Computer Networking is I can reliably mention Quake and my professors will have some kind of nostalgia for it. I am supposedly 1v1ing the Dean at some point.
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# ? Jan 15, 2019 14:21 |
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THE BAR posted:He literally threw live bees at his staff, of whom some were allergic. For science, you see. I thought that was a skit that everyone was in on not actually throwing bees at people?
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# ? Jan 15, 2019 14:30 |
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Sdoots posted:The nice thing about studying Computer Networking is I can reliably mention Quake and my professors will have some kind of nostalgia for it. Oh my god, this is great. My experience with that sort of thing was teaching game audio in 2011-2012, and playing Halo Reach (FOR THE SOUND DESIGN!) with my class.
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# ? Jan 15, 2019 14:31 |
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Convex posted:In case anyone doesn't already have them, Deus Ex, Thief Gold and Thief II (also the other two Thief games that aren't as good) are 69p each on Steam right now. Oh hey thanks, I somehow never got a copy of Thief 2. Daikatana is also on sale and I am disturbingly tempted. (Less relevant to the thread: I also picked up a couple Tomb Raider titles 'cause I've been itching to play that recently. Specifically Anniversary and the first of the newest reboot.)
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# ? Jan 15, 2019 15:02 |
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Keiya posted:Oh hey thanks, I somehow never got a copy of Thief 2. You’re in for a treat. Be sure to jump into the world of fan missions afterwards too. It’s also had a devoted mission making community making stuff for years and years and the best ones are really impressive. There’s around 750 available for the second game by the looks.
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# ? Jan 15, 2019 15:23 |
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People were talking about the Metro games in this thread earlier, what difficulty/mode would you guys recommend a first timer play through 2033 Redux on?
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# ? Jan 15, 2019 15:48 |
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fadam posted:People were talking about the Metro games in this thread earlier, what difficulty/mode would you guys recommend a first timer play through 2033 Redux on? I recommend just playing through on Normal difficulty the first time, or Ranger Easy if you prefer immersive stuff like scrounging for ammo and the crosshair being disabled. Hardcore and Ranger Hardcore are for masochists or people who already know their way around the game. Regarding gamemode, it's up to you. Here's the official blurb on the gamemodes (which are new in Redux): quote:Each title can be played in one of two difficulty modes: Survival or Spartan. Survival is modeled after Metro 2033, having more limited supplies and ammunition, lower reload speeds and tougher enemy AI. Spartan makes the game more action-oriented and gives players more resources, in the style of Metro Last Light. Therefore I recommend playing 2033 in Survival and Last Light in Spartan, since that's the way they were originally, but both have been rebalanced for each mode so that it works with whichever you want to play with.
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# ? Jan 15, 2019 15:52 |
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Rupert Buttermilk posted:Oh my god, this is great. My experience with that sort of thing was teaching game audio in 2011-2012, and playing Halo Reach (FOR THE SOUND DESIGN!) with my class. Since a lot of the console commands in Quake apparently behave or resemble UNIX, one of the things we'll be doing after getting a networked UNIX install going is a class-wide deathmatch. I have a feeling maybe one or two people besides myself will actually have any fun, but whatever.
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# ? Jan 15, 2019 16:14 |
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# ? May 28, 2024 07:30 |
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Keiya posted:I thought that was a skit that everyone was in on not actually throwing bees at people? No. He released bees into the office to "prove" bee allergies don't exist after an employee mentioned that she had deadly bee allergies.
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# ? Jan 15, 2019 17:05 |