Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
It's easy to tell he's French because he drinks Famous English Breakfast Tea.

Adbot
ADBOT LOVES YOU

Snorb
Nov 19, 2010
I think someone theorized in the TV IV Star Trek thread that Picard speaks English with a British accent because "sometime between now and 2364 we finally got the bastards."

My guess is that Picard's speaking French, the universal translator's just translating it into Federation Standard (which sounds suspiciously like English.)

Bootcha
Nov 13, 2012

Truly, the pinnacle of goaltending
Grimey Drawer
Speaking of Earth locations, what's the reason that SanFran got Starfleet and some UFP administration?

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat
The studio was in California, the Golden Gate Bridge is pretty, and why bother pretending you're on Mars when you're not?


Edit: Also The One With The Whales was filmed there and people really liked that one.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Bootcha posted:

Speaking of Earth locations, what's the reason that SanFran got Starfleet and some UFP administration?

No real answer, but there are anecdotes that Gene Roddenberry just plain liked the city. Paris is where the President of the Federation has their office and is implied to be where the Federation Council meets, there's a/the Vulcan embassy in Berlin, and that's about all we know about Earth in Star Trek, plus a few odds and ends like Starfleet having a prison in New Zealand and the Australian Outback being used for hazardous environment training.

That being said, Gene Roddenberry had to be talked out of his idea of what Earth would be like when it showed up in the movies. Gene believed that Earth in Star Trek would be a new Garden of Eden, covered in forest and jungle where everyone is naked and there are tame tigers (yes, really) and technology is seldom seen.

Cythereal fucked around with this message at 20:54 on Jan 14, 2019

Xerophyte
Mar 17, 2008

This space intentionally left blank

Bootcha posted:

Speaking of Earth locations, what's the reason that SanFran got Starfleet and some UFP administration?

Moreover, how could they possibly get the board of supervisors to approve paving over the Presidio for a naval base? SF must've been nuked hard in WW3.

E: Apparently the HQ is supposed to be in Marin on the other side of the bridge, they're just really inconsistent about it in the art. Sheesh, get your irrelevant local geography facts together, Trek.

Xerophyte fucked around with this message at 21:03 on Jan 14, 2019

CourValant
Feb 25, 2016

Do You Remember Love?
Ya know, I just gotta say, its refreshing to hear all this Trek-Talk without the commonly associated butt-hurt and arguments.

Kudos Thread, Ku-Dos!

:respek:

berryjon
May 30, 2011

I have an invasion to go to.

Bootcha posted:

Speaking of Earth locations, what's the reason that SanFran got Starfleet and some UFP administration?

Some apocrypha here, but it boils down to how the Federation was formed. It is implied in some novels that when the Federation was founded, each member nation was obligated to donate some percentage of their national fleets to the joint Star Fleet. After all, no one was sure this whole "Federation" thing was going to work, so they all wanted a fallback plan. Humanity said to their space fleet "Hey, anyone willing to join the Federation Fleet, say aye. Anyone not willing? Cool. We'll make arrangements." Now, Humans being humans, most of them decided they wanted the chance to meet strange new people and discover new civilizations, and the unified Fleet was the best way to go about it.

And the other member species all saw the humans asking for volunteers, which was totally fine by them.

So when the time came for everyone to do the actual donation part, the Vulans, Anorians and Tellerites all gave the minimum required by the treaty. Then the Humans showed up.

They went all in. Every last ship, starbase, shipyard, planetside facility and every willing crewman and officer all left the Earth Starfleet to join the Federation Star Fleet. As in Earth effectively rendered itself defenseless because their contribution to the Fleet was larger than every other contribution put together. It's one of the reasons why later Federation designs are pattered off of Earth technology. It's because those were Earth shipyards configured to build Earth ships. And it showed just how serious the Humans were about this whole "Federation" thing.

In response, the political capital was supposed to go to Vulcan, but I have no idea why or how it ended up in Paris.

So yeah, humans dominate the Federation because they were willing to not hold back on trying to make it work.

Dr. Snark
Oct 15, 2012

I'M SORRY, OK!? I admit I've made some mistakes, and Jones has clearly paid for them.
...
But ma'am! Jones' only crime was looking at the wrong files!
...
I beg of you, don't ship away Jones, he has a wife and kids!

-United Nations Intelligence Service

Commander Keene posted:

Yeah, it's one of the oddities of Star Trek. Stewart doesn't even try to hide it, either; Picard is the most British-sounding Frenchman I've ever heard. Granted, he didn't do that much better playing American Charles Xavier in X-Men, either.

It's probably for the best. TNG wouldn't have been anywhere near as good if Stewart had to say all of his dramatic lines in a ridiculous French accent. (It would have definitely been way funnier, though.)

Siegkrow
Oct 11, 2013

Arguing about Lore for 5 years and counting



https://youtu.be/-6Zc8Co2H3w
I now know everything I need to know

Gloomy Rube
Mar 4, 2008



Can you palm-punch people in this game, because now that that video reminded me, that's basically the main attack of any starfleet officer.

Technowolf
Nov 4, 2009




Gloomy Rube posted:

Can you palm-punch people in this game, because now that that video reminded me, that's basically the main attack of any starfleet officer.

Yes. All weapons allow you to do a quick melee attack, and pistols is a palm uppercut.

And yes, if you go full fisticuffs you can do the double-fist hammer punch.

Snorb
Nov 19, 2010

Technowolf posted:

And yes, if you go full fisticuffs you can do the double-fist hammer punch.

Shockingly, fighting unarmed can be extremely useful! Besides bypassing 80% of your target's shields, unarmed attacks can combo into each other. Two jabs followed by a straight punch (1-1-2 in MMO Controls, LMB/LMB/RMB in FPS Controls) triples your critical hit chance!

If you're playing as certain races, you get extra unarmed attack options; Vulcans can use the Vulcan neck pinch, and Gorn get to bite.

(The James T. Kirk Double-Fist, 1-2-1 or LMB/RMB/LMB, knocks back all enemies in a cone and has a 10% chance to Expose them.)

nine-gear crow
Aug 10, 2013
Also, for the record, this is what Authentically French Picard would have sounded like. Count your blessings that never happened.

Moon Slayer
Jun 19, 2007



: Acting captains log, stardate 86088.62. Cadet … I mean, Lieutenant Nyroh Izlim reporting. We are proceeding to the rendezvous with the USS Khitomer in the Pollux system. It’s been six hours since the Klingon ambush; repairs on the ship have been proceeding, and I have ordered as much of the crew as possible to rest. In addition, I have chosen to interpret Captain Nog’s declaration that our “training cruise is over” to mean that all the cadets on this ship are full ensigns. As such, I have ordered us all to replicate new Starfleet officer uniforms. A small gesture, but the boost in morale and the pride I know we all felt when donning them could be the thing that gets us through this ordeal.



: Looking good, captain.
: Ugh, don’t call me that.
: No can do, captain.
: Elisa …
: Ensign Flores is correct in this matter, captain. The commanding officer of a ship, no matter what their official rank in Starfleet, is always referred to as “captain.” I believe it is a human naval tradition.
: Fantastic.

[In the 25th century, Starfleet has gone back to tactical and security officers wearing red.]




: We’re here, captain. The USS Khitomer is dead ahead. Our orders are to make contact with the Khitomer and find out why they have not responded to our hails.
: Very good, set a course for the Khitomer.



: Hail them, T’Vrell.



: Let’s cut through this static. Boost the signal.
: Yes, sir. I will require approximately 15 seconds to make the necessary adjustments.
: Understood.



: Ah … what are you both doing here?
: We weren’t able to contact you earlier. We were escorting these cadets back to Earth Spacedock after they were ambushed by Klingons. Under the circumstances, I thought it wise to investigate your situation here.
: I’m relieved to see both of you. The anomalies must be interfering with our communications. Where is Captain Taggart?

[One recap later …]

: That is quite the story, cadet. I’m sorry to hear about Captain Taggart. He was one of the best officers in Starfleet. I’m sure this isn’t easy for you and your crew. Don’t worry. We’ll have you back at Earth Spacedock before you know it.
: Glad to hear it, sir. What is the Khitomer doing here?
: I’m troubled by the anomalies in this system, and if they are affecting long-range communications then they’re doubly a cause for concern. Let’s do this by the numbers. We’ve already launched nine probes. Now that they are active, we can do an in-depth scan of the anomalies. With all three ships collecting data, we should be able to complete this quickly and formulate a course of action. Any questions?
: No questions, sir. I’m confident that my crew is up to the task.
: You’re quite confident for a cadet. You remind me a bit of myself when I was an ensign. Of course, I wasn’t commanding a ship back then. Let’s see how you perform before you start claiming that chair full time.
: Well that last part was a bit unnecessary.
: Doesn’t matter. Potter, set a course for the first anomaly.



: Reports indicate traces of gamma radiation, but there’s something off in the readings.



: Khitomer here. Are you seeing the same gamma radiation levels that we are? I’m not sure that a normal scan will be enough. We might need to do a full multiphasic reading.
: We saw the same issue. How can we improve our findings?
: My chief science officer, Commander Davis, suggests that performing a reverse tachyon pulsewave scan will solve our sensor issue. Perform your final scans, and then report back.
: Understood.

[Science officers could make that suggestion themselves. It doesn't change anything in the game.]

: Deflector dish is realigned for a reverse tachyon pulsewave.



: Picking up a ship … it’s right on top of us!
: Identify them!
: They’re hailing us. It’s ... oh god.
: We are the Borg. Lower your shields and prepare to be boarded. All life forms will be assimilated. From this time forward, your culture will adapt to service us.
: Fire. Fire everything! Right now!




: No effect! They’ve adapted!
: Elisa! Focus! We’ve trained for this. Open the tactical database and select “Borg protocols.”
: Ok … ok …




: The Khitomer is under attack. We’re moving to assist and could use the help.




: We are receiving a transmission from the Khitomer, captain.
: On screen.



: This is the Emergency Medical Hologram aboard the USS Khitomer. I am requesting assistance from any Federation vessel in range. I’ve lost contact with the bridge. I am unable to contact Commander Davis for new instructions.
: EMH? Give me a situation report.
: The Khitomer is being overwhelmed by Borg boarding parties. These Borg are different than the ones in my history records. They seem … disconnected somehow. They’re strange, but still quite dangerous.
: Can you hold out on your own? We have problems of our own to deal with.
: I’m an Emergency Medical Hologram, not a miracle worker!



: Ugh, I thought these new models were supposed to be less snippy. Captain Nog, what should we do?
: The Borg did some serious damage on the Khitomer. The EMH might be in command because no one else is fit to do so. I don’t like this. The Borg haven’t been seen in this quadrant for decades. This isn’t a coincidence. We need the data from those probes.

[People who played the original tutorial back in the day will recognize a few parts here that were copied when they made this new one. In the original tutorial you had to beam over to the Khitomer and clear it of Borg while the EMH guided you. The line about the Borg being disconnected refers to the old storyline where on an endgame mission you time travelled back to the tutorial and damaged the Borg ship before your past self encountered it. It’s surprising but not shocking that they forgot to take it out.]

: What do you need us to do?
: I’ll send teams to aid the Khitomer. I want you to finish the scans. We need to know the extent of the Borg presence here. And lieutenant … if you or your crew are unable to tackle this, speak up now. The Borg can rattle veteran Starfleet officers, and you’ve already went up against the Klingons today.



: :hai:
: *raises eyebrow slightly*
: I’m up for it, captain. We’re all up for it.
:ssh: What I Cut Out: There are a few waves of Borg that warp in to attack the Khitomer, then you have to go scan one more point.

: We have our data, and our science team is analyzing it now.
: What is the status of the Khitomer?
: Our tactical teams have eliminated the Borg boarding parties on the Khitomer. Why do you ask?
: Can we use the Khitomer to help analyze the data?
: There is an 88.47-percent chance that you will need my help.
: I’m suddenly having second thoughts about this.
: I have 75 million gigaquads of computer memory and an extensive library of files on military tactics and command strategies. I believe I can spare a few bits of processing power for you.
: Let’s see what we can determine.
: The new data is coming in now, captain and … there’s a massive structure out there! It’s a Borg transwarp conduit!
: On screen!



: It’s an invasion force!




: The Borg are leaving, most likely for a more strategic target. Concentrate fire on the remaining sphere!



: Okay, lieutenant. Here’s how I see it. The Borg are using the Pollux system as a staging area. Our long-range sensors are picking up inbound transwarp signatures. Their most likely target is the Vega system. There is a civilian colony there, and if the Borg take it by surprise they’ll have a large population to turn into drones.
: What is the status of the Khitomer?
: The Khitomer was badly damaged. They took heavy casualties as well. Medical tells me Captain Yim was gravely injured, but he’ll recover. We’re still working on triage and restoring the Khitomer’s critical systems. Which leads me to our next course of action …



: Do you want the Endeavour to go to Vega and warn the colony?
: Agreed. The Chimera is better equipped to hold off the Borg and assist the Khitomer here. Once you’ve warned the colony, return to Earth Spacedock.
: Can you stop the Borg?
: It’s not a matter of “can,” lieutenant. It’s a matter of “must.” We’ll buy you as much time as we can. You should have enough time to warn the colony. I’ve hailed Starfleet Command and requested backup, but you and I know we can’t wait for them to arrive. Vega Colony can’t wait.
: Understood. We’ll set a course for Vega. I just hope we’re in time.




:ssh: What I Cut Out: There’s a little cut scene after you warp away where a frankly ludicrous amount of Borg spheres come through the gate and start shooting at the Chimera. I don’t care how many advances the Federation have made in the last 25 years, there’s no way one ship could survive that.

nine-gear crow
Aug 10, 2013
Should have been an ECH, or I guess that program was just quietly sidelined because Starfleet still has a bug up its rear end about AIs having even tightly restricted control over starships. Alas.

The Emergency Command Hologram was a really cool concept and it didn’t get nearly enough play on Voyager.

Snorb
Nov 19, 2010
The original tutorial had you take command of your ship under far worse circumstances.

You were originally a junior tactical/science/engineering officer on the USS Miranda (or whatever you called it in chargen) and your commanding officer has you go over to the Khitomer as part of an away team to help them recover from... pretty much the same Borg attack. When you got back to your ship, your first bridge officer mentions that while you were gone, the Borg systematically murdered everyone in the ship's chain of command, and the only reason they didn't kill you was because you were on the Khitomer. (And because you're the highest-ranking officer on the ship? You're the captain!)

The EMK Mark VI (voiced by Zachary Quinto) was your "Welcome to Star Trek Online. Use the W, A, S, and D keys to move your character" voice before Lani Minella replaced him in the new tutorial.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

nine-gear crow posted:

Should have been an ECH, or I guess that program was just quietly sidelined because Starfleet still has a bug up its rear end about AIs having even tightly restricted control over starships. Alas.

The Emergency Command Hologram was a really cool concept and it didn’t get nearly enough play on Voyager.

You can, through somewhat convoluted means, get a holographic bridge officer for your crew in STO (I have one account-bound) or one of a variety of android bridge officers, meaning they can be any position up to your second in command.

The Klingon holographic crew, incidentally, are Gorn rather than Klingons. Fitting with the Gorn being the KDF's tech and science guys.

Cythereal fucked around with this message at 15:34 on Jan 15, 2019

ashnjack
Jun 8, 2010

FUCK FLOWERS. JUST...FUCK 'EM.
Just want to thank Moon Slayer for doing this LP.

I played it myself for a few weeks when this first came out, but not at all since then.

So it'll be neat to see what I've missed.

Also, if you want to play yourself watch out for the 15+ GB of "patches".

Also glitches.

Snorb
Nov 19, 2010
I think the best glitch is when the server is under a lot of stress while you're beaming to/from your ship, and it gets a little confused about just who you're supposed to be.

Either you wind up as an adorable little Luna-class Reconnaissance Science Vessel flying around the corridors and crew lounge of your own Luna, or you wind up as a freakishly-tall Trill falling to her death over and over in Sector Space.

ashnjack
Jun 8, 2010

FUCK FLOWERS. JUST...FUCK 'EM.

Snorb posted:

I think the best glitch is when the server is under a lot of stress while you're beaming to/from your ship, and it gets a little confused about just who you're supposed to be.

Either you wind up as an adorable little Luna-class Reconnaissance Science Vessel flying around the corridors and crew lounge of your own Luna, or you wind up as a freakishly-tall Trill falling to her death over and over in Sector Space.

I swear something like the first one actually happened in one of the series.

Tunicate
May 15, 2012

Snorb posted:

I think the best glitch is when the server is under a lot of stress while you're beaming to/from your ship, and it gets a little confused about just who you're supposed to be.

Either you wind up as an adorable little Luna-class Reconnaissance Science Vessel flying around the corridors and crew lounge of your own Luna, or you wind up as a freakishly-tall Trill falling to her death over and over in Sector Space.

You don't fall to your death in sector space, you can just run around like normal (though adjusting Z coordinate is difficult)

For a while I had a toon who was stuck flying a shuttle with no shuttlecraft, which forced the glitch.



Ground characters in space don't have any working powers, though (except for clicky space rep abilities), and your hp and speed are pathetic. Was fun to queue up and take a slot while it lasted, though.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

ashnjack posted:

I swear something like the first one actually happened in one of the series.

Yup.

And you can get an ability that summons a one-inch-long runabout to fly around attacking enemies in this game. :v:


STO knows full well how completely insane Star Trek's galaxy is.

TheGreatEvilKing
Mar 28, 2016





So do Betazeds get psionic abilities? I saw a couple traits on the wiki.

Commander Keene
Dec 21, 2016

Faster than the others



ashnjack posted:

Just want to thank Moon Slayer for doing this LP.

I played it myself for a few weeks when this first came out, but not at all since then.

So it'll be neat to see what I've missed.

Also, if you want to play yourself watch out for the 15+ GB of "patches".

Also glitches.

This just reminds me of a glitch in Shin Megami Tensei Imagine where if you sat down next to an area transition, you could zone while sitting, which would keep the mp regeneration buff from sitting, but allowed you to move normally, resulting in people butt-scooting around most maps, especially dungeons.

Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.

Snorb posted:

The two common builds I've seen are:

* Broadsiding: One torpedo forward, one aft, and every other available weapon slot has an array. On a ship like the Sovereign, you can point your starboard or port side at a target and fire six phasers at them, then when the shields on that side start to go, just turn 180 degrees and do it again.

* Dogfighting: I got this build from a guy on r/sto. One torpedo forward; the remaining fore slots are dual cannons and every single rear slot is a turret. If you have a tactical officer with Cannon: Rapid Fire, use this ability. Every single cannon will fire twice as many shots (and do an additional 10% damage per shot!) and your turrets count as cannons for purposes of this ability. I used this strategy on my Akira and Defiant (because I'm crazy-brave.) Main drawback is your forward shields WILL be going down a lot (bad news), and once you pass your target, you'll have to turn around and keep them more or less centered to get the cannons set up for a second firing pass. (That said, your turrets will literally be covering your rear end, so you're not 100% defenseless.)

Let's talk a bit more about these two builds.

Broadsiding Beamboat:
Contrary to the quoted post, most broadsiders tend to avoid torpedos entirely. This is because most torpedos have a firing cone of 90 degrees in your forward arc, while beam arrays have a 250 degree arc. On an endgame cruiser, with four beams fore and aft, this means you can have eight weapons on a target simultaneously just by flying next to them, and that's very easy to do, even in a ship with a lovely turn rate.

Dogfighting:
As with broadsiding, nine times out of ten you're going to want to run all energy weapons as they synergise better with two other game systems we haven't really touched on yet - bridge officer abilities and consoles. The aim here is to keep your nose on target at all times while relying on the defence bonuses you get from moving at high speed to stay alive, and in a game with nimble, speedy enemies that would be a great tactic. Unfortunately, STO's enemies tend to fall into two categories - swarms of easily killable mooks, or giant immobile targets with a shitload of HP. This means you're better off sitting at nil throttle and firing point blank, which can be problematic but does actually work in the right ship.

Other options to consider:
- Science boats, with weapon power flatlined and the excess diverted to your auxiliary systems. This is kind of a niche role, but if you build a character and a ship for it it can absolutely massacre stuff with weaponised space bullshit. Synergises well with torpedoes, as they don't need weapon power. As a bonus, there's a torpedo that produced fart clouds that do damage scaled off one of your science skills. It's total bullshit.
- Torpedo boats: Similar to science boats, but with a focus on torpedos over science abilities. Can also do bullshit level damage with the right setup.
- Canon builds: Fly a canon ship and arm it with appropriate equipment, like slotting torpedos on cruisers to pretend to be the Enterprise.

Ultimately your choice doesn't really matter, and you can complete 99% of the content in STO by just building a basic broadsiding beam cruiser.

Also I binged this LP in a day and I'm so glad to see Moon Slayer come back to STO.

Dawgstar
Jul 15, 2017

TheGreatEvilKing posted:

So do Betazeds get psionic abilities? I saw a couple traits on the wiki.

Not like you'd think. From the STO wiki:

On Ground: +10 Perception
+1.5% Expose Chance
+1 sec Expose Duration
On Ground: Reduced threat, Increased Team Regeneration.

And this is all "because" of their abilities but yeah, no telepathy or anything.

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

Dawgstar posted:

Not like you'd think. From the STO wiki:

On Ground: +10 Perception
+1.5% Expose Chance
+1 sec Expose Duration
On Ground: Reduced threat, Increased Team Regeneration.

And this is all "because" of their abilities but yeah, no telepathy or anything.

And Vulcans, Trill, Rigelians, and Romulans can pick up the trait Limited Telepathy which is a reduced version of those same bonuses but without the threat and regen.

Reman, Aenar, Betazoid, Lethean, and Vulcan bridge officers can also pick up ground traits that let them use psionic abilities in combat.

Moon Slayer
Jun 19, 2007

ashnjack posted:

Just want to thank Moon Slayer for doing this LP.

Coq au Nandos posted:

Also I binged this LP in a day and I'm so glad to see Moon Slayer come back to STO.

Thanks! I don't always get around to acknowledging when people have kind words in this thread but they are always appreciated.

We're going to need some new bridge officers soon, both Starfleet and Romulan. I'll make a post explaining the guidelines this weekend.

Tunicate
May 15, 2012

There's currently a glitch where characters with a goatee are invisible.

They say they're gonna fix it, but previous fixes to the character creator have often left glitched characters glitched.

You might want to try doing that, because egregious glitches are part of the authentic STO experience.

Moon Slayer
Jun 19, 2007

Tunicate posted:

There's currently a glitch where characters with a goatee are invisible.

:wtc:

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.

This is a strange, strange game.





Siegkrow
Oct 11, 2013

Arguing about Lore for 5 years and counting



Evil is invisible...?

Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.

Siegkrow posted:

Evil is invisible...?

Some backstory might be required here.

Starfleet Dental is the primary goon presence in the game. It’s a fleet, which is how this game handles guilds.

https://www.youtube.com/watch?v=a-Z8c6l5WE0

Dental has been around since the game was in beta. Some of its achievements include:

- Creating the Bridge of Death - inviting players to a starship’s bridge (basically a small personal instance representing the bridge of your ship) and then having opposite faction players appear and murder them.
- Cleansing the game’s social zones of weird sex pests. There were a lot of these after the game went free to play, ranging from boring ‘takes a sip of his comet cocktail’ to the more disturbing ‘I am a 5,000 year old elf but my body stopped ageing at 12’ type. Goons quickly discovered that a small army of players dressed in full environment suits and spraying fire extinguishers and fireworks is not conducive to the erotic role playing environment. Cryptic later gave us our greatest weapon: the Subspace Party Amplifier, or a giant floating disco ball that fires rainbows and makes nearby characters spontaneously burst into dance. For a short, beautiful moment it was possible to make disco balls stack, creating dance supernovas like in the above gif.
- Bringing space socialism to Star Trek. Around the release of Legacy of Romulus, Cryptic introduced fleet starbases, which are basically guild housing. Fleets that invested enough resources to fully upgrade their starbases (and it requires a LOT of resources) could access special vendors selling extremely good endgame equipment. Some fleets (the only one that springs to mind is the House of Beautiful Orion Girls, which was made up of suspiciously white Orion ladies in chainmail bikinis, most featuring tragic character bios including a lot of nonconsentual sex and slavery) started charging exorbitant amounts for non-members to access their special starbases and visit these vendors. Dental, and our Klingon fleet Nerds of Prey, opened our starbases up to all comers, for free - instantly killing the market for paid access. Goons are also rich as gently caress thanks to things that are now no longer possible to do in the game, and regularly hold giveaways featuring billions of energy credits worth of prizes, including free starships.
- Butts, one of our greatest sons, visited STO’s publisher, Perfect World a couple of years ago and brought them candy. The community manager at the time was lovely and very friendly and posted about the nice gesture. Some non goons got very angry about this.

I’m sure I’m missing some stuff here.

CourValant
Feb 25, 2016

Do You Remember Love?

Coq au Nandos posted:

Some non goons got very angry about this.

Why?

I mean, sure, some folks will get upset over anything and everything.

Still, angry about bringing the studio some candy?? I'm sure there were conspiracy theories abound regarding how said candy 'bought' them special pay-2-win snowflake access.

Bootcha
Nov 13, 2012

Truly, the pinnacle of goaltending
Grimey Drawer
Friendship isn't fair.

On a similar tangent, I knew a few of the Cryptic devs at the time of the double CO/STO dev cycle, one of them turned out to be an old Eve Online buddy. They were cool and good people.

I remember one of the big things they were psyched about was getting Leonard Nimoy back on VO for some plot narration. New Spock was more of a Paramount request due to New Trek being released at around the same time. If I remember right, the San Jose Museum of Science and Technology had a big Star Trek exhibit, which was not too far from Cryptic Studios at the time.

Coq au Nandos
Nov 7, 2006

I think I would say to my daughters if they were to ask me this question... A shitpost is the greatest gift that you can give someone, the ultimate gift of giving and don't give it to someone lightly, that's what I would say.

CourValant posted:

Why?

I mean, sure, some folks will get upset over anything and everything.

Still, angry about bringing the studio some candy?? I'm sure there were conspiracy theories abound regarding how said candy 'bought' them special pay-2-win snowflake access.

That’s exactly it.

Moon Slayer
Jun 19, 2007




: How are we doing, Elisa?
: Zarva’s got the warp core red lined. Pots is holding us at warp 9.7; we’ll get to Vega, but Zarva said she wouldn’t want to strain the warp core any more than necessary after we arrive.
: Fortunately the Borg don’t push their engines to the limit; they’re probably taking it easy through transwarp. With luck, we’ll beat them … but probably barely.
: And how are you doing, Nyroh?
: :sigh: I just want this hell cruise to be over, Elisa. We were supposed to be doing two weeks of training, not fighting the Klingons and Borg on day one. I didn’t even want to be first officer, I wanted Razkii’s gig of security chief.
: Just hang on a little bit longer. You can freak out when all this is done, because right now you’re the only thing keeping the rest of us from doing it. Good talk?
: Good talk.




: We arrived before the Borg. Now my heart can start beating again! What are your orders, Captain?
: Hail the colony! We need to warn them.
: T’Vrell managed to establish a communications link with Willa Post, the administrator of Vega colony. It’s not a strong signal, but it’s the best we are going to get. Putting her through now.
: Onscreen.



: Greetings, captain. Is there something I can do for you today?
: The Borg are on their way way to this system. You need to start evacuating.
: Repeat, please? Your signal is breaking up. Did you say the Borg? What about them?
: The Borg are on their way, Mayor, you have to evacuate!



: I have lost contact with Vega colony, sir. Something is blocking all subspace signals in this area. Even our hails to the civilian ships are not getting through. There is a communications satellite nearby. It should boost our signal sufficiently to inform the freighters of the danger and warn the colony.
: Set a course for the satellite.

[One unsuccessful signal boost later …]

: Our hails are still blocked, sir. The Borg may be attempting to isolate the planet before they land.
: Zarva, can we get transporter lock on the colonists?
: The Borg are jamming up any remote signals. It’s not safe to beam through that. I think I can boost the gain, though.
: Hurry. I think the Borg will be here any …
: Transwarp conduits opening all over the system, Captain! The Borg are here! Those civilian ships are right in the Borg’s path! We have to help them!






: All civilian vessels in the area have warped clear, captain.
: Captain, I have short-range communications. Long-range signals are still blocked. I can contact the planet, and have informed Administrator Post of the situation. However, the Borg have already landed and are moving towards the colony. It may be more prudent to retreat back to the Chimera.
: We’re the only Starfleet vessel in the system. We’ll rescue as many colonists as we can. Besides, there’s a good chance the Chimera isn’t there any more.



: Captain, the Borg have landed, and the colony won’t be able to hold them off for long. I recommend beaming down to Vega and getting as many people out as we can.
: I agree, but let’s keep the team small. You, me, and have Zarva meet us in the transporter room; if there’s anything we can do on the planet to boost communications or transporters, we’ll need her. T’Vrell, you have the conn.

:ssh: What I Cut Out: Another wave of Borg ships that you need to rescue civilian ships from.




: According to my readings, over half the planet is already assimilated by the Borg! At the rate they’re progressing, the region we’re in will be overrun in roughly one hour. And, if that wasn’t bad enough, the interference is affecting the ship’s transporters. Beaming down was fine, but beaming out could be tricky.
: Understood. We’ll manually tag any survivors we find for transport. Any questions? Then let’s get moving. The colony should just through this canyon over here.



: Well that’s probably not good.



: My god.
: That’s one of those Borg ships from orbit. Are we too late?
: Those landing ships don’t just carry drones. They can pump nanoprobes directly into the ground and the atmosphere. We need to hurry. The Borg will be in this area soon.




: Leave the gate closed! We have to get out of here!
: And leave the others to die? We have to help them!
: I don’t care, we …
: Starfleet is here, thank goodness!



: I’m Lieutenant Nyroh Izlim from the Federation starship Endeavour. We’re here to evacuate the planet.
: Thank you! We didn’t know if anyone from Starfleet got our distress signal, and we don’t have any weapons. This code will open the gate. Please, Administrator Post and some of the others are still there. You have to save them!
: We will. Now hold still and we’ll tag you all for transport to our ship.





: Drones! Take them down, quickly!




: How do you defeat an enemy that replenishes itself with every person you lose?
: The Federation has done it before, and we can do it again.





: Please … stop … I don’t want ... to be Borg …
: Sickbay, we’ve got people infected with Borg nanoprobes down here.
: Understood, captain. Beam them directly to sickbay and we should be able to stop the process.





: The nanoprobes in the ground have already reached the colony. We don’t have a lot of time.

:ssh: What I Cut Out: Several groups of civilians surrounded by drones that you have to free and then beam out. Some are already assimilated and turn around and attack you.



: Izlim to T’Vrell. What’s our status?
: We have the civilians. There is still no sign of the Chimera or the Khitomer.
: Crap. Understood, T’Vrell. We’re heading for the administration building now.





: Starfleet! What a relief. Miss Post, the area is secured for now.
: What’s the situation? Are you bringing more Starfleet reinforcements?
: We’re the only ones here. The Endeavour is in orbit.
: I … see. Then it’s true. Vega is doomed. A single starship cannot hope to stop this. Still … there is more to do. Many citizens are hiding in their homes. We cannot abandon them to the Borg.
: We can rescue them, but something is blocking our transporters. We’ve been manually tagging people for transport on our way here.
: I know. Kolez and I have been trying to get around the interference field. Thank you for tagging the people you found and getting them transported to your ship.
: That can’t be everyone.
: No, there are dozens more hiding out in the buildings. But Kolez and I have a plan. We think a pattern enhancer will do the trick. With that, we can transport the remaining citizens to your ship. We’ve set up some pattern enhancers over there.



: Zarva? You’re up.
: Just needs a few quick adjustments … there!




: The pattern enhancers are working! And not a moment too soon. I can hear the Borg moving this way.
: I need you to signal the citizens to come here for transport.
: I’ll do that. How long do you think you can hold off the Borg?
: As long as we need to. Give the signal.



: Here they come!
: Remember, people, cycle frequencies randomly every second or third shot so they can’t adapt. Don’t let them get close, and watch for the ones with the arm enhancements; they might have disruptors bolted on. Light ‘em up!



:ssh: What I Cut Out: Something like five or six waves of drones come after you here.



: I think that’s the last of them. Izlim to Endeavour. Status?
: Shields are back up, sir, but more Borg vessels are warping to our location. We have detected a type of generator near your position. There is a 94.6-percent chance it is the device affecting our transporters. If you can destroy it, we will transport as many people from the area as we are able.
: Hang in there, T’Vrell, we’ll be there soon. Mayor, thank you for your assistance.
: Thank you for everything you’ve done! Those you did save will be forever in your debt.
: We’re not finished yet. Kolez, you’re with me.
: Glad to do anything I can, sir. I was born on Vega. There’s no way I’m sitting by and letting the Borg take it without a fight!
: Let’s get moving.

To be continued …

Siegkrow
Oct 11, 2013

Arguing about Lore for 5 years and counting



Okay so I have enough cultural osmosis to know that the Borg are robot infected people, could anyone give me some in-depth?

Adbot
ADBOT LOVES YOU

Cythereal
Nov 8, 2009

I love the potoo,
and the potoo loves you.
In short: cyborg zombies.


The Borg are a little complicated since they've been depicted so differently in different shows, but the general premise is that the Borg Collective is a hive mind consisting of billions of cybernetically enhanced people and creatures from every race they've encountered - and they don't settle for volunteers. The Borg use nanotechnology to infect people and, in this game, entire ecosystems with nanites that assimilate their victims so they can be cybernetically enhanced and linked into the collective consciousness. The Borg adapt and consume everything and everyone they encounter, adding them to their own gestalt, as the Borg see themselves as the pinnacle of biological and technological progress - they genuinely think they're doing you a favor when they make you into a drone, as they relentlessly seek to become perfect. And their technology is far more advanced than anyone else's, they can adapt their defenses to any attack to become immune, they can transwarp fleets halfway across the galaxy in the blink of an eye, and when they assimilate you all you know is added to the Collective.

Whether there's any sort of singular guiding intelligence to the Borg, how much of their own mind a drone retains after assimilation, and just how rapacious the Borg are vary from depiction to depiction - sometimes they'll completely ignore you unless they consider you a threat, sometimes they assimilate planets en masse.

In general, the Borg are considered and portrayed as the greatest threat to the Federation in the entire galaxy. Their technology is far more advanced, they're much larger, and they are as ruthless and pragmatic as they come.

The Borg showing up in Star Trek makes everyone in-setting poo poo their pants, and with good reason.


That being said, every time the Borg have shown up and been defeated, it's diminished their threat a lot, and Star Trek: Voyager especially delighted in severely neutering the Borg. STO runs with the Voyager interpretation generally.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply