Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
hashashash
Nov 2, 2016

Cure for cancer discovered!
Court physicians hate him!

Red John posted:

I feel like HOI4 will be extremely disappointing, owing to how bad the AI is. Y’all are expecting Francia or Russia to blitz the world, but I’m expecting Francia to send 10m men against fortified Pyrenees’s positions and end up with 1000:1 casualty ratios...

You can avoid things like that by specifically commanding the French AI to not throw bodies at the Pyrenees, so a few problems like that could be fixed.

But don't worry about things fizzling out, even if the AI goes braindead midway through the game, I'll figure out a way to go out with a bang.

Adbot
ADBOT LOVES YOU

MaxieSatan
Oct 19, 2017

critical support for anarchists

Red John posted:

I feel like HOI4 will be extremely disappointing, owing to how bad the AI is. Y’all are expecting Francia or Russia to blitz the world, but I’m expecting Francia to send 10m men against fortified Pyrenees’s positions and end up with 1000:1 casualty ratios...

That's historical, for fascists. I for one eagerly await the Battle of Mazinvilla

Dance Officer
May 4, 2017

It would be awesome if we could dance!

Red John posted:

I feel like HOI4 will be extremely disappointing, owing to how bad the AI is. Y’all are expecting Francia or Russia to blitz the world, but I’m expecting Francia to send 10m men against fortified Pyrenees’s positions and end up with 1000:1 casualty ratios...

You could always multiplayer it. When goons take to mapgames, chaos is inevitable.

puppets freak me out
Dec 18, 2015

MaxieSatan posted:

That's historical, for fascists. I for one eagerly await the Battle of Mazinvilla

Yeah, I think a solid scenario is for us to form a Molotov-Ribbentrop style non-aggression pact with France, then when their Hitler gets all paranoid and decides to betray us, he can send his Nazi Franks to die by the millions in Mazingrad.

catlord
Mar 22, 2009

What's on your mind, Axa?
Holy poo poo, that Latin Empire. I assumed they'd been eaten a while ago. Remember when they were the rising stars in the Balkans?

Hashim posted:

I mean, France and Ibriz have kinda had their hands full for a while now, so Waono's just been left to do their own things. They're still a feudal monarchy, very backwards with no political reforms and very few social reforms.

Are they in the sphere of anyone? I think Waono is one of my favourite little things in the setting. As much as I love them, there's really no reason why they shouldn't have been rolled over like, at the start of Vic2.

Mr_Autoshades
Dec 5, 2016
If you decide on making Focus Trees then Morroco's version of the Unholy Alliance should be pursuing cooperation and an alliance with the Andalusi.

oystertoadfish
Jun 17, 2003

I feel like I remember York being the intermittent renascence of an independent old english nation when the Celtics were on the top of their historical rollercoaster and found themselves picking up an English puppet. I'd guess that the London vs north England rivalry irl would be way more bitter in this and might form the basis for dare I say it an English civil war

it's cool that Norway won 1066 but it makes this more complicated. I forget how long they lasted. in theory the old Danelaw might have a slightly more Nordic heritage here?

and how does our French Hitler describe the Germanic races in his ranting? I wonder if he might hate Germany and norn England equally

MaxieSatan
Oct 19, 2017

critical support for anarchists

oystertoadfish posted:

I feel like I remember York being the intermittent renascence of an independent old english nation when the Celtics were on the top of their historical rollercoaster and found themselves picking up an English puppet. I'd guess that the London vs north England rivalry irl would be way more bitter in this and might form the basis for dare I say it an English civil war

it's cool that Norway won 1066 but it makes this more complicated. I forget how long they lasted. in theory the old Danelaw might have a slightly more Nordic heritage here?

and how does our French Hitler describe the Germanic races in his ranting? I wonder if he might hate Germany and norn England equally

imo, he would hone in on the shared cultural and linguistic heritage of the old Germans and old English, exaggerate it significantly, and then spin that out into an entire nonsense racial theory wherein the Slavs, Berbers, Andalusians and Beninese also count as Germanics

Anyone who points out that Charlemagne founded the HRE goes up against the wall

420 Gank Mid
Dec 26, 2008

WARNING: This poster is a huge bitch!

loving love Fiona Apple posted:

Hoi4's ai is so bad that the game feels blatantly unfinished.

Red John posted:

I feel like HOI4 will be extremely disappointing, owing to how bad the AI is. Y’all are expecting Francia or Russia to blitz the world, but I’m expecting Francia to send 10m men against fortified Pyrenees’s positions and end up with 1000:1 casualty ratios...

Hashim posted:

Plus, HoI4 AI isn't exactly amazing
Multiplayer?

The Bold Kobold
Aug 11, 2014

Bold to the point of certain death.

Hashim posted:

But don't worry about things fizzling out, even if the AI goes braindead midway through the game, I'll figure out a way to go out with a bang.

The world's going to end in nuclear hellfire, got it.

Rody One Half
Feb 18, 2011

Hashim posted:

You can avoid things like that by specifically commanding the French AI to not throw bodies at the Pyrenees, so a few problems like that could be fixed.

But don't worry about things fizzling out, even if the AI goes braindead midway through the game, I'll figure out a way to go out with a bang.

If you're telling them not to go to the Pyrenees you might as well be telling them not to invade us at all, considering I imagine ai I would have difficulty managing a naval invasion

hashashash
Nov 2, 2016

Cure for cancer discovered!
Court physicians hate him!

catlord posted:

Holy poo poo, that Latin Empire. I assumed they'd been eaten a while ago. Remember when they were the rising stars in the Balkans?


Are they in the sphere of anyone? I think Waono is one of my favourite little things in the setting. As much as I love them, there's really no reason why they shouldn't have been rolled over like, at the start of Vic2.

I don't think so. They were in France's for a while, but that ended when the fascists seized power.

hashashash
Nov 2, 2016

Cure for cancer discovered!
Court physicians hate him!

Mr_Autoshades posted:

If you decide on making Focus Trees then Morroco's version of the Unholy Alliance should be pursuing cooperation and an alliance with the Andalusi.

I'm prioritising getting the mod done as quickly as possible, because I don't want to get stuck in conversion hell, so I've decided to go the Deluge route and give the GPs shared branches for military, naval and industrial focus trees (with a few small differences relating to their political situation), but then I'll also tack on a unique political tree for each of them, for their wargoals and alliance ambitions etc.

So yeah, I could give Morocco a mutually exclusive focus to either invade us or befriend us, but you can imagine which way it's going to be weighted.

Obliterati
Nov 13, 2012

Pain is inevitable.
Suffering is optional.
Thunderdome is forever.

Dance Officer posted:

You could always multiplayer it. When goons take to mapgames, chaos is inevitable.

Fun reminder that MapGoons exists, and that MP is the only worthwhile way to play HOI: the AI doesn't use most functions so you just fight equipment-free inf all game

I volunteer to do this.

ZearothK
Aug 25, 2008

I've lost twice, I've failed twice and I've gotten two dishonorable mentions within 7 weeks. But I keep coming back. I am The Trooper!

THUNDERDOME LOSER 2021


Obliterati posted:

Fun reminder that MapGoons exists, and that MP is the only worthwhile way to play HOI: the AI doesn't use most functions so you just fight equipment-free inf all game

I volunteer to do this.

I volunteer Obliterati to do this.

Obliterati
Nov 13, 2012

Pain is inevitable.
Suffering is optional.
Thunderdome is forever.

ZearothK posted:

I volunteer Obliterati to do this.

My picks:
1. New England
2. South Ibriz
3. Germany

Mr_Autoshades
Dec 5, 2016

Hashim posted:

I'm prioritising getting the mod done as quickly as possible, because I don't want to get stuck in conversion hell, so I've decided to go the Deluge route and give the GPs shared branches for military, naval and industrial focus trees (with a few small differences relating to their political situation), but then I'll also tack on a unique political tree for each of them, for their wargoals and alliance ambitions etc.

So yeah, I could give Morocco a mutually exclusive focus to either invade us or befriend us, but you can imagine which way it's going to be weighted.

Looking at the Die rolls we've seen in this LP I wouldn't be surprised for us to see eleventh hour form some kind of 'Axis of the Straights' and have Iberia be some sort of staging ground for a combined Iberian/Morrocan Invasion of Francia.

MaxieSatan
Oct 19, 2017

critical support for anarchists
Honestly I'm hoping for an alliance with Morocco purely because it would be hilarious to see presumably-still-very-Muslim absolutists try to justify teaming up with their historical rivals who live ten miles away, who are now state-atheist revolutionaries, and vice versa

I don't think politik gets realer than that

hashashash
Nov 2, 2016

Cure for cancer discovered!
Court physicians hate him!

420 Gank Mid posted:

Multiplayer?

Obliterati posted:

Fun reminder that MapGoons exists, and that MP is the only worthwhile way to play HOI: the AI doesn't use most functions so you just fight equipment-free inf all game

I volunteer to do this.

Problem with multiplayer is scheduling + putting limits/stresses on the mod. Work is really time intensive and I can get called on at literally any time, so that makes it a pain to schedule any large-scale multiplayer games, and essentially impossible to make a multiplayer LP (its also why i play no multiplayer at all these days).
But the second part to multiplayer not being feasible is because I'm going to be writing a solid chunk of events as the LP progresses (mostly the 1939-onward stuff). So they'll all be planned out when HoI4 starts, but none of them actually written, meaning everybody would have to constantly update their mod files and run the risk of more bugs, savegame corruption etc.

Multiplayer would be fun, and if people are interested I could plan a couple one-offs or something, but for the rest of the LP? Won't really work, mostly because of me I'm afraid.

hashashash
Nov 2, 2016

Cure for cancer discovered!
Court physicians hate him!
Still need to fix a couple icons and balance the effects, but the revised draft for the Great Power focus tree is largely done:



The "Nationwide Development" and "Military Development" trees will be the ones that the great powers share, whilst the first 2/3rds of the "Political Development" tree will have subtle differences and the latter 1/3rd will be completely unique.

For the first 2/3rds of that third tree -- Political Development -- the AI will be weighted between "Reinforce the Regime" (which solidifies the current party in power) and "Compromise with Dissidents" (which sets the nation on the path towards civil war) depending on their situation at the end of V2. For example, Morocco's pops are mostly reactionary and fascist at endgame, so they will be heavily weighted towards reinforcing the current monarchist regime. Japan on the other hand has a decent chunk of socialist and communist pops at the endgame, so they've got a much higher chance of choosing Compromise with Dissidents and Communist Propaganda, likely leading to civil war. This way, there'll be a bit of a shake up in a couple Great Powers before the big war breaks out.

The last 1/3rd, as already said, will be unique to each GP. Since Morocco is heavily weighted to staying monarchist, they'll start inviting other countries to their League of Monarchies, including Russia (who can decline in order to found their own democratic league), and at the same time start a few small conflicts that will eventually lead to war with Provence (for their west african colonies), Germany (for libya), Frankia (if they annex provence) or Iberia (nothing to add).

edit: by the way, I've added monarchism as a separate ideology, which is why Morocco technically have the option to drift towards three other ideologies. In France's focus tree, for example, there's a monarchist branch instead of a fascist one, and the same goes for the other GPs and SPs. Iberia will have a completely unique political tree, so we won't have the option to start a civil war for different ideologies like they do. The only way we're changing from communism is if we're defeated.

hashashash fucked around with this message at 23:05 on Jan 17, 2019

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


Hashim posted:

The only way we're changing from communism is if we're defeated.

:gritin:

puppets freak me out
Dec 18, 2015

Hashim posted:

Iberia will have a completely unique political tree, so we won't have the option to start a civil war for different ideologies like they do.

Don't worry, we'll find any other reason.

Civil wars are our national sport.

TheShadowAvatar
Nov 25, 2004

Ain't Nothing But A Family Thing

Hashim posted:

The only way we're changing from communism is if we're defeated.

As someone who has quietly watched for a while I am so glad to see that we have crushed the fascists and gone redder than the blood of the majiahs in the street

:ussr: :ussr: :ussr:

KYOON GRIFFEY JR
Apr 12, 2010



Runner-up, TRP Sack Race 2021/22

Hashim posted:

I wasn't gonna release it for a while because the mod is a bit of a hot mess at the moment (that's what happens when you continuously add new events/decisions/countries throughout the LP, I guess), but if people still wanna play it then I wouldn't mind uploading it earlier than intended.

i mean if you're planning to fix stuff great but don't feel obligated to! i just want benin

hashashash
Nov 2, 2016

Cure for cancer discovered!
Court physicians hate him!
In that case, clicky here for Andalus mod.

For those who don't know, just download it, unzip the file and move the contents into the mod folder in your victoria 2 directory.

I've spent some time on it anyways, so I've squashed a few of the obvious bugs, purged the stupid events and temporarily removed the really messy ones, but I imagine there's a few still lurking in there somewhere :shrug: If I've missed anything big, let me know and I'll fix it as soon as possible.

KYOON GRIFFEY JR
Apr 12, 2010



Runner-up, TRP Sack Race 2021/22
You’re a god

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


Fun fact: Rojava is actually part of Greenland in this timeline. I assume they still held the de-jure claim from ck2 and it passed down into v2

RubricMarine
Feb 14, 2012

Hey Hashim, I've been playing the mod a bit as Ibriz, and I have a report or two so far:

The event irrigation networks, event 29909, crashes the game instantly; I think it's because there is no province modifier for irrigation networks, which is misspelled as "irrigration_network" in the actual file. Also, the alliance broken event is still in there. Another minor thing: The province of Belize is marked as colonial, causing the entire state of Guatemala to be colonial.

Speaking of Guatemala, why does Ibriz have that as the capital when they are supposedly North Ibrizi primarily with South Ibrizi as the secondary? Shouldn't it be swapped? Also, this is just an opinion far too late to matter (and I figure it's because Guatemala was the capital in EU4), but wouldn't Veracruz make more sense as a heavily-populated capital than that spit of incredibly thick jungle?

Oh, and Juzur Qarbiya has North Ibrizi primary despite all their non-Afro Caribeno/Antillean pops being Andalusi, not Ibrizi.

RubricMarine fucked around with this message at 03:01 on Jan 22, 2019

hashashash
Nov 2, 2016

Cure for cancer discovered!
Court physicians hate him!

RubricMarine posted:

The event irrigation networks, event 29909, crashes the game instantly; I think it's because there is no province modifier for irrigation networks, which is misspelled as "irrigration_network" in the actual file. Also, the alliance broken event is still in there. Another minor thing: The province of Belize is marked as colonial, causing the entire state of Guatemala to be colonial.

Oh, and Juzur Qarbiya has North Ibrizi primary despite all their non-Afro Caribeno/Antillean pops being Andalusi, not Ibrizi.

Whoops, I'll get on these once I go on another bug-squashing spree, they're all easy fixes. As for the alliance broken event, I purposely ended up leaving that in there. I figured that since we ended up on the wrong end of it, I should give the AI the chance suffer its wrath as well.

RubricMarine posted:

Speaking of Guatemala, why does Ibriz have that as the capital when they are supposedly North Ibrizi primarily with South Ibrizi as the secondary? Shouldn't it be swapped? Also, this is just an opinion far too late to matter (and I figure it's because Guatemala was the capital in EU4), but wouldn't Veracruz make more sense as a heavily-populated capital than that spit of incredibly thick jungle?

In EU4, everything from Panama to Texas was basically one culture, so I thought it'd make sense to give the Ibrizi a north-south split for vic2, to make things a bit more interesting re separatist rebels and stuff, and since most separatist states are in the south I decided to just give them north Ibrizi as primary. I should probably give it another look-over though.

Also yeah, their capital in eu4 was in OTL Guatamala, so there wasn't much reason to change that, but I suppose I could give them a decision to move their capital somewhere a bit more accessible. The western nations need more flavour anyways.

RubricMarine
Feb 14, 2012

Hashim posted:

Whoops, I'll get on these once I go on another bug-squashing spree, they're all easy fixes. As for the alliance broken event, I purposely ended up leaving that in there. I figured that since we ended up on the wrong end of it, I should give the AI the chance suffer its wrath as well.

Another bug: The Workshop of the World event crashes things, also because of a missing modifier. I think you might be missing some of the imported PDM events modifiers; both this and the irrigation event were from the same event file, new events.

And all of Albionoria is colonial, and because they'll almost never become a secondary power or higher, they never get the colonial power necessary to make their states non-colonial.

Hashim posted:

In EU4, everything from Panama to Texas was basically one culture, so I thought it'd make sense to give the Ibrizi a north-south split for vic2, to make things a bit more interesting re separatist rebels and stuff, and since most separatist states are in the south I decided to just give them north Ibrizi as primary. I should probably give it another look-over though.

Also yeah, their capital in eu4 was in OTL Guatamala, so there wasn't much reason to change that, but I suppose I could give them a decision to move their capital somewhere a bit more accessible. The western nations need more flavour anyways.

That's fair. I just figured that, if they're based in South Ibrizi lands, they could be South Ibrizi, because iirc unless you use mods like HPM, accepted cultures literally can't vote unless the party in power has limited or full citizenship. Since you have that whole North Ibrizi Republic thing because of the later events in the LP, maybe you could move the South/North cultural divide up to the border of South Ibriz/North Ibriz in the LP (in other words, it's all South Ibrizi in Mexico, Zacatecas, and Jalisco and below)? That way, there are separatist countries for both North and South Ibriz, and if you wanted to move the capital to somewhere more acceptable (like Veracruz I mentioned last post), it could stay in the "proper" South Ibrizi place, assuming the primary culture is South Ibrizi now.

It's just my two cents so not worth anything, but I picture the divide, if it's where I suggested along the current Ibriz border in the LP, has to do with where they settled. South Ibriz was heavily populated by indigenous peoples, and thus they're more mixed down south, while the northern settlers are ranchers that were in more sparsely populated areas, thus might see themselves as more pure Andalusian stock, like the divide in historical Latin America between the criollo and mestizo people in the colonies. So the north is more conservative and set about preserving their ways, hence why in the LP they're the Islamic Republic of Ibriz while the South Ibrizi are the communists.

RubricMarine fucked around with this message at 03:49 on Jan 22, 2019

hashashash
Nov 2, 2016

Cure for cancer discovered!
Court physicians hate him!

Hmm, I like this and it makes a lot of sense, so yeah I think I'll go with your suggestions. Also gives me a couple ideas for events in HoI, so that's always a bonus.

ThatBasqueGuy
Feb 14, 2013

someone introduce jojo to lazyb


If you throw it up on github you could definitely crowdsource a lot of the more minor fixes as people play through. The base scenario is interesting enough that it'd be a fun althist scenario to play through with some flavor.

edit: drat, really need to aggregate the HansaLP and Srb campaigns too, have a miscmods scenario mod filled with the lp conversions :v:

hashashash
Nov 2, 2016

Cure for cancer discovered!
Court physicians hate him!

ThatBasqueGuy posted:

If you throw it up on github you could definitely crowdsource a lot of the more minor fixes as people play through. The base scenario is interesting enough that it'd be a fun althist scenario to play through with some flavor.

edit: drat, really need to aggregate the HansaLP and Srb campaigns too, have a miscmods scenario mod filled with the lp conversions :v:

If people want to spend time on it, then sure, here's a link. Go nuts

hashashash fucked around with this message at 21:00 on Jan 22, 2019

RubricMarine
Feb 14, 2012

Hashim posted:

Hmm, I like this and it makes a lot of sense, so yeah I think I'll go with your suggestions. Also gives me a couple ideas for events in HoI, so that's always a bonus.

Nice, glad to have helped a little.

Hashim posted:

If people want to spend time on it, then sure, here's a link. Go nuts

Can I make a request to remove something, then?



There's an event that removes cores over times, and it really fucks with like... national cores of countries over time. Like, off this picture, Italy doesn't have cores on Lombardy despite it being like 99% Italians.

Edit: Oh, and also, I'm trying out a game as Al-Andalus, and because Qadis and Jabal Tariq are in the same state and both have naval bases, you can't upgrade either of them when you get level three naval bases.

And there are several provinces with accents (San Luis Potosí in Ibriz, Banská Bystrica in Slovenia, San José in Costa Rica) that have formatting errors in their province names, so they appear as "San Jos?San Jose" (and others etc.) in the game.

RubricMarine fucked around with this message at 01:57 on Jan 23, 2019

shades of blue
Sep 27, 2012
I got a CTD on the workshop of the world event lmao

hashashash
Nov 2, 2016

Cure for cancer discovered!
Court physicians hate him!
Yeah that's been fixed, along with the other missing modifiers and colonial provinces, here's an updated version of the mod.

habeasdorkus
Nov 3, 2013

Royalty is a continuous shitposting motion.
Stop bugging Hashim about V2 so he can get us to HOI! I want my fully automated sustenance gay fortress peninsula communism!

Lustful Man Hugs
Jul 18, 2010

ThatBasqueGuy posted:

Fun fact: Rojava is actually part of Greenland in this timeline. I assume they still held the de-jure claim from ck2 and it passed down into v2

Great. The Syrian Civil War just got even more confusing.

KYOON GRIFFEY JR
Apr 12, 2010



Runner-up, TRP Sack Race 2021/22

habeasdorkus posted:

Stop bugging Hashim about V2 so he can get us to HOI! I want my fully automated sustenance gay fortress peninsula communism!

HOI sucks nuts

Adbot
ADBOT LOVES YOU

shades of blue
Sep 27, 2012
As far as I can tell, a random selection of provinces in Southeast Asia/Indonesia have life rating 3 for no apparent reason. I can't find any differences between the two different classes of provinces in the history files and have absolutely no idea what's going on.

shades of blue fucked around with this message at 05:13 on Jan 25, 2019

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply