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I'm sure that, if each of your units haven't all taken their turn yet, you can press "tab" to cycle through your units - even one that has taken all its actions, which can then take "non-action"... er... actions, like opening/closing doors.
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# ? Jan 17, 2019 20:24 |
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# ? Jun 5, 2024 07:22 |
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When an enemy runs away, they're typically retreating to find another pod of enemies - so be aware when you pursue someone they might have backup before/when you catch up
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# ? Jan 17, 2019 20:35 |
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Yes, the pod system often makes reconnaissance a Bad Idea, counterintuitively
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# ? Jan 17, 2019 20:57 |
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LashLightning posted:I'm sure that, if each of your units haven't all taken their turn yet, you can press "tab" to cycle through your units - even one that has taken all its actions, which can then take "non-action"... er... actions, like opening/closing doors. tab skips over units that have used all their actions, but clicking on such a unit works if memory serves.
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# ? Jan 17, 2019 21:01 |
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LashLightning posted:I'm sure that, if each of your units haven't all taken their turn yet, you can press "tab" to cycle through your units - even one that has taken all its actions, which can then take "non-action"... er... actions, like opening/closing doors. The only free action I remember that can be taken after a soldier uses both actions is evacuating if they’re in the zone for that. Opening doors is free but has to be done before your second move, I think. von Metternich posted:Yes, the pod system often makes reconnaissance a Bad Idea, counterintuitively This is mostly true but they tried to improve it in XCOM2 vs the first new one. For one, concealment lets you do some recon (I love Shadow in the expansion!) and for two unseen groups now tend to converge on you or the line between you and your objective once you’re revealed so scouting can at least ensure you encounter them on your own terms.
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# ? Jan 18, 2019 00:40 |
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FoolyCharged posted:On your spoiler: Aw poop, you are correct. My bad.
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# ? Jan 18, 2019 01:09 |
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Natural 20 posted:Of course I would! But, I don't think I've had anyone submit him yet. So I'll add him to the list. Absolutely wonderful! You are a true gentleman, sir
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# ? Jan 18, 2019 01:24 |
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Akratic Method posted:The only free action I remember that can be taken after a soldier uses both actions is evacuating if they’re in the zone for that. Opening doors is free but has to be done before your second move, I think. There's a few more (only in the expansion maybe?) relating to certain objectives. Triggering them shows up as an action like Evac even after a dash. Seems completely random which will do this and which won't though.
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# ? Jan 18, 2019 08:53 |
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Voting Please vote on the thing discussed in the video here! https://www.strawpoll.me/17258230
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# ? Jan 19, 2019 00:08 |
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you already know who i think you should take let's be real Also: flashbangs are good in the early game imo
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# ? Jan 19, 2019 03:40 |
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Very entertaining so far! There's really a lot going on when you first jump into the game but you're doing a good job of figuring things out. One of those potential recruits was my submission. Hoping I get picked to
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# ? Jan 19, 2019 04:12 |
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Did you forget about the buttons that turn the camera.
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# ? Jan 19, 2019 04:25 |
You have a maddening tendency to make the right decisions for the wrongest of reasons.
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# ? Jan 19, 2019 05:07 |
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Gnoman posted:You have a maddening tendency to make the right decisions for the wrongest of reasons.
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# ? Jan 19, 2019 06:30 |
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Smashing Success, except I realized my nickname sounds very silly despite being totally cool so please change it to Kerath so I can be Keraf Kerath de Mallumo thanks friend.
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# ? Jan 19, 2019 06:38 |
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I dunno if the varied results of your first contacts with a strategy game that's deliberately stressful, high pressure, and possibly attempting to hold your head under the water at the deep end conclusively means you're not good at strategy games. Think you're up for interpreting some Brigadors into the character creator? Hugh 'The Motherfucker' Armbruster Phil Bromlin The Auditor Man 'from' Volta
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# ? Jan 19, 2019 07:37 |
e: nevermind
Lemon fucked around with this message at 12:38 on Jan 19, 2019 |
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# ? Jan 19, 2019 10:00 |
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Lemon posted:Here's one thing that I wished I knew earlier that I don't think the game makes clear: flashbangs stop Sectoid's mind powers. This is not a spoiler you should mouse over.
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# ? Jan 19, 2019 10:10 |
Yeah, it's one of those discoveries it's better to make on your own. edit: VVV There's a poll right below the video. anilEhilated fucked around with this message at 11:33 on Jan 19, 2019 |
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# ? Jan 19, 2019 10:54 |
Blast Hardcheese and Karl-Heinz Liebling are eager to join the ranks, I bet.
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# ? Jan 19, 2019 11:31 |
Notes about the weapon options that popped up in Shen's workshop: Those are the special weapons designed to fight the Alien Rulers. Having disabled the mission you just get them for free. On who can use what...The weapons are class locked. Only Rangers can use the Axe, only Sharpshooters can use the Pistol. Rangers and Specialists and eventually <REDACTED> can use the Bolt Caster. Anyone can use the Frost Bomb but since its just a fancy grenade it's best used by a Grenadier for the extended range.
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# ? Jan 19, 2019 19:18 |
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Natural 20 posted:Of course I would! But, I don't think I've had anyone submit him yet. So I'll add him to the list. wooo!! Dash Rendar in XCOM should be fun to see!
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# ? Jan 21, 2019 06:09 |
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I'd submitted Blast Hardcheese before realizing these guys are Brits and probably don't know MST3K.
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# ? Jan 21, 2019 06:26 |
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Mordja posted:Brits [...] probably don't know MST3K. Is this true?! This is now the saddest thing I know about the UK if so.
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# ? Jan 21, 2019 07:25 |
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That mission with its reinforcement bullshit was harder then it usually is. Combined with the fact that you lost three men your first mission (meaning you don’t get to use any promoted soldiers for this one) and a pretty mean timer. Yeah.
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# ? Jan 21, 2019 10:43 |
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Mordja posted:I'd submitted Blast Hardcheese before realizing these guys are Brits and probably don't know MST3K. I'm a Brit and I've loved MST3K for a couple of decades now, I won't derail this LP with details. When the Sc-Fi Channel took over producing the series they broadcast them over here too. Space Mutiny is one of my favourite episodes. My vote went somewhere else though.
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# ? Jan 21, 2019 23:33 |
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Natural 20 fucked around with this message at 18:01 on Jan 24, 2019 |
# ? Jan 22, 2019 00:02 |
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Mordja posted:I'd submitted Blast Hardcheese before realizing these guys are Brits and probably don't know MST3K. Because the lesser-known half of "keep circulating the tapes" is "...but only to proper Americans."
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# ? Jan 22, 2019 00:20 |
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If you're doing a scanning task and an urgent mission pops up, the task will pause while you go do it. Otherwise the mission will fail almost immediately as you saw. E: Oh, and my submission (Ella Charming) showed up.
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# ? Jan 22, 2019 00:33 |
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I think that with the armor you researched, that you just unlocked the ability to make it; you don't actually have the armor yet. Check your production facilities the next chance you get. Also, Anime Cosplay Rebel Civilian is great.
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# ? Jan 22, 2019 00:51 |
Commander Keene posted:I think that with the armor you researched, that you just unlocked the ability to make it; you don't actually have the armor yet. Check your production facilities the next chance you get. Almost correct yeah: they have unlocked an item that needs to be fabricated, but it's something you can equip (like grenades or medkits) instead of a new type of armor.
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# ? Jan 22, 2019 01:05 |
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I think this cutscene was supposed to be dramatic, but the way the Denmother and her camp ignore the warning and let an entire swarm of ADVENT transports catch them unaware always cracks me up. It's like seeing Gargamel finally finding the Smurf village.
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# ? Jan 22, 2019 01:14 |
That Italian Guy posted:Almost correct yeah: they have unlocked an item that needs to be fabricated, but it's something you can equip (like grenades or medkits) instead of a new type of armor. Speaking of which, remember to bring your drat medkit!
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# ? Jan 22, 2019 05:25 |
Gantolandon posted:I think this cutscene was supposed to be dramatic, but the way the Denmother and her camp ignore the warning and let an entire swarm of ADVENT transports catch them unaware always cracks me up. It's like seeing Gargamel finally finding the Smurf village. It is a bit silly yeah. Bradford is all frantic and he's all "RUN! RUUUUN!" And she's "I'm so sorry Central, could you repeat? It's hard to hear you over the sound of all these alien engines"
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# ? Jan 22, 2019 09:13 |
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Jesus wept did you not remember your two warnings last video about how advancing time would fail the mission? Also the way you dealt with the first pod was good. Efficient use of resources. Also never explore on your last movement unless its incredibly vital. Affi fucked around with this message at 11:19 on Jan 22, 2019 |
# ? Jan 22, 2019 10:59 |
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Mordja posted:I'd submitted Blast Hardcheese before realizing these guys are Brits and probably don't know MST3K. https://www.youtube.com/watch?v=RFHlJ2voJHY
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# ? Jan 22, 2019 11:53 |
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Affi posted:Jesus wept did you not remember your two warnings last video about how advancing time would fail the mission? In our defence it is tremendously unclear that there's a active mission available from the UI, or at the very least when they are going to fail. I think one of the biggest failings I have with XCOM is how unfriendly it is to people just dipping in to do one mission and stopping after that. Natural 20 fucked around with this message at 13:06 on Jan 22, 2019 |
# ? Jan 22, 2019 13:00 |
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I'm glad that the Bolt Caster is in use, it's probably my favourite weapon in the game when it's in the right hands. Especially when it's upgraded, it turns into an absolute beast
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# ? Jan 22, 2019 13:41 |
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Natural 20 posted:In our defence it is tremendously unclear that there's a active mission available from the UI, or at the very least when they are going to fail. I think one of the biggest failings I have with XCOM is how unfriendly it is to people just dipping in to do one mission and stopping after that. In the bottom middle of the screen there are icons for all active sites of interest that can give you an at a glance view of the game state. The big problem is, the tutorial sucks and doesn't explain diddly other than that people will die. So you have no idea what those icons mean and if they can be ignored until you've played a bit. Same as how it tells you that cover is important, but explains nothing on how flanking it works. I get that the devs wanted to preserve the feeling of dealing with the alien and unknown so that you would find out what aliens and research did on the fly, but they really dropped the ball on telling you how the gamey stuff works.
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# ? Jan 22, 2019 14:29 |
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# ? Jun 5, 2024 07:22 |
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You seem to be pretty confused about how aim, flanking and cover in general work. I'll put this under spoiler tags just in case, but it's all core game mechanics that you've been exposed to since mission 1: The little tabs that pop out of the aiming interface give you the exact bonuses and maluses, but the short version is: Every unit has an Aim stat that determines their base chance to hit (65 for a basic rookie, giving them a 65% chance to hit a target) If the target is behind cover, that subtracts a flat number from the hit chance. High cover subtracts 40, while low cover subtracts 20, leaving a paltry 25% hit chance for a rookie. Like so (there are smaller bonuses for things like being at close range or having an almost flanking angle, but the big one to worry about is cover) As a general rule, enemies outnumber you and have innately higher stats, so trying to just snipe at each other from behind cover is always going to be rigged in their favour. To have any advantage, you need to remove as many of their bonuses as possible, mainly by flanking them or destroying their cover. Cover in general acts as a flat plane, with anything on their other side having to shoot through it to try to hit the unit. Znorelag (next to the cursor) has full cover provided by the truck, so anything on the other side of the blue line has to try to shoot through his high cover bonus. In this case that means both enemies, but the Advent trooper is in a perfect spot to just walk a few spaces left and then shoot Znorelag in the back, completely ignoring his cover, which is exactly what happens. This is called "flanking", and units that are being flanked are indicated in yellow. Aside from ignoring cover bonuses, shooting an exposed target like this also gives a significant crit chance, indicated in the other pop-out tab. One wrinkle to the cover system is that low cover can be fired directly over, while high cover cannot, and the unit will temporarily "step into" the tile next to them if they're behind high cover. It sounds weird on paper but makes sense when you see it actually happen in game. Aside from trying to outmaneuver and flank opponents, which isn't always possible, the other main way to tip the odds in your favour is to outright destroy cover. Aside from them being guaranteed damage, this is the big advantage of grenades and other explosives - objects highlighted in red while aiming them will be damaged or destroyed, potentially leaving an enemy completely exposed. Weirdly, enemies that are completely exposed rather than outflanked don't get highlighted in yellow, but they get no cover bonus regardless. It's pretty easy to tell when a unit is exposed because they're just standing in the open rather than pressed up against a object. Not all objects can be completely destroyed - cars will explode and turn into burned out husks but continue to provide cover, for example - but it generally makes sense which ones can and can't be completely atomised by an explosion.
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# ? Jan 22, 2019 15:57 |