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I'm pretty excited about it after a quick read. The playbooks + changed mechanics are pretty compelling and give a lot of narrative room to differentiate.
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# ? Dec 30, 2018 20:11 |
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# ? May 28, 2024 16:11 |
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Yeah, it's pretty cool. It seems to be more streamlined towards and action-adventure bent than baseline AW, as well as a more techno-barbarian kind of flavour. I'll probably foist it off on my poor group, who put up with me wanting to switch games every session.
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# ? Dec 31, 2018 02:56 |
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There's a bunch of interesting stuff. What sticks out to me is that in the essential threats section, rather then saying "What kind of threat is the psychic maelstrom?" it says to make a Pinpoint. I'm also curious about what the Gamechangers are going to be.
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# ? Dec 31, 2018 03:10 |
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Really interesting to see the Angel turn to the Medic, which takes away the Angel kit and replaces it with a bulked-up sanctuary that has more narrative heft than the original infirmary I think. The pressure to resupply being replaced with the responsibility to look after a pretty important place is quite a change. Also just noticed that the Unalone gets two choices for Blood, which changes everything. Also with the clarification to Ψ and Environ, it's pretty cool that the Brainpicker can turn themselves into a vortex of psychic destruction from the jump.
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# ? Dec 31, 2018 20:37 |
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Last year I made and released Rhapsody of Blood with the help of playtesters from here - a game of castle delving and cool boss fights, designed to emulate Castlevania and Bloodborne. Since then I’ve been pondering ideas for a modern-day version, and I realised that the structure of Persona 5 was a perfect fit - outcasts and reprobates raiding the mindscape of depraved individuals to bring them low. Enter Voidheart Symphony. The game’s in pretty early days right now, but here’s the basic idea: you’re a group of people who have realised there’s a supernatural force behind a common tormentor, and have banded together to delve into the dungeon-shard empowering them and steal that power for yourselves. To do this, you’ll need to investigate them in the mundane world, fight monsters and shards of their personality in the castle realm, cultivate the relationships that empower you, and all the while try to stop your mundane obligations going to poo poo. System-wise, I’ve tried to emphasise the difference between worlds by using different stat and rolling systems for each. The castle is standard PbtA 2d6+stat, as you’re able to express your full potential. The mundane world, on the other hand, uses a hybrid of Spire’s stress tracks and Ironsworn’s dice: you roll 2d6, and look to see how many come up over your Health/Stability/Standing etc, with 1 being a weak hit and 2 being a strong hit. The goal is that mundane world play is all about resisting the world’s efforts to hold you back, and desperately trying to maintain your effectiveness as the investigation wears you down. Anyway! That’s a whole bunch of about the game but I hope you’re interested enough to grab the current pdf and see what you think of the systems. And if you’re a fan of Rhapsody in general, you might also be interested in knowing that we just released seven new playbooks for it, to add variety to your games.
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# ? Jan 19, 2019 12:50 |
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Flavivirus posted:And if you’re a fan of Rhapsody in general, you might also be interested in knowing that we just released seven new playbooks for it, to add variety to your games.
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# ? Jan 20, 2019 18:54 |
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Flavivirus posted:Rhapsody of Blood
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# ? Jan 20, 2019 19:13 |
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Evil Mastermind posted:Is this a stand-alone game, or does it need Legacy 2e? Stand alone. If you have Legacy 2e, you can probably massage some of L2e's playbooks into it.
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# ? Jan 20, 2019 19:18 |
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Rhapsody and Godsend are standalone, if memory serves; Generation Ship, Primal Pathways and Worldfall aren’t.
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# ? Jan 20, 2019 19:19 |
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Tasoth posted:Stand alone. If you have Legacy 2e, you can probably massage some of L2e's playbooks into it. Ah, nice. Follow-up question: is this a print-and-pdf combo, or just the book?
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# ? Jan 20, 2019 19:23 |
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Evil Mastermind posted:Ah, nice. Standalone, yeah, and that's print + PDF - currently £5 off as part of their new year sale. Foglet posted:Thats great! Will this set be coming to DriveThruRPG? Yup, just waiting for Modiphius to get things together and list it there.
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# ? Jan 20, 2019 19:41 |
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Really looking forward to more playbooks for Voidheart Symphony; I've got a stalled Persona game, and converting to this system might be exactly the shot in the arm we need.
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# ? Jan 20, 2019 19:59 |
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Poltergrift posted:Really looking forward to more playbooks for Voidheart Symphony; I've got a stalled Persona game, and converting to this system might be exactly the shot in the arm we need. I definitely want to get back to it ASAP! Just need to finish production on the books people have already paid me to make before I can have fun with this one.
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# ? Jan 20, 2019 20:46 |
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Flavivirus posted:I definitely want to get back to it ASAP! Just need to finish production on the books people have already paid me to make before I can have fun with this one. Is this going to be available anywhere in hardback/physical medium after the kickstarter?
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# ? Jan 24, 2019 07:53 |
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Spiteski posted:Oh man I missed this entirely. Yup! Hoping to put them up on sale once the KS fulfils, so probably June?
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# ? Jan 24, 2019 09:42 |
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Flavivirus posted:Yup! Hoping to put them up on sale once the KS fulfils, so probably June? Excellent, birthday is July so I'll flick these over to the missus for ideas.
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# ? Jan 25, 2019 05:27 |
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Anybody have experiences with Dream Askew they can share? I want to run a post-apoc PbtA game and I'm not entirely happy with how the stock AW rules apply to my vision for the game. Simply going diceless and more narrative with Dream Askew strikes me as a better option than rewriting all the AW playbooks to suit my needs. But at the same time, Dream Askew is GMless, and I don't want to do that. I actually want to create more distance between the GM and players than is typical, where everything coming from the GM is presented as like news reports, press releases, and gossip. Is it crazy and pointless to change Dream Askew that radically?
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# ? Jan 25, 2019 15:23 |
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going from GMless to Gmed is a massive shift that will really hurt most of the game’s strengths. You’d have to rewrite half the thing. Plus dream askew is focused a lot on queer people and community, if your game isn’t about that the playbooks are all wrong.
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# ? Jan 25, 2019 21:19 |
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Halloween Jack posted:Anybody have experiences with Dream Askew they can share? If you could give some details about what your vision for the game is and why the stock AW rules don't apply then people might be able to help, maybe there's a thing that is already what you want.
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# ? Jan 25, 2019 23:45 |
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Go whole hog and play a dream apart. Send your characters to the shtetl.
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# ? Jan 26, 2019 17:12 |
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EthanSteele posted:If you could give some details about what your vision for the game is and why the stock AW rules don't apply then people might be able to help, maybe there's a thing that is already what you want. On a more conceptual level, I've made a hobby of watching trashy exploitation films, and in the post-apoc subgenre there are two types. First are the Mad Max inspired ones, where civilization is just gone. The second is the Escape from New York inspired ones, where society is in a state of collapse and there are liminal zones of anarchy. In the long run, the first kind won out in popularity and has more imitators. Default AW falls squarely in that camp, while I'm going for, like, The Warriors and The Bronx Warriors. Wrestlepig posted:Plus dream askew is focused a lot on queer people and community, if your game isnt about that the playbooks are all wrong.
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# ? Jan 27, 2019 06:11 |
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I have some questions about Rhapsody of Blood There only seem to be two moves that explicitlly tick the Regent's clock - Shelter (on a 7-9, and presumably a miss?), and Fleeing a Confrontation. R &R implies it does due to one of the bonus options being 'Don't tick the Regent's clock'. With the Confront move one of the options is to Not mark contamination. Is that supposed to mean "If you would mark contamination at this point, don't", or "You always take contamination for using Confront, unless you pick this option." When taking a light wound, one of the options is Fall back and Recuperate - does that mean take no more part in that fight, or that explorer returns to a refuge? During the example of play the characters are rewarded with a blood advance for taking down the acolyte; is that supposed to be standard? Would they have the option to refuse it if say they were already close to marking the 5th blood box. It also feels like there's a lot of guidance re: the Regent missing from the book - e.g. one of the bloodline moves has the option of Find out what the Regent plans next and when it will trigger, but as presented the clock is a basic Doomsday clock unless there's an acolyte with the ability to affect the mundane world. Is the intention that the GM has a list of things that happen at specific clock segments? Talking of that Acolyte ability - if more than one of them has it, are they supposed to tick earlier and earlier in the clock? How many Wards should there be? I'm thinking three or four feels right - thinking the latter part of Dark Souls, or the structure of Venetica.
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# ? Jan 29, 2019 07:42 |
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Angrymog posted:I have some questions about Rhapsody of Blood quote:There only seem to be two moves that explicitlly tick the Regent's clock - Shelter (on a 7-9, and presumably a miss?), and Fleeing a Confrontation. R &R implies it does due to one of the bonus options being 'Don't tick the Regent's clock'. quote:With the Confront move one of the options is to Not mark contamination. Is that supposed to mean "If you would mark contamination at this point, don't", or "You always take contamination for using Confront, unless you pick this option." quote:When taking a light wound, one of the options is Fall back and Recuperate - does that mean take no more part in that fight, or that explorer returns to a refuge? quote:During the example of play the characters are rewarded with a blood advance for taking down the acolyte; is that supposed to be standard? Would they have the option to refuse it if say they were already close to marking the 5th blood box. quote:It also feels like there's a lot of guidance re: the Regent missing from the book - e.g. one of the bloodline moves has the option of Find out what the Regent plans next and when it will trigger, but as presented the clock is a basic Doomsday clock unless there's an acolyte with the ability to affect the mundane world. Is the intention that the GM has a list of things that happen at specific clock segments? quote:How many Wards should there be? I'm thinking three or four feels right - thinking the latter part of Dark Souls, or the structure of Venetica. Flavivirus fucked around with this message at 11:45 on Jan 29, 2019 |
# ? Jan 29, 2019 11:42 |
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One Ward per player worked well when I ran Rhapsody for a group of three players.
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# ? Jan 29, 2019 15:06 |
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Thanks for the responses. Reminded me of another question I had about Covenants. Are both characters involved supposed to have the same rating, or can they be lopsided like Pact?
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# ? Jan 29, 2019 15:35 |
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Angrymog posted:Thanks for the responses. They're symmetrical - the rating is the strength of the Covenant. If either strengthens it, its rating goes up; if either betrays it, its rating goes down.
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# ? Jan 29, 2019 15:52 |
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Last question for now - do the Founders have wound boxes, or just Harm? And am I right in saying that they only have access to the Confront and Standard moves? Also do Founders only get the option of Gnosis if they defeat the Regent, or are the Blood rewards available too? Angrymog fucked around with this message at 10:55 on Jan 30, 2019 |
# ? Jan 30, 2019 08:35 |
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Angrymog posted:Last question for now - do the Founders have wound boxes, or just Harm? And am I right in saying that they only have access to the Confront and Standard moves? Just Harm - Wound boxes complicate things a bit and make that opening fight too easy in my experience. They do indeed only have the Confrontation and Exploration moves. They can claim Spoils of Victory if they win and don't claim the Grail, yeah.
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# ? Jan 30, 2019 11:25 |
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I’m running City of Mist for the first time with some friends on Friday. We’re going to cover character creation and the “Day in the Life” session 0 it suggests in the rulebook. Are there any common pitfalls or issues that crop up often in character creation that I should be aware of?
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# ? Feb 3, 2019 11:10 |
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Speaking of Rhapsody of Blood, I have a question about the Holy weapon tag. Mainly, what does it actually do? I understand that you don't need mechanical effects in PbtA games, but even in the fiction, "causes intense pain" is very vague, and I'm not sure how to make that important when it happens. Since it's also the only weapon tag that's only usable through specific moves, and the tag only applies to a "particular foe", I feel like it should be important when it comes up. But in the example of play, Lucretia gets the Holy weapon tag against the Scholar of the Void, and then...it never comes up again. I just feel like I'm missing something obvious.
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# ? Feb 3, 2019 19:34 |
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Just ran my first World Wide Wrestling session and god drat that game is so tightly written. I'm playing with wrestling fans and they strung together some killer-rear end matches with the system only popping up when it was needed.
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# ? Feb 3, 2019 19:50 |
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Astus posted:Speaking of Rhapsody of Blood, I have a question about the Holy weapon tag. Mainly, what does it actually do? Oh, that's a shame it didn't come up again in the Example of Play. So, here's things that a Holy weapon could do:
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# ? Feb 3, 2019 20:18 |
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I just ran the best boss fight I've ever run in Rhapsody. This system is fantastic, and a credit to PbtA as a concept. EDIT: Scratch that, possibly best session. Top two, at least. Poltergrift fucked around with this message at 23:02 on Feb 3, 2019 |
# ? Feb 3, 2019 22:34 |
NeuroticLich posted:I’m running City of Mist for the first time with some friends on Friday. We’re going to cover character creation and the “Day in the Life” session 0 it suggests in the rulebook. Are there any common pitfalls or issues that crop up often in character creation that I should be aware of? I'll be running this for the first time in a couple of weeks too so although I don't have any input I'd be interested to hear how it goes for you and your group!
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# ? Feb 4, 2019 00:29 |
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RudeCat posted:I'll be running this for the first time in a couple of weeks too so although I don't have any input I'd be interested to hear how it goes for you and your group! I’ll let you know! I’ve been itching to run it for awhile now, so here’s hoping it goes well!
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# ? Feb 4, 2019 03:06 |
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Poltergrift posted:I just ran the best boss fight I've ever run in Rhapsody. This system is fantastic, and a credit to PbtA as a concept. E: by which I mean, tell me more! I want the gory details.
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# ? Feb 4, 2019 07:48 |
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NeuroticLich posted:I’m running City of Mist for the first time with some friends on Friday. We’re going to cover character creation and the “Day in the Life” session 0 it suggests in the rulebook. Are there any common pitfalls or issues that crop up often in character creation that I should be aware of? Be on the lookout for especially broad tags, or tags that aren't defined enough. The rules mention that a character shouldn't have more than one 'broad' tag that applies to many different situations, but it can often happen accidentally when a player is creating their character and just answering the questions presented for the different themes.
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# ? Feb 4, 2019 10:12 |
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Astus posted:Speaking of Rhapsody of Blood, I have a question about the Holy weapon tag. Mainly, what does it actually do? My dude have you seen the Castlevania anime https://youtu.be/Q_EOHqTwl5s?t=46s
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# ? Feb 4, 2019 15:30 |
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Pollyanna posted:My dude have you seen the Castlevania anime gently caress I love that show. That scene in particular, along with the fight against Dracula immediately afterwards, are absolutely 100% my guiding light for how Rhapsody should feel in play.
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# ? Feb 4, 2019 15:38 |
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# ? May 28, 2024 16:11 |
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So looks like I'm running Rhapsody at PAX East this year. Hopefully I can do it justice; the extra notes here have been helpful in getting how the game works.
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# ? Feb 4, 2019 20:45 |