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In my last playthrough as I got toward the end, I built my forward base in the tree cove like usual. But this time the scanner room picked up something kinda odd. (Image linked just in case. Nothing spoilery in it, but it is a scan of an endgame area.) I stuffed four chips in the scanner and this odd box showed up underneath the world geometry, behind the blue waterfall that leads down to the ILZ. It doesn't line up with anything else down there, as it's in entirely the wrong spot. Has anyone else seen this?
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# ? Jan 16, 2019 14:27 |
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# ? May 28, 2024 07:33 |
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I believe there's a secret lab in that location. (bring the orange tablet) Spoilers: http://subnautica.wikia.com/wiki/Category:Alien_Cache
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# ? Jan 16, 2019 18:15 |
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TheParadigm posted:I believe there's a secret lab in that location. (bring the orange tablet) I found this in my first game, didn't have the right tablet, and promptly lost it forever.
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# ? Jan 16, 2019 19:47 |
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Started playing the other day. Hmm, I think it's time to relocate from my first base under the lifepod made entirely of X-sections to a new one now that I have proper rooms. Oh dear, decisions decisions.
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# ? Jan 20, 2019 07:21 |
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MikeJF posted:Started playing the other day. Why not have both? Keep the old base, AND build a new one. And another. And two more. Then connect them all together.
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# ? Jan 20, 2019 07:31 |
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Yeah I'll leave the old base there but I'm still pretty scarce on resources so I'll want to have a home where I keep the expensive things and all my materials junk and also have my precious battery charger hooked up. I'm not made of copper damnit.
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# ? Jan 20, 2019 07:39 |
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MikeJF posted:Yeah I'll leave the old base there but I'm still pretty scarce on resources so I'll want to have a home where I keep the expensive things and all my materials junk and also have my precious battery charger hooked up. Do you have a scanner room yet? Check out the upgrades in it. Speed is useless, you don't really need more drones unless you like giving them to Stalkers as toys, but the two others are interesting.
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# ? Jan 20, 2019 07:48 |
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I have, but I haven't seen any magnetite yet.
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# ? Jan 20, 2019 07:50 |
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MikeJF posted:I have, but I haven't seen any magnetite yet. Look for deep caves close to the shallows, or far south/north. Magnetite starts at about 250m down.
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# ? Jan 20, 2019 10:19 |
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You can also find them on the Jelly cave floors.
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# ? Jan 20, 2019 10:30 |
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ThisIsJohnWayne posted:Look for deep caves close to the shallows, or far south/north. Magnetite starts at about 250m down. I built a little scanner station in the southwest and that gave me a whole lot, thanks. EDIT: and then I can brush over the scanner station with the habitat builder accidentally and all four mods vanish. MikeJF fucked around with this message at 12:49 on Jan 21, 2019 |
# ? Jan 21, 2019 09:04 |
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You know, i'm at "end game" of subnautica and its been about a month since I touched it. Getting saddled with a fetch quest after all that just seems really awful. I'll probably spawn in the resources and finish it later, but what a disappointment.
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# ? Jan 21, 2019 12:25 |
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dogstile posted:You know, i'm at "end game" of subnautica and its been about a month since I touched it. The worst thing is that it's two fetch quests one after the other. I suppose the idea is that you use the portals for the first and the second your supposed to retrieve the rocket blueprints from the Aurora early and slowly chip at it as you go, but in practice everybody forgets it exists until you're done with the rest of the game.
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# ? Jan 21, 2019 12:58 |
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I don't mind building the rocket since you are most likely doing it at the very end, so you most likely have lockers full of materials to build with, and can get what you are missing quite easy. What I didn't like about gathering materials to wake up the eggs is that it required uncommon materials that I couldn't remember where to find, so I just spawned them in instead of spending 30 minutes looking for them.
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# ? Jan 21, 2019 14:20 |
On that note, I'm so glad that alt tabbing now generally works in games across the board. I don't know if it's a driver thing or a wrapper thing but I remember growing up there were periods where games just wouldn't consider the idea that you might want to alt tab. Now I can hit the menu, alt tab, and look up whatever it is I need - sometimes watching a bunch of related videos if I'm confused as balls - and then go back into the game, and I wouldn't have seen even a fraction of it if I didn't have those resources
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# ? Jan 21, 2019 14:29 |
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At the very end I somehow missed that you can power on the gate down there, which is the trigger to get the cure formula from the Emperor. I thought I was supposed to do something with the peepers that move around the vents and I spent like 2 hours farting around with them in various ways making no progress at all. Once I figured out it was just a fetch quest I did it in like 10 minutes.
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# ? Jan 21, 2019 14:36 |
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Oasx posted:I don't mind building the rocket since you are most likely doing it at the very end, so you most likely have lockers full of materials to build with, and can get what you are missing quite easy. What I didn't like about gathering materials to wake up the eggs is that it required uncommon materials that I couldn't remember where to find, so I just spawned them in instead of spending 30 minutes looking for them. There are plenty of gates in that area that will take you straight to where you find the things. So as far as fetch quests go, it could be sooo much worse.
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# ? Jan 21, 2019 15:22 |
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Sulla Faex posted:On that note, I'm so glad that alt tabbing now generally works in games across the board. I don't know if it's a driver thing or a wrapper thing but I remember growing up there were periods where games just wouldn't consider the idea that you might want to alt tab. Now I can hit the menu, alt tab, and look up whatever it is I need - sometimes watching a bunch of related videos if I'm confused as balls - and then go back into the game, and I wouldn't have seen even a fraction of it if I didn't have those resources It was in Win7 (iirc) when they stopped letting programs access the kernal directly. UAC was annoying as gently caress but at least it got programmers in-line.
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# ? Jan 21, 2019 18:21 |
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Toxic Fart Syndrome posted:It was in Win7 (iirc) when they stopped letting programs access the kernal directly. UAC was annoying as gently caress but at least it got programmers in-line. The last time programs could directly mess with kernel-level stuff was Windows Me due to the DOS heritage of that generation. NT has always limited that level of access to drivers. Of course up through XP users had local admin by default and thus user-level programs could install a driver that let them do whatever they wanted, and many did exactly that. Vista and beyond changed the privilege model so that even users that have the ability to escalate to administrator level are running as limited users by default. Programs only gain the enhanced privileges after either explicitly requesting escalation or by triggering certain heuristics that make the OS assume they will need it. In either case, this is when you see a UAC prompt. Vista was a bit too aggressive about its heuristics and locked down a few settings that probably shouldn't have been, which resulted in even users of well behaved software seeing far more prompts than they probably should have. Vista SP1 toned this back, but most people didn't actually see the changes until Windows 7 because Vista already had a bad reputation for reasons that were mostly not actually its own fault.
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# ? Jan 21, 2019 18:51 |
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One of the devs is playtesting Below Zero right now: https://www.twitch.tv/unknownworlds_klegran
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# ? Jan 21, 2019 20:31 |
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Getting the materials for the eggs is easy? They give you portals that lead directly to their biomes. It was neat not knowing where any given portal would spit me out. But I always kept beacons so the little doorway into the biome wouldn’t get misplaced.
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# ? Jan 21, 2019 22:46 |
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I wish Below Zero didn’t have an early access phase so we could just go into it blind with everything available. I didn’t like Subnautica’s piecemeal feeding of the campaign.
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# ? Jan 21, 2019 22:48 |
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Yeah I'm desperate for more Subnautica but I'm not touching this until it's final.
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# ? Jan 21, 2019 23:03 |
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Zesty posted:I wish Below Zero didn’t have an early access phase so we could just go into it blind with everything available. I didn’t like Subnautica’s piecemeal feeding of the campaign. Just...wait to play it until it's finished?
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# ? Jan 21, 2019 23:03 |
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boar guy posted:Just...wait to play it until it's finished? This. Also don't look at any maps or such. I wish I had never done it for the original.
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# ? Jan 21, 2019 23:30 |
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jeeves posted:Also don't look at any maps or such. I wish I had never done it for the original. I'll be honest, I cheated to look up the location of the battery charger fragments and it was one hundred percent worth it.
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# ? Jan 22, 2019 00:37 |
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The final fetch quests, like many things in Subnautica, is a case of "But it's so easy! (because I know exactly where it was and how to get it already)" On that note, I can understand being tripped up by the zero effort trip for the rocket blueprints due to gameplay flow and trigger flags your first time through. If you don't build a radio in your Cyclops or deep depth outposts you can end up blissfully unaware you have a message with the door code waiting for half the game where the sight of sunlight is a distant memory, by the time you are ready to leave. Hell, a replay often involves AVOIDING the triggers for the door code message as long as possible. 5 days after the sunbeam arrives. And entering disease research, which you can skip and still beat the game Section Z fucked around with this message at 01:09 on Jan 22, 2019 |
# ? Jan 22, 2019 00:55 |
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Hey, can I pop over to the island and deconstruct the Degrassi bases for precious glass?
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# ? Jan 22, 2019 06:56 |
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MikeJF posted:Hey, can I pop over to the island and deconstruct the Degrassi bases for precious glass? negative
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# ? Jan 22, 2019 07:01 |
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What happens if you deactivate the gun before Sunbeam arrives? Pretty sure it's been said before, but I can't remember.
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# ? Jan 22, 2019 07:30 |
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Dunno-Lars posted:What happens if you deactivate the gun before Sunbeam arrives? Pretty sure it's been said before, but I can't remember. They radio in that they can't get through the debris field and so never try and land
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# ? Jan 22, 2019 07:32 |
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Rynoto posted:They radio in that they can't get through the debris field and so never try and land Unless the flag bugs out and the 'unpowered' gun still blows the Sunbeam out of the sky. I have a feeling the rocket was originally designed to be unlocked relatively early and function as a mini base. The first few stages take very common materials and have a lot of excess space, built in lockers, and the like that'd make it convenient for storage if you probably weren't already planning on getting the hell out ASAP when you actually get around to building it.
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# ? Jan 22, 2019 08:08 |
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Drake_263 posted:Unless the flag bugs out and the 'unpowered' gun still blows the Sunbeam out of the sky. I think it's more of a post credits afterthought by the devs. The main story revolves around your struggles to save the planet and everything living on it. Your arrival and exit are merely vehicles to support your presence in that spot. That's why there's no real threat when building the rocket is because the main storyline is over. They should have just inserted a Precursor ship for you to escape in, instead of the awkward "Well I'm fully decked out and nothings a threat anymore" ending we received.
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# ? Jan 22, 2019 08:32 |
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Does Seamoth sonar attract mobs?
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# ? Jan 23, 2019 02:18 |
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Dunno, but the light sure as hell does.
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# ? Jan 23, 2019 05:30 |
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WarpedNaba posted:Dunno, but the light sure as hell does. That's why I'm wondering, I wanna explore the depth without light for safety.
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# ? Jan 23, 2019 05:33 |
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I'm pretty sure it annoys reapers, but I may be mistaken.
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# ? Jan 23, 2019 07:17 |
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I'm not sure if it mechanically represented in the game but when I'm in reaper territory and I pulse sonar they always counter-roar back at me. I've always assumed it attracted them.
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# ? Jan 23, 2019 14:49 |
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Drake_263 posted:I'm pretty sure it annoys reapers, but I may be mistaken. they roar in response if you're within visual range, but the light is what really gets them mad
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# ? Jan 23, 2019 16:04 |
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# ? May 28, 2024 07:33 |
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Ghost Leviathans are scared away if you flash the Cyclops' spotlight in their face!
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# ? Jan 23, 2019 18:37 |