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I think maybe you get better (on average) captains when you buy ships from factions you have higher rep with? Haven't tested it at all, just feels that way a bit. Could easily be confirmation bias.
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# ? Jan 20, 2019 17:12 |
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# ? Jun 8, 2024 08:17 |
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Chomp8645 posted:I think maybe you get better (on average) captains when you buy ships from factions you have higher rep with? Also, I wish there was a way I could have the flight assist off mode be a hold button rather than toggle. I like to cut the assists during dogfights periodically and pretend I'm a Viper pilot.
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# ? Jan 20, 2019 17:24 |
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Chomp8645 posted:I think maybe you get better (on average) captains when you buy ships from factions you have higher rep with? Hmm it might be the confirmation bias you spoke of. I have pretty high rep <20 of each faction, but I can barely ever find a captain over 2 stars. I remember the training school mod from the 2nd pack for Terran Conflict. I'm thinking it might be useful to create a super uber mining university of fun multiship management. edit maybe they get a bouncy balls room PoopinClumpin fucked around with this message at 22:27 on Jan 22, 2019 |
# ? Jan 22, 2019 22:23 |
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I think my economy is in the process of stalling. Many products are just not being bought anymore, and I'm worried that the gameworld may be hosed. Even stuff like spacefuel isn't being purchased ANYWHERE.
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# ? Jan 23, 2019 00:21 |
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most demand comes down to the production of spaceships. Figure out what's stalling ship building and start trading in that (or producing it). Spacefuel is probably just saturated.
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# ? Jan 23, 2019 15:59 |
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Falken posted:I think my economy is in the process of stalling. Many products are just not being bought anymore, and I'm worried that the gameworld may be hosed. Even stuff like spacefuel isn't being purchased ANYWHERE. This is possibly a stupid idea, but hang out personally in one of the border sectors. Pontifex's Claim is a good one. You will see plenty of giant space battles between the two paranid factions. If you want to spice things up a bit build a station there and let the NPCs supply the building materials, to pull in even more ships. If ship building hasn't been hosed up in your game, then congrats you are stimulating the economy through disaster space capitalism.
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# ? Jan 24, 2019 23:05 |
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NPC ships refuse to buy Engine Parts. I built a factory between the Wharf and Shipyard in PAR space but if I want to sell them to keep the economy from stalling I have to make manual trade runs, because my own traders refuse to do the job as well. It's one of the must infuriating and frustrating things I've seen. No, don't go buy 84 Energy Cells, go sell the thousands of desperately needed Engine Parts for an extremely hefty profit! When I tried removing them from the station and telling them to trade engine parts at a range of 0 they flew all the way to Antigone Memorial to buy and sell 20 at a time. Makes the game not worth the hassle if it's primarily an economy sim of a broken economy now that I've gotten my 150 hours of combat fun out of it.
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# ? Jan 25, 2019 14:46 |
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Lando131 posted:No, don't go buy 84 Energy Cells, go sell the thousands of desperately needed Engine Parts for an extremely hefty profit! Herein lies the problem, I think. Even when a wharf/shipyard is dead out of engine parts you really don't get anything close to "extremely hefty profit" for supplying them. They aren't tiny items, so you can't just haul a shitload of them in a go like energy cells or something. And it seems like even when you combine high supply at engine parts factory + out of stock at wharf you really can't ever get more than about 150 credits profit per unit. And that's the most ideal circumstances. I think engine parts need to have their fundamental sell or buy price adjusted. Maybe the materials that go into them are too much. I dunno but whatever it is they seem inherently less profitable than most other goods even when there are severe shortages on the buying side with stock on the selling side. I'm by no means an expert at this game but that's been my observation. If I'm actually a stupid idiot and don't understand then let me know. Namaste.
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# ? Jan 25, 2019 18:04 |
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It shouldn't be a concern considering the factory I have produces everything needed to make the parts and has miners assigned to it to provide all the materials. The Engine Parts are just the end product where the time and 'effort' is finally turned into credits. The entire purpose of having that factory is so I can maybe buy ships. Or even ammo, since not having engine parts means I can't buy missiles at that location! It could be that it's such an unprofitable item that the algorithms avoid them completely, but in an earlier save I had NPC ships beating down my door to buy smart chips from my factory. My issue is that I can't even automate my own traders to sell them. If I want to supply the parts I have to enter manual trade orders every single time. My own ships have would rather buy 80 energy cells to supply the factory rather than sell the factories end product, which has several holds full worth of product ready to go and a buyer 20km away desperate for the product. poo poo's broke.
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# ? Jan 25, 2019 19:52 |
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No joke it's quite clear egosoft left out much of the player trades method. I mean just consider how hard it is to get one ship to follow another. They (egosoft) in the middle of a UI usability pendulum swing. Let's recall that 1 game ago they barely even allowed mouse gaming. Literally.. Remember X2 had NO mouse clicking?? In 2007 this series barely used mouse clicks. But they came a long way. Last go round they swung the opposite way and tried to turn the game into a dumb phone App. Now we are moving toward the middle I think, i hope.?..
PoopinClumpin fucked around with this message at 06:16 on Jan 26, 2019 |
# ? Jan 26, 2019 06:13 |
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TheDeadlyShoe posted:most demand comes down to the production of spaceships. Figure out what's stalling ship building and start trading in that (or producing it). Seriously, I'll buy your spacefuel. But I don't there's a way for the economy to ever completely die. I bet if you're stagnating locally then the fuckin paranids or the teladis are doing something you haven't noticed. (once I found Argon Prime completely dead, not even ship husks laying around. Then I went to Holy Relic and found like 30 warships and factories with build orders for lots more. The only thing that ever seems to actually halt all local production is lack of ICEeeee. If things are that bad for you then grab some ICE and try to help get your economy going again. In x2+x3 even in X:rebirth to an extent it was always energy cells that would make or break everything economically. Because the suns (and their associated multiplier) seemed to be the economic throttle. It seems like the addition of Ice and gases has moved that up one more step up the economic chain. PoopinClumpin fucked around with this message at 04:37 on Jan 28, 2019 |
# ? Jan 26, 2019 06:22 |
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Roadmap to 3.0: https://forum.egosoft.com/viewtopic.php?f=146&t=413180 Egosoft posted:Update 2.0
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# ? Jan 26, 2019 09:21 |
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"Useless 2 stars sure, but beyond that? It's gonna take a LOT more effort"' seems like a funny way to go about making staff skills 'a bit easier' Maybe it's to delay how long it takes to be able to realize max piloting staff still have trouble docking?
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# ? Jan 26, 2019 09:58 |
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Someone gifted me the deluxe version and I begged them to refund it... they didn't understand why I said I wasn't going to play the game for at least 6 more months.
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# ? Jan 26, 2019 22:30 |
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I'm about to delve into the game. I see that there's a whole bunch of mods around. Is there a list of recommended ones or should I just bumble around in vanilla until I know what I want?
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# ? Jan 27, 2019 14:35 |
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Zeppelin Insanity posted:bumble around in vanilla until I know what I want? This is the tried and true X way
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# ? Jan 27, 2019 23:31 |
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Section Z posted:"Useless 2 stars sure, but beyond that? It's gonna take a LOT more effort"' seems like a funny way to go about making staff skills 'a bit easier' edit: and let's face it, if you're in this thread you already bought into Star Citizen kept or refunded, yet you prolly already enjoy X4 more than your early access to that 4 years ago. That's the difference between making a fun but flawed game and making a fake but bullshit game. edit2: not to harp on it but I also really like the way Egosoft has approached the modular build of spaceships. Some people think it's lazy, but I think it makes total sense in the story of how these different factions create their ships. If you look back at x2 where the only differentiation was colors, and then x3 where it was textures and here-and-there geometry. Now we finally have factions building seemingly everything on their own. Borons (needing water tanks and special consideration). And Split canonicaly exhaling poison, are exotic races because it's expected that by now they should be. Egosoft figured out how to continue their canon in a way that Disney never did. PoopinClumpin fucked around with this message at 13:31 on Jan 28, 2019 |
# ? Jan 28, 2019 12:51 |
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Game still busted?
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# ? Jan 29, 2019 20:22 |
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Wrr posted:Game still busted? Devs even asked for save file submissions over how quickly shipyards went to poo poo, I threw some their way. In my first 1.6 start, Teladi ran out of engine parts and antimatter converters in 50 minutes. It also gets tiring to say "Why can't the AI manage to do their job without player intervention. Are they lazy idiots?" only to be met with " why aren't you doing the job for the AI, are you a lazy idiot?". My Profitssss don't feel good when they come from taking advantage of the mentally handicapped Section Z fucked around with this message at 21:35 on Jan 29, 2019 |
# ? Jan 29, 2019 21:30 |
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Well all the parts are functional and in game it's just shifting AI priorities. Worst case someone makes a mod. There's probably 20-40 hours worth of play in the game right now and just nothing to do once you figure all the game systems well enough. It's a game people expect to throw 1000+ hours at though, but I think that much play time is going to have to wait for at least an expansion and possibly mods.
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# ? Jan 29, 2019 21:38 |
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Section Z posted:My Profitssss don't feel good when they come from taking advantage of the mentally handicapped This game is a capitalism simulator so I have some really bad news for you
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# ? Jan 30, 2019 00:14 |
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pixaal posted:Well all the parts are functional and in game it's just shifting AI priorities. Worst case someone makes a mod. There's probably 20-40 hours worth of play in the game right now and just nothing to do once you figure all the game systems well enough. It's a game people expect to throw 1000+ hours at though, but I think that much play time is going to have to wait for at least an expansion and possibly mods. I think that if they introduce a lot of new space with the Split expansion it could significantly enhance the longevity of the game. A big problem presently is the map layout doesn't actually allow for much movement or variety in the war system, and the expansion plans definitely seem to be geared with the war system in mind. A whole pile of new sectors, ideally a bunch of empty or border ones, would greatly improve the game, I think. I would still suggest waiting if you're not sure. The game isn't bad, but it's definitely not utilizing its full potential.
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# ? Jan 30, 2019 00:19 |
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Ew gross I definitely didn't buy into Star Citizen.
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# ? Jan 30, 2019 06:42 |
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PoopinClumpin posted:edit: and let's face it, if you're in this thread you already bought into Star Citizen kept or refunded these are fighting words
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# ? Jan 30, 2019 11:29 |
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After letting the game run overnight in SETA mode the engine part problem resolved itself, and my 20x Smart Chip factory made me a ton of money. Whoever said that Engine Parts are poor money makers was correct. Sad, considering how important they are. It really does seem like the Argons can handle logistics but the other races can't. I almost wonder if they intentionally built Argon Prime to be able to supply everything needed to build ships but the other races are left to the whims of procedural generation. Also I think there's a chance that my station based traders being idiots might be Working As Intended- now that the station manager has two stars in management I'm noticing my trade ship loading up engine parts and flying around looking for places to sell them. It might be that the management skill of a station manager has a lot to do with how quickly you can sell your product.
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# ? Jan 30, 2019 19:03 |
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how do you take over systems and rename them?
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# ? Feb 2, 2019 02:37 |
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Taking over systems is done by owning a station with an administration module in that system. If someone else already has one, you will have to destroy it to claim the system (I think you only have to destroy the module rather than the whole station but I'm not sure).
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# ? Feb 2, 2019 08:25 |
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To take over a system, after that, or in a system with none in the first place, you got to build an admin center thing, its got to be the first objext built, with a peir or dock added to that after. Economy. smart chips, sillicone wafers on yo smart chip facs if you like. gently caress them, let them sort out their own problems, just focus on profits. you want to get a builder ship with plenty of support crew, who gradually level up as the ship chugs around, make sure your minifacs have an xl dock on them, and populate the management from that builder ship, obv making sure they have a couple of stars in management, then give them a trade ship. sometimes they will want a mining ship as well, in the case of smart chip/sillicone wafers facs, then they will also need a solid storage. if you have space, a couple of solar wings are always useful. Taking Sca ships : Hi, Free destroyers. but the teladi seem to be a bit bothered, so anywhere but teladi space, if you see a destroyer thats -5 to you, knock out its engines, and then carefully remove the rest of the surface junk, then use a weak pew pew to encourage them to get off the ship, or try boarding, but that a dark art to me. staberind fucked around with this message at 21:55 on Feb 3, 2019 |
# ? Feb 3, 2019 21:49 |
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2.00 is out with the promised shipyards and stuffquote:Version 2.00 Beta 1 HF1 1 (331614)
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# ? Feb 7, 2019 17:39 |
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Oh drat, Apex Legends came out, Anthem's out in a couple weeks and now I gotta find time for a space empire as well? February's a hard month.
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# ? Feb 8, 2019 11:00 |
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Shalebridge Cradle posted:these are fighting words One time I ate my neighbor's poo poo - I still think it's worth lookin at .....whoa cannot stoppp plpopp! suggest plpopp!
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# ? Feb 10, 2019 10:45 |
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lagidnam posted:2.00 is out with the promised shipyards and stuff God drat! Vanilla X4 is a draaaaaaaaaaaaaaaag. I'm on my third vanilla game, started one on 150, restarted for 160, and now after a 53 or so hour session, (I'm sure there must be some blood left in my veins, its can't all be coffee by now.) in 2-beta, I'm at 15 mil, the requisitttttttttttttte gorgon, free, thanks fo rthat ego, and have just capped my first behemoth. the 160 save had me at about 27-29 or so faction standings with various flora and fauna. and now, in 2-beta i just hit 21 with the paranid. So: how to piss fire and poo poo sucess. step one, get the gently caress into your ship, some cocksuckers like argon prime, but, you will no doubt be scavving the gently caress out of xenon and kha'ak drops for those elusive parts of the seta, and that means you will probably have things in your massive space pocket that the spacecops will want you to poo poo out. Nah. The teladi know what its about. almost everything teladi is poo poo looking, cheap, and has a bigger hold than other flavours of the same type. they also tend to give 0 fucks about whats in your pockitssssssss, hang out in teladi space and shoot asteroids with your little pew pew pew gun, you are not mining, let your peons do that poo poo for you later, you are doing the crystal method, hanging out with the other belt scum and waiting to spot a twinkle When you see one, you go and facerub the asteroid you saw it on until you find some crystals, shoot them all off, suck them into your pocket, rinse, repeat, until you have a few hundred crystals. idgaf what colour they are, you just want lots of them, if you are lucky, you will have some pissy looking ones, lots of blues, and shittons of purps. Don't grind them up and snort them. Purp (850cr - 1,150cr). Blue (8,500cr - 11,500cr). Pissy (17,000cr - 23,000cr). Orangy (25,555cr - 34,500cr). Cocaine (200,000cr - 300,000cr). One single white crystal will get you another (badly fitted) small ship, a couple will get you a vulture vanguard, you will probably not find any, but who cares. There are 3 Teladi trade stations. Ianimus Zura, Hewas Twin & Grand Exchange. again, the teladi dont gently caress about when it comes to the to & fro of credits, shop around until you have converted your crystals into credits, in parallel to selling crystals, try to get the ingredients meat, fruit & spices and knock together some fine meals, {at the moment, the missions to use the fine meals and much else of the vendor dreck seem to be borked} If you got lucky and found the seta parts, knock them together as well, in fact, as soon as you have all 3 parts drop, stop what you are doing and make one, unlike x3 and so on, you carry it around and magically slot it into whatever ship you are sitting in. When you have amassed a few mil, pay a visit to the ALI wharf and you have a few options. some miners (they don't need shields), some traders (oh ghod they need shields) or before either, you play captain roulette. The cheapest ship hull in the game is surprisingly not Teladi, For the love of R.Gunn, Save. Buy a Vulture Vanguard. chose max settings, then strip and set it up as you and your wallet likes, buy, wait for it to be built, and check out your captain. if they can autotrade, (three stars) great. if not, reload. Dont send it off to trade just yet, it can fit 13+ captain. save again. Buy some Elite Vanguards. choose the maximum setting loadout, then strip everything off them that you can, add to shopping list, then before you pay, just increase the number of ships to what you can afford, you want a minimum of autotrade, so 3 stars, shuffle them off to your vulture, sell all your elites, save and try again till you have 5-6 vultures with a crew of maybe 6-13 three star plusses. obviously, you might want them to be tanky (Tel sheilds) and fairly rapid, (Paranid combat engines/travel engines) with a few lasertowers to vomit out as distractions while it escapes.or more ships with a minimum spec. the choice is yours. then, when you find some random ships, or just convince the crews of some ships to give you theirs, you already have a decent captain to chuck into them.
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# ? Feb 11, 2019 04:54 |
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Started playing this finally last week. I was never one to do a ton of empire building in X games. Usually just like running around, capturing enemy ships, acquiring a small fleet and employing some traders. Nothing fancy. For X4 I'm doing much the same and it's going alright so far. That said, Combat feels somewhat lacking so far. I'm just in a Nova and nothing really causes much concern when I fight them. Hell I managed to take out a Xenon destroyer with some help from a couple other ships. The Destroyer couldn't hit me whatsoever. I remember in X3 them having flak cannons that could gently caress me up. Haven't noticed anything like that yet. Setting up Sector and Galaxy traders feels somewhat unintuitive so far. Not sure if I'm doing it right. I have a 3 star pilot and when I tell him to auto trade and select a bunch of wares he usually just stays in Argon Prime, even though I told him he can go up to 5 sectors away for buying and selling. Speaking of x starred pilots...it's annoying as hell to level them up. And those seminars you get from time to time do nothing. So I found a couple nice mods that make life a bit easier: 1. Train your employees using those seminars! 2. Tradable seminars with better prices!
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# ? Feb 16, 2019 03:58 |
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Another one if y'all might know: I set up a wing with my old Nova following my Eclipse Vanguard around. I have the Nova set to defend me. For the life of me I cannot get it to use travel speed...so when I blast ahead it lags way behind. I've gone through the behaviors and can't seem to find anything I'm missing.
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# ? Feb 16, 2019 16:20 |
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The biggest different to me with X3 to x4 combat is that there's less running into big poo poo randomly. In X3 I also felt basically invincible unless overwhelmed by same sized enemies or fighting something bigger.
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# ? Feb 16, 2019 18:10 |
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Gorelab posted:The biggest different to me with X3 to x4 combat is that there's less running into big poo poo randomly. In X3 I also felt basically invincible unless overwhelmed by same sized enemies or fighting something bigger. Yeah good point. I mostly run into random Xenon Ns and Ms so far. I think I'm going to pick a fight with the Holy Order of the Pontifex. Should spice things up a bit.
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# ? Feb 16, 2019 22:32 |
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Be careful, 1.6 suddenly ate my 1.5 save. I did all kinds of poo poo to try to recover but ended up starting over. I'd suggest grabbing your whole save folder C:\Users\cooldude69\Documents\Egosoft\X4\69696969 and copying it before you do the next update. edit: don't forget to feel bad about being a man, Gillette says so. edit: to be clear- i noticed when bringing up the map yellow graphic artifact lines shot off all over the place even after rebooting and resetting the game. Tried going back as far as 20 prior savegames representing maybe 10-15 hours, still couldn't get anything to load up properly. I let Egosoft know about it but I don't know if it's self-inflicted or what. I haven't heard too many similar problems but better safe than sorry. If you have a long game time invested I suggest at least grabbing one xml (uncompressed, in game options) save to be safe. PoopinClumpin fucked around with this message at 04:08 on Feb 17, 2019 |
# ? Feb 17, 2019 03:53 |
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Gorelab posted:The biggest different to me with X3 to x4 combat is that there's less running into big poo poo randomly. In X3 I also felt basically invincible unless overwhelmed by same sized enemies or fighting something bigger. I really hate and love both how big ships now "suck" you up along with them. In X3 it was so much fun to hide in a blind spot of some massive ship and just bang at it as long as you could manage maneuvers. But now they made it so anyone can do that. As long as you can avoid missiles. It's good and bad :/
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# ? Feb 17, 2019 04:13 |
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Cool little thing. I killed a criminal station ship thing which gives you a message after a minute or so. I happened to kill one, dock and find myself in the manager office before the message. The reward message came through and I could hear the station manager giving it to me in person.
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# ? Feb 17, 2019 05:06 |
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# ? Jun 8, 2024 08:17 |
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I am waiting for this game to get fixes and better things to do for the end game before I start playing it again.
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# ? Feb 17, 2019 21:28 |