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AceClown posted:It should be stable AF right now, honestly, they've tested the ever loving poo poo out of this pack to ensure there's no quest bugs or any issues at all.
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# ? Jan 23, 2019 15:19 |
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# ? Jun 5, 2024 23:57 |
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in thaumcraft is there a good way to increase the amount of vis available for crafting things in your chunk or am i going to have to like, move my whole base somewhere else
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# ? Jan 23, 2019 18:29 |
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Doorknob Slobber posted:in thaumcraft is there a good way to increase the amount of vis available for crafting things in your chunk or am i going to have to like, move my whole base somewhere else You can't really increase max vis, but you CAN make a crafting bench add-on that uses 9 chunks of vis instead of just 1. If you can't make the items leading up to it, you can just pick up your bench and go put it down in a better chunk to make the items then bring your bench back.
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# ? Jan 23, 2019 19:14 |
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Light Gun Man posted:Thaumcraft 2 may also have been my last preferred version because you could actually automate research I have good memories of back then, RIP YogBox, you were a ton of fun. Also the painterly texture pack with it was really good. Also the minions mod, all the different adventuring mods, etc. Also I laughed when people said I was doing a terrible thing when I found a millinare temple and I uploaded a picture of me using a BC quarry on it's roof for it's gold blocks.
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# ? Jan 25, 2019 22:42 |
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Project Ozone 3 is out and I removed some pointless mods (twitch chat integration, journeymap, chance cubes) and now a bunch of my recipes are hosed. I can't make string meshes because it just defaults to Erebus silk and the usual tiny charcoal recipe becomes useless Galacticraft charcoal chunks. It's not like it adds a bunch of load time to put those mods back in, but man that's a lovely thing.
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# ? Jan 25, 2019 23:10 |
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Whalley posted:Project Ozone 3 is out and I removed some pointless mods (twitch chat integration, journeymap, chance cubes) and now a bunch of my recipes are hosed. I can't make string meshes because it just defaults to Erebus silk and the usual tiny charcoal recipe becomes useless Galacticraft charcoal chunks. It's not like it adds a bunch of load time to put those mods back in, but man that's a lovely thing. Those three mods aren't ones that should even be touching recipes, but with these huge mod packs who the gently caress knows how things actually interact. I wonder what I should be spending all these reward tokens on. The ability totems are useless because you can easily get them with a mob farm, but I don't know what can even drop from the loot crates. Edit: For Titan/Kappa modes I really hope that we don't have to dip into the hunting dimension if Ancient Golems don't ever spawn because you're apparently in the wrong biome in the sky. Having to hunt one down while dodging twelve million creepers and sniper skeletons. Maguoob fucked around with this message at 23:23 on Jan 25, 2019 |
# ? Jan 25, 2019 23:20 |
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Whalley posted:Project Ozone 3 is out and I removed some pointless mods (twitch chat integration, journeymap, chance cubes) and now a bunch of my recipes are hosed. I can't make string meshes because it just defaults to Erebus silk and the usual tiny charcoal recipe becomes useless Galacticraft charcoal chunks. It's not like it adds a bunch of load time to put those mods back in, but man that's a lovely thing. Journeymap isn't pointless; even if you're on the skyblock garden of glass start, you open up a fully-featured nether, and probably other dimensions too.
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# ? Jan 25, 2019 23:21 |
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Gwyneth Palpate posted:Journeymap isn't pointless; even if you're on the skyblock garden of glass start, you open up a fully-featured nether, and probably other dimensions too.
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# ? Jan 25, 2019 23:35 |
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Whalley posted:I mean it's pointless to me. I turn it off and it slows down loading and I like having keybinds free to do other poo poo. I'm not calling it a terrible mod, just one I don't like. You're nuts. If the map in question has any normal terrain generation, I need waypoints to live. How do you mark things that you've found to come back to later?
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# ? Jan 26, 2019 00:11 |
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Gwyneth Palpate posted:You're nuts. If the map in question has any normal terrain generation, I need waypoints to live. How do you mark things that you've found to come back to later? I got me one of them there Brains What Remembers Maps. It forgets things like "what part of holding a sandwich is bread and what part is fingers" when eating, but maps? I got it.
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# ? Jan 26, 2019 00:38 |
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In real life I can usually find my way if I get turned around but in minecraft I am loving lost without a map. I cant even play vanilla without F3.
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# ? Jan 26, 2019 00:54 |
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Whalley posted:I got me one of them there Brains What Remembers Maps. It forgets things like "what part of holding a sandwich is bread and what part is fingers" when eating, but maps? I got it. So you're able to remember where hundreds of things are, even if you put the game down for a week then come back to it? Wow.
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# ? Jan 26, 2019 00:54 |
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Maybe I'm not communicating it properly. Here's part of my TNFCEZ map: They're not all on that slice, but I have 371 waypoints created. Granted, TFC's an extreme example, but gently caress me if waypoints aren't crucial on any map that isn't a pure skyblock with no alternate dimensions.
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# ? Jan 26, 2019 01:24 |
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People playing minecraft in a different way than me? Why I never
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# ? Jan 26, 2019 02:07 |
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Whalley posted:I got me one of them there Brains What Remembers Maps. It forgets things like "what part of holding a sandwich is bread and what part is fingers" when eating, but maps? I got it. *chuckles softly* I see you've never played Gregtech New Horizons. See the below image for an example of an ore waypoint grid I created to keep track of what ore vein is where. Good luck remembering a tenth of this in your head. And how do you avoid getting confused by false memories of worlds you've stopped playing?
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# ? Jan 26, 2019 02:25 |
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I dunno it's kinda like saying "I don't use NEI/JEI I just remember recipes". Not using Journeymap definitely makes you the weird one. Not that's it's wrong, it's just like bread and ketchup. I'm not going down that road but my best friend ate that for every meal of his entire life.
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# ? Jan 26, 2019 02:27 |
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I think it's very different. There's in game ways in vanilla to signpost stuff, create roads, put up pillars, use signs. A map isn't that necessary, waypoints aren't necessary, and waypoint warps aren't necessary either. They're all helpful and can speedup gameplay depending on what you find fun, but they're hardly necessary.
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# ? Jan 26, 2019 02:30 |
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SynthesisAlpha posted:I dunno it's kinda like saying "I don't use NEI/JEI I just remember recipes". Not using Journeymap definitely makes you the weird one. Didn't live long, did he?
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# ? Jan 26, 2019 02:32 |
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Ambaire posted:*chuckles softly* I see you've never played Gregtech New Horizons. I tried this out for a bit a while back. Does NEI lag to utter poo poo for you when you look stuff up, too? I wonder what that is.
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# ? Jan 26, 2019 02:33 |
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McFrugal posted:Didn't live long, did he? Only because he fell off a 50 foot cliff.
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# ? Jan 26, 2019 03:15 |
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Gwyneth Palpate posted:I tried this out for a bit a while back. Does NEI lag to utter poo poo for you when you look stuff up, too? I wonder what that is. Only the first time I open it. Standard procedure when I load a saved GTNH game is to open inventory, wait for lag spike, show the recipe for a random item, wait for second lag spike, then it's mostly fine until I get done with that play session however many hours later.
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# ? Jan 26, 2019 03:28 |
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Gwyneth Palpate posted:Maybe I'm not communicating it properly. Here's part of my TNFCEZ map: If there's one single thing not exposed to configuration that I wish had been, that I wish I could have changed in TNFCEZ, it'd be biome size. I know they were trying to go for "realism" but it turns out there's a reason everything in Minecraft is scaled down. Having to trek across the whole loving world just to get a chance at a new stone layer (which has like a 1/16 chance of being the one you need, under the original configs) does not make a terribly enjoyable gameplay experience.
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# ? Jan 26, 2019 04:22 |
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Ambaire posted:*chuckles softly* I see you've never played Gregtech New Horizons. See the below image for an example of an ore waypoint grid I created to keep track of what ore vein is where. Good luck remembering a tenth of this in your head. And how do you avoid getting confused by false memories of worlds you've stopped playing? No that looks like unfun garbage tbh. I don't know, not everything is worth remembering or coming back to, but I don't really have problems remembering where poo poo is in Minecraft, even if I don't play a world for like a year. It's just, I dunno. Easy? To me? I don't really try at it, no memorizing or anything, it just happens.
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# ? Jan 26, 2019 04:23 |
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Vib Rib posted:God, this screenshot. I'd forgotten the absolute stupidity of TFC's world generation. Yeah. This is actually an example of a very, very lucky spawn. Fruit was copious, I had a full suite of animals (even chickens, which are normally pretty tricky to find), and I found every single ore or mineral I needed except graphite, which had an alternate recipe with charcoal in TNFCEZ. (And once I no longer needed graphite for progression, of course I found a vein of it while excavating something else.) I've had TFC maps spawn me in the sub-500 rainfall dry grass that go on for light years with no available clay or fruit trees, the lack of the former locking me out of the entire tech tree.
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# ? Jan 26, 2019 04:40 |
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In the new Thaumcraft can you share research completely like before? I didn't get much into it but my friend did and when he made the tome of whatever to share his knowledge it did give me something supposedly but I still couldn't do most things unless I went through and hit some of the steps myself.
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# ? Jan 26, 2019 05:21 |
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So project ozone 3 garden of glass, is that skyblock? Im sort of looking for a new mob pack but one that isnt skyblock (im still enjoying enigmatica 2, but looking at the crap i need for wyvern cores.... id have to compeltely reset up my base.)
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# ? Jan 26, 2019 06:04 |
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Meskhenet posted:So project ozone 3 garden of glass, is that skyblock? Yes, Garden of Glass world type is a skyblock, but there are other types you can select if you don’t want a skyblock map. Just be aware that you’ll have to deal with blood moons on other map types.
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# ? Jan 26, 2019 06:28 |
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Maguoob posted:Yes, Garden of Glass world type is a skyblock, but there are other types you can select if you don’t want a skyblock map. Just be aware that you’ll have to deal with blood moons on other map types. any difference in blood moons since 1.7 or whatever the last big batch of mods were? We're not talking teleporting creepers with x-ray vison right? just a whole bunch of mobs and cant sleep?
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# ? Jan 26, 2019 06:35 |
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Just turn down blood moon frequency if you're doing non-skyblock maps. Or turn it off. For PO2, at least, it was supposedly only there to make mob farming easier for the skyblock start.
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# ? Jan 26, 2019 06:50 |
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Meskhenet posted:any difference in blood moons since 1.7 or whatever the last big batch of mods were? We're not talking teleporting creepers with x-ray vison right? just a whole bunch of mobs and cant sleep? Blood Moons in PO3 are on a 45% chance and all they do is greatly increase the spawn rate and prevent you from sleeping. Now you're not going to want to actually be out and about fighting mobs on the ground during a blood moon. You have normal creepers, charged creepers, and John Cena creepers are also back. Skeletons with bows are snipers and are super annoying to deal with when they're constantly spawning. If you play on a world type where you have to deal with mob spawns (default, sky islands, noodle) then you'll want to secure your area with torches and wall yourself off or you'll be spending blood moon time doing nothing. None of the mobs in PO3 are inherently unfair, but a blood moon means you'll be swarmed with them. Obviously Garden of Glass means you don't have any areas they can spawn on unless you make it, but on default you can still do the tried and true dig down and live underground method. Also if you're playing on default and plan on going out in the world I'd recommend making a waystone (or two) and a warp stone so you can easily travel between your base and the world itself. Or you could just turn off (or greatly lower) the chances of blood moons, so that exploring isn't super risky.
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# ? Jan 26, 2019 07:05 |
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cool. What are noodle and skyland maps like?
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# ? Jan 26, 2019 08:00 |
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Meskhenet posted:cool. https://www.youtube.com/watch?v=zsU0uqLaf8g is a youtube video on the noodle world type. Just mute it and skip to like 1 minute in to actually see what it looks like. Sky island is just, well, islands in the sky. If you look at the yogscast play through of PO2 that is what sky islands is. Also they can show you how not to play minecraft.
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# ? Jan 26, 2019 08:11 |
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So noodle is when you mess up an rftool's world. Sky islands looks sort of like a mix of skyblock but with some pre gen
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# ? Jan 26, 2019 09:56 |
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Skylands is a fantastic 'skyblock' style start in that there are a bunch of islands made of dirt. In the sky. Skip the early dirt grind and just restart until you have an aesthetically pleasing starting area.
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# ? Jan 26, 2019 10:40 |
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Ambaire posted:*chuckles softly*
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# ? Jan 26, 2019 12:38 |
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Maguoob posted:https://www.youtube.com/watch?v=zsU0uqLaf8g is a youtube video on the noodle world type. Just mute it and skip to like 1 minute in to actually see what it looks like. Okay, I get that Noodle is spawning only filled-in caves, but: holy gently caress, this guy. This is the most obnoxious video I’ve seen in a long time.
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# ? Jan 26, 2019 15:26 |
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Stupid question, but, did something huge change between like ... 1.7? (whatever the old really popular modding version was) and 1.12? I remember running old technic mod packs like tekkit and hexxit without issues, but trying to run the Tekxit 1.12 mod pack just has my game totally chugging and hitching to the point it's completely unplayable.
Oxyclean fucked around with this message at 18:15 on Jan 26, 2019 |
# ? Jan 26, 2019 18:05 |
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Oxyclean posted:Stupid question, but, did something huge change between like ... 1.7? (whatever the old really popular modding version was) and 1.12? I remember running old technic mod packs like tekkit and hexxit without issues, but trying to run the Tekxit 1.12 mod pack just has my game totally chugging and hitching to the point it's completely unplayable. Yeah, everything takes significantly more ram now and while it's better in some ways, yikes at running bigger packs nowadays on a 1.7 specced computer
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# ? Jan 26, 2019 18:25 |
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Oxyclean posted:Stupid question, but, did something huge change between like ... 1.7? (whatever the old really popular modding version was) and 1.12? I remember running old technic mod packs like tekkit and hexxit without issues, but trying to run the Tekxit 1.12 mod pack just has my game totally chugging and hitching to the point it's completely unplayable. To expand, everything is now loaded into memory when the game starts which can be either really good or really bad depending on the system you're using. The hitching is most likely java's garbage collection and can be helped along with code:
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# ? Jan 26, 2019 20:04 |
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# ? Jun 5, 2024 23:57 |
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Also check your Java. I have been trying a few 1.12 modpacks lately and they all ran like poo poo. Finally I checked my Java, I was on version 8 but not the latest one. Updated and those slow modpacks work fine now. Trying out Wheels of Time pack now and its pretty good. Grindy but not too grindy. Ores give 6 nuggets while gravel ores give 4. 1 coal per ore, though 1 coal per 8 flour. Trees have stumps. No wooden axe or sword. Hardcore darkness, when no moon is out it gets real dark, real fast. And there is fear with effects. Only have to chop lower part of tree. Main mods are Better with Mods, Immersive Engineering and Thaumcraft.
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# ? Jan 26, 2019 20:54 |