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Travic posted:I'm still pretty early into The Long Dark. It seems like the game wants me to keep moving and not settle down anywhere. Can you get to the point where you have a home base you return to and live out of? Or is it just about staying in a new place every night? Are you talking about survival mode or story mode?
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# ? Jan 3, 2019 21:50 |
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# ? May 26, 2024 08:44 |
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super fart shooter posted:Are you talking about survival mode or story mode? Survival Pham Nuwen posted:I usually find that I settle a lot more once I've got a weapon because now I have hides curing and a big pile of meat sitting outside my door. Up until that point I end up wandering, because once you've eaten all the canned peaches and granola bars there's not much else reason to stay in a place. Each map has a couple places that are really well-suited for a base; everywhere else is somewhere to raid for food or squat in if you're stuck in a blizzard. Ok. I'm still very early on and haven't made a weapon yet.
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# ? Jan 3, 2019 22:10 |
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Travic posted:Survival Sometimes I get lucky and spawn right in a building with a rifle. Sometimes I play through several areas and end up making a bow before I find a rifle. It feels like rifle ammo spawns more frequently than it used to.
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# ? Jan 3, 2019 22:15 |
What do people do when they reach the "hunker dowm" section? Just Pass Time? I feel compelled to keep wandering around getting wood when I'm waiting for things to dry despite the fact that I am well stocked on everything I would need for several days. Ended up biting me in the rear end because I was overzealous and didn't ensure my infection from hunting a wolf I didn't need to kill was cured before going to bed. RIP that well stocked run
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# ? Jan 12, 2019 17:41 |
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CuddleCryptid posted:What do people do when they reach the "hunker dowm" section? Just Pass Time? I feel compelled to keep wandering around getting wood when I'm waiting for things to dry despite the fact that I am well stocked on everything I would need for several days. Often i wake up too early, as fooling around in base doesn't drain much tiredness so things you can also do in darkness: prepare hips/shrooms, sharpen weapons, break down/harvest old clothes I save for that time. Sometimes several days isn't enough, might as well stock what you can when you can because crafting a full set of gear is something like a week+ of time. This is where a too easy difficulty gets you, if you don't feel on the knife's edge you may need to bump it up. Bhodi fucked around with this message at 16:20 on Jan 14, 2019 |
# ? Jan 14, 2019 16:16 |
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I'm trying to get into The Forest but goddamn if it isn't somehow the most unnerving game I've ever played. Maybe it's the way the cannibals are completely silent before they attack...or that they're so unpredictable when they do. I love all the Ewok Village stuff you can build.
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# ? Jan 15, 2019 19:57 |
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is there a good post apocalyptic survival game that isn't neo scavenger or cataclysm?
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# ? Jan 16, 2019 03:15 |
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Mycroft Holmes posted:is there a good post apocalyptic survival game that isn't neo scavenger or cataclysm? With minimal sarcasm, Fallout 4 in survival mode. Or New Vegas similarly. Gotta eat and drink on top of other stuff you do. The upcoming Metro game maybe?
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# ? Jan 16, 2019 06:03 |
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Mycroft Holmes posted:is there a good post apocalyptic survival game that isn't neo scavenger or cataclysm? After playing many others, I'm gonna go with no. Many games bank more on visuals than actual mechanics or are too up their own rear end to be enjoyable. I bet someone would probably include CDDA in the latter but I can't really agree, there's so many systems that you can use to your advantage and I find the dev team's obsession with realism endearing in a dorky kind of way that still ends up fun to play. Hopefully someone will prove me wrong, though! I'd give anything for another post-apocalyptic survival game that doesn't just have superficial need meters bolted on top of it like Fallout NV/Fallout 4 (though I love NV I don't really consider it a survival game despite the devs adding some elements to it) or Subnautica, which is an excellent example of a great game but completely uninteresting survival game.
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# ? Jan 16, 2019 08:39 |
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It's barely survival imo, but I wish we had a group of rust players to jam with. Long Dark sounds enjoyable to me, thanks for the recommendation. Maybe that will scratch my survival itch for a while.
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# ? Jan 16, 2019 23:43 |
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Speedball posted:With minimal sarcasm, Fallout 4 in survival mode. Or New Vegas similarly. No sarcasm needed here tbh, you just need to mod them heavily. As for the question itself, Kenshi might be of interest if a non-plot sandbox is what he's after. e: also Dead State. Fewd fucked around with this message at 09:24 on Jan 17, 2019 |
# ? Jan 17, 2019 09:21 |
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Kenshi for me, now that i've grinded the game a bit, would probably have me jack the xp/research/building rate right up. Luckily you can do this in options.
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# ? Jan 17, 2019 10:58 |
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dogstile posted:Kenshi for me, now that i've grinded the game a bit, would probably have me jack the xp/research/building rate right up. Luckily you can do this in options. Should I play the game with vanilla settings to get a feel for it first, before messing with the stat gain rates? I figured I'm going to die a lot during my first few runs, so I don't know if going into the game right off the bat with jacked up stat gains would be good or not?
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# ? Jan 17, 2019 14:44 |
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Qubee posted:Should I play the game with vanilla settings to get a feel for it first, before messing with the stat gain rates? I figured I'm going to die a lot during my first few runs, so I don't know if going into the game right off the bat with jacked up stat gains would be good or not? Haven't played it a ton but I'd start off vanilla? Kenshi is one of those games where getting the poo poo kicked out of you is most of the time better in the long run... long as you don't actually die of course.
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# ? Jan 17, 2019 17:37 |
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I'd get the gate hitpoints multiplier mod at least, otherwise they are really abysmal and easy to break through. I really like the fishing mod too.
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# ? Jan 17, 2019 18:00 |
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Mycroft Holmes posted:is there a good post apocalyptic survival game that isn't neo scavenger or cataclysm? Rimworld feels post apocalyptic even if it technically isn't.
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# ? Jan 17, 2019 20:39 |
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It kinda is? The titular (randomgenned) Rimworld was once a civilized world with advanced tech but eventually fell to ruin for whatever reason. Maybe not a literal apocalypse but definitely building in the remains of those that came before.
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# ? Jan 17, 2019 20:57 |
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Long Dark is more or less apocalyptic, for humanity anyway.
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# ? Jan 18, 2019 01:28 |
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If you have a tablet/phone and don't mind playing games on it, check out Day R: Survival. It's a semi-text based survival game in post-apoc Russia, and some people in the iOS/Android threads have been really enjoying it. There's a free version and a premium version that adds a few more features, but the free version is pretty fully fleshed out if you just want to try it out.
Inadequately fucked around with this message at 08:42 on Jan 18, 2019 |
# ? Jan 18, 2019 08:34 |
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Speedball posted:I'm trying to get into The Forest but goddamn if it isn't somehow the most unnerving game I've ever played. Maybe it's the way the cannibals are completely silent before they attack...or that they're so unpredictable when they do. I love all the Ewok Village stuff you can build. I have been playing hard survival with a friend recently and the game got substantially easier when I finally “got” headshots with the bow. Every cannibal goes down instantly to a headshot so as long as you don’t run out of stamina and you are patient you can wait for the right moment to perforate a skull with zero real risk to you. caveat: offer not applicable in caves.
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# ? Jan 18, 2019 09:54 |
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Pham Nuwen posted:Long Dark is more or less apocalyptic, for humanity anyway. The temporate climate zones are probably "fine" relatively speaking. You just had the bad luck to be caught in Northern Canada, surrounded by wolves that somehow don't freeze in conditions that see you get frostbite despite four layers of winter wear.
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# ? Jan 18, 2019 10:24 |
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Qubee posted:Should I play the game with vanilla settings to get a feel for it first, before messing with the stat gain rates? I figured I'm going to die a lot during my first few runs, so I don't know if going into the game right off the bat with jacked up stat gains would be good or not? When starting, the only thing I changed was hunger, which I set to 2 instead of 1, because cooking is boring. Everything else was strictly vanilla. When you do play the game, the typical gameplay loop for a new person is as such, pick wanderer, spawn in the hub. Talk to hobbs, actually seem interested in his story, give him your medikit and set hobbs to passive. Save the game, insult a dude at the bar, get hosed up. The trick to surviving 99% of encounters in Kenshi is having someone not in combat with a medikit somewhere nearby. The other 1% is "don't go near anything that will eat you when you're down". Then just, do whatever you want. You want to actively go out and lose fights for a bit to get your toughness up, but you can't beat anyone anyway so its mostly just running a character at nearby hungry bandits and trying to hit them. Some people do mining for a bit. Some people steal. Some people get enslaved. My current run i'm crafting in a town while making visits to the swamp to buy drugs, avoiding dangerous blood spiders and bandits.
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# ? Jan 18, 2019 11:45 |
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Coolguye posted:I have been playing hard survival with a friend recently and the game got substantially easier when I finally “got” headshots with the bow. Every cannibal goes down instantly to a headshot so as long as you don’t run out of stamina and you are patient you can wait for the right moment to perforate a skull with zero real risk to you. oh god stay out of the caves STAY OUT OF THE CAVES i mean theres plot in there and stuff but STAY OUT Seriously though, I liked the above ground parts and then noped the gently caress out when I went spelunking and found...things.
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# ? Jan 18, 2019 13:43 |
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queserasera posted:oh god stay out of the caves STAY OUT OF THE CAVES i mean theres plot in there and stuff but STAY OUT Yeah, do the later caves when you're ready to finish the game. They're not a lot of fun compared to watching a conga line of mutants run into a happy birthday trap three Stooges style. Maybe have a quick look at the list of items and see if there's something worth doing a quick spelunk for, but in general they just eat arrows and armour in exchange for plot and food.
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# ? Jan 18, 2019 14:00 |
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Whenever my friends play the forest we basically fully ignore the caves and just build a giant set of small island bases around the main island, complete with ziplines. If we do go into caves it's literally to get something unique like the katana/flashlight/chainsaw.
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# ? Jan 18, 2019 15:22 |
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Coolguye posted:I have been playing hard survival with a friend recently and the game got substantially easier when I finally “got” headshots with the bow. Every cannibal goes down instantly to a headshot so as long as you don’t run out of stamina and you are patient you can wait for the right moment to perforate a skull with zero real risk to you. I've been getting much more into the Forest. For some reason on my "finally getting the hang of it" run I managed to not die at all for hours...which was problematic because when they knock you out they put you right in front of the only map in the game so I got pretty lost and had to put lots of stick markers everywhere. Funniest thing I did so far was build a very big and long zipline going down a hill. I probably shouldn't have built it at night because I didn't realize that I had built its terminus at a small cliff heading into a forest, so when I went down it I built up so much momentum I went flying face-first into a tree before falling a bit. Haha. Turns out the stuff that you can't "farm" respawns after a few days, like cloth in luggage and other modern goodies. Got the climbing axe too. Now I just have to get down into that sinkhole and finish this without dying. How good is the stuff the 1.10 addition added, like gliders and shell rollercoasters?
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# ? Jan 19, 2019 05:48 |
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Oh, it was on sale, so I checked out "DESOLATE" on steam. It's, uh... it really wishes it was STALKER. Russian location, russian developers I believe, weird world full of mutants and spacial anomalies and hallucinations and crazy guys. It's very obviously only made by a couple of people though. While the art is okay, the animation for everything is terrible. Still. Not too bad if you can get it at a discount. I like how there's a dedicated "throw a rock" button so you can throw a rock at an anomaly to see if it does something bad to the rock.
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# ? Jan 20, 2019 07:18 |
Bug Squash posted:The temporate climate zones are probably "fine" relatively speaking. You just had the bad luck to be caught in Northern Canada, surrounded by wolves that somehow don't freeze in conditions that see you get frostbite despite four layers of winter wear. Frostbite risk in The Long Dark is based entirely on whether or not you have something on in all of your body parts (head/torso/hands/legs/feet) or if those clothes are frozen. Even the shittiest gloves are better than not having anything in your gloves slot at all when you're outside.
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# ? Jan 21, 2019 00:04 |
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Speedball posted:Oh, it was on sale, so I checked out "DESOLATE" on steam. It's, uh... it really wishes it was STALKER. Russian location, russian developers I believe, weird world full of mutants and spacial anomalies and hallucinations and crazy guys. It's very obviously only made by a couple of people though. While the art is okay, the animation for everything is terrible. Still. Not too bad if you can get it at a discount. I thought one of their stated goals was to be like stalker, so that sounds pretty good.
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# ? Jan 21, 2019 12:32 |
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I picked up The Forest on PS4 last week and have really been enjoying it. However I keep starting over when the mutants come out on day 7 or whatever. They always seem to show up in areas I’m getting lumber and building progress halts. I learned to manage the cannibals but the mutants take forever to kill and the next day more show up so killing them seems pointless.
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# ? Jan 22, 2019 21:12 |
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Speedball posted:How good is the stuff the 1.10 addition added, like gliders and shell rollercoasters? and that's if you don't use the relatively easy to reproduce bug that allows you to gain altitude infinitely and fly literally anywhere you want for as long as you want. my buddies and i played yesterday and the three of us were zooming around from cave to cave like paratroopers, just landing in a field, ransacking a cave, and then taking our gliders to the nearest cliff to soar into the sky for our next insertion. i haven't used the shell rollercoasters but water collectors seem bugged again on multiplayer so i'll have to mess with them because there sure as hell isn't anything worth building with them. Mr. Grumpybones posted:I picked up The Forest on PS4 last week and have really been enjoying it. However I keep starting over when the mutants come out on day 7 or whatever. They always seem to show up in areas Im getting lumber and building progress halts. I learned to manage the cannibals but the mutants take forever to kill and the next day more show up so killing them seems pointless. overworld mutants are much slower than you and if you run into a mutant patrol it's trivial to run away just so long as you have the energy. killing them is also pretty trivial with fire arrows or bombs. i always get excited when i see one of them show up because it means i'm about to get creepy armor, personally. that said, if you are attempting to make a large, central base then yeah they're going to be an issue because the reality of the situation is that the game's hostility/awareness setup means that a single central base is probably going to be untenable for more than a week or two. that setup is pretty much just telling the game "ok, i'd like horde mode now please." in terms of completion, the game is much more set up to have you establish smaller waystations at places you care about, with central stocks of things like bones and sticks in the houseboat if they're anywhere at all. dogstile posted:Whenever my friends play the forest we basically fully ignore the caves and just build a giant set of small island bases around the main island, complete with ziplines.
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# ? Jan 22, 2019 21:30 |
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Mr. Grumpybones posted:I picked up The Forest on PS4 last week and have really been enjoying it. However I keep starting over when the mutants come out on day 7 or whatever. They always seem to show up in areas I’m getting lumber and building progress halts. I learned to manage the cannibals but the mutants take forever to kill and the next day more show up so killing them seems pointless. Mutants vision is surprisingly good compared to other game's enemies. What you want to do is build your base in and out of the way spot with a convenient mini cliff to build your base against. This cuts down on how many walls you need to build, and how many patrols spot you. My play through I set myself up on the beach with the dead sharks and crashed yacht. You get the occasional curious mutant but it's pretty sweet overall.
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# ? Jan 22, 2019 21:54 |
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i still advocate instead just building the house boat for your primary repository of stuff and having smaller waystations for day to day. a waystation to me is a small cabin, a firepit, a bench, 2 drying racks, 2 deadfall traps (flanking the drying racks, more if i know the waystation is on a patrol route), and 2 birdhouses, most preferably near clear water where i can fill my pot. it requires few enough resources that you can pop it up in a few in-game hours, and at that point there is pretty much always food, water, shelter, energy replenishment, ammo resupply, and combat support available at any station. i tend to set up about one of these a day so by the time the first week is over and the mutants start showing up, i have the entire peninsula dotted with strongholds that are disposable in the unlikely event i lose one, plus a private mobile base that i can row across the map and is completely, 100% safe from every enemy ever until after the final boss. ideal loadout for the house boat imo is 2 drying racks, 2 water collectors, 1 bed, 2 large shelves, 2 big log holders, and as many birdhouses and wall planters as you can fit on the log holders (birdhouses up top, wall planters down below). then drop a fire on the ledge just above the oar so you can cook on the roof while staying warm rowing the boat and you are in great shape. Coolguye fucked around with this message at 22:34 on Jan 22, 2019 |
# ? Jan 22, 2019 22:30 |
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Thanks for the tips. With regard to losing bases do they destroy them if you’re not there?
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# ? Jan 22, 2019 23:18 |
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no - i was specifically referring to the outside chance that i could get hit with more heat than i'm able to handle while hanging out at a waystation, which could result in me losing some structures as i'm beaten into retreating. the drying racks and the house are the biggest issue because of what they contain (the racks have food, and the birdhouses are placed on the cabin). but even then we're talking about something i set up when i saw night falling and is duplicated a half dozen other times on the peninsula. it's just not that much of a loss. Coolguye fucked around with this message at 02:02 on Jan 23, 2019 |
# ? Jan 22, 2019 23:29 |
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Hey! I've got an itch to go back to survival simulators, with a caveat - I'm pretty tired of the "supernatural" elements / suspension of disbelief required in most of the usually recommended games, that makes them feel like horror games rather than simulators. Like, in The Long Dark the world is full of superwolves that don't freeze, no humans, and in a whole town you can find maybe 4 scraps of wood that will burn for 1 hour forcing you to roam all over the place to get a can of cobbled peaches or whatever making it waaay to difficult to make a stash... this all kind of takes me "out" and makes it plenty clear that I'm playing a game that puts a lot of limitations on what would be "realistic" behavior (hunker down, gather lots of supplies, make defenses, try to build up to being self sufficient) for the sake of keeping you in the intended gameplay loop (keep moving and looting, be stealthy, there's danger around every corner, you will inevitably die). At least it's how I felt about it, also the game is terribly slow. I did try it when story mode wasn't a thing though, does that change the game a lot? The Forest has mutants and cannibals, oh my. I know there's a peaceful mode, but that's literally "build a base" mode with nothing else to do afaik. I'd have loved if that removed the mutants and maybe toned down the cannibals a bunch, making dangerous animals / illness / injury the bigger threats. Also there's really not that much to build or do besides making a base, making it clear that it's not as open ended as it seems, it wants to be a "contained" game with a plot The Unreal World is the game that gets it all right IMO, with a great balance of fun, realism, survival stuff to do (building, hunting, crafting, cooking, trapping, bartering) and "real world" sandbox feeling - nevermind the rituals, but still they're more folklore than fantasy especially in the latest versions - but I've been playing it for 15 years now and I'm kind of tired. Is there any game that is 99% like URW ?
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# ? Jan 23, 2019 11:00 |
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TorakFade posted:Is there any game that is 99% like URW ?
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# ? Jan 23, 2019 14:11 |
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Won't work if he doesn't like supernatural stuff. Kinda the plot of NEOScav.
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# ? Jan 23, 2019 16:53 |
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I've never played it but green hell is advertised like that. Not sure of the games quality though. Afaik no supernatural elements but very hard.
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# ? Jan 23, 2019 17:48 |
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# ? May 26, 2024 08:44 |
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TorakFade posted:in a whole town you can find maybe 4 scraps of wood that will burn for 1 hour When I played it you could break down objects like chairs for wood pieces (although not particularly good ones), plus there's usually tons of sticks lying around outside.
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# ? Jan 23, 2019 18:48 |