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PierreTheMime posted:Holy poo poo, Kelermorphs are apparently amazing character assassins. They can target characters and have three 2-shot pistols that each generate another shot on successful hits, meaning 6-12 shots per turn. After murdering a target, all friendly cultists cheer in adoration and get to reroll 1s to hit. Yeah, I'll be taking these. That looks like a ton of fun.
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# ? Jan 25, 2019 15:22 |
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# ? Jun 5, 2024 06:56 |
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Yoink, that's a pretty good dude. If they keep the wording/mechanics on cult ambush, that dude has pretty good chance of delivering a group of melee killers right where you want them, gonna be difficult to screen characters against him too with the 12 inch range. Pistol 2 in 40k compared to pistol 1 in kill-team is also pretty tasty. Without rerolls, that's going to be a lot of shots on average, bs 2 and all. He'll be right around killing space marine captain on average. e: vv - surround him with aberrants when you cult ambush them into the back lines Revelation 2-13 fucked around with this message at 15:35 on Jan 25, 2019 |
# ? Jan 25, 2019 15:33 |
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Looks cool and I love the model, but how the heck are you supposed to keep him out of combat with a 12" range on the pistols? Always be screening I guess?
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# ? Jan 25, 2019 15:34 |
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IPA Regulations posted:Looks cool and I love the model, but how the heck are you supposed to keep him out of combat with a 12" range on the pistols? Always be screening I guess? Once he's assassinated a couple of key characters, who cares? Realtalk though he's in GSC/Nids, you have plenty of options for chaff to throw down in front of him.
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# ? Jan 25, 2019 15:36 |
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IPA Regulations posted:Looks cool and I love the model, but how the heck are you supposed to keep him out of combat with a 12" range on the pistols? Always be screening I guess? Screen or accept that they'll be melee'd. With a 5++ and 4W you'd need a decent combat character in there to wipe it out before it gets to shoot you in melee 6-12 times in the face. It's a great attention grabbing character to keep pressure of other places. Genestealer Cult seems to really be leaning into the "overwhelm target priority" strategy and I like the look of it.
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# ? Jan 25, 2019 15:37 |
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Harkano posted:A madman just posted this on Spikey Bit's FB - I want to believe that the person who made this shed a single tear when it was done and then immediately walked out of an upper story window.
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# ? Jan 25, 2019 15:37 |
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Hold onto your asses everyone
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# ? Jan 25, 2019 15:41 |
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Kelermorph looking neat. He seems pretty good at mowing down units of light-medium infantry and the like, but with only a 5+ save (unless he gets an invuln we're not seeing in the preview) he's likely to be a one-hit wonder. I like the idea of him popping up behind enemy lines and mowing down Heavy Weapon squads and the like. I wonder if the full GSC book is going to have something like the KT Tactic where instead of shooting normally he takes a shot at every model in range? In any case I'm getting pretty tempted by the new box...
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# ? Jan 25, 2019 15:42 |
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Zark the Damned posted:Kelermorph looking neat. He seems pretty good at mowing down units of light-medium infantry and the like, but with only a 5+ save (unless he gets an invuln we're not seeing in the preview) he's likely to be a one-hit wonder. It's in the preview text: quote:The quicksilver reflexes that make a Kelermorph such a deadly marksman also help to keep them alive, granting a 5+ invulnerable save, and enable them to pick out enemy leaders even amid the carnage of battle.
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# ? Jan 25, 2019 15:46 |
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I was picking up some paints last night and saw the Urban Conquest box. For $100, the terrain pieces they provide are pretty lame, IMO. I wish I could just buy the book, but all I saw were box sets.
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# ? Jan 25, 2019 15:49 |
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The Tech-Priest ability is pretty cool, but at first I read it backwards, giving 6" to 24" and under weapons and 3" to other, and I kind of prefer that? He would have been a cool support unit to run around with Vanguards in that case. Would have lead to fractional Rapid Fire ranges though, which I guess is a no-no. I already pre-ordered the KT box he's in though so I'm running him no matter what anyway.
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# ? Jan 25, 2019 15:50 |
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Zark the Damned posted:Kelermorph looking neat. He seems pretty good at mowing down units of light-medium infantry and the like, but with only a 5+ save (unless he gets an invuln we're not seeing in the preview) he's likely to be a one-hit wonder. I like the idea of him popping up behind enemy lines and mowing down Heavy Weapon squads and the like. It's a 5+ invlun, but even then it's likely that keeping the Kelermorph alive will be hard to balance out how deadly he will be to valuable characters/troops alive when he's in the neighborhood. T3 and W4 isn't a lot. I love that his weapon is nothing to write home about - he's deadly because of his natural blessings from the six-armed Emperor. Thematically fitting for GSC.
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# ? Jan 25, 2019 15:53 |
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The Fatman buffing weapon ranges of any Forge World unit seems huge. 54" neutron lasers and 42" phosphor on bots is a big difference.
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# ? Jan 25, 2019 15:54 |
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Deified Data posted:The Fatman buffing weapon ranges of any Forge World unit seems huge. 54" neutron lasers and 42" phosphor on bots is a big difference. I probably won't buy the box but I have plenty of Doninuses (Dominii?) to convert.
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# ? Jan 25, 2019 16:04 |
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Deified Data posted:The Fatman buffing weapon ranges of any Forge World unit seems huge. 54" neutron lasers and 42" phosphor on bots is a big difference. Seems way better than the movement buff? I liked the idea of unloading a transport with a chubso and a bunch of electropriests, but only adding 1" to the charge still makes it a risky proposition. I think 9" is as close as you can unload? So you need to roll an 8, which is around 40% probability. Bump it up to 2 or 3" and then it competes.
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# ? Jan 25, 2019 16:09 |
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Just finished reworking my Primaris Uriel Ventris to fix a bunch of stuff that was bugging me about him. I re-based him and re-painted the power sword to keep him more consistent with the rest of the army, gave him a banner that didn't defy physics by swooshing in the opposite direction to his cape, and gave him a suitable bare head instead of the kinda dull helmet. I think he came out much better. Before: After: With best bud Pasanius: Primarch, Chapter Master and 4th Co. Captain:
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# ? Jan 25, 2019 16:26 |
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Seldom Posts posted:Seems way better than the movement buff? I liked the idea of unloading a transport with a chubso and a bunch of electropriests, but only adding 1" to the charge still makes it a risky proposition. I think 9" is as close as you can unload? So you need to roll an 8, which is around 40% probability. Bump it up to 2 or 3" and then it competes. Yeah he's being wasted anywhere he's not within 6" of big guns.
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# ? Jan 25, 2019 17:21 |
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Deified Data posted:Yeah he's being wasted anywhere he's not within 6" of big guns. It's interesting that they don't note the effect doesn't stack. Considering the very small list of HQs AdMech has if BigData (it's the only thing I can think of when I see the model) is priced right I imagine seeing more than one at a time.
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# ? Jan 25, 2019 17:25 |
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I really think the new GSC stuff is doing a great job rocking the “insurgent light infantry” thing. It’s really helping the army have a concept distinct from “Guard, only with Genestealers”. I’m not as much of a fan of the Biophagus, seems like he should be more of a Twisted Helix special character, (purposeful) bioengineering like they describe hasn’t really been a GSC thing, it seems like? The GSC has been more, like, “shaggy religious miner cult” more than “guy with an alembic”?
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# ? Jan 25, 2019 17:44 |
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PierreTheMime posted:BigData (it's the only thing I can think of when I see the model) Thicc-Priest Manipulus.
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# ? Jan 25, 2019 17:49 |
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Zark the Damned posted:Beta rules for the golden flyboys are up (plus other FW Custard units): https://whc-cdn.games-workshop.com/wp-content/uploads/2019/01/Forgeworld_Custodes_Datasheets-1.pdf These rules all seem pretty tame tbh. I'm a bit sad that the Telemon took a bit or a nerf, but it did get a points drop which should free up enough points in my (40k) Custards list to bring back some other toys. Not sure there are any other things worth looking at. All the new custodian guard options look underwhelming, and not being troops really puts the nail in their coffin for me. Those jetbikes don't particularly strike me as worth taking over the current GW bikes either. The Achilles Dread chould be fun with it's point drop though.
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# ? Jan 25, 2019 17:51 |
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PierreTheMime posted:It's interesting that they don't note the effect doesn't stack. Considering the very small list of HQs AdMech has if BigData (it's the only thing I can think of when I see the model) is priced right I imagine seeing more than one at a time. Right on all points. They'll probably adjust the rule before official release, though.
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# ? Jan 25, 2019 18:13 |
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Going to be hard to resist getting into GSC with the new release. Killteam boxes seem tempting as well.
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# ? Jan 25, 2019 18:28 |
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Cowboy Genestealer cult are best Genestealer cult
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# ? Jan 25, 2019 20:10 |
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PierreTheMime posted:It's in the preview text: Ahh, I missed that. 5+ not too bad but still a big fragile vs dedicated firepower. Maybe run him with Acolytes for more close range shooting / combat?
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# ? Jan 25, 2019 20:19 |
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Zark the Damned posted:Ahh, I missed that. 5+ not too bad but still a big fragile vs dedicated firepower. Maybe run him with Acolytes for more close range shooting / combat? Yeah, I'm assuming GSC also keep unquestioning loyalty which can help. I still like putting him in a group of aberrants though. They are tough enough to protect him pretty well, but also desperately need to get in after ambushing, so his +3 on the roll really is the business. If he manages to snipe a guy, the reroll 1 is also good for them. I still also want a abominant go with them though.
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# ? Jan 25, 2019 20:35 |
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Is it just me, or is Three-Armed Cowboy as thematically awesome and mechanically interesting as BigData is dull and lackluster? Shoot a thousand times and nearby cowpoke get to reroll 1s vs add a little range to already rather long ranged guns?
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# ? Jan 25, 2019 20:53 |
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Duct Tape posted:Is it just me, or is Three-Armed Cowboy as thematically awesome and mechanically interesting as BigData is dull and lackluster? Yes but consider the baseline. GSC are awesome everywhere. AdMech are kind of milquetoast.
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# ? Jan 25, 2019 20:59 |
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Edit: wrong thread They're both cool but even for someone who likes admech, mutant cowboy is way more novel.
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# ? Jan 25, 2019 21:03 |
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Yeah, I like Bellysarius Cawl but all of the new GSC stuff they've shown is really, really cool.
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# ? Jan 25, 2019 21:41 |
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I also love Admech, but I am of course already planning my next army. I was leaning strongly into CSM, but the GSC models are just so tight.
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# ? Jan 25, 2019 21:43 |
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Soviet Commubot posted:Bellysarius Cawl
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# ? Jan 25, 2019 21:44 |
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I think part of this is also that GW is kind of getting to build GSC back up from the ground up, whereas making a new model that fundamentally changes how an AdMech army works would be...weird.
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# ? Jan 25, 2019 21:45 |
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GuardianOfAsgaard posted:Just finished reworking my Primaris Uriel Ventris to fix a bunch of stuff that was bugging me about him. I re-based him and re-painted the power sword to keep him more consistent with the rest of the army, gave him a banner that didn't defy physics by swooshing in the opposite direction to his cape, and gave him a suitable bare head instead of the kinda dull helmet. I think he came out much better. Looking loving fantastic man!
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# ? Jan 25, 2019 22:12 |
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PierreTheMime posted:Holy poo poo, Kelermorphs are apparently amazing character assassins. Model spreads nasty rumors about target character, causing other units to take a -2 Ld when within 6 inches of target model.
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# ? Jan 25, 2019 22:16 |
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Uroboros posted:Looking loving fantastic man! Thank you sir!
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# ? Jan 25, 2019 22:28 |
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It helps that most of the GSC characters don’t seem that difficult to convert from neophytes and acolytes. The kellermorph is an acolyte with 3 guns and a badass scarf. DJ Stealer has a fancy sound setup. Hologram man is a neophyte next to a fancy console. The only really unique ones are the assassin’s creed ninja, the dual sword cane man, and the invader zim Doctor.
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# ? Jan 25, 2019 22:52 |
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It’s a cool model but it reminds me of Snitch or whatever that old skaven assassin.
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# ? Jan 25, 2019 22:56 |
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All the GSC stuff is so rad. I love the themes of industrial uprising combined with the lovecraftian dark tones. Can't wait to put together a mining colony that delved too deep. Just hope I can actually play them outside of a horde configuration because as cool as they are, I'm burned out on 100 model armies.
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# ? Jan 25, 2019 23:37 |
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# ? Jun 5, 2024 06:56 |
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Duct Tape posted:Is it just me, or is Three-Armed Cowboy as thematically awesome and mechanically interesting as BigData is dull and lackluster? Someone please convert him to have a hat.
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# ? Jan 26, 2019 00:23 |