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Convex posted:Didn't Megaton edition come out in 2013? I was about to say that I got this in a box back in the late 90s but after a brief search I realized that I was thinking of the Kill-A-Ton collection
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# ? Jan 26, 2019 06:05 |
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# ? Jun 8, 2024 08:13 |
The biggest issue with Duke 3D are its confusingly named multiple releases: Duke 3D. Duke 3D Megaton Edition. Duke 3D Atomic Edition. Duke 3D Plutonium PAK. Duke 3D Kill-A-Ton Collection. Duke 3D Nuclear Proliferation. Duke 3D MAD.
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# ? Jan 26, 2019 07:30 |
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Cream-of-Plenty posted:The biggest issue with Duke 3D are its confusingly named multiple releases: Duke 3D. Duke 3D Megaton Edition. Duke 3D Atomic Edition. Duke 3D Plutonium PAK. Duke 3D Kill-A-Ton Collection. Duke 3D Nuclear Proliferation. Duke 3D MAD. Are you saying you never walked into an arcade as a kid and wonder what the new version of Street Fighter II was called? Oh, look there's World Warrior on one end of the arcade with a crowd. Wait, there's Super Turbo on the opposite side.
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# ? Jan 26, 2019 07:43 |
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I found a bootleg "Rainbow Edition" in the wild at an airport a few years ago and I was happier than was probably reasonable.
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# ? Jan 26, 2019 07:58 |
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Sonicsonicsonicsonicsonicsonicsonicboom. https://www.youtube.com/watch?v=_4R3bRKaAvg Edit: https://www.youtube.com/watch?v=H6eAcxWrq2A They even made AAAAAAAAA Uncle Kitchener fucked around with this message at 09:02 on Jan 26, 2019 |
# ? Jan 26, 2019 08:58 |
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doctorfrog posted:Good games will let you change difficulty between missions. The best games have difficulty change the mission design so they can't let you change it during play.
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# ? Jan 26, 2019 13:42 |
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I think the best games are designed around one, singular difficulty so the design focus stays sharp. Many games are this way, and then they tack on the arbitrary easy difficulty: 50% health and hard difficulty: 200% health and then people end up playing a gimped version of the game that was never meant to be and your opinion of the game suffers for it. Perfect example is Dusk's "Ultra-Violence" equivalent. I felt compelled to use it because i play UV in Doom. This is apparently a really bad idea. SolidSnakesBandana fucked around with this message at 13:46 on Jan 26, 2019 |
# ? Jan 26, 2019 13:43 |
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Dusk’s UV equivalent would be Cero Miedo, which is a fine difficulty to play the game on. Its nightmare equivalent is the one that’s a bad idea, because every enemy kills you in one hit.
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# ? Jan 26, 2019 13:50 |
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Yeah, CM is the best difficulty to play Dusk on. The easier ones are too boring. The Scythe start modifier is neat, but throwing stuff is so strong in that game that it's really just more of a nuisance than anything lol
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# ? Jan 26, 2019 14:46 |
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The Kins posted:I found a bootleg "Rainbow Edition" in the wild at an airport a few years ago and I was happier than was probably reasonable. You can’t just say that and not tell us what was different to make it ~rainbow~
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# ? Jan 26, 2019 15:24 |
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anatomi posted:Doom is one of those games, I guess? I find it hilarious that anyone's self-esteem would be so fragile that a tongue in cheek riffing (and suitable given the context) would them feel the sads. I don't mind Doom's names. They're amusing and not mean. Heck, even baby bonnet BJ is pretty funny. But there are games where on anything less than the highest difficulty the end is cut off, instead giving you a "you suck play the REAL game" screen, and those can gently caress right off.
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# ? Jan 26, 2019 15:52 |
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Arivia posted:You can’t just say that and not tell us what was different to make it ~rainbow~ Also, you could change character mid-round with the start button, and there's a bunch of other weird move changes, like Honda's slapping rapid-firing turtle-slow Hadokens.
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# ? Jan 26, 2019 16:41 |
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Keiya posted:I don't mind Doom's names. They're amusing and not mean. Heck, even baby bonnet BJ is pretty funny. But there are games where on anything less than the highest difficulty the end is cut off, instead giving you a "you suck play the REAL game" screen, and those can gently caress right off. That's fair! The distinction is definitely important.
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# ? Jan 26, 2019 16:52 |
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Arivia posted:You can’t just say that and not tell us what was different to make it ~rainbow~ The Kins posted:The palette on the title screen was all hosed up, hence "rainbow". Off topic but if you know how normal Street Fighter operates then Rainbow will blow your mind. This is like the same poo poo that school playground rumors are made of: https://www.youtube.com/watch?v=4dhBdm9I5SQ
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# ? Jan 26, 2019 17:02 |
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The Kins posted:The palette on the title screen was all hosed up, hence "rainbow". Oh I thought you found DN3D Rainbow Edition.
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# ? Jan 26, 2019 18:03 |
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SolidSnakesBandana posted:I think the best games are designed around one, singular difficulty so the design focus stays sharp. Many games are this way, and then they tack on the arbitrary easy difficulty: 50% health and hard difficulty: 200% health and then people end up playing a gimped version of the game that was never meant to be and your opinion of the game suffers for it. I can't even fathom what you're trying to get at here. Cero Meido is great and the only level I bother to play Dusk on. There's nothing unreasonable about it, it's not exactly a difficult game by any means.
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# ? Jan 26, 2019 19:11 |
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treat posted:Cero Meido Unbeliever-chan uguu~
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# ? Jan 26, 2019 19:27 |
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Wamdoodle posted:Off topic but if you know how normal Street Fighter operates then Rainbow will blow your mind. This is like the same poo poo that school playground rumors are made of: hells bells, I played something like this 25 years ago in a random liquor store that I never visited again. Weird as hell, and I really stank at regular SFII so this was like something from another dimension.
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# ? Jan 26, 2019 23:26 |
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Wamdoodle posted:Off topic but if you know how normal Street Fighter operates then Rainbow will blow your mind. This is like the same poo poo that school playground rumors are made of: We call it "Bus Station Street Fighter" in Brazil
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# ? Jan 26, 2019 23:57 |
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fadam posted:Yeah, CM is the best difficulty to play Dusk on. The easier ones are too boring. treat posted:I can't even fathom what you're trying to get at here. Cero Meido is great and the only level I bother to play Dusk on. There's nothing unreasonable about it, it's not exactly a difficult game by any means. I guess I'm misinformed. I mean, the creator himself suggests not to play it on that difficulty. The fact that it changes the behavior and health of the enemies leads me to believe that its not the 'intended' experience.
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# ? Jan 27, 2019 00:04 |
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SolidSnakesBandana posted:I guess I'm misinformed. I mean, the creator himself suggests not to play it on that difficulty. The fact that it changes the behavior and health of the enemies leads me to believe that its not the 'intended' experience. https://steamcommunity.com/app/519860/discussions/0/2579854400751061146/#c2579854400752387526
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# ? Jan 27, 2019 00:35 |
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I love the gently caress out of Quake 1.5. The new minibosses and bosses are so drat entertaining. One thing I can't get working is windowed fullscreen though. I have an ultrawidescreen 3440x1440 and the darkplaces engine can run at it in full screen mode fine. I use quake parameters to put it into windowed mode and with the set height and width code:
This is both running with Borderless Gaming and without.
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# ? Jan 27, 2019 01:20 |
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SolidSnakesBandana posted:I guess I'm misinformed. I mean, the creator himself suggests not to play it on that difficulty. The fact that it changes the behavior and health of the enemies leads me to believe that its not the 'intended' experience. Dude I'm pretty sure you're confusing Dusk with some other game at this point haha.
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# ? Jan 27, 2019 02:37 |
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this is just reminding me to play through dusk again. what a good game.
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# ? Jan 27, 2019 03:35 |
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SolidSnakesBandana posted:I guess I'm misinformed. I mean, the creator himself suggests not to play it on that difficulty. The fact that it changes the behavior and health of the enemies leads me to believe that its not the 'intended' experience. Citation Needed pal
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# ? Jan 27, 2019 03:58 |
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fadam posted:Citation Needed pal
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# ? Jan 27, 2019 04:25 |
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if you look down there's a couple of lines of important text under "this difficulty is not intended" that might illuminate the issue for you
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# ? Jan 27, 2019 04:28 |
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just stumbled on that illfated attempt of a thank you romero megawad thread on doomworld, and i had no idea randi of zdoom fame and essel of btsx were trans, thats cool af
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# ? Jan 27, 2019 04:49 |
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Finally switched Wolfenstein Colossus down to an easier difficulty level and having more fun with it. If you're going to make your stealth sections into a blind game of hide and seek I'm just going to mow through Nazis and see your cutscenes.
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# ? Jan 27, 2019 05:05 |
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site posted:just stumbled on that illfated attempt of a thank you romero megawad thread on doomworld, and i had no idea randi of zdoom fame and essel of btsx were trans, thats cool af Wow, I didn't know either. Also yeah, I've seen enough people on Doomworld give off tells that they're chuds that I'm sure that thread had some non-pretty posts. Luckily there are respected community leaders/mods able to step in and lay down some truthbombs. e: Awww poo poo, just noticed the thread actually got closed.
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# ? Jan 27, 2019 05:18 |
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Personally, I think a megawad that really analysed and utilized John Romero's style would be loads of fun. Knee Deep in the Dead is easily the best episode of any Doom. I think people are too harsh on him.
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# ? Jan 27, 2019 05:27 |
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site posted:just stumbled on that illfated attempt of a thank you romero megawad thread on doomworld, and i had no idea randi of zdoom fame and essel of btsx were trans, thats cool af So are Ellaguro, eevee, and I think I’m forgetting at least one more notable community member.
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# ? Jan 27, 2019 05:40 |
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yeah there's a lot of trans/nb folk in the doom community. well, relatively speaking. it would own if the community was more diverse but compared to other retro communities it's pretty rad
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# ? Jan 27, 2019 05:52 |
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site posted:just stumbled on that illfated attempt of a thank you romero megawad thread on doomworld, and i had no idea randi of zdoom fame and essel of btsx were trans, thats cool af The old versions of Zdoom listed as Randy after all.
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# ? Jan 27, 2019 06:01 |
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Wow that Doomworld thread was a disaster. The old DW newproject macro would have been appropriate for the actual megawad being proposed quote:Kevansevans, before you start asking for help on your new mega-cool-and-whatnot project, make sure you have something to show first (screenshots, map downloads, etc). Keep in mind we've already seen the thousands of upcoming projects that actually never got done. How does the Doom Wiki not have an entry for newproject
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# ? Jan 27, 2019 06:11 |
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fishmech posted:The old versions of Zdoom listed as Randy after all. Maybe it's because it's been years since I paid any attention to vanilla (so to speak) zdoom, but I hadn't noticed when it changed.
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# ? Jan 27, 2019 06:22 |
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I hadn't noticed when it changed, but I had noticed the change. Not that I cared, she is who she wants to be and it's none of my business. Non sequitur, but I've been trying Far Cry out today, and drat this thing's hard, even on Normal. Feels like they're all crack shots while I'm decidedly not. I didn't check that "AI adapts" box on the difficulty select, since I have no idea if that'll make the game easier or way harder or what, so I'm stuck with whatever difficulty the AI is usually set to here. I also kind of want a melee attack or instant kill for successfully sneaking up on enemies, if they're going to play up stealth as much as they seem to be (at any rate, it seems like the best way to not die in five seconds). Actually, what I really want is a quicksave button; I can gun down several dudes but get shot in the back by one I didn't see in time, and have to shoot all those dudes again from square one because the checkpoints are just sparse enough to be annoying...
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# ? Jan 27, 2019 06:34 |
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Remember to download the unofficial patch that fixes enemies being able to see you through tents. There's a way to enable quicksaving but it has a good chance of messing with the AI so I don't recommend it.
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# ? Jan 27, 2019 06:38 |
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I remember FarCry 1 having really bullet spongey enemies for some reason but it's been ages since I played.
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# ? Jan 27, 2019 07:41 |
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# ? Jun 8, 2024 08:13 |
Wamdoodle posted:I remember FarCry 1 having really bullet spongey enemies for some reason but it's been ages since I played. It does later in the game but you also have semi auto shotguns and powerful assault rifles at the same time.
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# ? Jan 27, 2019 08:16 |