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Minish Cap This is why I usually LP games I've finished before.
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# ? Jan 22, 2019 20:15 |
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# ? Jun 3, 2024 09:13 |
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Wow, I literally just noticed that the staff Ezlo's humanoid form is carrying has his duck head on it. That's a nice little detail. I like this boss fight a lot, but it can definitely be fairly cryptic to work out what to do (it took me longer than I'd care to admit to try the Gust Jar too). It's definitely very heavy on the "puzzle boss" end of things, but there's a good variety of puzzles involved in the various phases and it makes use of quite a few different items (which I tend to like in a final boss). Weirdly, I never actually thought to try arrows on the first phase, I'm almost surprised they actually work. Minish Cap is a very solid Zelda game, and I think definitely showed Capcom being more willing to innovate after the Oracle games. I remember being very sceptical when the game first came out that using the Four Swords storyline (and some mechanics) would be a good thing for a single-player Zelda, but it worked surprisingly well and ended up being a refreshing change more than anything else.
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# ? Jan 22, 2019 22:15 |
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I wanna say the four swords adventures crew used 5 gamecubes, 1 to run the game and 4 armed with gameboy players that functioned as "controllers"
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# ? Jan 22, 2019 22:18 |
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quote:4 GameCubes, 4 GBA Players, 4 GCN-GBA cables, a Wii to plug them all into, 4 SD capture cards, 1 HD-PVR, and 2 computers. Probably need archives for this link.
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# ? Jan 22, 2019 22:22 |
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Ah, yes, THE GIGAQUAD The greatest technological achievement of our time. Didn't it melt at some point?
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# ? Jan 22, 2019 23:05 |
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If you stretch a GameCube into four dimensions, does it become a HyperGameCube or a GameHyperCube?
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# ? Jan 22, 2019 23:18 |
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CPColin posted:If you stretch a GameCube into four dimensions, does it become a HyperGameCube or a GameHyperCube? Why not cut the confusion and call it a Game Tesseract instead?
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# ? Jan 23, 2019 00:46 |
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If you haven't got archives, check it out on Baldurk's LP Archive site.
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# ? Jan 23, 2019 01:17 |
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I'm glad I only just caught up to this LP and now I have to watch this: Minish Cap has been a lot of fun, the art style is really neat, I think Thorn is correct in calling it a good blend of puzzle and action Zeldaing. I think the biggest issue with these portable games so far is having to juggle numerous items around the limited control scheme. These older games really couldn't create a more complex item-based puzzle/encounter without constantly having to switch your items out which is tedious and finnicky, with the right setup on modern controllers you could require the player to use their sword, bow, feather, shield, bombs and weird gimmick item all in rapid succession in a room but having just three of those alternating is a pain. And no, Nintendo, touchscreen drawing and motion controls are not the answer. I've still yet to play Breath Of The Wild but I'm assuming they moved on from the A/B button system by this point?
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# ? Jan 23, 2019 01:28 |
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I really like the first form of this boss. I'm a big fan of the "rotating orbs that sometimes stop and shoot lasers" boss design.
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# ? Jan 23, 2019 04:37 |
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C-Euro posted:I really like the first form of this boss. I'm a big fan of the "rotating orbs that sometimes stop and shoot lasers" boss design. I mean it's good to have options
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# ? Jan 23, 2019 06:25 |
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TheDarkFlame posted:I've still yet to play Breath Of The Wild but I'm assuming they moved on from the A/B button system by this point?
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# ? Jan 23, 2019 08:32 |
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Microcline posted:I mean it's good to have options
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# ? Jan 23, 2019 08:37 |
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Microcline posted:I mean it's good to have options I hate this comment and I love it.
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# ? Jan 23, 2019 18:34 |
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wait, why are gently caress i worked it out as i was typing
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# ? Jan 23, 2019 18:43 |
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Oh. For some reason I thought only the LP Zone had a thread for these LPs. I liked the the two DS Zelda games when I played them way back in Middle and High School but I know that's not an incredibly high bar in the long run. All the equipment you get throughout the game as you keep making a pilgrimage to the Temple of the Ocean king allowing you to do everything faster was about the closet to speedrunning something I've ever gotten since I can't be assed to even do time trials in normal games.
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# ? Jan 24, 2019 13:04 |
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And that's a wrap for Minish Cap. Thanks again MeccaPrime for joining me for this and the previous portable Zeldas! The thread will be on hiatus while more Phantom Hourglass gets recorded, but I'm hoping we'll be back within the next couple months.
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# ? Jan 25, 2019 20:49 |
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Overall, Minish Cap looked surprisingly cute and fun. I like some of the things it did, even if it wasn't all executed all that well. That said, I doubt anything will ever convince me that the kinstones weren't a waste of time and energy. Especially not when the vast majority of them gave either another kinstone, rupees, or seashells, which are for a literal gacha game for more meaningless collectibles.
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# ? Jan 26, 2019 18:24 |
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Serifina posted:Overall, Minish Cap looked surprisingly cute and fun. I like some of the things it did, even if it wasn't all executed all that well.
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# ? Jan 26, 2019 18:53 |
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drat, Thorn's running out of portable Zeldas fast. He might have to go back to farming games soon at this rate.
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# ? Jan 27, 2019 07:57 |
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Truthkeeper posted:drat, Thorn's running out of portable Zeldas fast. He might have to go back to farming games soon at this rate. He's currently playing a MegaMan clone that's also a roguelike, which is pretty cool. You should check it out.
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# ? Jan 27, 2019 08:04 |
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Truthkeeper posted:drat, Thorn's running out of portable Zeldas fast. He might have to go back to farming games soon at this rate. I think the rule is that Nintendo should release a new Zelda *just* before Thorn has caught up with all the released games. And this pattern should continue forever. I am actually seriously wondering what they're gonna do after BotW. More BotW-like open world exploration games, or are they going to focus on dungeons again for the next game? We'll see.
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# ? Jan 27, 2019 09:32 |
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Commander Keene posted:Kinstones definitely weren't implemented very well. Otherwise, I'd agree with Thorn, that it's probably one of the best of the portable Zeldas, despite my personal fondness for the Oracle games. The problem with kinstones is that they effectively triple the amount of work in the challenge->reward loop. First you find a kinstone, they you fuse the kinstone, then you go to the marked location to collect the reward (which may be another kinstone). One of these steps may involve a challenge but it's mostly tedium. I guess the idea of whether Minish Cap is one of the best of the 2D Zeldas or one of the worst depends on how you value polish versus ambition. They might not satisfy the desire for exploration, combat, or puzzles, but the art and design displays an absolute mastery of the craft. Although much of the variance between best and worst here likely comes from the fact that all the 2D Zeldas are fantastic (note that I didn't say portable, Phourglass and Soul Train)
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# ? Jan 27, 2019 15:23 |
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One of the Wikis has a pretty nice map of Minish Cap's entire overworld: It's really a pretty tiny world, even by portable Zelda standards. Also, as stated before, the official timeline has established it as canon that the Temple of Time with the fully-functional Master Sword inside has to be somewhere in Hyrule during Minish Cap's events. I'll assume Biggoron is sitting on it.
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# ? Jan 29, 2019 23:57 |
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ThornBrain posted:Thanks again MeccaPrime for joining me for this and the previous portable Zeldas! It was a fun ride, thanks for having me!
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# ? Feb 1, 2019 00:12 |
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It's interesting to have Minish Cap take place over the course of a single day, but it would almost have to since the door to the Minish higher realm only opens for a short time.
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# ? Feb 2, 2019 21:58 |
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One of the other things I remembered is that at the beginning of the LP one of the comments noted that the game gets some credit for having a new antagonist...except that Vaati is for the most part a more generic OoT Gannondorf. It sort of goes with the problem of plugging new gimmicks/items/characters into the formula instead of shaking up the formula itself.
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# ? Feb 7, 2019 23:52 |
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Microcline posted:One of the other things I remembered is that at the beginning of the LP one of the comments noted that the game gets some credit for having a new antagonist...except that Vaati is for the most part a more generic OoT Gannondorf. Eh, ganondorph was an evil king that took over the world. Vaati was a nobody gnome that used a fancy hat to gain unimaginable power. The only real similarity is wanting the macguffin to obtain godhood.
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# ? Feb 8, 2019 00:10 |
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FoolyCharged posted:Eh, ganondorph was an evil king that took over the world. Vaati was a nobody gnome that used a fancy hat to gain unimaginable power. The only real similarity is wanting the macguffin to obtain godhood. There are flavor differences, but both games tell the same smug rear end in a top hat to ancient evil origin story. Obviously evil wizard shows up at Hyrule Castle under friendly pretexts, betrays them, afflicts Zelda with a mineralogical impediment, takes over Hyrule Castle, and turns into a big inhuman monster before being sealed for later games via the
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# ? Feb 8, 2019 06:40 |
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A remake of Link's Awakening was announced at the Nintendo Direct
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# ? Feb 14, 2019 00:45 |
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About fuckin' time...
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# ? Feb 14, 2019 01:10 |
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Carpator Diei posted:A remake of Link's Awakening was announced at the Nintendo Direct Not quite sure what to think of the art style.
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# ? Feb 14, 2019 07:44 |
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Carbon dioxide posted:Not quite sure what to think of the art style. It's certainly interesting that they apparently fully intend to stick with the square-tile design of the original game. In fact, it seems like Koholint will look exactly the same, just with HD graphics: See also this guy's tweet: https://twitter.com/TristanACooper/status/1095822115004207104 I hope they at least change some of the dungeon layouts. Carpator Diei fucked around with this message at 10:19 on Feb 14, 2019 |
# ? Feb 14, 2019 09:56 |
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Carbon dioxide posted:Not quite sure what to think of the art style. It looks really similar to the pictures you take in the GBC version
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# ? Feb 14, 2019 11:04 |
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The goddamn owl is still in there talking about some bullshit, 0/10 game
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# ? Feb 14, 2019 11:06 |
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Carbon dioxide posted:Not quite sure what to think of the art style. I'm not sure what to think about this stealth Pac-Man game either.
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# ? Feb 14, 2019 11:24 |
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It looks like poo poo, but at least THIEF is left-handed again.
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# ? Feb 14, 2019 16:25 |
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Typical Nintendo, a decade late to the game https://www.youtube.com/watch?v=mkVF4LZK4co
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# ? Feb 14, 2019 19:19 |
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It almost looks like old school claymation. I kinda dig the look, won't lie.
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# ? Feb 14, 2019 19:25 |
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# ? Jun 3, 2024 09:13 |
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Multi-player Switch Zelda, please!
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# ? Feb 15, 2019 02:22 |