|
Something it took me a while to figure out the first time I played: sometimes mechs in a heavier weight class are worse than ones in a lower weight class. Both 60T heavies have less free tonnage than the Centurion/Enforcer/Hunchback, and only have 1T more than the fast 55T mediums - but they have worse initiative. The Victor, Zeus and Battlemaster are basically downgrades from the 75T Orion or Black Knight IMO. Same free tonnage and worse initiative for a marginal % gain to armor/structure. sean10mm fucked around with this message at 15:56 on Jan 29, 2019 |
# ? Jan 29, 2019 15:46 |
|
|
# ? May 28, 2024 04:31 |
|
The Victor (well, one of the Victors) can at least bring enough guns to be a glass cannon. The Zeus just sucks. It's not fair to compare to the Black Knight though; it's insanely good if you can get a couple DHSs or a heat bank on it. The Orion, Black Knight, and Cataphract are solid all around (though the Cataphract isn't as good as the Orion it looks awesome, and that's what counts).
|
# ? Jan 29, 2019 15:54 |
|
The battle master can be legit good. It’s not super optimal but It’s not in “leave at home” territory.
|
# ? Jan 29, 2019 18:00 |
|
I love the Battlemaster because it's just a pile of lasers with legs.
|
# ? Jan 29, 2019 18:37 |
|
Yeah, the Battlemaster being on my poo poo list was probably unfair. It's better at *something* than the Orion or Black Knight - it's a markedly better melee/DFA/medium laser spam brawler. The Orion doesn't have the hardpoints for it and both it and the Black Knight don't do close to the melee/DFA damage that it does either. e: Maybe I was thinking of the Banshee. sean10mm fucked around with this message at 19:57 on Jan 29, 2019 |
# ? Jan 29, 2019 19:51 |
|
Man, my pilots are really good at headshotting locusts and really lovely at headshotting anything ten times the size of a locust
|
# ? Jan 30, 2019 02:48 |
|
I got a lot of use out of my Battlemaster and Banshee in my campaign. Filled with lasers and machine guns and just got up in people's faces. I am in no way a min/maxer though.
|
# ? Jan 30, 2019 02:54 |
|
The problem with qualifying mechs is getting mixed up comparing them to others in their weight class, or their near-weight peers, or to others in their perceived battlefield "role". For example, the BNC-3E is terrible compared to all Assaults and most Heavies, but I'd rather field one than a Jenner, and I think the Jenner is a solid Light mech.
|
# ? Jan 30, 2019 03:08 |
|
Armor is a thing, and a valuable thing at that. Doubly so in a campaign setting where you have to repair and rearm your poo poo when it gets blown up, to say nothing of scraping Decker out of the cockpit.
|
# ? Jan 30, 2019 03:17 |
|
Ash1138 posted:Man, I put way more armor on than that. I like to get stuck in though. I am also bad and armor can make up for some mistakes. Extremely low rear armor is pretty ok in early game and even later on if you're good at manipulating the initiative system to prevent yourself from ever copping backshots. 5 armor is really low even for that, but, eh, probably fine.
|
# ? Jan 30, 2019 03:44 |
|
The reason to have 5 armour instead of 0 is so the armour display doesn't look wonky. Ideally you'd be able to put five armour total on your back slots, but that would require some excessive fiddling with heavy components and the "max armour" button...
|
# ? Jan 30, 2019 04:13 |
|
Ash1138 posted:Man, I put way more armor on than that. I like to get stuck in though. I am also bad and armor can make up for some mistakes. I always max armor, but I also always build brawler/medium-short-range mechs. It's also much easier to get the mech designer to do that anything else.
|
# ? Jan 30, 2019 05:28 |
|
My go to is 30 back armor on heavies and assaults. Just enough to stop a ML and frankly if anything but a light or medium gets back there you hosed up bad. The idea also isn’t to make my rear bullet proof, it’s to soak enough damage that I don’t get one shot if I do something dumb.
|
# ? Jan 30, 2019 13:57 |
|
I put 45-55 on the back in case a stray ac5 or ppc finds its way over there.
|
# ? Jan 30, 2019 14:01 |
|
I think ironically as the game progresses and mechs get heavier and slower you can get away with less rear armour because there's less chance of a rear shot coming your way.
|
# ? Jan 30, 2019 14:22 |
|
Conspiratiorist posted:A few beginner's tips on outfitting, since fielding better mechs gives you more leeway while figuring out the finer points of tactics: Why would you want Gunnery 2 on a LRM pilot? Boats never fire only one weapon, and there's serious use for Master Tactician in throwing 120 tubes at a mech with back to back attacks.
|
# ? Jan 30, 2019 15:23 |
|
Alchenar posted:I think ironically as the game progresses and mechs get heavier and slower you can get away with less rear armour because there's less chance of a rear shot coming your way. Makes sense. It's like WWII-era assault guns; sure, they weren't fast, but they came straight at you and good luck getting through their fronts.
|
# ? Jan 30, 2019 15:23 |
|
Jedit posted:Why would you want Gunnery 2 on a LRM pilot? Boats never fire only one weapon, and there's serious use for Master Tactician in throwing 120 tubes at a mech with back to back attacks. A breaching lrm20 is p useful against bulwark covered enemies and the trillions of ppc carriers the game thinks are really challenging
|
# ? Jan 30, 2019 15:32 |
|
I know the skull ratings are approximate, but I just got an escort mission for 4.5 skulls that paid over 1,000,000 C-bills and gave up to 22 salvage where the hardest enemy was... a Thunderbolt SE? And like half the enemy mechs were Hunchbacks and Jagermechs? The hardest part was corralling the APC that kept wanting to drive into the river instead of taking the road that led straight to the evac point. At least it gave my scrub backup mechwarriors I sent on the mission a lot of XP. Some day you won't be complete poo poo, Medusa!
|
# ? Jan 30, 2019 15:44 |
|
Cyrano4747 posted:My go to is 30 back armor on heavies and assaults. Just enough to stop a ML and frankly if anything but a light or medium gets back there you hosed up bad. Holy poo poo I thought I was in the MWO thread for a moment and nearly had a heart attack.
|
# ? Jan 30, 2019 17:27 |
|
RBA Starblade posted:I put 45-55 on the back in case a stray ac5 or ppc finds its way over there. That's still too much. A stray PPC will blow through the armor but not do enough internal damage to kill you. That's all it needs to do. You don't need to prevent all internal damage, just make it a survivable whoopsie. You might get an unlucky crit but it's not the end of the world. Most weapons worth worrying about have enough HP that they won't get flat out destroyed by that one shot and if you're dumb enough to store ammo in your torsos that's on you.
|
# ? Jan 30, 2019 17:49 |
|
Cyrano4747 posted:That's still too much. A stray PPC will blow through the armor but not do enough internal damage to kill you. That's all it needs to do. You don't need to prevent all internal damage, just make it a survivable whoopsie. You might get an unlucky crit but it's not the end of the world. Most weapons worth worrying about have enough HP that they won't get flat out destroyed by that one shot and if you're dumb enough to store ammo in your torsos that's on you. Yeah but if it crits and fucks up my DHSs I'll get Mad At Videogames, so I'm keeping it
|
# ? Jan 30, 2019 17:53 |
|
What heat efficiency do people generally shoot for? I find anything worse than 7 annoying but I'm sure it's overkill a lot of the time.
|
# ? Jan 30, 2019 18:21 |
|
Jedit posted:Why would you want Gunnery 2 on a LRM pilot? Boats never fire only one weapon, and there's serious use for Master Tactician in throwing 120 tubes at a mech with back to back attacks. Already answered, but there's a very strong case for splitting fire on 2xLRM20 to get past Bulwark, particularly with how much more happy the AI is to use it since the rework - instead of delivering 60% of your damage to one target, you're delivering 50% and the other 50% in full to a different enemy. Even on LRM60 boats it's not bad. sean10mm posted:What heat efficiency do people generally shoot for? 12 to plateau by turning off a medium laser once I hit the red-line (5 turns). 15~18 on pilots with an improved overheat threshold. Conspiratiorist fucked around with this message at 18:39 on Jan 30, 2019 |
# ? Jan 30, 2019 18:33 |
|
sean10mm posted:What heat efficiency do people generally shoot for? I just eyeball it enough I can get a solid three alpha strikes before needing to shut a weapon off.
|
# ? Jan 30, 2019 18:34 |
|
sean10mm posted:What heat efficiency do people generally shoot for? Depends. If it's something mid to long-range I want 3-4 alphas, but if it's a short-range face stomper like the AC20/SRM King Crab than I'm fine with 1-2 because I know every Called Shot means a dead assault mech.
|
# ? Jan 30, 2019 19:13 |
|
I want to get back into this but can't afford to throw down $50 on the season pass right now. Should I just wait a few weeks and start it when I can get it, or will I not miss anything by starting now without it? Going to be doing the campaign mode, no mods or anything.
|
# ? Jan 30, 2019 21:11 |
|
Just play the base game for now. It's still real good. Save up for the expansions when you're bored with it.
|
# ? Jan 30, 2019 21:13 |
|
The campaign isn't touched nearly as much by the expansions as the career mode. Play that, enjoy the story, get your feet wet, and then buy the expansion to dive in on campaign mode.
|
# ? Jan 30, 2019 22:26 |
|
How often can I break and reform alliances, and do the reps reset each time I do? I can ally with the Capellans and the Free World League atm.
|
# ? Jan 30, 2019 23:42 |
|
As quickly as you can grind from 0 to 100 rep
|
# ? Jan 30, 2019 23:45 |
You do have to wait a year between breaking an alliance with a faction and allying with them again.
|
|
# ? Jan 31, 2019 00:06 |
|
Ardlen posted:You do have to wait a year between breaking an alliance with a faction and allying with them again. Well dang, only 500 days left in my campaign (I didn't care about rep until fairly recently).
|
# ? Jan 31, 2019 00:29 |
|
Does a career mode game end at the time limit or does it just show a score and you can keep going?
|
# ? Jan 31, 2019 00:43 |
|
Grand Fromage posted:Does a career mode game end at the time limit or does it just show a score and you can keep going? It's just when it pops the score at you.
|
# ? Jan 31, 2019 01:17 |
|
I was going to try to hold out on buying Flashpoint before it goes on sale, but I might not have the willpower. Playing the main campaign is 100% great without DLC, but now I just want more stuff to mess around with after doing it twice.
|
# ? Jan 31, 2019 16:57 |
|
https://forum.paradoxplaza.com/forum/index.php?threads/live-battletech-1-4-0-release-notes-the-one-with-localization.1149330/ 1.4 is live. quote:Welcome to BATTLETECH 1.4! This release contains a number of quality-of-life improvements and bug fixes, as well as the official localized releases of BATTLETECH in French, German, and Russian. We have also improved performance for saving and loading games.
|
# ? Jan 31, 2019 19:23 |
|
Now that I've done some lol that I can complete Target Acquisitions with heavy mechs with jump jets (and an assault).
|
# ? Jan 31, 2019 19:42 |
|
Also as a heads up the 4th Novella is finally available to those of us who backed at that level.
|
# ? Jan 31, 2019 20:23 |
|
|
# ? May 28, 2024 04:31 |
|
Sky Shadowing posted:Also as a heads up the 4th Novella is finally available to those of us who backed at that level. Finally.
|
# ? Jan 31, 2019 20:40 |