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sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
Something it took me a while to figure out the first time I played: sometimes mechs in a heavier weight class are worse than ones in a lower weight class.

Both 60T heavies have less free tonnage than the Centurion/Enforcer/Hunchback, and only have 1T more than the fast 55T mediums - but they have worse initiative.

The Victor, Zeus and Battlemaster are basically downgrades from the 75T Orion or Black Knight IMO. Same free tonnage and worse initiative for a marginal % gain to armor/structure.

sean10mm fucked around with this message at 15:56 on Jan 29, 2019

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RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

The Victor (well, one of the Victors) can at least bring enough guns to be a glass cannon. The Zeus just sucks. It's not fair to compare to the Black Knight though; it's insanely good if you can get a couple DHSs or a heat bank on it.

The Orion, Black Knight, and Cataphract are solid all around (though the Cataphract isn't as good as the Orion it looks awesome, and that's what counts).

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

The battle master can be legit good. It’s not super optimal but It’s not in “leave at home” territory.

Horace Kinch
Aug 15, 2007

I love the Battlemaster because it's just a pile of lasers with legs.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
Yeah, the Battlemaster being on my poo poo list was probably unfair. It's better at *something* than the Orion or Black Knight - it's a markedly better melee/DFA/medium laser spam brawler. The Orion doesn't have the hardpoints for it and both it and the Black Knight don't do close to the melee/DFA damage that it does either.

e: Maybe I was thinking of the Banshee.

sean10mm fucked around with this message at 19:57 on Jan 29, 2019

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Man, my pilots are really good at headshotting locusts and really lovely at headshotting anything ten times the size of a locust

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


I got a lot of use out of my Battlemaster and Banshee in my campaign. Filled with lasers and machine guns and just got up in people's faces.

I am in no way a min/maxer though.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
The problem with qualifying mechs is getting mixed up comparing them to others in their weight class, or their near-weight peers, or to others in their perceived battlefield "role".

For example, the BNC-3E is terrible compared to all Assaults and most Heavies, but I'd rather field one than a Jenner, and I think the Jenner is a solid Light mech.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Armor is a thing, and a valuable thing at that. Doubly so in a campaign setting where you have to repair and rearm your poo poo when it gets blown up, to say nothing of scraping Decker out of the cockpit.

Gwaihir
Dec 8, 2009
Hair Elf

Ash1138 posted:

Man, I put way more armor on than that. I like to get stuck in though. I am also bad and armor can make up for some mistakes.



Extremely low rear armor is pretty ok in early game and even later on if you're good at manipulating the initiative system to prevent yourself from ever copping backshots. 5 armor is really low even for that, but, eh, probably fine.

Jabor
Jul 16, 2010

#1 Loser at SpaceChem
The reason to have 5 armour instead of 0 is so the armour display doesn't look wonky.

Ideally you'd be able to put five armour total on your back slots, but that would require some excessive fiddling with heavy components and the "max armour" button...

ulmont
Sep 15, 2010

IF I EVER MISS VOTING IN AN ELECTION (EVEN AMERICAN IDOL) ,OR HAVE UNPAID PARKING TICKETS, PLEASE TAKE AWAY MY FRANCHISE

Ash1138 posted:

Man, I put way more armor on than that. I like to get stuck in though. I am also bad and armor can make up for some mistakes.

I always max armor, but I also always build brawler/medium-short-range mechs. It's also much easier to get the mech designer to do that anything else.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

My go to is 30 back armor on heavies and assaults. Just enough to stop a ML and frankly if anything but a light or medium gets back there you hosed up bad.

The idea also isn’t to make my rear bullet proof, it’s to soak enough damage that I don’t get one shot if I do something dumb.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

I put 45-55 on the back in case a stray ac5 or ppc finds its way over there.

Alchenar
Apr 9, 2008

I think ironically as the game progresses and mechs get heavier and slower you can get away with less rear armour because there's less chance of a rear shot coming your way.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

Conspiratiorist posted:

A few beginner's tips on outfitting, since fielding better mechs gives you more leeway while figuring out the finer points of tactics:

Why would you want Gunnery 2 on a LRM pilot? Boats never fire only one weapon, and there's serious use for Master Tactician in throwing 120 tubes at a mech with back to back attacks.

Beepity Boop
Nov 21, 2012

yay

Alchenar posted:

I think ironically as the game progresses and mechs get heavier and slower you can get away with less rear armour because there's less chance of a rear shot coming your way.

Makes sense. It's like WWII-era assault guns; sure, they weren't fast, but they came straight at you and good luck getting through their fronts.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Jedit posted:

Why would you want Gunnery 2 on a LRM pilot? Boats never fire only one weapon, and there's serious use for Master Tactician in throwing 120 tubes at a mech with back to back attacks.

A breaching lrm20 is p useful against bulwark covered enemies and the trillions of ppc carriers the game thinks are really challenging

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
I know the skull ratings are approximate, but I just got an escort mission for 4.5 skulls that paid over 1,000,000 C-bills and gave up to 22 salvage where the hardest enemy was... a Thunderbolt SE? And like half the enemy mechs were Hunchbacks and Jagermechs?

The hardest part was corralling the APC that kept wanting to drive into the river instead of taking the road that led straight to the evac point. :saddowns:

At least it gave my scrub backup mechwarriors I sent on the mission a lot of XP. Some day you won't be complete poo poo, Medusa!

Artificer
Apr 8, 2010

You're going to try ponies and you're. Going. To. LOVE. ME!!

Cyrano4747 posted:

My go to is 30 back armor on heavies and assaults. Just enough to stop a ML and frankly if anything but a light or medium gets back there you hosed up bad.

The idea also isn’t to make my rear bullet proof, it’s to soak enough damage that I don’t get one shot if I do something dumb.

Holy poo poo I thought I was in the MWO thread for a moment and nearly had a heart attack.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

RBA Starblade posted:

I put 45-55 on the back in case a stray ac5 or ppc finds its way over there.

That's still too much. A stray PPC will blow through the armor but not do enough internal damage to kill you. That's all it needs to do. You don't need to prevent all internal damage, just make it a survivable whoopsie. You might get an unlucky crit but it's not the end of the world. Most weapons worth worrying about have enough HP that they won't get flat out destroyed by that one shot and if you're dumb enough to store ammo in your torsos that's on you.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Cyrano4747 posted:

That's still too much. A stray PPC will blow through the armor but not do enough internal damage to kill you. That's all it needs to do. You don't need to prevent all internal damage, just make it a survivable whoopsie. You might get an unlucky crit but it's not the end of the world. Most weapons worth worrying about have enough HP that they won't get flat out destroyed by that one shot and if you're dumb enough to store ammo in your torsos that's on you.

Yeah but if it crits and fucks up my DHSs I'll get Mad At Videogames, so I'm keeping it :v:

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
What heat efficiency do people generally shoot for?

I find anything worse than 7 annoying but I'm sure it's overkill a lot of the time.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

Jedit posted:

Why would you want Gunnery 2 on a LRM pilot? Boats never fire only one weapon, and there's serious use for Master Tactician in throwing 120 tubes at a mech with back to back attacks.

Already answered, but there's a very strong case for splitting fire on 2xLRM20 to get past Bulwark, particularly with how much more happy the AI is to use it since the rework - instead of delivering 60% of your damage to one target, you're delivering 50% and the other 50% in full to a different enemy.

Even on LRM60 boats it's not bad.

sean10mm posted:

What heat efficiency do people generally shoot for?

I find anything worse than 7 annoying but I'm sure it's overkill a lot of the time.

12 to plateau by turning off a medium laser once I hit the red-line (5 turns). 15~18 on pilots with an improved overheat threshold.

Conspiratiorist fucked around with this message at 18:39 on Jan 30, 2019

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

sean10mm posted:

What heat efficiency do people generally shoot for?

I find anything worse than 7 annoying but I'm sure it's overkill a lot of the time.

I just eyeball it enough I can get a solid three alpha strikes before needing to shut a weapon off.

Skippy McPants
Mar 19, 2009

sean10mm posted:

What heat efficiency do people generally shoot for?

I find anything worse than 7 annoying but I'm sure it's overkill a lot of the time.

Depends. If it's something mid to long-range I want 3-4 alphas, but if it's a short-range face stomper like the AC20/SRM King Crab than I'm fine with 1-2 because I know every Called Shot means a dead assault mech.

Khizan
Jul 30, 2013


I want to get back into this but can't afford to throw down $50 on the season pass right now. Should I just wait a few weeks and start it when I can get it, or will I not miss anything by starting now without it? Going to be doing the campaign mode, no mods or anything.

Dr. Lunchables
Dec 27, 2012

IRL DEBUFFED KOBOLD



Just play the base game for now. It's still real good. Save up for the expansions when you're bored with it.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

The campaign isn't touched nearly as much by the expansions as the career mode. Play that, enjoy the story, get your feet wet, and then buy the expansion to dive in on campaign mode.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

How often can I break and reform alliances, and do the reps reset each time I do? I can ally with the Capellans and the Free World League atm.

Stravag
Jun 7, 2009

As quickly as you can grind from 0 to 100 rep

Ardlen
Sep 30, 2005
WoT



You do have to wait a year between breaking an alliance with a faction and allying with them again.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Ardlen posted:

You do have to wait a year between breaking an alliance with a faction and allying with them again.

Well dang, only 500 days left in my campaign (I didn't care about rep until fairly recently).

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


Does a career mode game end at the time limit or does it just show a score and you can keep going?

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Grand Fromage posted:

Does a career mode game end at the time limit or does it just show a score and you can keep going?

It's just when it pops the score at you.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
I was going to try to hold out on buying Flashpoint before it goes on sale, but I might not have the willpower. :homebrew:

Playing the main campaign is 100% great without DLC, but now I just want more stuff to mess around with after doing it twice.

Amechwarrior
Jan 29, 2007

https://forum.paradoxplaza.com/forum/index.php?threads/live-battletech-1-4-0-release-notes-the-one-with-localization.1149330/

1.4 is live.

quote:

Welcome to BATTLETECH 1.4! This release contains a number of quality-of-life improvements and bug fixes, as well as the official localized releases of BATTLETECH in French, German, and Russian. We have also improved performance for saving and loading games.

A few things to note about localization:
If you switch to a different language and it isn’t showing up on screen, back out to the main menu so that the language pack can refresh.
There is no noun declension in procedurally generated contracts.
BattleMech names are consistently not translated, as consistent with other BATTLETECH translations.
We hope you enjoy our latest BATTLETECH update!

-- HBS

IMPORTANT: An additional note for players who mod various game files… Reminder that modding is not officially supported. If you have saved a game with any mod active, that saved game will not work after an update has been applied unless you replace all modded files exactly as they were when the save game file was created. Saved games require the exact same data state in order to function properly.


As always, if you experience further issues please contact Customer Support at: https://support.paradoxplaza.com


Highlights
Localized versions of BATTLETECH - French, German, and Russian players, rejoice! BATTLETECH has now officially moved out of the localization beta and into a full release! We’ve implemented an increased number of translations, and improved translation accuracy.
UI improvements - We’ve removed excess symbols and fixed many occurances of text truncation/bleeding and incorrect line breaks for text in all languages.

Improvements
Fixed the splash screen delay that some users experienced and reported.
Some conversation and narrative text was updated for clarity.
Updated tree placement around hexes so that players can navigate to forest positions more easily.
The player is now notified about reputation requirements for events.
Bugfixes
Fixed an issue with video settings not saving in fullscreen or windowed modes.
Player ‘Mechs are no longer submerged in deep water.
Fixed store issues that prevented some players from selling items in Ironman career mode.
Fixed functionality with the Big Steel Claw that prevented players from selling and storing it.
Corrected an issue that could cause the wrong follow-up event to trigger after completing Operation: Flattened Earth.
Flashpoint owners can now play multiplayer games against non-Flashpoint owners.
Fixed issues with enemy ‘Mechs getting stuck in geometry when spawning outside the map in some combat missions.
Fixed an audio issue with turret generator destruction in Target Acquisition missions.
“Spore Cloud” debuff icon is now present in the jungle biome.
Dropships that fly in at the end of the Steel Beast Flashpoint land correctly and no longer float above the map.
Fixed issues with UI card on the star map for the Kurita Alliance Flashpoint.
Fixed the Mechwarrior VO played after successfully damaging an enemy structure.
Fixed UI issues with reputation icons and tooltips.

Known Issues
On rare occasions, a small amount of partly unlocalized mission objective text may appear in French, German, and Russian versions of the game.
Custom Mechwarrior callsigns and ‘Mech names may appear localized if the custom name is a word that is already used elsewhere in the game.
A desync notification may appear during rounds in Multiplayer if the Host and Guest use different decimal separators (e.g. English vs Russian, French, or German). However, clicking “Continue” will clear the notification, and the match can be finished.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Now that I've done some lol that I can complete Target Acquisitions with heavy mechs with jump jets (and an assault).

Sky Shadowing
Feb 13, 2012

At least we're not the Thalmor (yet)
Also as a heads up the 4th Novella is finally available to those of us who backed at that level.

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rocketrobot
Jul 11, 2003

Sky Shadowing posted:

Also as a heads up the 4th Novella is finally available to those of us who backed at that level.

Finally.

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