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Poulpe
Nov 11, 2006
Canadian Santa Extraordinaire

SiKboy posted:

How is that a better metaphor? I've never made a piece of media, but I've consumed thousands.

Maybe it wasn't a better metaphor! :shrug: Making eggs would probably have been better.
I'm just trying to provide an alternative view to the idea that expertise in an area is inherently pretentious and worthless.
I think there's something to be said about speaking the language of a medium and I don't think you can really achieve that by exclusively consuming it. In any case, this derail has gone long enough. As said above, games journalism is dumb.

So was Kingdom Hearts Birth By Sleep!
It commits a number of brawler sins, from temporarily invulnerable enemies to "completely invincible unless I feel like it" bosses!
Clipping an enemy with an enormous animation and getting stunned for an eternity because of is awesome!!

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Morpheus
Apr 18, 2008

My favourite little monsters

Poulpe posted:

So was Kingdom Hearts Birth By Sleep!
It commits a number of brawler sins, from temporarily invulnerable enemies to "completely invincible unless I feel like it" bosses!
Clipping an enemy with an enormous animation and getting stunned for an eternity because of is awesome!!

I've played all the Kingdom Hearts games and BBS has by far the worst fights in the series. There are far too many bosses that, once they hit you with an attack, will proceed to hit you with a number of extra attacks as you're stunned, simply stunlocking you to death. The combat in that game just sucks.

Poulpe
Nov 11, 2006
Canadian Santa Extraordinaire

Morpheus posted:

I've played all the Kingdom Hearts games and BBS has by far the worst fights in the series. There are far too many bosses that, once they hit you with an attack, will proceed to hit you with a number of extra attacks as you're stunned, simply stunlocking you to death. The combat in that game just sucks.

God yeah, like I understand eating a combo because you got hit but at times it would be like a ten hit combo!
It was honestly obnoxious in comparison to any other title in the series.
Other things off the top of my head:
  • Enemies that will spawn very far away and snipe you when you have no long ranged tools yourself
  • Enemies that steal your treasure and then fly overhead just out of reach of your commands and abilities
  • Mandatory timed battles against enemies who can choose to become invulnerable whenever they want
  • Combo finishers that abruptly and suddenly glue your character to the floor if they're midair, forcing it to miss airborne enemies
  • Auto targeting, even if you're locked on to an enemy, making your character suddenly switch to off camera targets and stop hitting high priority targets
  • Zero hitstun invulnerability, meaning if you're caught in a spinning attack you're going to eat about eight hits in two seconds and immediately be in crisis

I honestly liked the attack deck system but the game needed polish.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
I thought it was a p good metaphor, I wouldn't know where the gently caress to start critiquing a quiche

Adult Illiteracy
Oct 10, 2012
You gotta go into crippling debt to be told about quiches by people who failed at quiche making, ultimately discovering that the public's desire for quiche has shifted entirely while you were learning the quiche criticism community's complex internal language.

SiKboy
Oct 28, 2007

Oh no!😱

2house2fly posted:

I thought it was a p good metaphor, I wouldn't know where the gently caress to start critiquing a quiche

Honestly, its pretty easy. Just start with the sentence "This is possibly the Dark Souls of quiches" and the rest just flows from there.

Tunicate
May 15, 2012

Quiches not cliches

spit on my clit
Jul 19, 2015

by Cyrano4747
Kingdom Hearts 3 (NOT SPOILERS)

i cant believe the first two hours of the game is a cutscene in which these two dipshits i've never seen play some hosed up version of chess. what the gently caress this took 14 years to make

(real complaint: the first cutscene is probably an indicator that I will have no idea what is going on throughout the game as I have only played KH 1/2/DDD remastered)

My Lovely Horse
Aug 21, 2010

none of y'all better dare talk poo poo about a quiche until you've personally laid an egg

Necrothatcher
Mar 26, 2005




Poulpe posted:

I don't think he's all that wrong. Citizen Kane is ultimately a boring movie

What? No it's not! Betting you haven't seen it.

Poulpe
Nov 11, 2006
Canadian Santa Extraordinaire

Necrothatcher posted:

What? No it's not! Betting you haven't seen it.

Several times, for film classes, sadly. That movie is dreadfully boring.

Barudak
May 7, 2007

Necrothatcher posted:

What? No it's not! Betting you haven't seen it.

Ive seen it, multiple times with once being in a theater setting and it is terminally dull. Its like film equivalent of a tech demo.

RareAcumen
Dec 28, 2012




Tales of Vesperia: Definitive Edition

Despite having no issues up to this point, suddenly now when I go to play poker, the game consistently crashes.

Ugly In The Morning
Jul 1, 2010
Pillbug

spit on my clit posted:

Kingdom Hearts 3 (NOT SPOILERS)

i cant believe the first two hours of the game is a cutscene in which these two dipshits i've never seen play some hosed up version of chess. what the gently caress this took 14 years to make

(real complaint: the first cutscene is probably an indicator that I will have no idea what is going on throughout the game as I have only played KH 1/2/DDD remastered)

Does the game actually start with a two hour cutscene? Normally I’d think it’s hyperbole but the KH2 intro means I’m not sure.

Brother Entropy
Dec 27, 2009

Ugly In The Morning posted:

Does the game actually start with a two hour cutscene? Normally I’d think it’s hyperbole but the KH2 intro means I’m not sure.

the kh2 intro had gameplay though

RagnarokAngel
Oct 5, 2006

Black Magic Extraordinaire

Ugly In The Morning posted:

Does the game actually start with a two hour cutscene? Normally I’d think it’s hyperbole but the KH2 intro means I’m not sure.

Its not. The game actually drops you into the game faster than any other KH game.

But yeah in the opening scene they talk in that typical flowery kingdom hearts way of speaking with cryptic metaphors and repeating oneself within the same sentence.
So yeah if you havent played all the side games its baffling.

Even if you have, its baffling. Just enjoy the spectacle.

Nuebot
Feb 18, 2013

The developer of Brigador is a secret chud, don't give him money

spit on my clit posted:

Kingdom Hearts 3 (NOT SPOILERS)

i cant believe the first two hours of the game is a cutscene in which these two dipshits i've never seen play some hosed up version of chess. what the gently caress this took 14 years to make

(real complaint: the first cutscene is probably an indicator that I will have no idea what is going on throughout the game as I have only played KH 1/2/DDD remastered)

Kingdom Hearts 2 started with a three hour long introduction where you had to earn pocket change to ultimately not go on vacation.

Hot Kingdom Hearts take here; the games are, and have always been, bad. I loved the hell out of them when I was younger but I tried replaying them and I just couldn't stand any single aspect of them because they aged very, very badly and weren't especially fun despite the siren song of nostalgia. Pretty much everything from the stiff combat and awful enemy design (What someone said earlier about Birth By Sleep's love of invulnerability and stunlocking applies to the rest of the series in varying degrees) combined with lots of long and annoying cutscenes I genuinely didn't remember just kind of killed my enthusiasm for three and I don't even know why I liked these games so much.

Screaming Idiot
Nov 26, 2007

JUST POSTING WHILE JERKIN' MY GHERKIN SITTIN' IN A PERKINS!

BEATS SELLING MERKINS.
Kingdom Hearts is very bad, which is a shame because I love its style of gameplay. Also the Heartless are awesome because it's basically an army of black mages, which are easily the best kind of mages.

Final Fantasy 9 is the best Final Fantasy because black mages are great and Vivi is my dream son and I want to teach him the ways of the world and to have him burn my enemies to death

Len
Jan 21, 2008

Pouches, bandages, shoulderpad, cyber-eye...

Bitchin'!


I replayed the first one last year and enjoyed it. Never got around to the second because other games kept coming up.

Just out the third in and I'm watching the chess game that's full of cuts to games I didn't play and I'm stoked to finally have the thing. I debated cancelling my preorder but Amazon was on crack one day 5 years ago so I got the thing for $40 day 1 :shrug:

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

Screaming Idiot posted:

Kingdom Hearts is very bad, which is a shame because I love its style of gameplay. Also the Heartless are awesome because it's basically an army of black mages, which are easily the best kind of mages.

Final Fantasy 9 is the best Final Fantasy because black mages are great and Vivi is my dream son and I want to teach him the ways of the world and to have him burn my enemies to death

Try playing Final Fantasy XV. It's also bad, but it's much the same gameplay style and if anything isn't bullshit enough.

I think the main problem with Kingdom Hearts is that it's the definition of 'style over substance', and over time has only gotten more stylized and less substantial. I think Kingdom Hearts 2 is its best game, largely because it got stylish enough to be cool and cinematic without totally losing the plot.

Unrelated, but thing dragging KH3 down: no weird unexpected deep cut Disney world. Those are the most fun worlds to see from those games, when they decide to go for a world based on some weird niche movie like Tron (before Tron Legacy) or a historical bit like the Steamboat Willie era or Fantasia. Basically all the new world from KH3 are hot Disney and Pixar properties, and that's fine, but... come on, we can't have a world based on like, Gargoyles, or defunct Disneyland rides?

RareAcumen
Dec 28, 2012




Cleretic posted:

Try playing Final Fantasy XV. It's also bad, but it's much the same gameplay style and if anything isn't bullshit enough.

I think the main problem with Kingdom Hearts is that it's the definition of 'style over substance', and over time has only gotten more stylized and less substantial. I think Kingdom Hearts 2 is its best game, largely because it got stylish enough to be cool and cinematic without totally losing the plot.

Unrelated, but thing dragging KH3 down: no weird unexpected deep cut Disney world. Those are the most fun worlds to see from those games, when they decide to go for a world based on some weird niche movie like Tron (before Tron Legacy) or a historical bit like the Steamboat Willie era or Fantasia. Basically all the new world from KH3 are hot Disney and Pixar properties, and that's fine, but... come on, we can't have a world based on like, Gargoyles, or defunct Disneyland rides?

The thing bothering me is that they didn't really do anything with the Tangled world. It was like watching clips of the movie and occasionally Kingdom Hearts occured in the background. They do the whole Flynn and Maximillian scene before Sora and company finally catch up and I was worried the entire game was going to be like that, but thankfully it doesn't seem like they're going to be doing that after all. I'm maybe 80% of the way through Toy Story now and they're not doing that plot at all thankfully. Sadly, they didn't Bullseye or Jessie into the party.

2house2fly
Nov 14, 2012

You did a super job wrapping things up! And I'm not just saying that because I have to!
I watched a background video about the kingdom hearts series and the main thing I like is how psychotic the names of the games are

Cleretic
Feb 3, 2010


Ignore my posts!
I'm aggressively wrong about everything!

RareAcumen posted:

The thing bothering me is that they didn't really do anything with the Tangled world. It was like watching clips of the movie and occasionally Kingdom Hearts occured in the background. They do the whole Flynn and Maximillian scene before Sora and company finally catch up and I was worried the entire game was going to be like that, but thankfully it doesn't seem like they're going to be doing that after all. I'm maybe 80% of the way through Toy Story now and they're not doing that plot at all thankfully. Sadly, they didn't Bullseye or Jessie into the party.

I'm not playing the game, but I've heard a similar complaint about the Frozen world.

I hope you like Let It Go, because you're sitting through all of it.

moosecow333
Mar 15, 2007

Super-Duper Supermen!

2house2fly posted:

I watched a background video about the kingdom hearts series and the main thing I like is how psychotic the names of the games are

As far as I’m concerned that’s the only redeeming thing of the whole franchise.

RareAcumen
Dec 28, 2012




Cleretic posted:

I'm not playing the game, but I've heard a similar complaint about the Frozen world.

I hope you like Let It Go, because you're sitting through all of it.

Well I never listened to the song when it first got popular so I guess I'll be crossing that off the bucket list.

Another issue I just had is that I lost track of the story for one moment to do something on my laptop and as far as I can tell, there's no way to expand the minimap and no waypoint. So I'm in a building with three floors running around trying to find the important point to continue the story

The Moon Monster
Dec 30, 2005

Cleretic posted:

Try playing Final Fantasy XV. It's also bad, but it's much the same gameplay style and if anything isn't bullshit enough.

FFXV combat is basically Kingdom Hearts combat minus what little depth it has and also magic is way too much of a pain in the rear end to ever be worth using.

Lil Swamp Booger Baby
Aug 1, 1981

SiKboy posted:

If your game can only be appreciated by people who have a history in the industry, then congratulations, you've made a really bad loving game. Because the 99.9% of audience doesnt, and that is presumably who you are designing games for. The games are being sold to average people, there is literally no problem with an average person giving their opinion on it. Specialists with knowledge can of course also give their opinion, but at the end of the day most videogames are an mass market entertainment product and should be reviewed as such.

The "you've never made an X, how can you critique the X I made" getekeepery bullshit thing literally never makes sense, and is mainly trotted out by your Rob Schnieder level "creatives" who are hurt and offended that a critic pointed out that Deuce Bigalow 2 is a massive piece of poo poo. I've never made a movie, but I can tell a movie I enjoy from one I dont, similiarly video games. I've never made a quiche, but if someone served me raw eggs and poo poo on a plate I'm still calling it a bad loving quiche regardless of my quiche making experience. And yeah, if I had quiche making experience I might have sympathy that making one is hard and sometimes you have to make the best of what you have, but that doesnt magically make the end result something I want to eat.

That's not the point. The point is that things like an LGBTQ woman's contributions being made invisible because of misinformation and poor historical assessments by ignorant people happen. It's that the wrong people get credit and that the development of the medium becomes an incomprehensible slurry.
M.U.L.E. was a great game that people loved, it just sold like poo poo, but without it you might not have games like Civilization, or it would have taken a decade longer for someone to figure out a competent formula for creating complex mutiplayer gameplay that operated smoothly on a single system, something that ended up being pivotal for a large number of genres.

Ultima is also an important example because things like day/night cycles, NPC schedules, moral systems, etc. were all significant, competent implementations of RPG systems that are now near ubiquitous. Figuring out where these things originated and how they evolved gives us insight into which developments prevail, and which ones don't. It keeps people from making the same mistakes or treading the same ground repeatedly and making no progress. What was done right, and what was done wrong. It can even help you go back, pick up ideas that never panned out, and reassess them to get them working right.

It's not even about the quality of the game at this point, it's about why they were important, and why the people who made them figured these things out when few other people could. If you can critically assess the method, it allows you to create better products. Some of them are unplayable at this point, but acting like they suddenly lose importance because they aren't fun to play anymore is moronic.
Better, more adroit constructive criticism gives developers more feedback.

You can have however many hordes of populist critics you want, and that's fine, but it's an absolute necessity to have some people who are capable of deconstructing things appropriately, have some insight into the process, can comprehend the inner workings of the game (and that doesn't mean understanding scripting or programming, just that games have loving hardset parameters that interact with each other and aren't amorphous shifting creations), and can give the proper people credit while fleshing out the history of the medium.

There are a few people like that, some great books and videos like that, but in between all those decent examples are countless people touting themselves as experts or historians feeding myths, inane conclusions, and inaccurate assessments of design decisions to tons of people.

I have zero issue with people who just want to review the poo poo, but anyone who begins writing think pieces or assembling historical assessments with no real background should be scrutinized, some kind of unified, academic-style metric is going to make that much easier to sift through the garbage blotting out decent and competent sources.
Once that's accomplished, now other, even amateur, reviewers have a better standard to follow, an established way to learn and develop comprehension, improving criticism in general. The people who don't want to do that can go ahead and keep making their "Reviews for the regular dude." but acting like the former should be actively resisted is insane and the same kind of anti-intellectual BS that people levy against film critics for daring to look more closely.

Asking for some kind of standard or verifiable metric is not "gatekeeping," it's asking for more out of an industry that is decidedly lazy and incompetent at looking closely at itself.

spit on my clit
Jul 19, 2015

by Cyrano4747
god i loving hate cinema discusso

wha- pyf?! what is this sorcery

yknow what i hate? i hate the resourceful rat fight in Gungeon. it does not need three phases, and it definitely does not need a punch-out segment right after the most annoying phase

Aleph Null
Jun 10, 2008

You look very stressed
Tortured By Flan
I feel you. We need Video Game History like we need Art History. Who were the early masters? What were the various school of thought and their techniques? Who influenced whom? What basics from the beginning can still be seen in the skeleton of every game being sold today?
If we want games to be art, they need this. Scrutiny, debate, scholarship.
A YouTube video series at least. Ars Technica had a video series where they interview early gaming pioneers and they are a magical window to the beginning. We need more of this.
Edit here's the one about Ultima learning a valuable lesson trying to build a real to life ecosystem.
https://youtu.be/KFNxJVTJleE

Aleph Null has a new favorite as of 03:00 on Jan 30, 2019

Slippery
May 16, 2004


Muscles Boxcar

Aleph Null posted:

[...] What basics from the beginning can still be seen in the skeleton of every game being sold today?

That they can be turned by a relatively low level cleric?

Slippery has a new favorite as of 03:13 on Jan 30, 2019

XkyRauh
Feb 15, 2005

Commander Keen is my hero.
Dude, for what's it's worth, 4p M.U.L.E. on the Atari is still enjoyable to this day. :) It's an incredible little game, and more people ought to give it a try!

RareAcumen
Dec 28, 2012




Sora should've been voiced by Nathan Vetterlein.

Tengames
Oct 29, 2008


The Moon Monster posted:

FFXV combat is basically Kingdom Hearts combat minus what little depth it has and also magic is way too much of a pain in the rear end to ever be worth using.

my complaint is the exact opposite in that magic in FFXV is complete bullshit. I dunno if it was like this when the game first launched but on the pc version i can just shove poo poo i find on the ground into my spells and within like 30 minutes i can make a fira that immediately ends an encounter in the first 2 seconds, nuke 80% of a boss's hp and give me enough exp to hit level 20 from a single loving cast.

RareAcumen
Dec 28, 2012




Tengames posted:

my complaint is the exact opposite in that magic in FFXV is complete bullshit. I dunno if it was like this when the game first launched but on the pc version i can just shove poo poo i find on the ground into my spells and within like 30 minutes i can make a fira that immediately ends an encounter in the first 2 seconds, nuke 80% of a boss's hp and give me enough exp to hit level 20 from a single loving cast.

Wow, sounds like 40 minutes of work in FF8 condensed to two.

bewilderment
Nov 22, 2007
man what



Tengames posted:

my complaint is the exact opposite in that magic in FFXV is complete bullshit. I dunno if it was like this when the game first launched but on the pc version i can just shove poo poo i find on the ground into my spells and within like 30 minutes i can make a fira that immediately ends an encounter in the first 2 seconds, nuke 80% of a boss's hp and give me enough exp to hit level 20 from a single loving cast.

Yeah no magic in FFXV is just like that. You mix some up and go into a hunt and then poo poo your magic out to end it.

Then the downside is you gotta go find a campsite or something to get some more.

FFXV was basically half of a game on release (like, it had a start, middle and end, and not much in between) and post-launch updates made it 70% of a game.

Samuringa
Mar 27, 2017

Best advice I was ever given?

"Ticker, you'll be a lot happier once you stop caring about the opinions of a culture that is beneath you."

I learned my worth, learned the places and people that matter.

Opened my eyes.
Magic in FFXV also has Friendly Fire On which is always fun

Randalor
Sep 4, 2011



The challenges in Spider-Man are bullshit. Well, okay, not the challenges themselves, but the requirements to get gold on them. I can get silver after a few tries, but the timing seems to be incredibly strict to get enough points for gold that I'm going to pass on them. I mean, it's not like I need to get gold on all of them to unlock all the costumes and upgrades... right?

Also, that several costumes show up after storyline events that require challenge tokens despite challenges not showing up until several hours later in the storyline. Why not just have them show up after the challenges become available instead of making me think I missed something for so long?

My Lovely Horse
Aug 21, 2010

Randalor posted:

I mean, it's not like I need to get gold on all of them to unlock all the costumes and upgrades... right?
Of course not, just 13 of them :shepicide:

It's not like - genuinely not like - you need to unlock all that stuff. If you want trophies, go for costumes first. If you don't care, do whatever. Or buy DLC, I hear there are more challenges in that, but it does feel like falling for a con.

Leal
Oct 2, 2009
REmake 2: Durability on the knife :cmon:

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Sunswipe
Feb 5, 2016

by Fluffdaddy

Leal posted:

REmake 2: Durability on the knife :cmon:

That seemed like a bad idea just from playing the demo. Maybe they'll patch it out if people complain enough.

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