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Mors Rattus
Oct 25, 2007

FATAL & Friends
Walls of Text
#1 Builder
2014-2018

Crasical posted:

Did Changeling have a developer leave midway through production, or am I misremembering that?

It did, yes.

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PHIZ KALIFA
Dec 21, 2011

#mood

Kurieg posted:

Please think twice.

I'd have to learn more about Kingdom Hearts and, frankly, I don't think I could survive it. Pretty sure I'd hear Utada Hikaru start singing and just get violently blasted back to 2002.

The franchise is now officially too old to be a character in itself.

On the other hand, I really do like puns. . .

Crasical
Apr 22, 2014

GG!*
*GET GOOD

Mors Rattus posted:

It did, yes.

That goes a ways towards explaining why the playtest version I found in the depths of my hard drive is so very, very different than the actual 2nd edition we got.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:

PHIZ KALIFA posted:

I'd have to learn more about Kingdom Hearts and, frankly, I don't think I could survive it. Pretty sure I'd hear Utada Hikaru start singing and just get violently blasted back to 2002.

The franchise is now officially too old to be a character in itself.

On the other hand, I really do like puns. . .

Well, the end credits might send you back to 2002.

The Title theme Does not

e: for that matter, speaking of mage awakenings. A Dive Into the Heart would probably make a fairly good awakening.

PHIZ KALIFA
Dec 21, 2011

#mood

Kurieg posted:

The Title theme Does not

Wow, that is. . . Not good. Yikes.

bewilderment
Nov 22, 2007
man what



Kurieg posted:


e: for that matter, speaking of mage awakenings. A Dive Into the Heart would probably make a fairly good awakening.

I'd peg it as a Moros Awakening - Stygia is already associated with watery depths, and the way 'hearts' work in KH is weird but they can certainly act like souls, which fall under Death's purview.

Kurieg
Jul 19, 2012

RIP Lutri: 5/19/20-4/2/20
:blizz::gamefreak:
The rules regarding Hearts in the KH Universe are fairly consistent except where Sora is involved since he has anywhere between two and five of them in him depending on what point in the series we're at, and Kairi cheating with her Princess powers in KH1.


But yeah they're functionally souls.

PHIZ KALIFA
Dec 21, 2011

#mood
I really just, cannot for the life of me, get over the whole Disney aspect. Like, without it? Totally passable bog standard JRPG. Whatever, played a million of those. But, the minute Pantsless Daffy Duck shows up and starts casting Firaga, nah. Naaaaaaaaaaahhhhhhh. It's hojillion dollar companies playing paper dolls with their own franchises, holding them up to the camera and shrieking NOW KISS!

World of Darkness mashups, though? Flawless. Intrinsic to the series. Paragons of entertainment. Basically I really hate Disney, is all. But now that I think about it, the Hyuktena with their Goofy totem, every PC based on an Evil Cartoon Wolf archetype trying to escape the Disneypocalypse might actually be stupid fun and if I knew how to organize PBP games I'd do it.

SunAndSpring
Dec 4, 2013
I've got two questions.

1. Are there any differences between the God-Machine Chronicles and Chronicles of Darkness 2e? From what I've read, there's not too much difference between the two that I can actively notice.
2. For those of you who have actually ran a game of Mage 2e, is there any advice at all you can give for running it to someone who has not run it but has ran other CoD splat books before?

Crasical
Apr 22, 2014

GG!*
*GET GOOD
IIRC God Machine Chronicles was a rules update pamphlet that was given out for free that became the foundation of 2e. I'm not sure of the full extent of the differences, mostly using the 2e books myself.

bewilderment
Nov 22, 2007
man what



SunAndSpring posted:

2. For those of you who have actually ran a game of Mage 2e, is there any advice at all you can give for running it to someone who has not run it but has ran other CoD splat books before?

Make a spellcasting reference sheet that's better than the 'quick reference' in the book so you can actually print it out for players (or at least, have it all on one monitor).

I made this one which is OK for a starter Gnosis-1 mage, but it requires everyone to have a separate sheet with what the Practices are, as well as the GM to know how Paradox works because that's not on the sheet either.

Tollymain
Jul 9, 2010

by Jeffrey of YOSPOS
changeling has very strong found-community related aspects for a game that shares space with a game about werewolf packs

I Am Just a Box
Jul 20, 2011
I belong here. I contain only inanimate objects. Nothing is amiss.

SunAndSpring posted:

Are there any differences between the God-Machine Chronicles and Chronicles of Darkness 2e? From what I've read, there's not too much difference between the two that I can actively notice.

The text of the God-Machine Chronicle is mostly reprinted in the Chronicles of Darkness Rulebook, meaning buying it separately is now almost wholly redundant.

Some narrative material was excised from the GMC to fit it into the CofD Rulebook. This includes most of the Introduction, which was a well-written plain language guide to what the God-Machine is, how to approach it, and how to present it in a structure that is useful for a gaming setting antagonist. It was a really good introduction, sadly, and the best explanation to really get the concept. The excision also includes a bunch of artifact letters, which, eh.

A small amount of mechanical material was also excised from the GMC to fit into the CofD Rulebook, or for whatever other reason. This mostly consists of a list of supernatural Equipment (Kirlian camera, grave dirt, protective charm, PKE meter &c.) and a list of sample "Bygones," miscellaneous supernatural artifacts with powers, some usable by the owner, some just curses they inflict around them. You're not missing much here, and if you do want it, it's included in the free Rules Update appendix PDF anyway.

A large amount of material is added in the Chronicles of Darkness Rulebook. This includes an entire chapter on general storytelling advice unrelated to the God-Machine concept, and added optional subsystems for chase scenes, investigation, equipment crafting, vehicle handling, and a system for building custom Horrors, miscellaneous monsters and other physical supernatural antagonists, including a series of example Horrors. It also, of course, includes a bunch of player option Merits to tie into the added systems (and a couple extra Supernatural Merits that don't).

I Am Just a Box fucked around with this message at 06:52 on Jan 30, 2019

SunAndSpring
Dec 4, 2013
I just cannot believe how utterly inadequate the Storytelling chapter for Mage 2e is, considering how obviously tricky it can be to run due to the depth and breadth of spellcasting and just how many occult/supernatural pies a mage can stick their fingers into. There are no pre-made antagonists to give new GMs examples of, say, how a Seer of the Throne acts and think, or how a Liche does their thing, or how weird Abyssal poo poo can be. There's not a mention of the game's core themes and how to run them like every other CoD book I've ever seen. There's a bit on Shadow Names which really seems more like it's useful for both the ST and players, so why is it in the Storyteller chapter? There's a few pages devoted to creating characters set to music together, which is cute, but kind of makes me irate simply because out of all the dire things that are needed, this is what made it? I'm honestly shocked that a ST book isn't on the list of stuff being dropped for 2e. I guess one can port old stuff to the new edition, but that's not really acceptable; I feel like a new edition of a game should always stand on its own and that new GMs shouldn't have to go scrounging about to find books that actually go into what kind of poo poo the spooky stuff in the game does.

I read the preview for Geist 2e and its ST chapter is incredibly good. I feel like it's probably gonna get chopped up a lot in editing but it has a lot of genuinely useful stuff in it. There's seeds for campaigns, there's a section where it goes over stuff that can frustrate beginner GMs such as "Agh, my idea is so cool but I have no idea how to run it!" or "What do I do if I've hurt a player's feelings?", and all the advice for starting a campaign up is very good. I honestly think it should be the gold standard going forward as how to make those chapters in the future.

Dave Brookshaw
Jun 27, 2012

No Regrets
Yeah, it's a combination of brutal wordcount constraints, the previous person specialising in ST chapters (me!) not doing it, Werewolf and Mage overly aping Vampire's style because they were outlined as megasupplements not new editions (you say a 2e should stand alone and I agree, but Mage only became a 2e in editing), and various other things.

It is a known flaw in the line, which is why every Mage book pitched, approved, or in process has a larger than normal portion set aside for ST advice and how to use the contents. Signs of Sorcery has stuff about running rituals, STing mage sight, portraying the Exarchs, the point of Artifacts etc in your game and so on. The Night Horros book (with the statted antagonists in it) has mayerial about avoiding the game turning into rocket tag. Tome of the Pentacle should have "how to run political chronicles".

Jhet
Jun 3, 2013

It really is easier if you've ST'd Awakening 1e, and anywhere you find a hole in 2e you just fill it with 1e or adjacent stuff. It's definitely not perfect, but it's still better than 1e's first core book. It needed an entire second core book (Tome of the Mysteries) before it got really good.

What I've done is I take any motivation I want from popular culture, books, science fiction, comic books, you name it and use it for antagonists. Sometimes I even manage to come up with my own motivations. Like the Seer who got caught up in the 'movement' and is just barely hanging on because they're trying to protect their family and keep them hidden from some overzealous Free Councilors from a different city. This makes the particular character much more dangerous because there's not a whole lot they won't do to keep them safe. (Liam Neeson anyone?)

Lich's do their thing like any classical mage who's so interested in never dying that they'll make a deal or destroy part of themself to avoid dying. Maybe they made a deal with something powerful. Maybe they found some magic that lets them mess with their soul. Maybe they're just fronting and it's a Dread Pirate Roberts situation. The details don't matter so much as why they're crossing paths with the mages.

Core themes are a bit all over the place. Some in paths and orders, and some I honestly still take from the order books from 1e for some variation (except mostly the Free Council as they're so much different it's a good thing).

Politics, I make different NPCs and give them a short list of things they want, and a few ways they might try to get it. That usually keeps it interesting enough while we're actually playing.

Digital Osmosis
Nov 10, 2002

Smile, Citizen! Happiness is Mandatory.

Changeling also has a minor motivation for PCs in "Hunters, but for Arcadian poo poo." It's hooked a bit more into the courts - Summer obviously, but Autumn too, and I bet it'd be easy to find a motivation for the others - but there's a lot of reasons for Changelings to go out and defend random mortals from Wyrd bullshit.

SunAndSpring
Dec 4, 2013

Dave Brookshaw posted:

Yeah, it's a combination of brutal wordcount constraints, the previous person specialising in ST chapters (me!) not doing it, Werewolf and Mage overly aping Vampire's style because they were outlined as megasupplements not new editions (you say a 2e should stand alone and I agree, but Mage only became a 2e in editing), and various other things.

It is a known flaw in the line, which is why every Mage book pitched, approved, or in process has a larger than normal portion set aside for ST advice and how to use the contents. Signs of Sorcery has stuff about running rituals, STing mage sight, portraying the Exarchs, the point of Artifacts etc in your game and so on. The Night Horros book (with the statted antagonists in it) has mayerial about avoiding the game turning into rocket tag. Tome of the Pentacle should have "how to run political chronicles".

Yeah, I'm not making GBS threads on the devs; it's a good book but oh boy do I wish y'all got a little more word-count (and thus a little more green in your bank account) for that book. At the very least, the advice from the Exalted 3e devs about making quick characters really carries over well to 2e, so making antagonists off the Mage and mortal template isn't too hard, it's just that I really like the example characters in other books a lot since they help me get what, say, a Strix acts like or how a hunter Angel does its job.

Is that Night Horrors out already for Mage, by the way?

Soonmot
Dec 19, 2002

Entrapta fucking loves robots




Grimey Drawer
I'm just about done with the one shot I ran for my facebook friends while we took a break from WTF.

The premise was teen movie tropes vs killer snowmen and while I had the skeleton of the story planned out, I didn't flesh things in until play started and the players started to do their things. Everyone had a small gift given to them by a girl who vanished into a blizzard and was pronounced dead the next day. Because of these gifts, which produced a weird distortion effect when viewed through a camera (one of the players was the yearbook photographer), they were able to realize that not only was this really weird and fast, but that every year a kid went missing.

Instead of awarding experience points, I awarded awesome points, where, they could spend it to just do something cool. Things they used them for included, driving a car through a bunch of killer snowman, having axe body spray and a lighter to make a workable flamethrower, ang (my favorite) combo move of bundling a bunch of spray deorderant cans together with duct tape, throwing it a giant snow golem and then shooting it in midair.

They're now at the end, where they've assembled all the gifts, found the hidden library under a crypt with an ever burning flame, and, following instructions written by the dead girl, burned the items in the flame. They had a few minutes to chat with her soul ghost where she laid out what happened and then sent a shard of herself into all of them, giving them a sort of half Awakening. Now, they all have a different mage sight and a free power based on the level 1 spells.

We're at the end game right now where, in order to stop the god Boreas from entering our world, they need to destroy a naturally formed stone alter in the woods. Their idea was to build a killdozer to get through the snow covered woods in a final assault. I had them spend all their banked awesome points, they wrote some creative uses of their baby mage powers and now we're just about ready to finish things up!

Crasical
Apr 22, 2014

GG!*
*GET GOOD
Can anyone suggest me some good mythologies with interesting death/afterlife beliefs?

I'm making Psychopomps, death, and the various beliefs/depictions of it the theme for my next game, a bunch of necromantic types fighing over a macguffin as a way of showcasing different philosophies and attitudes towards death.

Right now I have
'Death is Celebration' (Death as a celebration of life and the deeds of the departed) as a sort of Jazz Funeral/Day of the Dead sort of deal (Christian),
'Death is a Trial' (You have exactly one shot at judgement and receive either complete nonexistence or heavenly bliss as your reward) (Egyptian),
'Death is a Curse' (You die if you were sinful or poor or stupid, otherwise you would have turned into a Xian and been immortal) (Taoism), and
'Death is an Opportunity' (You died, time to tally up your score and see what sort of reincarnation you move onto for the next round) (Buddhism)

Goa Tse-tung
Feb 11, 2008

;3

Yams Fan

Crasical posted:

Can anyone suggest me some good mythologies with interesting death/afterlife beliefs?

I'm making Psychopomps, death, and the various beliefs/depictions of it the theme for my next game, a bunch of necromantic types fighing over a macguffin as a way of showcasing different philosophies and attitudes towards death.

Right now I have
'Death is Celebration' (Death as a celebration of life and the deeds of the departed) as a sort of Jazz Funeral/Day of the Dead sort of deal (Christian),
'Death is a Trial' (You have exactly one shot at judgement and receive either complete nonexistence or heavenly bliss as your reward) (Egyptian),
'Death is a Curse' (You die if you were sinful or poor or stupid, otherwise you would have turned into a Xian and been immortal) (Taoism), and
'Death is an Opportunity' (You died, time to tally up your score and see what sort of reincarnation you move onto for the next round) (Buddhism)

'Death is a Lie' (You fight the Seers and Exarchs to the bitter end, because it shouldn't be) (Atlantism)

pseudosavior
Apr 14, 2006

Don't you do cocaine at ME,
you son of a bitch!
'Death is a Service' (You die ceremoniously, your spent blood ensures the crops rise strong for the next harvest, the gods thank you for your sacrifice)

Crasical
Apr 22, 2014

GG!*
*GET GOOD

Goa Tse-tung posted:

'Death is a Lie' (You fight the Seers and Exarchs to the bitter end, because it shouldn't be) (Atlantism)
I'm not sure that will be meaningfully different than the Shījiě xiān that I already have prepped for the story: Death is unfair and a curse on the world, and you should escape it if you possibly can with wisdom and righteousness (Or Tao Sorcery).

pseudosavior posted:

'Death is a Service' (You die ceremoniously, your spent blood ensures the crops rise strong for the next harvest, the gods thank you for your sacrifice)

This might let me make good on my threat that if our indestructable Investigator falls into Xibalba then Supernatural Armor 5 isn't going to save them.

PHIZ KALIFA
Dec 21, 2011

#mood
Death is a Star (The Clash)

edit- initially I was going to post Death is a Star (Hands full of milk money and bike locks, in garages full of dad's tools and scraps, I home-made my first skateboard to thirdhand dubs of Ghetto Defendant) but decided not to assuming no one else would get the joke, not realizing that there's a friend with an Achewood avatar four posts above my own

PHIZ KALIFA fucked around with this message at 08:24 on Feb 2, 2019

make mockery
Jan 31, 2019
death as literal eternal rest e.g. tuonela

mormon beliefs on death are... weird

Nessus
Dec 22, 2003

After a Speaker vote, you may be entitled to a valuable coupon or voucher!



Crasical posted:

Can anyone suggest me some good mythologies with interesting death/afterlife beliefs?

I'm making Psychopomps, death, and the various beliefs/depictions of it the theme for my next game, a bunch of necromantic types fighing over a macguffin as a way of showcasing different philosophies and attitudes towards death.

Right now I have
'Death is Celebration' (Death as a celebration of life and the deeds of the departed) as a sort of Jazz Funeral/Day of the Dead sort of deal (Christian),
'Death is a Trial' (You have exactly one shot at judgement and receive either complete nonexistence or heavenly bliss as your reward) (Egyptian),
'Death is a Curse' (You die if you were sinful or poor or stupid, otherwise you would have turned into a Xian and been immortal) (Taoism), and
'Death is an Opportunity' (You died, time to tally up your score and see what sort of reincarnation you move onto for the next round) (Buddhism)
"Death is Not a Thing that is Real" (reincarnation is instant and is a transmigration into whatever nearby infant is involved, viz. the Dotharl in FFXIV)
'Death is an Escape'
''

PHIZ KALIFA
Dec 21, 2011

#mood
Death is the constant, life is an aberration in an otherwise perfectly static system.

Unrelated to the idea above but Jakob Boheme had some really cool ideas on God and the soul and the universe, basically that we are all part of a sentient self-aware binary matrix which is God, and that life is an attempt to hash out all possible permutations of matter and existence, and Death/evil is the all-sucking nulltillity which consumes all.
(Holy poo poo, the Rotten.com library is defunct? It went down in November?? drat!)

You could always go with something hardcore scientific, that life os an attempt to recapture and recycle solar energy which powers the exchange of genetic information and complex molecules. Live a good life so the billions of microbes in your belly sleep well. Your precursors were tardigrades who yoinked the schematics for how to only have two legs from some one-celled horrorshow and now you exist to eat so many andy capps hot fries your wife has to slather your mouth with soothing ointment using a god drat masonry trowel.

Digital Osmosis
Nov 10, 2002

Smile, Citizen! Happiness is Mandatory.

Death isn't (existentialism)

bewilderment
Nov 22, 2007
man what



https://www.youtube.com/watch?v=V_xysUrYgbg

It came out last year but is getting more notice because it ended up on Best of 2018 lists despite being relatively small - Unavowed is pretty good fodder for WoD/CofD inspiration as an urban fantasy game.

It's 'Bioware sensibilities' - take two party members to a relatively self-contained area - with modern point'n'click gameplay. The writing is pretty good and there's only one puzzle I had to look up, and it was a simple one that I just couldn't make the connection for. Everything is pretty straightforward, at no point do you think "wtf do I do now" or do that whole thing where you slowly back-chain your way through half the game painstakingly solving puzzles.

Dawgstar
Jul 15, 2017

bewilderment posted:

https://www.youtube.com/watch?v=V_xysUrYgbg

It came out last year but is getting more notice because it ended up on Best of 2018 lists despite being relatively small - Unavowed is pretty good fodder for WoD/CofD inspiration as an urban fantasy game.

It's 'Bioware sensibilities' - take two party members to a relatively self-contained area - with modern point'n'click gameplay. The writing is pretty good and there's only one puzzle I had to look up, and it was a simple one that I just couldn't make the connection for. Everything is pretty straightforward, at no point do you think "wtf do I do now" or do that whole thing where you slowly back-chain your way through half the game painstakingly solving puzzles.

I enjoyed my run. Really the only thing I wish it had going for it was a larger budget.

Pocky In My Pocket
Jan 27, 2005

Giant robots shouldn't fight!






Heres my mage advice

Click on this link
http://www.voidstate.com/rpg/mage-spell-helper/?fbclid=IwAR20pPes2bNRoqCLQSZQZPbDo0jNyLXTpeazfd0hj3SCF_IqFtaUaXETsEA#/
bookmark this link
bookmark this link on every players electronic device they own
Holy god, I found out about this today and its amazing

citybeatnik
Mar 1, 2013

You Are All
WEIRDOS




Just had a random reminder that the Bone Gnawers had a rite that involved getting together, scrapping up enough money for cheap food and beer, and getting shitfaced while watching the Super Bowl.

Dawgstar
Jul 15, 2017

citybeatnik posted:

Just had a random reminder that the Bone Gnawers had a rite that involved getting together, scrapping up enough money for cheap food and beer, and getting shitfaced while watching the Super Bowl.

Bone Gnawers are the best. We'll ignore that one of their totems is the General Lee. (The car from Dukes of Hazzard, not the over-estimated Confederate general.) It was a cool idea, though. The pack finds a junker, the totem inhabits it and you get a totally sweet ride based off an 80's TV show. And it did not necessarily have to be from the world's most beloved cracker saga! You could also make, say, the A-Team's van which is probably more versatile even if you don't need to slide in through the windows.

citybeatnik
Mar 1, 2013

You Are All
WEIRDOS




Dawgstar posted:

Bone Gnawers are the best. We'll ignore that one of their totems is the General Lee. (The car from Dukes of Hazzard, not the over-estimated Confederate general.) It was a cool idea, though. The pack finds a junker, the totem inhabits it and you get a totally sweet ride based off an 80's TV show. And it did not necessarily have to be from the world's most beloved cracker saga! You could also make, say, the A-Team's van which is probably more versatile even if you don't need to slide in through the windows.

I appreciate how they had to go "No, like from the tv show" for the General Lee and then go "no, not like from the tv show" for Tasmanian Devil.

Dave Brookshaw
Jun 27, 2012

No Regrets

Pocky In My Pocket posted:

Heres my mage advice

Click on this link
http://www.voidstate.com/rpg/mage-spell-helper/?fbclid=IwAR20pPes2bNRoqCLQSZQZPbDo0jNyLXTpeazfd0hj3SCF_IqFtaUaXETsEA#/
bookmark this link
bookmark this link on every players electronic device they own
Holy god, I found out about this today and its amazing

It's a shame it's got mistakes in it.

Warthur
May 2, 2004



Dave Brookshaw posted:

It's a shame it's got mistakes in it.
Where's the mistakes, OOI? Depending on what they are I might prefer to use even an incorrect version of this tool than doing RAW by hand.

UrbicaMortis
Feb 16, 2012

Hmm, how shall I post today?

bewilderment posted:

https://www.youtube.com/watch?v=V_xysUrYgbg

It came out last year but is getting more notice because it ended up on Best of 2018 lists despite being relatively small - Unavowed is pretty good fodder for WoD/CofD inspiration as an urban fantasy game.

It's 'Bioware sensibilities' - take two party members to a relatively self-contained area - with modern point'n'click gameplay. The writing is pretty good and there's only one puzzle I had to look up, and it was a simple one that I just couldn't make the connection for. Everything is pretty straightforward, at no point do you think "wtf do I do now" or do that whole thing where you slowly back-chain your way through half the game painstakingly solving puzzles.

Yeah, I had a fun time with it. I'm pretty sure the developer is publishing that Nighthawks game whose kickstarter got posted in here a few months ago.

citybeatnik
Mar 1, 2013

You Are All
WEIRDOS




UrbicaMortis posted:

Yeah, I had a fun time with it. I'm pretty sure the developer is publishing that Nighthawks game whose kickstarter got posted in here a few months ago.

They are!

MuscaDomestica
Apr 27, 2017

citybeatnik posted:

Just had a random reminder that the Bone Gnawers had a rite that involved getting together, scrapping up enough money for cheap food and beer, and getting shitfaced while watching the Super Bowl.

Didn't the LARP rules for that rite require the players to actually order the pizza?

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MonsieurChoc
Oct 12, 2013

Every species can smell its own extinction.

MuscaDomestica posted:

Didn't the LARP rules for that rite require the players to actually order the pizza?

That's the Pizza ritual, a different Rite.

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