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sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
Screw it, I'm getting the Flashpoint DLC. :getin:

Should I start a new campaign or do career mode?

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Ersatz
Sep 17, 2005

sean10mm posted:

Screw it, I'm getting the Flashpoint DLC. :getin:

Should I start a new campaign or do career mode?
Flashpoints don't pop in canpaign until after the campaign is already over, so it's probably best to just go career.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Yeah, just finish out your campaign to see how the story ends then fire up a career.

Amechwarrior
Jan 29, 2007

https://github.com/BattletechModders/ModTek/releases

ModTek is now 1.4 Compatible! Includes BTML! New Instructions!

https://github.com/m22spencer/BattletechPerformanceFix/releases

BT Performance Fix Updated to 1.4 Too!

This update changed a lot of stuff. However, the ModTek (now with integral BTML) team and the devs are having a chat about things. I'm not going to utter the words "mod support," but they are talking with each other about how ModTek inserts itself.

On my end, I've learned how to insert new custom viewscreen images!



Get ready for some authentic military briefings with maps, RoE, Rally Points and all that death by power point bullshit! The possibilities are endless...

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Amechwarrior posted:



Get ready for some authentic military briefings with maps, RoE, Rally Points and all that death by power point bullshit! The possibilities are endless...

So you're going to leverage enhanced data presentation technologies to improve upon the aggressiveness of action and lethality of your Warfighters?

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Amechwarrior posted:

https://github.com/BattletechModders/ModTek/releases

ModTek is now 1.4 Compatible! Includes BTML! New Instructions!

https://github.com/m22spencer/BattletechPerformanceFix/releases

BT Performance Fix Updated to 1.4 Too!

This update changed a lot of stuff. However, the ModTek (now with integral BTML) team and the devs are having a chat about things. I'm not going to utter the words "mod support," but they are talking with each other about how ModTek inserts itself.

On my end, I've learned how to insert new custom viewscreen images!



Get ready for some authentic military briefings with maps, RoE, Rally Points and all that death by power point bullshit! The possibilities are endless...

Oh hell yes :getin:

Amechwarrior
Jan 29, 2007

Cyrano4747 posted:

So you're going to leverage enhanced data presentation technologies to improve upon the aggressiveness of action and lethality of your Warfighters?

It's a proven combat multiplier!

sean10mm posted:

Oh hell yes :getin:

Get ready for a briefing to blow your briefs off! :getin:

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


i haven't played since release, has much changed in the meantime?

The Dipshit
Dec 21, 2005

by FactsAreUseless

Berke Negri posted:

i haven't played since release, has much changed in the meantime?

Main gaime:
Skills changed up a bit, encourage the game to be more mobile
couple new mechs

With mods:
:getin: A whole goddamn mess of things.

Paingod556
Nov 8, 2011

Not a problem, sir

Its 1000 years into the futures future future
And we're still using loving Powerpoint

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


The Dipshit posted:

Main gaime:
Skills changed up a bit, encourage the game to be more mobile
couple new mechs

With mods:
:getin: A whole goddamn mess of things.

what's good mods? im re-installing right now and thinking give the main campaign a fresh start

is the DLC worth picking up for $20?

Stravag
Jun 7, 2009

Amechwarrior posted:

It's a proven combat multiplier!


Get ready for a briefing to blow your briefs off! :getin:

Im so happy our dumb discord gigglefest became a fp

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Berke Negri posted:

what's good mods? im re-installing right now and thinking give the main campaign a fresh start

is the DLC worth picking up for $20?

Definitely skip intro, skip travel cutscenes, real hit % mods just for QOL alone.

e: real hit % seems to be broken after the 1.4 patch, whoops!

sean10mm fucked around with this message at 13:09 on Feb 1, 2019

The Dipshit
Dec 21, 2005

by FactsAreUseless

Berke Negri posted:

what's good mods? im re-installing right now and thinking give the main campaign a fresh start

is the DLC worth picking up for $20?

Do the main campaign, do a career mode, report back on what you wished Battletech did or didn't do. We can probably reccomend some mods from there.

maybe some basic mods for your first playthrough:
True hit percentages
skip intro
skip travel cutscene (after you get tired of them)
improved line of sight
and MAYBE basic panic mods are good to just toss into at the very beginning.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
I got the real hit chance mod to work, the problem is you can't just drop the .dll in the \mods folder and have it work anymore, it has to go into its own subfolder. You also might need to copy a .json from another mod and edit it in notepad++ so it points to the mod's .dll file name.

There's also this tweak you can do to remove all the weird pauses in the action after anything happens or any sound plays:

quote:

Found via assorted good people on Reddit, this fix involves navigating to [your Steam install directory]\steamapps\common\BATTLETECH\BattleTech_Data\ StreamingAssets\data\constants in Windows Explorer, then find and make a backup copy of the file audioconstants.json, before opening the original in your text editor of choice (I used Notepad++).

Find the following lines, and change the number at the end of each to 0, so they wind up looking like so:

"AttackPreFireDuration" : 0,
"AttackAfterFireDelay" : 0,
"AttackAfterFireDuration" : 0,
"AttackAfterCompletionDuration" : 0,
"audioFadeDuration" : 0,

sean10mm fucked around with this message at 16:13 on Feb 1, 2019

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

The Dipshit posted:

Do the main campaign, do a career mode, report back on what you wished Battletech did or didn't do. We can probably reccomend some mods from there.

What are mods that add new mechs that aren't buggy or extremely over/under powered?

DatonKallandor
Aug 21, 2009

"I can no longer sit back and allow nationalist shitposting, nationalist indoctrination, nationalist subversion, and the German nationalist conspiracy to sap and impurify all of our precious game balance."
In addition to the skip intro mods and other QoL ones, I'd recommend Improved AI and Basic Panic System if you've played the game before. Be sure to bump up the number of parts needed for a mech (it's an in-game option now when starting a new career or campaign) because pilots punching out will leave 3 pieces behind.

The Dipshit
Dec 21, 2005

by FactsAreUseless

sean10mm posted:

What are mods that add new mechs that aren't buggy or extremely over/under powered?

Hangar of the Dispossessed is the oldest one I can think of, probably the most stable. https://www.nexusmods.com/battletech/mods/266

Berke Negri
Feb 15, 2012

Les Ricains tuent et moi je mue
Mao Mao
Les fous sont rois et moi je bois
Mao Mao
Les bombes tonnent et moi je sonne
Mao Mao
Les bebes fuient et moi je fuis
Mao Mao


thanks for the advice everyone I'll take a look at Nexus tonight and futz around with things

is the flashpoints dlc more a few added new things to the general game or a finish the campaign and then do this stuff thing?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Berke Negri posted:

thanks for the advice everyone I'll take a look at Nexus tonight and futz around with things

is the flashpoints dlc more a few added new things to the general game or a finish the campaign and then do this stuff thing?

It adds 12 (?) 2-4 mission mini-campaigns to either the end of the game or whenever you want to do them in Career mode, as well as 1 for each faction you can ally with. They're pretty good!

I wish they'd stop giving me urbies and start giving me spoilermech parts because the black markets don't have it either

Stravag
Jun 7, 2009

Little of both. Any of the mechs added by bloodydoves, solohma joe and the others making new meshes are good. Theres only q few of those guys

Azran
Sep 3, 2012

And what should one do to be remembered?
I'm always checking to see if there's any new info about which mechs they'll add in future DLC. What happened with that lawsuit that prevented them from using the Unseen?

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

It's done, they're adding the Marauder and Warhammer sometime after the urban expansion that's coming up next. Rumor has it they'll be free.

My understanding is that they're all hands on deck to get that done in a timely manner, hence not sticking them in now.

Nothing about the other unseen for now, but they'd kinda be idiots to not slap the Phoenix Hawk in whatever the TBD expansion down the pipe is.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

Cyrano4747 posted:

Nothing about the other unseen for now, but they'd kinda be idiots to not slap the Phoenix Hawk in whatever the TBD expansion down the pipe is.

I'd rather they added good chassis.

Reiterpallasch
Nov 3, 2010



Fun Shoe
yeah they shouldnt waste time on mechs that were bad in tabletop like the shadowhawk, they'd be worthless in the game

Nullkigan
Jul 3, 2009
Is it possible to play Career Mode roguetech without the lovely, super-slow online map update thing?

The alternative seems to be campaign mode, but I'm not really in the mood for doing that again.

Fraction Jackson
Oct 27, 2007

Able to harness the awesome power of fractions

Conspiratiorist posted:

I'd rather they added good chassis.

Aside from the Phoenix Hawk being extremely good in tabletop, I'd be really surprised if they don't make it just a medium-weight version of the Firestarter hardpoints-wise. Its stock config makes sense for it, and it'd be a lot beefier in exchange for the init loss. So it would be pretty good. Even the worst case probably makes it an OK early-game laserboat if nothing else.

This is in comparison to the Hatchetman, which has literally never been good ever. They put that in the game after all.

mods changed my name
Oct 30, 2017
I love the hatchetman, it's like a freebie mech to kill on a mission along with locusts

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

Fraction Jackson posted:

Aside from the Phoenix Hawk being extremely good in tabletop, I'd be really surprised if they don't make it just a medium-weight version of the Firestarter hardpoints-wise. Its stock config makes sense for it, and it'd be a lot beefier in exchange for the init loss. So it would be pretty good. Even the worst case probably makes it an OK early-game laserboat if nothing else.

This is in comparison to the Hatchetman, which has literally never been good ever. They put that in the game after all.

With 4~6 support hardpoints it could be customized into a middle-of-the-road mech, yes.

Otherwise, its 20 tons of available space means it's an overall worse chassis to take on missions than the Blackjack.

Breetai
Nov 6, 2005

🥄Mah spoon is too big!🍌

Conspiratiorist posted:

With 4~6 support hardpoints it could be customized into a middle-of-the-road mech, yes.

Otherwise, its 20 tons of available space means it's an overall worse chassis to take on missions than the Blackjack.

It has the speed of a light mech and would be a good backstabber.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
Backstabbing only works when it can single-handedly kill enemy mechs, ie Firestarters.

Otherwise you're wasting damage trying to get past armor sections that the rest of your lance isn't hitting.

Gravity Cant Apple
Jun 25, 2011

guys its just like if you had an apple with a straw n you poked the apple though wit it n a pebbl hadnt dropped through itd stop straw insid the apple because gravity cant apple
Just got a lucky ammo crit that gave me my first heavy mech that isn't a Quickdraw all in one go. I don't know if it's a *good* mech by real standards but so far the Thunderbolt fucks.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

Gravity Cant Apple posted:

Just got a lucky ammo crit that gave me my first heavy mech that isn't a Quickdraw all in one go. I don't know if it's a *good* mech by real standards but so far the Thunderbolt fucks.

The TDR-5SS is okay, the TDR-5S is good, and the TDR-5SE is really good.

Gravity Cant Apple
Jun 25, 2011

guys its just like if you had an apple with a straw n you poked the apple though wit it n a pebbl hadnt dropped through itd stop straw insid the apple because gravity cant apple

Conspiratiorist posted:

The TDR-5SS is okay, the TDR-5S is good, and the TDR-5SE is really good.

It's the TDR-5S so I guess it could be better, could be worse.

Horace Kinch
Aug 15, 2007

The TDR-5SE basically a Clan Summoner. It rules. Lots of jumpjets and armor to put SRM6's up a mech's butt. It's a great assault-killer.

Pornographic Memory
Dec 17, 2008

mods changed my name posted:

I love the hatchetman, it's like a freebie mech to kill on a mission along with locusts

I've literally killed a hatchetman with a single large laser shot to the CT. It's a sad, sad mech.

Tanith
Jul 17, 2005


Alpha, Beta, Gamma cores
Use them, lose them, salvage more
Kick off the next AI war
In the Persean Sector
New patch has resolved the issue of some mechs spawning outside the map boundaries... by sometimes not spawning at all? Restarting the mission fixed it, at least.

Also, I found Medusa in career mode but his portrait is blank, does this happen with Behemoth/Dekker/Glitch too?

SirFozzie
Mar 28, 2004
Goombatta!
You know, with the latest boxsets, there is something I wish Battletech could do, working on the addons that Roguetech have done. (Note, I love the RogueTech weapons and all the mechs, but it kinda kills "Hey, you're a hardscrabble merc in the 3025 Periphery" when the first mission has you fighting a 3145 mech with an EMP gun and a flight wing. Plus the initiative changes and nerfing of hit chances that makes melee even more OP)

And that would be this:

A) Like Paradox does with their Grand Campaigns, give us a bunch of different starting points.

For example:
3025 Fourth Succession War
3039 War of '39, Comstar's hidden Machinations
3050 Kerensky's Army
3058 The War Against the Smoke Jaguar
3062 The FedCom Civil War
3067 The Word Of Blake Strikes
3085 Dawn of The Republic
3145 Fall of the Republic?

As time advances, events happen that slowly improve weapons (for example, the Helm Core recovery). So + and ++ and +++ tech becomes more available. Then new weaponry and equipment (like Double Heat Sinks, so on and so forth). Want the good stuff? Then you might have to ally with a power, and trade some of your autonomy. For example, a one year garrison contract that midway through offers a flashpoint (someone invades!) that will be five operations within a two week period, so your techs are going to be strained to the maximum trying to juggle mechs and pilots.

B) MOAR MECHS

I understand right now the limit of bringing four mechs on a mission. How about adding multiple ongoing missions like "This lance is going to garrison a base, while this lance is going to strike the pirate base". If it involves combat, give the player the option of controlling the battle, or letting the AI simulate the battle for you. Also, that adds a bit of challenge into the logistics of a contract, for example "Oh jeez, Sho and Dekker got severely wounded in that base defense. So now we either need to reduce our force for the upcoming retaliation strike, or risk our base and crew without those two if the enemy tries to strike again." For example, upgrade the Argo to a Union Dropship, which allows them to tote around a company.

C) Mechwarrior Hiring expansion and morale

Keep the current Free Agent system, and called it "Dispossessed": Mechwarriors who are willing to fight in anything. Add another type of mechwarrior, who owns their own mech and solely uses it in battle. Sure, you can upgrade it, but it's THEIR Mech and if they leave the unit, they can take the upgrades with them. For Mercs, Instead of the at-will system, which is gameable, transform to a contract like situation: Where the person is signed up for one battle, 3 months, or even multiple years. As a unit gets more experience together, they get morale effects. However, that greenie you picked up four years ago is now a grizzled vet with 15 successful missions under his belt.. when his contract expires is he going to set off on his own, or nearly as bad, hold you up for a Kings Ransom to resign? (maybe offering to sell a Mech to the mechwarrior as a contract term, or as a gift to improve morale). Lost missions, boredom, and lack of opportunity can cause mechwarriors to lose morale, start trouble, be less willing to reup their contact, or even go Rogue. (More on that below) And of course, as mechwarriors age, they may decide to get out of the war business altogether.

D) Expand the Pirate/Rogue path

Now that mechwarrior loyalty and morale is a thing, turn it into another thing to juggle. You'll almost never find elite pirate mechwarriors, but they're cheap, and in most cases, willing to put up with poo poo just to keep the rest of the scum of the universe from preying on THEM. But there's also a downside for pirate groups. They have a LOT more Morale swinginess. Had a rough year with few juicy targets? Watch out, your second in command might decide that he can do a more profitable job and launch an attempt to take over the group. Then not only do you have to put down the insurrection, but you have to (gasp) shoot up your own equipment! Of course, if you shoot a few of the troublemakers beforehand, pour encourager les autres, as Voltaire would say, it might help.. or it might launch the very insurrection that you're trying to stop. It's a boom or bust situation, and pirates who make it big must either go legit and get access to techs and technology that normally doesn't filter out to the periphery for decades after its release, or risk busting from squabbling, or from the nearby Houses whistling up a heavy unit to squash you like a grape. Trying to create a long running pirate campaign that would be like "Lady Death" Paula Trevaine and the Tortuga Dominion would be like the 0/0/0/0 starting point in Paradox GC, nothing is given to you, you have to EARN it.\

Edit: TL;DR If they can optimize the system to avoid the current issues, give us MOAR of EVERYTHING.

Stravag
Jun 7, 2009

Oh you want things optimized? Time to throw out everything rougetech does then lol.

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Sombrerotron
Aug 1, 2004

Release my children! My hat is truly great and mighty.

Tanith posted:

Also, I found Medusa in career mode but his portrait is blank, does this happen with Behemoth/Dekker/Glitch too?
Yeah. Hopefully that'll get fixed at some point.

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