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EmmyOk posted:In Firewatch at one point you come across a place called Pork Pond and your character notes there's no signpost for it like the rest of the park. Your supervisor says due to the name signs kept getting stolen so they don't bother putting them up anymore. Firewatch was really good and sad
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# ? Jan 23, 2019 00:21 |
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# ? May 28, 2024 15:00 |
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Biplane posted:Firewatch was really good and sad It's my "being thirty+" simulation. poo poo didn't really hit me till I got to a certain point in life, then the gravity of the whole thing just suddenly found weight.
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# ? Jan 23, 2019 12:58 |
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I'm not sure quite if this counts, but playing Hitman 2, I hit the very clear ending and was extremely happy with the game in general, the story left off with a major cliffhanger, and it felt like a good length but still left me craving more. Afterwards, an unexpected next mission prompt shows up featuring the beach level that acted as a tutorial at the beginning of the game. At that point I realized what I had just finished was the legacy missions, or in other words, Hitman 1. I hadn't even STARTED Hitman 2 yet and I'm extremely excited to
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# ? Jan 24, 2019 12:05 |
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Wasabi the J posted:It's my "being thirty+" simulation. poo poo didn't really hit me till I got to a certain point in life, then the gravity of the whole thing just suddenly found weight. drat that is exactly it.
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# ? Jan 25, 2019 02:10 |
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JPrime posted:is what you're after Valid, although I think we can all agree there should be an :old:
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# ? Jan 27, 2019 02:25 |
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In Kenshi, if you leveled your stealth skill enough you do the Naruto run while using stealth.
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# ? Jan 27, 2019 04:03 |
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This almost feels like it shouldn't be a 'favorite little thing', but it is.One of the highlights of the Smash Bros Ultimate soundtrack is that they finally brought back the tracks for Smash 64's three single-player-only fights: Metal Mario, the Fighting Polygon Team, and Master Hand. That music was great, but skipped three goddamn Smash games and I'd started to give up hope! The real highlight of them is the Fighting Polygon Team's, because that song's been drifting in and out of my head for twenty goddamn years. https://www.youtube.com/watch?v=oayLpIznp4w
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# ? Jan 27, 2019 12:37 |
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THe game itself is fairly bland design-wise (not bad, but the game is basically reskinned Spyro in many ways), but Muppet Monster Adventure has a rad sountrack: https://www.youtube.com/watch?v=9vYH-KqbiEo
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# ? Jan 27, 2019 13:13 |
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I've seen people talking about RPGs where an enemy has a couple of levels over you means you won't do jack poo poo to them, and Original Sin 2 surprised me on that front. I escaped from the concentration camp in the beginning and met with the contact that would further my main character(The Elf) quest. He is a total dick, as all undead are, and you have a Persuasion check against him, which I promptly failed because I have been focusing more on the murdering side of the game. Turns out he was as powerful as he was bragging, having almost 400HP plus physical and magical armors while my beefiest character is around 130HP, and even the game tells you that fleeing might be a good idea; but, surprisingly, they weren't assholes about it. Your attacks don't miss every time and you don't only hit 1. In fact, you hit and hurt him just as well as the previous enemies that were around your level, and he even is susceptible to the debuffs I was using - minus the ones that obviously won't work, such as bleeding - which, coupled with the fact that it was a 4 against 1 fight, turned it into a bit of challenge but still doable. Then I ate his black, shriveled heart.
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# ? Jan 27, 2019 13:24 |
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I've been doing a deep dive on city management games and recently started playing ANNO 1404 or Dawn of Discovery as it's inexplicably known in NA. I could gush about this game for pages, everything from the complex yet forgiving management elements to the thematically appropriate trade routing mechanic to the masterful art direction that still looks gorgeous a full decade after release, but after binging so many older game in its genre I found one particular element that really warms my heart. The whole feel of the campaign, from the mission structure, to the NPC character design, to the writing and voice acting perfectly apes the late 90s early 2000s style. The talking heads and straightforward character archetypes and light-hearted tone are reminiscent of games like Stronghold, Zeus, and Warcraft 3 and would have fit in perfectly back in 2001. There's clearly a lot of influence from that era of RTS/Management sim that was all but gone in 2009 when ANNO was released.
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# ? Jan 27, 2019 15:06 |
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Riatsala posted:I've been doing a deep dive on city management games and recently started playing ANNO 1404 or Dawn of Discovery as it's inexplicably known in NA. Yeah, I really feel like Anno 1404 really nailed everything right. Even with some nice QoL improvements in Anno 2070 I keep finding myself going back to 1404.
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# ? Jan 28, 2019 05:12 |
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Are any ANNO games, or games like that available on the PS4? They seem like the sort of game my dad would play every day for like a year.
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# ? Jan 28, 2019 06:05 |
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Cleretic posted:Are any ANNO games, or games like that available on the PS4? They seem like the sort of game my dad would play every day for like a year. I think the closest thing is Tropico or Cities Skylines for PS4. Or you could probably buy him a cheap laptop that could run it, the game is like 10 years old
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# ? Jan 28, 2019 06:45 |
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https://twitter.com/zb_yuhudaddy/status/1084738686875447297 So that's pretty neat.
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# ? Jan 28, 2019 07:32 |
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That's neat, but couldn't the hylian shield do all of them?
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# ? Jan 28, 2019 08:16 |
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RareAcumen posted:https://twitter.com/zb_yuhudaddy/status/1084738686875447297 Omae wa mou shindeiru...
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# ? Jan 28, 2019 08:18 |
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My favorite thing about Red Dead Redemption 2 by far is that through the limited character creator options, you can dress up exactly like Lemmy Kilmeister. https://www.reddit.com/r/reddeadredemption2/comments/9tipwa/lemmy/ Check that picture out. It's awesome to see in motion in-game too, and easily done. I was running around with an Indiana Jones-inspired getup before I found that hat in-game, and then went checked to see if anyone else noticed it.
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# ? Jan 28, 2019 08:20 |
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Olaf The Stout posted:My favorite thing about Red Dead Redemption 2 by far is that through the limited character creator options, you can dress up exactly like Lemmy Kilmeister. Amazing. LEMMAAAAAAAAAYYYYYYYY!!!! New RE2 has a ton of amazing things in it but one random little thing that I noticed is Claire’s fanny pack on her retro costume has its own little wobble to it and it’s oddly adorable. Leon as a sheriff also looks like a complete dork, which is appropriate.
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# ? Jan 28, 2019 08:28 |
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Queen Combat posted:That's neat, but couldn't the hylian shield do all of them? I'm sure it could but I think there's a bit of a delay to all of them firing so the menu swapping is to keep the parry window going for longer. I don't have or play the game though so I don't know for sure if that's correct or not.
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# ? Jan 28, 2019 09:13 |
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RareAcumen posted:I'm sure it could but I think there's a bit of a delay to all of them firing so the menu swapping is to keep the parry window going for longer. Yup, the menu swap allows him to glitch the parry window into ignoring the animation and instantly perfect parry again.
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# ? Jan 28, 2019 17:03 |
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In Super Smash Brothers Ultimate there are Spirits, which are pictures of characters and objects from various games which you can equip to boost your stats or give you special abilities. You can dismiss a spirit to gain its core, and you can use cores to summon certain spirits. Some summons have generic core requirements like "a support core" or "two neutral type cores" but they all require at least one specific spirit. I quite enjoy looking at these "recipes" and piecing together the logic behind them. Sakura Samurai (from Sakura Samurai: Art of the Sword) + Ghosts (Pac-Man series) = The Wandering Samurai (Rhythm Heaven series) Blooper (Super Mario series) + Meloetta (Aria Forme) (Pokemon series) + Ouendan Cheerleaders (Ouendan series) = Squid Sisters (Splatoon series) Fire Man (Mega Man series) + Great Tiger (Punch-Out! series) = Dhalsim (Street Fighter series) Porygon (Pokemon series) + Commander (X) = Andross (Star Fox series) Cut Man (Mega Man series) + Cardboard Box (Metal Gear Solid series) = Paper Mario (Paper Mario series)
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# ? Jan 29, 2019 03:20 |
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Fire man and great tiger should have given you the hero from Black Tiger who as I recall could throw flaming darts
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# ? Jan 29, 2019 03:25 |
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Ariong posted:Cut Man (Mega Man series) + Cardboard Box (Metal Gear Solid series) = Paper Mario (Paper Mario series) Lol, this one especially is good. I’ve been meaning to make a post for a while about how clever SSBU gets with its homages to the series the fighters come from, you can tell the people who made them loved the games they came from. I especially like some of the gimmicks for the different characters’ Classic Modes. Like Solid Snake’s is called “Weapons and Equipment OSP” and has him battling a bunch of weapon-focused fighters and has more weapon items drop, or Chrom’s, where he fights alongside one of the other two Awakening characters against two other paired fighters (Diddy and Donkey Kong, Peach and Daisy, etc) as a take on the support system in Awakening. It’s really cool.
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# ? Jan 29, 2019 04:11 |
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BioEnchanted posted:I've only just realised why the Orre region in Pokemon Colosseum is called that - all the towns are named after minerals - Phenakite, Pyrite and Agate. I never put it together before. Though that was one of my least favorite things to backtrack for in my old LP.
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# ? Jan 29, 2019 10:50 |
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Chuck Buried Treasure posted:Lol, this one especially is good. My favourite is Wii fit trainer fighting increasingly obese enemies culminating in a giant jigglypuff, it's so horrible it's great
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# ? Jan 29, 2019 16:30 |
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Smash Ultimate just now introduced Piranha Plant. There's a bunch of cute little references to subtypes of Piranha Plants in his moves (my favorite is definitely turning into a Paper Mario enemy for his side special), but my absolute favorite thing they did was for his Palutena's Guidance, which is basically a codec call on an enemy. https://twitter.com/TristanACooper/status/1090429461517029376 My two favorite things about this little thing itself: 1. It includes Super Mario RPG enemies. In fact, it includes enemies from literally every Mario RPG, among plenty of other games. 2. The subtypes that Piranha Plant's moveset is derived from are front-loaded in that little rant, so Viridi actually did, technically, provide useful information.
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# ? Jan 30, 2019 08:39 |
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That would have been cute if it didn't have the "nails-on-chalkboard" anime voice.
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# ? Jan 30, 2019 15:51 |
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After all this RE2 hype I decided to finally finish Resident Evil 1 (PSOne), having given up on it in the 90s because it scared the crap out of me. Man the level design of the Spencer Mansion is really solid - you can really tell how much thought they put into mapping it out
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# ? Jan 30, 2019 23:18 |
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My first experience with Resident Evil was the launch of the original title on a new PSX...with no memory card. Needless to say, I didn't beat it.
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# ? Jan 30, 2019 23:41 |
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Playing kingdom hearts 3 and I have followed absolutely nothing about it. Those new special moves tied to triangle are whimsical and fantastic. I just killed a Titan using a car from the Buzz Lightyear ride and the train from goddamn train from Big Thunder Mountain
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# ? Jan 30, 2019 23:45 |
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I've been playing the phone game Flow and it's been really interesting. I especially like the penultimate level group, the Party Pack, because it combines all the gimmicks in different ways, like this one that combines bridges, walls and warps: And the completed map:
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# ? Jan 31, 2019 20:15 |
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https://www.youtube.com/watch?v=H3MCb4W7-kM&t=4530s So they used deepmind technology to teach a program how to play starcraft 2. From what I've gathered, they fed in 10's of thousands of replays of games from battlenet across all skill bandwidths and made the ai simulate them, then created dozens of slightly different versions of this starcraft-playing system. Then they simulated 200 years of matches, and took the reigning champion from that period and made them play starcraft 2 pros. This is a pretty simple explanation for a very complicated things. It can only play protoss vs protoss on one specific map. It uses a virtual keyboard and mouse and therefore must enter its commands the same way a human player would, especially in regards to the minimap, and is hardcapped to 150 actions per minute. In this video it sweeps 2 separate professional starcraft 2 players, 0-5 each. You guys it's so alien. It constructs its bases in ways that look like a termite colony. The rather standard early game meta for starcraft is 16 probes to a mining base, and about 50 for your 200 supply lategame. It makes 24 probes per base and latgame has 80, something no other pro has ever gone close to doing. Lategame pros will kill off a bunch of excess workers and make strong units during it's final push. This AI instead kills off any injured member of its own offensive army, and then kills off any surviving low-tech units, something no other pro does. Its control of its units is so exquisite that it takes units that are normally countered by others, and flips the counter back, hard, just through superior precision positioning during combat. This exhibition match will literally change the current starcraft 2 meta. The later matches the pros were already trying to copy the AI just during this little exhibition to try and keep up. In the majority of the matches the human players never even make it halfway across the map. Olaf The Stout has a new favorite as of 08:58 on Feb 1, 2019 |
# ? Feb 1, 2019 08:45 |
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Olaf The Stout posted:It uses a virtual keyboard and mouse and therefore must enter its commands the same way a human player would, especially in regards to the minimap, and is hardcapped to 150 actions per minute. In this video it sweeps 2 separate professional starcraft 2 players, 0-5 each. That part isn't true. It spiked up to 1000apm and was entering commands that it would be literally impossible to do with mouse+keyboard. And for most of the matches it could see the whole map at once (fog of war still present, but it didn't have to scroll around). That capability was turned off for the match it lost. Qwertycoatl has a new favorite as of 09:50 on Feb 1, 2019 |
# ? Feb 1, 2019 09:48 |
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The AI also really, really hates rocks. Which means it’ll have a bright future in our offworld deep mining colonies!
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# ? Feb 1, 2019 10:19 |
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RDR2 Epilogue Spoiler: I really love how when John takes over from Arthur he keeps using his notebook - except John is a terrible artist and all his sketches are complete dogshit. Also the fact that there are two different sketches for nearly everything in the game is pretty amazing
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# ? Feb 1, 2019 14:47 |
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Olaf The Stout posted:So they used deepmind technology to teach a program how to play starcraft 2. From what I've gathered, they fed in 10's of thousands of replays of games from battlenet across all skill bandwidths and made the ai simulate them, then created dozens of slightly different versions of this starcraft-playing system. Then they simulated 200 years of matches, and took the reigning champion from that period and made them play starcraft 2 pros. This is a pretty simple explanation for a very complicated things. Mierenneuker posted:The AI also really, really hates rocks. Which means itll have a bright future in our offworld deep mining colonies! Something similar happened when a 1970s era AI system called Eurisko was entered into the "Traveller Trillion Credit Squadron" tournament back in 1981 + 1982. Spoiler alert: Eurisko won both times, with tactics no-one had ever used, and was banned from ever entering the tournament again. the brief summary: https://www.therpgsite.com/showthread.php?14095-Strategy-amp-Unusual-tactics-quot-TRAVELLER-quot-Trillion-Credit-Squadron the extended version(very long article so just search for the term "Eurisko" in it ) https://www.newyorker.com/magazine/2009/05/11/how-david-beats-goliath
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# ? Feb 1, 2019 16:53 |
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"Why won't this fuckin zombie stay dead!" An actual thought I had while playing Resident Evil 2 remake. I'm really enjoying how they've changed the difficulty of the normal zombies, it keeps catching me off guard.
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# ? Feb 1, 2019 17:00 |
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NoNostalgia4Grover posted:Something similar happened when a 1970s era AI system called Eurisko was entered into the "Traveller Trillion Credit Squadron" tournament back in 1981 + 1982. "Build ten billion piece of poo poo boats" would have been my strategy there too tbh
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# ? Feb 1, 2019 17:50 |
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RBA Starblade posted:"Build ten billion piece of poo poo boats" would have been my strategy there too tbh It's basically the goonswarm tactic
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# ? Feb 1, 2019 18:32 |
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# ? May 28, 2024 15:00 |
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Piell posted:It's basically the goonswarm tactic I only played EVE for five minutes before I decided it sucked, but I gotta say the video of a shitload of small ships killing that 1000+ dollar mega capital ship was really something.
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# ? Feb 1, 2019 18:54 |