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Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
And here we see this week's edition of "Emi is likely to die because Nat made a positioning error"; I wonder if she'll slither out of this one , too

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That Italian Guy
Jul 25, 2012

We need the equivalent of the shrimp = small pastry avatar, but for ambulances and their mysteries now.

GeneX posted:

And here we see this week's edition of "Emi is likely to die because Nat made a positioning error"; I wonder if she'll slither out of this one , too

She has a Mindshield! What could possibly go wrong!

Paingod556
Nov 8, 2011

Not a problem, sir

Mindshields don't block bullets. Or explosions. Or gravity

That Italian Guy
Jul 25, 2012

We need the equivalent of the shrimp = small pastry avatar, but for ambulances and their mysteries now.

Paingod556 posted:

Mindshields don't block bullets. Or explosions. Or gravity

I was joking! I don't think I've ever built a Mindshield. Actually it's interesting to see a blind LP take on prioritization of items/buildings.

StoryTime
Feb 26, 2010

Now listen to me children and I'll tell you of the legend of the Ninja
I've built a mindshield a couple of times. It's not a great item, but my first ever experience with Sectoids, was a Ranger getting MC'd in the second mission, and turning into goddamn Jason Voorhees. The ability to dash behind your cover and attack is messed up when the aliens get to use it. Considering the end of the latest video, our pals might find out exactly how badly it can go with these sword wielding types on the field. So anyway, for a while I had a habit of having mindshields on Rangers.

Standard grenades are unimpressive when you have a Grenadier on a mission, and there's often better options available than running forward close enough for a hand lobbed bomb. Experimenting with the other items is a good idea in general.

Bifauxnen
Aug 12, 2010

Curses! Foiled again!


On mindshields:
I always love keeping one around to pop on any shaken soldier going back into the field. Reduced will? What reduced will?

e: lol just started watching the video, didn't need to spoiler that! See, Nat's got the right idea :cheeky:

Bifauxnen fucked around with this message at 19:27 on Jan 29, 2019

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
There's some discussion of Mindshields, but there's some stuff behind spoilers so I thought I'd put down my thoughts here.

As far as I can tell mind control is the most devastating thing that an enemy that's readily available can do to you since the action economy change behind it is huge. So I place a lot of value in stopping that from ever happening.

I'm unsure what we have aside from guaranteed damage from grenades that rivals that protection. Decoys and probes seem like cute gimmicks but I'm somewhat unsure of their value.

That Italian Guy
Jul 25, 2012

We need the equivalent of the shrimp = small pastry avatar, but for ambulances and their mysteries now.

Natural 20 posted:

There's some discussion of Mindshields, but there's some stuff behind spoilers so I thought I'd put down my thoughts here.

As far as I can tell mind control is the most devastating thing that an enemy that's readily available can do to you since the action economy change behind it is huge. So I place a lot of value in stopping that from ever happening.

I'm unsure what we have aside from guaranteed damage from grenades that rivals that protection. Decoys and probes seem like cute gimmicks but I'm somewhat unsure of their value.

One thing in this post is inaccurate, but I won't tell you which one :science:

ynohtna
Feb 16, 2007

backwoods compatible
Illegal Hen

That Italian Guy posted:

One thing in this post is inaccurate, but I won't tell you which one :science:

:xcom:

TheKirbs
Feb 16, 2018

True reality is on this side of the screen

Do you plan to go for next tier weapons or armor first?

jng2058
Jul 17, 2010

We have the tools, we have the talent!





TheKirbs posted:

Do you plan to go for next tier weapons or armor first?

Barring an infusion of Alien Alloys it'll have to be Magnetic Weapons since Plated Armors is currently unavailable to them.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.


Sorry I'm out but this is the episode

Natural 20 fucked around with this message at 15:09 on Jan 31, 2019

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

Natural 20 posted:

https://youtu.be/3tHlW5Ofp-o

Sorry I'm out but this is the episode

nice job

no, seriously, that was very well played

I'd suggest (maybe presuming a bit much) making Ella a medic specialist when she gets the chance, just to cover the widest range of possible situations (like, I dunno, say, an escort mission against sniper aliens), but I don't actually have any experience with this game, and I might just be flat-out wrong

madmac
Jun 22, 2010

GeneX posted:

nice job

no, seriously, that was very well played

I'd suggest (maybe presuming a bit much) making Ella a medic specialist when she gets the chance, just to cover the widest range of possible situations (like, I dunno, say, an escort mission against sniper aliens), but I don't actually have any experience with this game, and I might just be flat-out wrong

You're not wrong, the medic path is very good.

In general, it's rarely a bad idea to give difference characters different specializations to increase your overall mission flexibility. X-Com 1 had really unbalanced skill paths with obvious winners but X-Com 2 is comparatively pretty balanced in that respect. As far as I remember anyway, haven't actually played in ages.

Mr. Vile
Nov 25, 2009

And, where there is treasure, there will be Air Pirates.
So, for the record:

Reloading only takes one action. Pete could totally have reloaded and then shot that zombie right in its dumb face.
Medkits have a Revive function to, well, revive unconscious characters. The Gremlin Medic gives them a free charge of that along with the other healing actions, plus they can carry medkits for extra charges.

jng2058
Jul 17, 2010

We have the tools, we have the talent!





The thing about the Medic path is that it pays off better once you get better armor and can usually survive one or two shots. Getting a heal in, especially on a Ranger (who has to be danger close to be effective), can literally be a life-saver. And while right now your guys and gals are low enough level that the're easily replaced when killed, down the line you'll want to keep your leveled up people alive.

jng2058 fucked around with this message at 04:01 on Jan 31, 2019

Akratic Method
Mar 9, 2013

It's going to pay off eventually--I'm sure of it.

Any day now.

Re: "I don't know which of these is any good" for Emi's promotion: they're both decent. You will definitely see places where there's a dangerous enemy left with a small amount of HP and you want a definite kill on them, and you will eventually gain HP on your guys to the point where they can take a hit and not die, warranting healing.

Edit: also, getting Shredder as a bonus ability is VERY good. Armor is a pain in the rear end, and the more people who have the ability to take it down, the better.

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

madmac posted:

You're not wrong, the medic path is very good.

In general, it's rarely a bad idea to give difference characters different specializations to increase your overall mission flexibility. X-Com 1 had really unbalanced skill paths with obvious winners but X-Com 2 is comparatively pretty balanced in that respect. As far as I remember anyway, haven't actually played in ages.

the thing I was maybe presuming too much about was Ella surviving to promotion (:v:), but also good to know my hunch was right!

Paingod556
Nov 8, 2011

Not a problem, sir

Mr. Vile posted:

So, for the record:

Reloading only takes one action. Pete could totally have reloaded and then shot that zombie right in its dumb face.

To elaborate, with UI stuff that should have been better explained- you can click on an action, then Esc to back out. So you can see what it will do (this bit, you're already well on top of) and also if it's a turn-ender or not.

If there is a >| symbol on the right side of the dialogue box, the action will end your turn. If that doesn't appear, it will take an action but not end your turn. Shooting will show this. Certain common actions related to the spoiler above, will not.

Fangz
Jul 5, 2007

Oh I see! This must be the Bad Opinion Zone!
You can get a mindshield and protect one soldier from being mind controlled. Or you can bring a flashbang and protect every soldier from being mind controlled, plus a wide range of other stuff.

That Italian Guy
Jul 25, 2012

We need the equivalent of the shrimp = small pastry avatar, but for ambulances and their mysteries now.

Fangz posted:

You can get a mindshield and protect one soldier from being mind controlled. Or you can bring a flashbang and protect every soldier from being mind controlled, plus a wide range of other stuff.

You don't really get any indication of what's good/what's less good - aside from a generic description of the items, so it's not surprising that in a blind LP you may wildly under/over estimate the importance of a given item of building. But I've cracked up when I've heard the mimic beacon, AKA the most broken item in the game to the point that I've never brought more than 1 (or it would have felt like cheating) as been described (blindly) as "gimmicky". I'm actually curious to see N20 and Yorkshire Tea's reaction if they ever decide to build one.

Hey N20, please let me know if the constant use of spoiler tags is getting annoying! We're in this weird state were most of the stuff being discussed is fairly basic/common knowledge for anyone with a few hours of gameplay but it would definitely be a spoiler for you guys at this point in the LP.

That Italian Guy fucked around with this message at 16:01 on Jan 31, 2019

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
Very well played mission overall! You are way better then me when I played xcom for the first time.

Loving how you’re reasoning about what to build and what promotions are good. Can’t wait for the later parts of the game and am kinda sad you’re not playing war of the chosen for all its bullshitty bullshit

Re facilities : Id never get anything except the guerilla tactics school for the increased group. More action economy and more dudes levelling up

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

That Italian Guy posted:

Hey N20, please let me know if the constant use of spoiler tags is getting annoying! We're in this weird state were most of the stuff being discussed is fairly basic/common knowledge for anyone with a few hours of gameplay but it would definitely be a spoiler for you guys at this point in the LP.

It's literally no problem at all and part of the LP. When it's done I'll be able to go back and read through all the spoilers.

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

Affi posted:

Very well played mission overall! You are way better then me when I played xcom for the first time.

Loving how you’re reasoning about what to build and what promotions are good. Can’t wait for the later parts of the game and am kinda sad you’re not playing war of the chosen for all its bullshitty bullshit

Re facilities : Id never get anything except the guerilla tactics school for the increased group. More action economy and more dudes levelling up

Yeah, there are certainly reasons to get other stuff, but "shoot more people/make ambushes stronger/save more people" seems like the most bluntly powerful thing to even possibly grab.

Dr Christmas
Apr 24, 2010

Berninating the one percent,
Berninating the Wall St.
Berninating all the people
In their high rise penthouses!
🔥😱🔥🔫👴🏻
Some notes on Sectoid behavior:

The Sectoid prioritizes using its special abilities over its weapon, unless it has a flanking shot. Mindspin has a one turn cool down. This means that after using Mindspin, it will almost always spend a turn raising a zombie if a body is availabile. So you usually have some breathing room if the results of the Mindspin weren't too bad. For a while, Sectoids would "waste" a turn raising a zombie even if they had a flanking shot on an injured enemy until a patch changed this.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Natural 20 fucked around with this message at 00:14 on Feb 2, 2019

ynohtna
Feb 16, 2007

backwoods compatible
Illegal Hen
The early bird got a worm! :pervert:

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

Spoiling not because actual spoiler, but because it's possibly bad advice concerning stuff in this video:

I feel like you were overeager, despite the lack of any mission timer, to put your back troops (Ella and Early) off to the side and/or in the line of fire. I think you're going to want to try to move in some kind of formation in the future instead of throwing people like halfway across the map and hoping their individual movements don't trigger a squad out of nowhere.

IcePhoenix
Sep 18, 2005

Take me to your Shida

if you scan the abandoned colony you'll get some free rookies instead of needing to pay for them

Xenoborg
Mar 10, 2007

The officers put a debuff "Marked" on Early. Check the red/green up/down arrows on the bottom left side of the UI when you have a guy selected to see their buffs/debuffs. Mouse over them for more info.

Bifauxnen
Aug 12, 2010

Curses! Foiled again!


Shotgun chat:

I like avoiding the use of shotguns entirely. If I've got a ranger getting into close enough range for a shotgun to pay off, I'm probably just as likely to stab them anyway. And if not, well, it's still worth giving that up imo cause if I never use the shotguns, I never have to worry about paying to upgrade them separately from the standard rifles!

Bremen
Jul 20, 2006

Our God..... is an awesome God
Having height advantage makes your shots more accurate, but there's no defense bonus; the enemies can still shoot back just fine. Combined with half cover and the officer having marked Early, the shots were probably very likely to hit. On the plus side, you shouldn't have lost the equipment; on any mission you don't have to evac out of, it's assumed you grab the bodies (on a mission you have to evac out of, you can have a soldier carry the body out to keep the equipment).

You also got a lot more than just supplies out of that mission:



I got a good laugh out of their discussion of how the game's going to trick them with an alien that negates melee combat. We all know what's coming.

Akratic Method
Mar 9, 2013

It's going to pay off eventually--I'm sure of it.

Any day now.

UI tip: at the start of the video you're saying oh, we have to bring Ma onto the squad to take her stuff to remove her to put it on who we want... You don't, actually! In the lower right corner of the screen you've got these buttons:



And if you click one, then the soldier whose inventory you're looking at will be allowed to take stuff of that type, even if it's presently equipped to someone else.

Edits as I watch this:

Look at all those trees! Every one is high cover. There's way more than just cars.

Ah, I see you found the downside of melee attacks. Alllll that revealed space.

Sniper rifles get a penalty at close range! Right next to the enemy is the worst spot for them. Pistols get a bonus at close range, though. (When you see a to-hit chance, it'll show a list of bonuses/penalties saying why it's that.)

Keep an eye out for those red box targets (distinct icon from the trooper head or the alien head). They're a guaranteed hit and will explode for some amount of guaranteed damage. Target one to see the damage radius/amount. You might have had a sure kill on that officer had you aimed for that instead of him directly.

Marked is dangerous! Here's the rules: +10% chance for enemies to hit the marked soldier, ADVENT are more likely to aim for them, and the mark stays for 3 turns counting the one where it was applied, or until the officer dies

I'm not sure about this, but I think you still have Bird's stuff. If you finish a mission without leaving by Evac, then you get all the stuff on the map, and I think that includes dead people's stuff. If this had been an evac mission (basic rule, not sure if you want it spoiled) you can pick up the body and carry it out to the evac site to keep the stuff

Akratic Method fucked around with this message at 05:49 on Feb 2, 2019

Nordick
Sep 3, 2011

Yes.
"What's this icon? I think it's a supply cache!" Yes, surely a thing you are expressly supposed to NOT destroy would turn up in your list of available targets. :shepface:

If only you had clicked on it and discovered that it was in fact an explosive container that both the viper and the Advent commander were sitting next to.

Bremen
Jul 20, 2006

Our God..... is an awesome God

Nordick posted:

"What's this icon? I think it's a supply cache!" Yes, surely a thing you are expressly supposed to NOT destroy would turn up in your list of available targets. :shepface:

If only you had clicked on it and discovered that it was in fact an explosive container that both the viper and the Advent commander were sitting next to.

You remember when that Advent trooper shot the truck and killed your soldier when it exploded? Picture that Advent soldier having a screen with that icon on it :P

(Actually it wouldn't, since cars take time to explode and don't give that icon, but the principle is the same)

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Nordick posted:

"What's this icon? I think it's a supply cache!" Yes, surely a thing you are expressly supposed to NOT destroy would turn up in your list of available targets. :shepface:

If only you had clicked on it and discovered that it was in fact an explosive container that both the viper and the Advent commander were sitting next to.

In our defense this game has a lot of really unintuitive parts of its UI that we'd reasonably suspect that we might be being trolled.

In particular, why can you aim at this but not aim at a car to make it explode?

That Italian Guy
Jul 25, 2012

We need the equivalent of the shrimp = small pastry avatar, but for ambulances and their mysteries now.

Natural 20 posted:

In our defense this game has a lot of really unintuitive parts of its UI that we'd reasonably suspect that we might be being trolled.

In particular, why can you aim at this but not aim at a car to make it explode?

You have to research the "Wanton destruction" tech tree for that.

Paingod556
Nov 8, 2011

Not a problem, sir

Natural 20 posted:

In particular, why can you aim at this but not aim at a car to make it explode?

Because grenades need to have their niche. Beyond guaranteed damage, area-effect and cover destruction. So it's because grenades are greedy bastards in the XCOM universe

Bremen
Jul 20, 2006

Our God..... is an awesome God

Natural 20 posted:

In our defense this game has a lot of really unintuitive parts of its UI that we'd reasonably suspect that we might be being trolled.

In particular, why can you aim at this but not aim at a car to make it explode?

Cars, when damaged by bullets, still take a turn or a second shot before they explode, so there wouldn't be nearly as much point to shooting at them deliberately. If you recall, that mission where you lost a soldier to a car explosion it's because they panicked and couldn't move away from the car as it was on fire. Grenades can sometimes do enough damage to make a car explode instantly.

Those icons are things like barrels full of explosives in an FPS; you shoot them and boom.

Edit: To be fair to you, explosives on supply raids is usually placed in such a way that blowing them up will destroy some of the supply crates, making it a tradeoff - an easier fight for fewer rewards. So you weren't entirely wrong that blowing it up probably would have taken some supplies out too.

Bremen fucked around with this message at 18:00 on Feb 2, 2019

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Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
You’ve been repeating what we’re saying for a while now but I hope you’re beginning to realise that it’s true.

Half cover is a trap.

If you want your guys to not get shot then you stay out of view of the enemy.

If you have to be seen you stay in full cover.

If the position is really really good and / or the only viable position and you don’t mind facetanking then use half cover.

Other then that. Well played round.

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