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berzerkmonkey
Jul 23, 2003

Kaza42 posted:

I think KoW would be easier to get into for complete novices, but that Warmaster is the better game overall.

Specifically, Warmaster suffers from a "problem" where it's possible to get really unlucky and just not be able to do things (rather than just missing or failing to wound or whatnot). For new players who aren't used to managing risk and planning ahead such that missing a move isn't a big deal, this can feel very bad. Once you get the hang of it, it's not so bad, but I'd be worried about new players bouncing off the order system.

Revolution made some changes in that if you fail an order, the unit can at least move at half speed. It lessens the "my army is stuck on this side of the table for two turns" that I tend to run into.

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JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
By the way, did GW remove "1s always miss" from Necro? Bullshit if true, since it's not hard for some champs/gangs to get a near perma 1+.

hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom

JcDent posted:

By the way, did GW remove "1s always miss" from Necro? Bullshit if true, since it's not hard for some champs/gangs to get a near perma 1+.

quote:

A ‘natural’ roll is the actual number rolled on a dice,
regardless of any modifiers applied. Sometimes, the rules
may state that a ‘natural roll of 1‘ is always a failure, in
which case, regardless of any modifiers to be applied, the
roll is a failure.

Although there's nothing in the shooting rules that says anything about a natural 1. Assume it's an oversight.

Moola
Aug 16, 2006
If someone has a 1+ and rolls a 1 they should successfully shoot themselves imo

Genghis Cohen
Jun 29, 2013

glitchkrieg posted:

Although there's nothing in the shooting rules that says anything about a natural 1. Assume it's an oversight.

Yeah, I don't even see this as an issue. Anyone who rolls a 1 and claims a hit can be easily ostracised or beaten with a sock full of metal 80s models by their fellows.

It is surprisingly easy to maintain a 2+ to hit with champions after an advance and a sight purchase. Doubly so for Van Saar, drat their oily hides.

MCPeePants
Feb 25, 2013
Speaking of Warmaster, how does it play? I'm familiar with Warhammer Fantasy and Kings of War, if those two reference points are helpful. I've got a Joan of Arc kickstarter coming at some point, so I'll be awash with sweet 10mm knights.

Aniodia
Feb 23, 2016

Literally who?

Thundercloud posted:

Getting official minis is the issue.

FTFY

Also, if you're really looking to pick up GW Warmaster stuff, there are a couple of facebook groups that often buy and sell those, some of whom were even old GW employees themselves. Outside of that, there's the various threads over on the Specialist Arms forum asking about proxies and alternate miniatures, which are varying amounts of helpful depending upon which army you're looking to start with. Like you mentioned, there's Kallistra and Pendraken, but I've also personally used both Eureka and Copplestone and were quite happy with the results from both. There's actually a decent amount of 10mm fantasy manufacturers out there now, though, so you're not just locked into "GW or bust". I know I've said this before, but as long as both you and your opponent know what each unit or character is supposed to be, there shouldn't be too much of an issue using a variety of manufacturers (just do keep scale in mind, as IIRC some Pendraken and Kallistra stuff is 12mm, not 10mm).

Genghis Cohen
Jun 29, 2013
Following the weekend's games of Necromunda, I spent some of my winnings on new guns and specifically scopes for guns, also redistributing equipment from a recently departed Juve.

Prepare for poorly produced pictures!

The 4 gangers who received an upgrade


My champion 'Crispy' got a new scoped boltgun while one of my gangers, 'Handsome' Hugh, put a scope on his autogun.


'Shades' Mackenna, who is sort of the gang bombardier and an absolute hero in every game, received the sword of poor dead Other Larkin. He can hopefully use it to avenge him against the Escher, or more realistically, use the parry rule to try and avoid being sliced up in close combat. 'Ugly' Robb, the gang sniper, put an infra sight onto his long rifle.


I had a surprisingly good time adding bits or altering my models to respond to campaign events. Going to add a couple cyber mastiffs at the next opportunity, painting the models now.

Got 3 games booked in around next weekend!

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice
I bought some of the Anvil Miniatures scopes and optics, have had some fun putting them on my guys. I need to find a way to build a Van Saar with a long-las/long rifle as that’s a weapon option you can’t get from the forge world upgrades. Already built a Boltgun ganger although I keep spending my creds on other stuff :doh:

Schadenboner
Aug 15, 2011

by Shine

ineptmule posted:

I bought some of the Anvil Miniatures scopes and optics, have had some fun putting them on my guys. I need to find a way to build a Van Saar with a long-las/long rifle as that’s a weapon option you can’t get from the forge world upgrades. Already built a Boltgun ganger although I keep spending my creds on other stuff :doh:

I think Anvil has a p.deece sniper rifle?

Team_q
Jul 30, 2007

susan posted:

Played Killteam for the first time today. It was... an experience.

...So are Orks bad, or am I just bad? It felt like there was nothing I could do against even marginal armor saves, like everything I was throwing just bounced and was completely ineffective? Granted, maybe Thousand Sons and Primaris Marines are better at the whole armor saves/survivability than most, but holy poo poo I killed one model over two games and lost like 25 Boys during that same chunk of time.

I did pretty well in a local stores KT league with Orks, playing against mostly different flavoured Marines

With Orks in KT you need volume of shots to do in most Marine Equivalents a bunch of shoota boyz put a bunch of shots out while your opponents try to close in, and they're still pretty rough in close combat.

-Take a Kommando nob and give him the Powerklaw, make him a Combat Specialist, 4 attacks 4+ str10 Ap-3(?) D3 to guarantee getting to an injury roll. Biggest Marine Killer on my team

-Taking a Nob with Kombi/Skortcha and hitting him with Dakka Dakka so he gets 4 rounds of shooting is awesome 2x2 shoota + 2xD6 Skortcha should do something. Don't forget your dudes have assault weapons so you can run all over the place and are probably always hitting on 6s, so don't worry about negatives to hit. Second biggest Marine Killer on my team.

-Take Big shootas to draw fire, they're barely better then shoota boys but people are afraid of big weapons.

-A burna boy is Ok in Melee, and OK in shooting, you probably don't need more than one, but a fanatic burna boy is good fun. +1 attack +1 str on charge with an ap-2 boy is a good time.

-Don't make your Nob or Big shootas specialists, so that their kills make your boyz level up.

-Take 1 loota and a Spanner, make the spanner your comms dude, to give your loota +1 to attack, and you've got a bit of a heavy weapons battery.

-Gnasher squig is 2 command point 50% for a mortal wound, it's swell against heavily armoured one wound dudes.

-Make your leader a grot and hide them in the backfield. I've only lost my grot leader once.

-Tie people up with Boyz then charge in with their buddies, don't forget about piling in and consolidating around guys to prevent them from running away.

-If not Dakka Dakking save command points for injury rerolls particularly against Armoured dudes.

Genghis Cohen
Jun 29, 2013

ineptmule posted:

I bought some of the Anvil Miniatures scopes and optics, have had some fun putting them on my guys. I need to find a way to build a Van Saar with a long-las/long rifle as that’s a weapon option you can’t get from the forge world upgrades. Already built a Boltgun ganger although I keep spending my creds on other stuff :doh:

I suppose you could stick the barrel of a GW sniper rifle (the ones from SM Scouts are quite common) onto the base Van Saar lasgun? Boltguns are sweet, but if anything the Dominion campaign has shown us just how much effect you can add with enough credits. I assume all your VS wear mesh armour added to their starting undersuits, but the best other things we have found are Cyber-arachnids (a steal for 75 credits) and the stacking of saves with energy shields.

susan
Jan 14, 2013

Team_q posted:

I did pretty well in a local stores KT league with Orks, playing against mostly different flavoured Marines

With Orks in KT you need volume of shots to do in most Marine Equivalents a bunch of shoota boyz put a bunch of shots out while your opponents try to close in, and they're still pretty rough in close combat.

-Take a Kommando nob and give him the Powerklaw, make him a Combat Specialist, 4 attacks 4+ str10 Ap-3(?) D3 to guarantee getting to an injury roll. Biggest Marine Killer on my team

-Taking a Nob with Kombi/Skortcha and hitting him with Dakka Dakka so he gets 4 rounds of shooting is awesome 2x2 shoota + 2xD6 Skortcha should do something. Don't forget your dudes have assault weapons so you can run all over the place and are probably always hitting on 6s, so don't worry about negatives to hit. Second biggest Marine Killer on my team.

-Take Big shootas to draw fire, they're barely better then shoota boys but people are afraid of big weapons.

-A burna boy is Ok in Melee, and OK in shooting, you probably don't need more than one, but a fanatic burna boy is good fun. +1 attack +1 str on charge with an ap-2 boy is a good time.

-Don't make your Nob or Big shootas specialists, so that their kills make your boyz level up.

-Take 1 loota and a Spanner, make the spanner your comms dude, to give your loota +1 to attack, and you've got a bit of a heavy weapons battery.

-Gnasher squig is 2 command point 50% for a mortal wound, it's swell against heavily armoured one wound dudes.

-Make your leader a grot and hide them in the backfield. I've only lost my grot leader once.

-Tie people up with Boyz then charge in with their buddies, don't forget about piling in and consolidating around guys to prevent them from running away.

-If not Dakka Dakking save command points for injury rerolls particularly against Armoured dudes.

Thank you :) ! I shall Green Tide my foes well with this information :P .

chanza
Apr 25, 2010
I finally managed to get a game of Blood Bowl in yesterday.

We realised during the game that it had taken us about 2 hours to play the first half, because each of us kept misremembering different rules so we had to keep looking stuff up.

We both agreed this time we'll definitely play more regularly so the rules are fresh, and maybe do 4 minute turns!

Also Orcs vs. Lizardmen was bash city. 2 deaths and 4 other injuries during the first half.

Genghis Cohen
Jun 29, 2013
Another terrific Necromunda campaign last night - straightforward zone mortalis fight against our Goliath player. I won in the end, but those guys are tough! He very sensibly had a lot of grenades and 2 grenade launchers, blasts are really good in my opinion, but he was unlucky with wounding.

Playing again this morning, trying the caravan heist scenario. Both my gang and the arbitrator’s Van Saar, whom I’m facing, are over 2000 gang rating. So yeah, the Dominion format needs reining in probably, but it’s going to be a fun game.

Seriously the arbitrator loves it. He had us ‘investing’ in a random stocks and shares table of hive themed companies. Trying to make all our gangs (including his own) as terrifying as possible.

xtothez
Jan 4, 2004


College Slice
Warlord resin Quake Cannon and Macro Gatling Blaster weapons, new plastic buildings and transfers all coming soon for AT.

The main AT presentation is tomorrow morning so hopefully they have a bit more to show.




Moola
Aug 16, 2006
Ew resin

adamantium|wang
Sep 14, 2003

Missing you
Wall of text incoming- a summary of the AT seminar posted on B&C:


quote:

Upcoming releases;

The last of the two realm of battle boards coming out (for now) gamma and delta. They’re deliberately designed to limit Titan movement in places to make the game as tactical as it should be.

Reaver upgrade sprue. Sold separately due to popular demand *extensive feedback*

New buildings. 2 sets, designed to fit existing buildings. First set is just spires. Second set includes base set. Strong likelihood of more terrain.

Legio Fureans transfers. Fureans has Madaxia knights on theirs. On decal sheets - mortis and gryphons were the most popular legios at 28mm scale so went first. Got what they thought was a year of stock and we bought it out in a month. Good work all!

Next expansion! Doom of Moloch. Follows the events of Vengeful Spirit. Narrative scenarios and 4 more Legios. Rules for fielding a knight household - no Titans!

Legios in DoM - Crucius (Warmongers), Fortidus (Dauntless), Vulcanum (Dark Fire/Lords I’d Ruin), Interfector (Murder Lords)

Vulcanum are weird, two Legios on one FW. Weird things with their princeps.

Possibility, no promise, of a large A4 sheet of transfers to cover a number of the more minor Titan Legios. *speculation in Seminar, do not assume will be coming*

7 Knight houses covered including Devine. Will have special rules for each Household. Each Knight world (like Moloch) could have a number of households on it. Allows you to build the household along the lines of the predefined ones or you can pick a couple rules to define your Baron or high Seneshal.

Knight Strategems. And can be played against knights or titans. Plus Strategems!

Knight carapace weapons were meant to be on the plastic sprue but couldn’t fit! Will be coming soon.

Re-release of the Grand Master edition. Huge logistical operation to put together. Won’t be a permanent thing, if you want it get it while it’s there.

Resin weapons, being done by Blake. You get the whole arm so you can magnitise them. Individually available, not in sets as per the Contemptor etc. All weapon options will be available. Quake Cannon and Macro Blaster first up.

CARAPACE GATLING BLASTERS!!! REAVER VULCANS! WARP MISSILES! Missile is removable to track once it’s been fired. 2-3 months time. Designed 5-6 missiles, will likely get new rules for other missile types.


What’s next?

More campaign books. Pick something iconic and go with that as a jump off point. Calth would be a good one, Mars would be a likely choice too. Terra... obviously but will be a build up.

Legio/Household heraldry and special rules. Massive spreadsheet of STUFF!

Continued releases of plastic kits for knights, titans and terrain.

Entire spectrum of titans from Rapier upwards which might get covered. Light battle Titan between hound and reaver, maybe a heavy battle Titan.... Warbringer mentioned. Both plastic and resin potential due to expanded specialist games team.

Designs of knights and titans deliberately future proofed for different panelling; mechanicum, traitor, mutated... all that good stuff.

Themed dice - just beyond the 3 month window to be shown. Not Legio specific but loyalist/traitor

Other accessories. Terminals etc. The terminals out of stock is purely down to selling too well *shakes fist* but will be coming soon.

New weapons.... existing and brand new. Knight stuff too!

Resin weapons <£20 at a guess, not gospel. Not finalized yet.

App for terminals etc - one of Andy’s first thoughts for the game. Ultimately not enough resource on the App Team. Comes down to demand so get emails in to GWif you want it.

Ordo Sinister likely in the book after Moloch. Will likely get expanded out to cover reaver and the like, not just the 25 Warlords they had in Prospero times.

Special Character titans (rather than just princeps and crews) and alternative princeps.

If they did an Imperator it would be about the size of the 40k scale Reaver.... don’t hold your breath.

Audax and Ursus Claws are basically a shoe in. Just need to get final sign off past Tony...

On the Epic discussion. The Titanicus rules as they stand is designed for titans only but doesn’t mean the game can’t evolve in the future to include a broader scope. The intent of the game at the moment is very much to give players the sense of piloting a Titan. There *may* be expansions later on to deal with this.

Definitely some more modular bunkers similar to the Strategems currently available.

Organic terrain - mountains etc and well... ultimately comes down to cost. A mountain is a large chunk of resin you can make out of foam or rocks in the garden. If they do anything it would be themed terrain that you could then integrate into natural structures etc. Demo pods and seminars or a masterclass book to cover these things is a possibility.

More Realm of Battle boards are a possibility. Just need a Phil 2.0 to design them!

Titan Legio specific equipment conversion packs - gryphons motor reactive etc. Likely to come after the generic weapon upgrades. Along side unique panelling and heads etc. Likely going to come alongside the thematic books with the Legios.

Design your own Legio ruleset - definitely a possibility... something like the old Heresy rules for time before your Legion had rules. A Titan Crusade option. Possibly a WD article.

40k scale knights and new stuff being carried across is a very real possibility. Just down to resource, time and priority. Armigers etc.

Cerastus pattern knights - plans to do the other patterns in the future. Not in the next few months but not too far. Possibly plastics.

Selling out a projected year's worth of stock in a month or two is hopefully less about SG's competence and more about the games popularity. I only hope they're able to actually fill the current void and support the game properly.

xtothez
Jan 4, 2004


College Slice


berzerkmonkey
Jul 23, 2003
Nice. Thanks for the info!

Lovely Joe Stalin
Jun 12, 2007

Our Lovely Wang

quote:

If they did an Imperator it would be about the size of the 40k scale Reaver.... don’t hold your breath.

That seems insanely wrong.

by.a.teammate
Jun 27, 2007
theres nothing wrong with the word panties
Any idea if the necromunda gang boxes have any spare heads in them? Wanna use a Escher one for something and also use it as an excuse to get the box !

Genghis Cohen
Jun 29, 2013
I don’t have the technical nous to show it all here directly, but a similar truck load of info, including concep art and a couple pics of future models, was shown for Necromunda yesterday. Really exciting looking stuff ahead!

by.a.teammate posted:

Any idea if the necromunda gang boxes have any spare heads in them? Wanna use a Escher one for something and also use it as an excuse to get the box !

I believe they do have more heads than the box requires.

beergod
Nov 1, 2004
NOBODY WANTS TO SEE PICTURES OF YOUR UGLY FUCKING KIDS YOU DIPSHIT

adamantium|wang posted:

Wall of text incoming- a summary of the AT seminar posted on B&C:


Selling out a projected year's worth of stock in a month or two is hopefully less about SG's competence and more about the games popularity. I only hope they're able to actually fill the current void and support the game properly.

I thought this game was doa and abandoned per the comments in this thread

Moola
Aug 16, 2006
im glad ATs getting lots of planned support

Might be able to convince some friends to get into it now

Thundercloud
Mar 28, 2010

To boldly be eaten where no grot has been eaten before!
AT always had 2 years of releases planned. If anything they might have sped up the schedule a bit.

adamantium|wang
Sep 14, 2003

Missing you

beergod posted:

I thought this game was doa and abandoned per the comments in this thread

I think they made a mistake with the contents of the big box. It's a fairly hefty purchase to make and from memory there was a bit of a delay with even getting other titans out, let alone weapon variants. A mirror match is always a bit boring but was also not helped by the fact that a banner of three Knights is easily shot off the board by a Belicosa and the Warlords in the box came with two each. You see the few batreps up on YouTube all quickly descending into two Warlords standing still and intellectually firing at each other for 4 turns after the Knights are obliterated, with maybe one of them exploding because they'd pushed their reactor far too hard.

It's only recently I feel that we've finally got an actual game on our hands, and hopefully better supply and deeper support will see a resurgence.

TTerrible
Jul 15, 2005
The game is the WRONG SCALE I don't think anyone understands.

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Nothing too new for Necro. I'm just mad that they're doing nearly useless Hired Guns instead of Brutes.

























Apparently, we'll be getting models for Juvies and Specialist Champs, whatever that is?















hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom
Tag yourself I'm the :krad: flying skull with sunglasses

xtothez
Jan 4, 2004


College Slice

Lovely Joe Stalin posted:

That seems insanely wrong.

Yeah I get the impression they're exaggerating a bit. Still would be pretty huge though, most likely 40k Acastus Knight or Warhound scale.

I'd love to see a modern take on the Imperator as the model would look fantastic, but I'm not sure it would work well with the current AT rules. It would skew things in the same way as bringing a titan to a 40k game.

long-ass nips Diane
Dec 13, 2010

Breathe.

If Juves are getting neat plastic models, I hope there's more incentive to take them in the future.

MrFlibble
Nov 28, 2007

by Jeffrey of YOSPOS
Fallen Rib

long-rear end nips Diane posted:

If Juves are getting neat plastic models, I hope there's more incentive to take them in the future.

EDIT: From the seminar - they're adding something called prospects - which are juves that have to something crazy to earn a place in the gang. They showed concept art of a goliath juve with an arc welder which was described as as likely to kill its user as his targets. That sounds neat.

I'm curious as to how they're going to do juves.
A box each for the gangs?
A box of dude juves and dudette juves with head options to represent that they ain't full on gang members?

First option would be fine if not for the fact that we get one release every 2-3 months and thats over a year of juves. I'm planning on running a campaign in the second half of the year so it would be great if they had released some by them (or just the goliaths, as thats what im planning on playing)


My friend has been working on terrain for our current kill team games which should do quite nicely.

Disappointed they didn't reveal which Bloodbowl team is next.

MrFlibble fucked around with this message at 18:39 on Feb 4, 2019

Enentol
Jul 16, 2005
Middle Class Gangster

MrFlibble posted:

Disappointed they didn't reveal which Bloodbowl team is next.

There's another studio preview event at the LVO this week. I expect we'll see details about the next BB and Necro waves.

Genghis Cohen
Jun 29, 2013

JcDent posted:

Nothing too new for Necro. I'm just mad that they're doing nearly useless Hired Guns instead of Brutes.

I was really excited to see all this stuff. Partly for what's in there (I like that Ammo Jack) but even more just because it shows they will continue to support Necromunda and are brimming with new ideas. New, plastic champion and juve kits could be very cool.


MrFlibble posted:

EDIT: From the seminar - they're adding something called prospects - which are juves that have to something crazy to earn a place in the gang. They showed concept art of a goliath juve with an arc welder which was described as as likely to kill its user as his targets. That sounds neat.

I'm curious as to how they're going to do juves.
A box each for the gangs?
A box of dude juves and dudette juves with head options to represent that they ain't full on gang members?

First option would be fine if not for the fact that we get one release every 2-3 months and thats over a year of juves. I'm planning on running a campaign in the second half of the year so it would be great if they had released some by them (or just the goliaths, as thats what im planning on playing)


My friend has been working on terrain for our current kill team games which should do quite nicely.

Disappointed they didn't reveal which Bloodbowl team is next.

I agree with the point discussed that Juves should be a bit better (in how they develop if not in their starting stats) as well as getting models. That is some terrific terrain though!

My group's Necromunda campaign continues apace. I played the Van Saar player/arbitrator over the weekend in Caravan Heist (alongside a couple other games). We found it a fantastic mission which gave us some interesting objectives beyond 'kill them' and incentivised both gangs to try and stick around, not just bottle once it was clear they wouldn't win. I was the attacker and managed to pull out the win against a sticky start. The highlights:

My opponent has a custom model representing a guilder's carriage, which we used as the caravan. Very cool. It has a plasma cannon modelled on the top. Also cool. My opponent very politely asked me if he could use this as a weapon, to be fired by a model mounted on the carriage each turn. Fine, that's cool. Now he has the plasma cannon (being fired by a hive scum) alongside his other plasma cannon (being fired by one of his champions) rolling down the centre of the table. Bit of a problem!

I set some guys up near the far board edge, where the caravan needed to head off, and one group either flank, aiming to catch him in the old pincer movement. We both had fighters down during the initial exchange of fire while my two 'assault groups' closed in on the flanks. He seemed to be having the best of it and I wasn't too optimistic.

By maybe round 3, one group was closing in on the caravan. drat thing moves 6" a turn, no way to stop it, so the danger in trying to attack from the sides is it just blows past you! My other flanking group was bogging down with combat and wouldn't be in position, the far group was looking pretty well outshot, so it was all on these guys. My opponent won priority and aimed his overcharged plasma cannon at short range, looking to wipe both my fighters off the map. Of course he's Van Saar, so 2+ to hit . . . rolls a 1. The blast scatters straight back onto his champ, fortunately he rolls a 1 to wound:



Now it's my activation. One of my men on the spot is my original blasting charges carrier. I had just bought him a demo charge. Time to use it. Took aim, hurled the charge, took out 2 models and downed a third straight off. My champion, the other half of this group activation, charges the remaining active Van Saar in the vicinity and guts him. Hurrah!



Now it all starts to swing my way. Some of his key guys are down, I've still got decent models on his flanks tying up his remaining firepower, and suddenly I've got guys either side of the caravan, frantically sprinting to loot it as it drives down the centre of the board.



Got away with loads of loot in the end. Could have had even more by RAW but once I'd passed the victory threshold (10 loot actions completed) we called it. I made 490 credits including all my normal post game income!

I needed that cash infusion, because I had 2 gangers OOA and they both ended up dying! The first one succumbed to his injuries a couple rounds after being shot - fair enough, rolled 66 for injuries. The second, I jumped off a bridge to join in the looting quickly. He went down. Then he succumbed. Rolled a critical injury. Took him to the doc. The doc killed him. Now that is also fair enough, but it's the second time in 2 games, and it's the same bloody model (I 'replaced' the previous victim by transferring kit). Either my long rifle ganger model is cursed, or I just need a new doc!

So there has been some growth in the Lead Farmers. Almost all my earnings from that game went on one superb new champion, a model with a heavy bolter, full servo-harness and mono sight (and armoured undersuit). He's 485 points! Will post pictures once I'm done painting him, very proud of my conversion, but visible below on the far right:



I also painted the new power sword and cyber hound of my close-combat champion, Blindside Bill:




And I upgraded the chainsword on my leader Mad Dog (now counts as a chain axe), he received a cyber hound as well. drat Van Saar spider spinal-injuried the poor mutt in that Caravan Heist, I had to buy it a bionic skeleton!



In summary, Necromunda is great and we all need more of it.

Hustlin Floh
Jul 20, 2009

by Jeffrey of YOSPOS
Who's the loser who asked about bringing Armigers into AT?

JcDent
May 13, 2013

Give me a rifle, one round, and point me at Berlin!
Played my first Takeover match yesterday and lost. My chemflamer ganger got captured again (after being taken out by a charging Van Saar high on Combat Drugs card). My opponent failed to wound me with Melta twice in a row. He has the "make guns cool, but unstable" territory, so he lost two guys to Lasgun explosions (I only took out one). My Leader's bolter ran out of ammo as soon as she arrived on the table. My rogue doc rolled a 6 to heal my CI'd ganger. I rolled 30 creds between mission rewards and two Settlements that I have. I'm now at 35. My two gangers leveled-up and rolled Willpower or Int increase. My -1 T Youth got +1T.

All in all, Necromunda would be better with some tighter rules (can you charge into smoke? Where did "always miss on 1" go? Who thought those two "lol, remove ganger from game" cards were a good idea? Do sentries spot if critically wounded?) and territory balancing, yeah.

Guildencrantz
May 1, 2012

IM ONE OF THE GOOD ONES
I'm starting a Necromunda campaign with some friends this month, excited as gently caress. We all used to play warhams together in high school and this is our first time moving plastic mans around in like a decade so we're all absolutely thrilled (plus thank God for skirmish games and their ability to be manageable for people with jobs and families). I'm one or two painting sessions away from finishing my Escher gang too, I'll post them in this thread as soon as they're done!

So, question for the Necromunda vets of the thread: what are some good tactics against Cawdor? The internet says they're a weak gang, but the guy playing them in my group is really good at strategy/tactics games so it'll definitely still be a challenge. From reading the rulebook and our early skirmish games I have a decent grasp on fighting conventionally shooty gangs, but the sheer amount of firey template weapons he's going to be fielding frankly scares me, especially being a CC gang.

Squibsy
Dec 3, 2005

Not suited, just booted.
College Slice

JcDent posted:

Player removal cards

We just banned them and removed them from the decks. They are dreadful.

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hexa
Dec 10, 2004

And the day came when the risk to remain tight in a bud was more painful than the risk it took to blossom
Yeah, those cards are under fierce debate in the campaign at my club (that I'm not taking part in, boooo).

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