|
Fat Samurai posted:I like how "flavourful" the enemy cards are. For a bunch of numbers with no art, description or fluff, they give each monster a very distinct personality. Other games could learn from it. Yeah, Gloomhaven really manages to make every enemy type distinct. Even on the handful of enemies that have the same deck, there's something to distinguish them. We've already seen that the Inox enemies here use the same decks as bandits, but are generally bulkier, but we also saw that the elite guards come with native retaliate. I forget what the bandit guard does, but I think the elites start poisoning on their default attacks when you face them at a higher level. That Italian Guy posted:Or should I say... Nice. I think you can fit "Gloomhaven" on there and still keep it legible, but the icon should definitely either be the Null icon or one of the enemy types we have yet to see.
|
# ? Feb 6, 2019 13:59 |
|
|
# ? Jun 4, 2024 19:10 |
|
Whew you dodged the shaman's immobilize card! That would have been worse in this situation.That Italian Guy posted:Or should I say... This owns! Fat Samurai posted:I like how "flavourful" the enemy cards are. For a bunch of numbers with no art, description or fluff, they give each monster a very distinct personality. Other games could learn from it. Yeah when our group discovered this we were really impressed. Best board game. Elephant Ambush fucked around with this message at 14:37 on Feb 6, 2019 |
# ? Feb 6, 2019 14:32 |
|
There's a more dangerous Shaman card then the curse or immobilize cards, but I think Splinter should be good.
|
# ? Feb 6, 2019 14:53 |
|
Zulily Zoetrope posted:I think you can fit "Gloomhaven" on there and still keep it legible, but the icon should definitely either be the Null icon or one of the enemy types we have yet to see. A Cave Bear.
|
# ? Feb 6, 2019 15:07 |
Elephant Ambush posted:Yeah when our group discovered this we were really impressed. Best board game. I had the same moment of realization when playing Spare Dagger for the first time..."Oh you have like an hidden dagger in the boot and you either throw it or you use it to shank someone who's not expecting it!" Lots of nice touches. At times it's difficult to figure out how the action is supposed to work, though. Like the Scoundrel's Smoke Bomb card. The top is very clear (go invisible > stab things harder), while the bottom is...a Range3 PULL2 effect? I guess the idea is that whoever gets Smoke Bomb'd...wants to move out of it? Also looks like you were right Zulily Zoetrope!
|
|
# ? Feb 6, 2019 15:14 |
|
What if you replace the 'O's in Gloomhaven with two null symbols and make the face a monster everyone hates?
|
# ? Feb 6, 2019 15:26 |
Reik posted:What if you replace the 'O's in Gloomhaven with two null symbols and make the face a monster everyone hates? That's a good suggestion and I'll probably do that once the thread gets to know some of the most hated denizens of Gloomhaven. I was experimenting with other formats as well with mixed results:
|
|
# ? Feb 6, 2019 16:15 |
|
Reik posted:What if you replace the 'O's in Gloomhaven with two null symbols and make the face a monster everyone hates? That would probably be almost unanimously oozes.
|
# ? Feb 6, 2019 16:19 |
Inox Encampment Round 6BPending actions from last Round posted:None! 9. Inox Shaman 1 posted:- Inox Shaman 1 focuses Master Splinter! Attacks Master Splinter for 2 (1base, +1mod, SHIELD1) damage. 10. Bullwinkle the Inox Brute (Ripley) posted:- Bullwinkle uses Provoking Roar (bot as a basic MOVE2)! Moves 2 to F2 Well, that was an emotional roller-coaster! (also that coin was dropped by a previously killed monster, not by the spawned one that has just been killed) 27. Master Splinter the Vermling Mindthief (Zulily Zoetrope) posted:- Master Splinter uses Withering Claw (bot)! Moves 3 to B3(1) 29. Rocky the Savvas Cragheart (Narsham) posted:- Rocky uses Rumbling Advance (bot as a basic MOVE2)! Moves 2 to G3 50. Inox Guard 2(s) posted:- Inox Guard 2(s) focuses Master Splinter! Loses IMMOBILIZED token. END OF ROUND ACTIONS posted:- Scenario Objective: 9/15 Sounds like our players may be able to pull this off, although they will have to be careful! And there are not enough bodies in the revealed rooms to meet the objective, so you never know when a room full of 8 angry Inox may lie... Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!)
|
|
# ? Feb 7, 2019 10:39 |
|
I'm phoneposting can somebody link the Fire Emblem tink sound?
Omobono fucked around with this message at 11:18 on Feb 7, 2019 |
# ? Feb 7, 2019 11:01 |
|
Ah heck, I was going to use my stamina pot that round but forgot overnight before sending my orders in. That'll teach me to procrastinate. Any chance of a late amendment? Also I think that's the hide armour exhausted again, sadly.
|
# ? Feb 7, 2019 11:54 |
Ripley posted:Ah heck, I was going to use my stamina pot that round but forgot overnight before sending my orders in. That'll teach me to procrastinate. Any chance of a late amendment? You can still use the Potion since we have not submitted orders for Step A yet; I would not prevent someone from using it late into the Round irl, so I don't see a problem with it here either. You would have full knowledge of what has happened (at least up till your initiative value) anyway. Also looks like I forgot to record the first Hide Armor usage in the spreadsheet! We'll keep things as they are since I won't be able to fix everything now and I've previously stated that I'll keep errors in players favor if that's the case. That Hide Armor is sturdier than it seems, I guess. EDIT: also I've never played Fire Emblem. That Italian Guy fucked around with this message at 12:02 on Feb 7, 2019 |
|
# ? Feb 7, 2019 12:00 |
|
Mindthief is pretty fine with losing cards since she has a decent-sized 10-card hand and she doesn't have any loss cards she really wants to play outside of the wrap-up phase, anyways. Cragheart and Tinkerer are the only starting classes with bigger hands, and they also come with losses you want to play earlier. It might end up saving half a turn in the long run, since I'll have no reason to discard The Mind's Weakness and can therefore also more safely take a short rest at the end of the current hand. Plus, no more shaman!
|
# ? Feb 7, 2019 12:51 |
|
This is becoming concerning. Hopefully those doors open into treasure and not 4 angry Shaman
|
# ? Feb 7, 2019 13:40 |
|
That's where I wanted to go; evidently I can't phone in my moves without making mistakes. I'm unlikely to beat the guards on initiative and we may well see Bullwinkle get poisoned again (or possibly get daggers thrown at him). I am inclined to disarm 4&6 this turn, which will relieve some of the pressure; I can either try to beat the slower guard actions (50 and up) or deliberately go slow to guarantee no attacks next turn from them. Ripley, are you planning to fall back, advance, or basically stay where you are?
|
# ? Feb 7, 2019 16:13 |
|
You mixed up the Craghearts cards. Rumbling Advance is the Heal 4 on top.
|
# ? Feb 7, 2019 16:38 |
|
Narsham posted:That's where I wanted to go; evidently I can't phone in my moves without making mistakes. The Brute can avoid any chance of getting poisoned this round if he plays his fastest card. This would also allow you to either use the Earth for an AOE attack/muddle, or just throw a boulder at 'em.
|
# ? Feb 7, 2019 17:11 |
Some Numbers posted:You mixed up the Craghearts cards. Rumbling Advance is the Heal 4 on top. ...Or is it? It is, don't tell anyone!
|
|
# ? Feb 7, 2019 17:23 |
|
Narsham posted:Ripley, are you planning to fall back, advance, or basically stay where you are? Thanks for the healing, by the way. Genuinely not sure, I was hoping for a big dramatic attack since everyone's talking tempo, but this looks like a risky turn for it. Leaning towards going fast and defensive so I can react to their card, and probably not moving too far. I don't have the knack for using slow cards at all yet, but maybe next round will be a better shot if they're disarmed or muddled.
|
# ? Feb 7, 2019 18:44 |
|
I'm gonna heal myself and lure Guard 2 a bit closer, then stabbing her until she stops moving, using as many of my multiple stuns as needed. I don't think there's a way for me to divert the other guards before they get in your range, but I'll happily tie that one down.
|
# ? Feb 7, 2019 18:54 |
|
Ripley posted:Thanks for the healing, by the way. I hate wasting perfectly good Earth, but I'm inclined to go for the late disarm, which should mean two guards can't attack next turn. If you go fast, you can pull back if the guards are at risk of swarming you. If I hadn't misread the Heal 4 card's range, I'd have gotten you 6 hp back. After the disarm this turn, I'll plan to boulder a guard next turn and get my Earth on again for a muddle or a push. I'm regretting bringing the Add Target card, as I haven't had a turn where I felt I could spare the time to put it out! I can probably deploy it when we're ready for another room. Splinter is going to need a little time to get back to us, so we can probably dawdle a little.
|
# ? Feb 7, 2019 19:18 |
|
Since both Rocky and Bullwinkle have their boots back, I think going as fast as you can and having a tactical regrouping in the cave could be a strong move. If Rocky had enough movement, he could open that door and move to the cave and pull whatever Inox are in there out with him.
|
# ? Feb 7, 2019 21:16 |
Inox Encampment Round 7APending actions from last Round posted:None! ROUND REVEAL posted:
All the decks the players have chosen are available as a (mobile friendly) spreadsheet in separate tabs. The cards that have been selected for the current round are marked in yellow. Discarded cards will be marked in light red, while lost cards will be marked in deep red. Cards in the active slot will be marked in green. Available items are also shown there." Master Splinter (Hand5, Discarded2, Active1, Lost2) is acting at initiative 11 with Empathetic Assault and Into the Night. 11. Master Splinter the Vermling Mindthief (Zulily Zoetrope) posted:
15. Bullwinkle the Inox Brute (Ripley) posted:
53. Rocky the Savvas Cragheart (Narsham) posted:
DEADLINE FOR EVERYTHING IS: TONIGHT, 3AM EST (As always, please let me know if you need an extension!) That Italian Guy fucked around with this message at 15:44 on Feb 8, 2019 |
|
# ? Feb 8, 2019 12:18 |
|
Man, great choice of cards for Bullwinkle this round. Swing and push that guard in to brambles if you pull a -1 modifier, and throw up Shield 1 to deflect all the attack 1s coming your way.
|
# ? Feb 8, 2019 15:14 |
|
All cards chosen were good decisions.
|
# ? Feb 8, 2019 15:19 |
|
Couple small errors - you wrote that Rocky is acting on initiative 53, but entered him as 77 on the app (it won't make a difference this round unless someone opens a door). Also it's spelled "Warding Strength", and a few times in previous updates you wrote "Shield 1" for Master Splinter when she was attacked, but the Mindthief has no shield (didn't affect the math, just a typo). As Reik said, great turn for the Brute. It's also good for the Mindthief, as she can safely loot, then move back towards the group and heal without much risk of taking high damage.
|
# ? Feb 8, 2019 15:23 |
Phelddagrif posted:Couple small errors - you wrote that Rocky is acting on initiative 53, but entered him as 77 on the app (it won't make a difference this round unless someone opens a door). Also it's spelled "Warding Strength", and a few times in previous updates you wrote "Shield 1" for Master Splinter when she was attacked, but the Mindthief has no shield (didn't affect the math, just a typo). - Rocky is actually acting at 77, I'll fix the text! That's cause the initiative field is automatically populated based on the card I've put on the top row for "cards for this round" in the spreadsheet. - For the life of me I can't spell the word "Strength" right. I swear I have some kind of cognitive dissonance where every time I type it I do it wrong - on muscle memory alone - and every time I am confused when the auto-corrector marks it as misspelled <.< - Those SHIELD1 errors were caused by me leaving it as an effect in the "miscellanea effects" cell for one of the monster types That Italian Guy fucked around with this message at 15:50 on Feb 8, 2019 |
|
# ? Feb 8, 2019 15:44 |
|
Proceeding with Disarm on what I expect will be the two surviving guards down here, then moving to D2. I will expect to hit the nearer of the guards next turn depending, for a total of Attack 6 across the two turns on that target. Then we can assess how to handle resting before opening another door. Splinter should be able to finish her target over the next two turns.
|
# ? Feb 8, 2019 16:09 |
|
Elephant Ambush posted:All cards chosen were good decisions. For sure, it just so happened that the guards flipped a card that Bullwinkle's selection was able to especially capitalize on.
|
# ? Feb 8, 2019 17:08 |
|
Alright, nice, this turn should work out fine. We can have a breather soon!
|
# ? Feb 8, 2019 19:09 |
Inox Encampment Round 7BPending actions from last Round posted:None! 11. Master Splinter the Vermling Mindthief (Zulily Zoetrope) posted:- Master Splinter uses Into the Night (top)! LOOTs 1 coin token and Treasure Tile 65! Item Designs (and Random Item Designs) are a type of reward that benefits the whole party - or the whole game, if you're playing Gloomhaven with multiple groups. If an Item Design is listed as a reward, you get all copies of that item and you add them to the city’s available supply, thus increasing the available Market Pool. 15. Bullwinkle the Inox Brute (Ripley) posted:- Bullwinkle uses Warding Strenght (top)! Attacks Inox Guard 5(s) for 4 (3base, +1mod) damage! 30. Inox Guard 2(s), 4, 6 posted:- Inox Guard 2(s) focuses Master Splinter! Attacks Master Splinter for 0 (1base, -2mod) damage. Gloomhaven Trivia Time! Would it be possible for Bullwinkle to use his SHIELD1 from Shield Bash before having to sacrifice Hide Armor? And why? Answer: Yes. While "Charges and effects of a multi-use item or ability" are one of the "forced actions" you have to perform "if the triggering conditions have been met", multiple SHIELD bonuses can be applied in any order. So by applying SHIELD1 from Shield Bash and reducing the incoming damage to 0, the triggering condition for Hide Armor is no longer met. This is cause "Item cards with circles to track multiple uses act exactly like persistent ability cards", so you are able to activate their powers in any consecutive order you want, resolving effects one step at a time. 77. Rocky the Savvas Cragheart (Narsham) posted:- Rocky uses Forceful Storm (top)! Activates Eagle-eye Goggles! LOSS card! Narsham your orders had both "use Goggles for Advantage" and "move (as close as possible) to D2", so I have arranged the monsters in a way to allow you to maximize the Advantage. In the end, it has turned out ok, I guess! END OF ROUND ACTIONS posted:- Scenario Objective: 10/15 EDIT: fixed last map screenshot! Active players please discuss your options itt and provide your STEP A Orders via PM/email with this format: - Initiative: xx - Card 1: name - Card 2: name You can consult the (mobile friendly) spreadsheet to see which cards are available and decide your next moves. DEADLINE FOR EVERYTHING IS 3AM EST (As always, please let me know if you need an extension!) That Italian Guy fucked around with this message at 16:46 on Feb 9, 2019 |
|
# ? Feb 9, 2019 11:37 |
|
Ohh, that's where we got the Horned Helm. It's a pretty decent head slot item, because it gives a consistent bonus, but it goes in a pretty competitive slot. I think our Brute used it for a while. I'm realizing I lost a round by losing a card to damage, since I decided to keep The Mind's Weakness active earlier on, meaning I have to short rest this round or long rest the next. I don't think it'll come back to bite us since we're almost done with the scenario, but it could've been a tactical blunder in a longer scenario.
|
# ? Feb 9, 2019 11:53 |
|
You guys got this now. Horned Helm sucks simply because, as ZZ said, there are better hat slot items for any class that would use it. It's hilarious for a Brute to use it to max out Balanced Measure damage but for a class like that I would personally always take the Iron Helmet. Being immune to crits is super good, especially for only 10g.
|
# ? Feb 9, 2019 15:27 |
|
Horned Helm is actually not bad, IMO! There are a few classes that can move 4 pretty reliably and so get +1 damage most turns. It was a lot better before it was nerfed, though. (It used to only require 3 movement).
|
# ? Feb 9, 2019 15:40 |
|
Horned helm is great for a few classes, and Mindthief is one of them. Between Brain Leech and Strengthen on Empathetic Assault she can have 4 rounds of advantage every rest, so the eagle eye goggles don't do her much good, and with the minds weakness even a basic attack 2 becomes an attack 5 when paired with her multiple Move 4s or a Move 2 + Scurry.
|
# ? Feb 9, 2019 16:22 |
|
Rocky is still in G3 on the map, and I assume I should be in D3 and not D1 if I got as close to D2 as possible. Assuming that's where Rocky is, I'll hit guard 4 and if he survives the round I expect to finish him next turn. Do we have a door preference? As a side note, good choice getting Rocky those goggles, thread.
|
# ? Feb 9, 2019 16:22 |
|
The closest door is probably the best choice. So top right?
|
# ? Feb 9, 2019 16:44 |
Narsham posted:Rocky is still in G3 on the map, and I assume I should be in D3 and not D1 if I got as close to D2 as possible. You are indeed! That's where you looted that coin from; I must have miss-copy/pasted the screenshot from imgur. This is the correct one!
|
|
# ? Feb 9, 2019 16:45 |
|
So, once this is over should we open the left or right door? Bullwinkle is closer to the right one and I think master Splinter's invisibility got lost in a short rest so that's probably the correct option. E: nevermind, it was either Scurry or Submissive affliction, the Invis is in the discards Omobono fucked around with this message at 17:33 on Feb 9, 2019 |
# ? Feb 9, 2019 17:31 |
|
|
# ? Jun 4, 2024 19:10 |
|
The downside of getting an item design, of course, is that you don't get any until you go back to town and pay full price. Whereas some item loot is actually the item and the looting character gets it immediately.
|
# ? Feb 9, 2019 18:09 |