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Man the og deus vult wad is bananas
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# ? Feb 7, 2019 17:28 |
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# ? May 28, 2024 11:44 |
Guillermus posted:Doom is a non issue because I'll just point him to gzdoom just to play ultimate doom and doom 2 but for Quake, wich port should I tell him to use? I switch from Darkplaces to QbismS8 (I like the software looks of it) but what's better for him? Something that doesn't make Quake too "smooth" since I showed him a video of Quake 1.5 and was too modern for him. Quakespasm has minimal additions other than resolution options as mentioned earlier in the thread. I also like to make the visuals look more traditional / software render-y by adjusting autoexec.cfg and adding this: gl_texturemode GL_NEAREST_MIPMAP_LINEAR along with the tried and true: r_wateralpha 1
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# ? Feb 7, 2019 17:37 |
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Thanks for the recommendation on quakespasm. Nevermind, quakespasm wasn't detecting ogg files but the soundtrack in mp3 plays fine.
Guillermus fucked around with this message at 18:00 on Feb 7, 2019 |
# ? Feb 7, 2019 17:52 |
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Quakespasm will play absolutely anything (ogg/mp3/was) you stick in id1/music as long as you name it correctly. I played it with some tracks from the Marathon 1 OST last year.
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# ? Feb 7, 2019 18:01 |
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Copper Vein posted:I liked how you could open an Unreal level simply by clicking on the map file in Windows explorer, and you could search *.unr and Open All when you wanted to party. This was how I discovered CTF maps work just fine as Deathmatch levels back when I was 12.
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# ? Feb 7, 2019 18:45 |
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would you guys agree halo is kind of the border between "oldschool" and "newschool" fps games?
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# ? Feb 7, 2019 23:50 |
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Halo and Half-Life 2 are usually the cutoff I use.
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# ? Feb 8, 2019 00:12 |
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Word on the street is that Amid Evil episode 6 is out now. Dusk severely overshadowed Amid Evil for me over the last few months but now it's time to pay my dues.
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# ? Feb 8, 2019 00:17 |
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treat posted:Word on the street is that Amid Evil episode 6 is out now. Graphics card technology demo is, I won’t lie, a perfect aesthetic for a retro FPS.
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# ? Feb 8, 2019 00:21 |
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Okay yeah I'm going to have to get back to that here
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# ? Feb 8, 2019 00:23 |
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i need to get back into amid evil. for some reason it's weirdly laggy on my computer and realistically it should absolutely not be.
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# ? Feb 8, 2019 00:26 |
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Oh holy poo poo I'm playing that tonight
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# ? Feb 8, 2019 00:53 |
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I keep waiting for the Amid Evil full release. Does that have a rough date? I’m getting super impatient
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# ? Feb 8, 2019 00:54 |
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RyokoTK posted:Halo and Half-Life 2 are usually the cutoff I use. HL2 seems too late to me, that’s a couple of years after Halo. Imo if your game was made in the 21st century its not exactly retro. Halo is a good cutoff point for a different reason, it proved that console shooters could get really big (like Doom/Goldeneye level) sales quite early in its gen and drove a bunch of industry-side focus to making shooters for consoles first, with PC an afterthought. Half-Life 2 is kind of the last FPS of its class with PC as its sole focus I guess. Even then they took a few years and brought it to consoles where it was also a big success. Arivia posted:Graphics card technology demo is, I won’t lie, a perfect aesthetic for a retro FPS. lol
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# ? Feb 8, 2019 01:03 |
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Kanine posted:would you guys agree halo is kind of the border between "oldschool" and "newschool" fps games? What are we considering New School? Because to me Medal of Honor is an ancient progenitor of what Id call new shooter style and that came out on the Playstation.
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# ? Feb 8, 2019 01:08 |
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imo the borderline is better off staying a gray area because if you establish solid boundaries you end up like 4chan's retro gaming board, where people flip out at even the slightest sign of talking about a game that came out after the Dreamcast era. Mods delete posts in the Doom general threads that so much as mention the new Doom in a positive or engaging light and it's dumb
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# ? Feb 8, 2019 01:11 |
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Everything's old school if you wait long enough. And I think we can consider something a classic when a bunch of later games are heavily inspired by it.
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# ? Feb 8, 2019 01:16 |
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I mean its fun to trace ancestry of mechanics and genres, same as film. I dont think anyones looking to banish discussion of certain games with it*, just better catalog the stuff were talking about. Id probably also split FPS games into more than just two eras; Midi Maze for instance is a predecessor and distinct from what most of what this thread discusses *Retrogaming in reddit is loving dire. GBA is retro, Dreamcast is not despite you know, their launch dates and life spans.
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# ? Feb 8, 2019 01:31 |
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Mousepractice posted:Was it Kenneth Scott on textures? They look similar to some of his work on Q3. He had fantastic style, heavily influenced by 2000ad artist Simon Bisley yeah it was def kenneth scott, has to be one of the all time greats of texturing. it feels like since poly limits have become so much less restrictive, great textures go much less appreciated.
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# ? Feb 8, 2019 01:55 |
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The subjects of The Early FPS thread are not yet oldschool, we're in the prime of our lives! If that "Oldschool Cool" default reddit was posting pictures from 2002, I'd think they're having a laugh. History hit cryostasis in the year 2000, things aren't getting old anymore, let's pop on that oldschool classic Blade II. Bollocks mate, bollocks. The FPS genre evolved nonstop in a quick span of time, we can't put a drat lid on it and file it away on a shelf like a drat Bjork album. Speaking of Simon Bisley and cool, I myself consider the 1980s to be oldschool. Read ABC Warriors: The Black Hole if you haven't, very cool comic. It's like Transformers meets Fear and Loathing meets Full Metal Jacket.
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# ? Feb 8, 2019 02:05 |
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Heavy Metal posted:The subjects of The Early FPS thread are not yet oldschool, we're in the prime of our lives! If that "Oldschool Cool" default reddit was posting pictures from 2002, I'd think they're having a laugh. History hit cryostasis in the year 2000, things aren't getting old anymore, let's pop on that oldschool classic Blade II. Bollocks mate, bollocks. The FPS genre evolved nonstop in a quick span of time, we can't put a drat lid on it and file it away on a shelf like a drat Bjork album. bjork is cool, DAD
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# ? Feb 8, 2019 02:05 |
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That classic line from Blade, "some motherfucker's always trying to classify old school fps games uphill."
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# ? Feb 8, 2019 02:07 |
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My favourite early FPS is Crysis.
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# ? Feb 8, 2019 02:21 |
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Kanine posted:would you guys agree halo is kind of the border between "oldschool" and "newschool" fps games? i'd go with that, it was the first one really designed for console play and introduced a lot of the new-school mechanics, like a limited weapon loadout, regenerating health, etc
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# ? Feb 8, 2019 02:21 |
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Barudak posted:Id probably also split FPS games into more than just two eras; Midi Maze for instance is a predecessor and distinct from what most of what this thread discusses I agree with this sentiment. Basically every new iD game from Wolf through Quake drastically changed the landscape of what a FPS is or could be. Even with iD’s offerings, I’d say nothing really solidified completely until Halo CE. You still had completely unique takes on the genre like Looking Glass’ offerings when Quake and Unreal were at their height.
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# ? Feb 8, 2019 02:37 |
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Mordja posted:My favourite early FPS is Crysis. Mine's Brute Force.
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# ? Feb 8, 2019 04:24 |
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Cat Mattress posted:I remember seeing a very old interview (I think of Romero) about what Quake was going to be (ca. when teasers about it appeared in Commander Keen, before Doom was even developed) and the plan was melee combat against damage spongey enemies (the quote was something like "when you fight a guy, you'll really have to wail on him for a while" or something to that extent) and I'm very very glad they completely changed their plans a few times during development, because the Quake we got is so much better than the Quake they originally planned.
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# ? Feb 8, 2019 04:44 |
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I'm not going to poo-poo anyone talking about whatever they like in here, but my personal category for "early" FPS games are games that were released in the 20th century, or should have been released in the 20th century but were in development hell. By those criteria, Daikatana is the last "early" FPS edit: Daikatana sort of represents the dividing line for more reasons than that - it sort of marked the end of an era of FPSes being made by small teams of "rock star" developers BattleMaster fucked around with this message at 04:56 on Feb 8, 2019 |
# ? Feb 8, 2019 04:53 |
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Dusk has updated with support for Linux, Mac, and weirdos who refuse to install a 64-bit OS. Also, four new achievements.
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# ? Feb 8, 2019 05:01 |
BattleMaster posted:I'm not going to poo-poo anyone talking about whatever they like in here, but my personal category for "early" FPS games are games that were released in the 20th century, or should have been released in the 20th century but were in development hell. I agree with that definition because it allows me to proselytize Duke Nukem Forever to the unwashed masses.
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# ? Feb 8, 2019 05:08 |
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It feels bad to see people have fond memories of getting home from school and popping in MW2 and considering it old school, if only because that was over 10 years ago and it reminds me that time is forever slipping through our fingers
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# ? Feb 8, 2019 07:26 |
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Jblade posted:It feels bad to see people have fond memories of getting home from school and popping in MW2 and considering it old school, if only because that was over 10 years ago and it reminds me that time is forever slipping through our fingers There was a time when those games were good and even a bit refreshing from the norm, as opposed to the Madden NFL of shooters.
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# ? Feb 8, 2019 08:58 |
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If its any consolation someone will hack your coffin to run Doom
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# ? Feb 8, 2019 09:02 |
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Apparently when I see "MW2" I think of Mechwarrior 2.
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# ? Feb 8, 2019 09:19 |
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Barudak posted:If its any consolation someone will hack your coffin to run Doom Finally, I'll be useful for something
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# ? Feb 8, 2019 09:25 |
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Mordja posted:My favourite early FPS is Crysis. That's a benchmarking tool, not an FPS.
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# ? Feb 8, 2019 09:44 |
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treat posted:Word on the street is that Amid Evil episode 6 is out now. Episode 6? Wait, how many episodes do they plan to make? And how many levels per episode is it? edit: self-reply: 7 episodes planned, 4 levels per episode. Putting some gifs from the steam page, too! Turin Turambar fucked around with this message at 09:50 on Feb 8, 2019 |
# ? Feb 8, 2019 09:46 |
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catlord posted:Apparently when I see "MW2" I think of Mechwarrior 2. "Morrowind 2"
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# ? Feb 8, 2019 09:53 |
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catlord posted:Apparently when I see "MW2" I think of Mechwarrior 2.
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# ? Feb 8, 2019 14:27 |
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# ? May 28, 2024 11:44 |
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Barudak posted:If its any consolation someone will hack your coffin to run Doom hell, I'm glad of it
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# ? Feb 8, 2019 14:31 |