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Old spaghetti.
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# ? Feb 8, 2019 06:38 |
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# ? May 25, 2024 13:02 |
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FnF posted:Does Factorio handle multiple monitors at all? I just imagined what it would be like to have a second monitor permanently set to map-view, and it was amazing. The only game I've ever known that did this is Supreme Commander.
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# ? Feb 8, 2019 11:03 |
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DoubleNegative posted:Does anyone else use the production statistics monitor mod? And if so, is there a way to make it give a non-global breakdown? If you've decentralized your base, then seeing how many iron plates you're producing in total isn't very helpful. This could be possible with circuits, and much simpler with bot nets. It wouldn't be perfect, like the production screen, but probably close enough.
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# ? Feb 8, 2019 16:13 |
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Speaking of graphics: https://factorio.com/blog/post/fff-281
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# ? Feb 8, 2019 16:28 |
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When 0.17 comes out I am hoping to add a feature to Nuclear Locomotives that gives the locos appropriately-themed names when they're placed. The problem is, I've only got two so far: Up And Atom Mobile Chernobyl Any other suggestions?
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# ? Feb 8, 2019 16:38 |
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the Three Mile Train
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# ? Feb 8, 2019 16:43 |
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Four more: Gone Fission Fission Mailed Fission A Barrel Guided Fissile / Cruise Fissile
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# ? Feb 8, 2019 16:47 |
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Atomotrain Names of Manhattan Project Scientists from https://www.atomicheritage.org/bios Robert Oppenheimer Katherine Way Feynman Niels Bohr Fermi Augusta Teller Chien-Shiung Wu Elaine Palevsky Elda Anderson Elizabeth Riddle Graves and many more from wikipedia: Hans Bethe John Van Vleck Edward Teller Emil Konopinski Robert Serber Stan Frankel Eldred C. Nelson
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# ? Feb 8, 2019 17:02 |
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Utranium 238 Not a pun, but Enterprise could be a good one. USS Enterprise was the first nuclear powered aircraft carrier. Desert Rock Express
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# ? Feb 8, 2019 17:09 |
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Demon Core Screwdriver Banana Equivalent Train Ouichi's Ambulance
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# ? Feb 8, 2019 17:31 |
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Oklomotive H R Geiger / Giger Counter / something? Power Excursion / Transient Excursion Train Reaction Critical Mass Transit Article Accelerator Express Splitter Fast Fission Transuranic Express MOX Car / some other box/ox pun? Thanks for all the suggestions, I think I'll add non-joke names like some nuclear physicists, and terms like Beta Decay, etc too
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# ? Feb 8, 2019 17:48 |
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These are excellent. Critical Mass Transit would make a good forums name.
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# ? Feb 8, 2019 17:56 |
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I feel like there should be some kind of Marie Curie reference but I can't seem to come up with one.
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# ? Feb 8, 2019 17:59 |
ToxicSlurpee posted:I feel like there should be some kind of Marie Curie reference but I can't seem to come up with one. The Marie Courier?
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# ? Feb 8, 2019 18:03 |
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Slashrat posted:The Marie Courier? Yeah, that's a good one. Maybe take the o out and just make it The Marie Curier to make it more obvious?
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# ? Feb 8, 2019 18:05 |
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Peaceful Atom/Atom Mirny/Atoms for Peace Gammator Project Plowshare Nuclear Explosions for the
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# ? Feb 8, 2019 20:04 |
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FnF posted:Does Factorio handle multiple monitors at all? I just imagined what it would be like to have a second monitor permanently set to map-view, and it was amazing. Run second instance on another machine hooked up to monitor. Setup local server and connect with both machines. Leave second factorio man standing in a brick fortress away from wherever you build, use usb ‘switch’ when you want to move the map. The caveat is that the game will not pause when you have menus open. So nerds, I am trying to setup a circuit system that will sound an alarm after something like 15 minutes but be able to reset it to 0 if a criteria is met. So basically keep counting seconds until the chests at a mine reach a certain amount then reset. The goal being to alarm if for whatever reason the chests are not being filled, most likely mine is dry. I already got the increment clicks into 1 second counter then turn that into minutes but cannot figure out how to store that value and reset it. Anyone have a guide specifically on this or should I just go through circuit tutorials?
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# ? Feb 8, 2019 20:52 |
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Jeesis posted:Run second instance on another machine hooked up to monitor. Setup local server and connect with both machines. Leave second factorio man standing in a brick fortress away from wherever you build, use usb ‘switch’ when you want to move the map. The caveat is that the game will not pause when you have menus open. Have an increment counter count up to (15 mins x60 sec x60 frames), multiplied by (is [chest amount] less than [value]), alarm when Counter > 15x60x60 logic-AND (chest amt < value) I'm not a circuit-wizard so I can't give real specifics without poodling around with the circuits themselves Evilreaver fucked around with this message at 21:18 on Feb 8, 2019 |
# ? Feb 8, 2019 21:12 |
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I've found incrementers to be completely incompatible with UPS but you just need an incrementer circuit that passes the reset value for whatever condition you want to restart the count. Look up an incrementer and they'll explain how to reset it, you want to reset it with your condition, or if you hit 15 minutes reset it and alarm.
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# ? Feb 8, 2019 21:49 |
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No puns, because I don't think some of the most absurd nuclear devices in history really warrant any. Project Orion Project Pluto
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# ? Feb 8, 2019 23:31 |
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redleader posted:No puns, because I don't think some of the most absurd nuclear devices in history really warrant any. Don't forget about my absolute favourite, Project PACER Actually someone should mod that into the game, a nuclear reactor that runs on bombs.
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# ? Feb 8, 2019 23:41 |
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Can you run smelters off atomic/rocket fuel? I'd guess yes since you can use solid fuel. Has anyone tried it?
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# ? Feb 8, 2019 23:52 |
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You lot coming up with nuclear-related names showcases just how creative you fuckers are, nice. I really can't wait for 0.17. I wanna binge on this game real bad, the only thing holding me off is knowing the update is right around the corner.
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# ? Feb 8, 2019 23:57 |
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Nuke trains: Trinity Fat Man Little Boy Davey Crockett Broken Arrow
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# ? Feb 9, 2019 00:13 |
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The Nucular Funicular
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# ? Feb 9, 2019 00:25 |
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The Tsar Bomba Express
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# ? Feb 9, 2019 00:29 |
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LLSix posted:Can you run smelters off atomic/rocket fuel? I'd guess yes since you can use solid fuel. Has anyone tried it? You can but it's actually less efficient. A chunk of solid fuel gives you 25 MJ. Rocket fuel costs ten chunks but gives you 225 MJ so you lose a chunk by burning it for fuel. Turning it into nuclear fuel gives you 1.21 GJ per U-235 which is way less efficient on your U-235 than by turning it into nuclear reactor juice and burning that. Each U-235 chunk makes a stack of 10 fuel cells which are 8 GJ each. For furnaces you're better off using coal or solid fuel. What vehicles get from higher level fuel is more speed and faster acceleration.
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# ? Feb 9, 2019 00:32 |
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Is solid fuel'ing smelters particularly worth it over just upgrading to electric furnaces and making up the difference on power? (Since you could also just cram that fuel into boilers.) Just a preference for maintaining an existing smelter setup without dealing with the bulkier electric? I always just like how electric furnaces liberate me from figuring out how the heck I'm going to layout smelters and worrying about ferrying fuel, but I need to get better at planing ahead / blueprinting a patternable layout.
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# ? Feb 9, 2019 00:44 |
GotLag posted:Any other suggestions? From obscure reactor operation terminology that could probably be made to be actual train puns: Express SCRAM Random Axe Man Steam Train Rupture Outward Shim Fast Recovery Startup Train of Adding Heat Loco IRPI K-Effective Fast Fission Fraction Inconel For Days Cobalt-60 Deposit Neutron emrilittlement Source Range Counts Delayed Precursor Constant Start Up Rate Fast Leak Resin Changeout Core Degass
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# ? Feb 9, 2019 00:51 |
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BadMedic posted:Don't forget about my absolute favourite, Project PACER It's amazing how easily you could get funding back in the day for thinking of a new way of continually blowing up nukes.
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# ? Feb 9, 2019 00:52 |
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Oxyclean posted:Is solid fuel'ing smelters particularly worth it over just upgrading to electric furnaces and making up the difference on power? (Since you could also just cram that fuel into boilers.) Just a preference for maintaining an existing smelter setup without dealing with the bulkier electric? Honestly either works. Just using Steel furnaces is more fuel/pollution efficient unless you're running a heavy solar or nuclear setup but you'll always want to get more power anyways. And if you have nuclear, then power is basically free. Though as you said, once you get Electric furnaces you lose the need to deal with fuel lines to your smelting setups. Also you gain the ability to use speed modules in your furnaces (though fun fact: steel furnaces can't equip modules but ARE affected by beacons). It's really up to you. As is what you use as fuel. Solid fuel, rocket fuel, coal...telephone poles.
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# ? Feb 9, 2019 01:25 |
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Jeesis posted:Run second instance on another machine hooked up to monitor. Setup local server and connect with both machines. Leave second factorio man standing in a brick fortress away from wherever you build, use usb ‘switch’ when you want to move the map. The caveat is that the game will not pause when you have menus open. The kind of circuit you're looking for is called a latch.
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# ? Feb 9, 2019 01:26 |
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I hated routing fuel to furnaces so much I made the Electric Furnaces mod. The electric versions have the same power consumption as the regular ones, but due to boilers having only 50% efficiency you spend twice the coal to avoid the effort of fuelling the furnaces directly.
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# ? Feb 9, 2019 01:28 |
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GotLag posted:I hated routing fuel to furnaces so much I made the Electric Furnaces mod. The electric versions have the same power consumption as the regular ones, but due to boilers having only 50% efficiency you spend twice the coal to avoid the effort of fuelling the furnaces directly. wait so they're exactly the same as current electric furnaces?
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# ? Feb 9, 2019 01:48 |
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They match the steel furnace, not the core electric furnace.
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# ? Feb 9, 2019 01:51 |
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necrotic posted:They match the steel furnace, not the core electric furnace. There are also electric stone furnaces! Also the most important detail is being elided here: both fueled and electric steel furnaces have the same footprint so you can just upgrade them in place and leave your old coal belts not feeding anything, or set them up to drain and come back later to rip them out.
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# ? Feb 9, 2019 02:36 |
Evilreaver posted:wait so they're exactly the same as current electric furnaces? Nah they're electric drop in replacements for stone and steel furnaces. Normal electric furnaces are still supperior for their moduling ability. Most importantly the Mod also adds Electric Furnace 2's and 3's, which can hold 3 and 4 modules respectively. So you get really compact beaconed smelting arrays. Heres 19,200 plate per minute, 8 blue belts: (2560x1080 if you click through)
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# ? Feb 9, 2019 03:59 |
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What are some good train related mods that match well with the core game and it's art without changing much? I saw some new art sets for trains but most of them didn't seem to match up well with the rest of the games art. I just want more to do with trains / varied looking trains without messing up anything else
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# ? Feb 9, 2019 05:14 |
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So this is starting in 2 hours. Starts with Automation, Logistics, Turrets, and Military unlocked so we don't have to handcraft 10k red packs to get to assemblers. First few hours are going to be interesting in rushing to green science (but still needing 80k red packs to do so) and dealing with possibly hundreds of people online. ------------- In other news I tried out the random recipes mod and whew. Played a bit of three different seeds, on default multipliers but with some other options enabled. The seed I settled on playing for an extended period had 4.4MW boilers and 877kW steam engines, for a ratio of (something close to) 2:5 (since boilers run at 50% efficiency). Resulting in this: Green circuits take 1 plate, 3 wire, and 0.4 seconds. One plate makes 6 wire in 0.8 seconds, so it'll be a 1:1 machine ratio once I get up to that. But I also have randomized furnace speed and belt speed, so I'm working on the smelters now. After quick and dirty calculations I came up with 38 stone furnaces filling a yellow belt, but it will only take 34 steel furnaces to fill a red belt, so I'm building my furnace lines with 36 each. Science: Reds take 4 copper plate and 1 gear, gears only take 1 iron plate but 2 seconds. Green science takes 3 seconds to make 2 packs, but takes 1 belt and 4 inserters. So that'll be fun to set up. And then I decided to look ahead in the tech tree, to oil. I might be here a while.
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# ? Feb 9, 2019 11:58 |
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# ? May 25, 2024 13:02 |
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Roflex posted:
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# ? Feb 9, 2019 12:05 |