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Dadbod Apocalypse posted:ASL seems like an absolutely perfect game to port over to PC. I can't understand why this hasn't happened, but then again, I'm a dumb, naive baby.
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# ? Feb 8, 2019 23:24 |
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# ? May 21, 2024 05:32 |
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Tekopo posted:I’m pretty sure it has, even discounting VASSAL. Tigers in the Midt iirc TitM looks like a very poor implementation, and horribly overpriced for what little game you get out of it.
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# ? Feb 8, 2019 23:26 |
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Hmmm maybe I was wrong on the name but I’m pretty sure there’s a 1 to 1 conversion of ASL
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# ? Feb 8, 2019 23:26 |
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Jobbo_Fett posted:Because you won't make as much money making a boardgame like ASL for PC. You know people will make an editor and immediately start producing unofficial map-packs. It just doesn't seem like you can make any money when this stuff is more or less permanently out of print. But more importantly, I'm thinking the PC could handle the rules insanity and make the series more accessible to people. But then again, I'm dumb, etc. etc.
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# ? Feb 8, 2019 23:28 |
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Dadbod Apocalypse posted:ASL seems like an absolutely perfect game to port over to PC. I can't understand why this hasn't happened, but then again, I'm a dumb, naive baby. The old Combat Mission series initially started off as an attempt to do this.
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# ? Feb 8, 2019 23:28 |
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There was a Squad Leader computer game back in the day but it was mostly a "name only" thing afaik. f/e: here https://www.old-games.com/download/9003/avalon-hill-s-squad-leader
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# ? Feb 8, 2019 23:30 |
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Erghh posted:There was a Squad Leader computer game back in the day but it was mostly a "name only" thing afaik. I have the CD; plan on LP'ing it someday. Its bad, and not Squad Leader at all, but somehow still fun.
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# ? Feb 8, 2019 23:34 |
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Dadbod Apocalypse posted:ASL seems like an absolutely perfect game to port over to PC. I can't understand why this hasn't happened, but then again, I'm a dumb, naive baby. I thought that was kind of what Close Combat was supposed to be (though not a straight up port), or at least that's the impression I got from listening to the 3MA episode on it.
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# ? Feb 8, 2019 23:35 |
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Dadbod Apocalypse posted:It just doesn't seem like you can make any money when this stuff is more or less permanently out of print. But more importantly, I'm thinking the PC could handle the rules insanity and make the series more accessible to people. But then again, I'm dumb, etc. etc. Oh, dude, you have no idea how streamlined you could make a PC adaptation of ASL. If you can make a complex game like Crusader Kings using mostly text files, you can easily have something that automatically worries about everything by itself and let the player enjoy the game. Tekopo posted:Hmmm maybe I was wrong on the name but Im pretty sure theres a 1 to 1 conversion of ASL http://www.matrixgames.com/store/product.asp?gid=732 Tigers on the Hunt, and its a bad copy.
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# ? Feb 8, 2019 23:37 |
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Mr_Roke posted:I thought that was kind of what Close Combat was supposed to be (though not a straight up port), or at least that's the impression I got from listening to the 3MA episode on it. Combat Mission is pretty close to a 3d version of what ASL is, but sadly the devs are poo poo
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# ? Feb 8, 2019 23:38 |
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Jobbo_Fett posted:I have the CD; plan on LP'ing it someday. Cool. I remember hitting up just about every historically themed RTS type game but missed it. I do remember thinking "I have the real squad leader game, why would I need that." Which might be the sort of thing that dinged enthusiasim for making a decent PC game by the powers that be. Time/people/markets change though.
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# ? Feb 8, 2019 23:56 |
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Dadbod Apocalypse posted:It just doesn't seem like you can make any money when this stuff is more or less permanently out of print. But more importantly, I'm thinking the PC could handle the rules insanity and make the series more accessible to people. But then again, I'm dumb, etc. etc. Part of the issue for a very long time is that people who made chit-based PC war games priced them at like $100 a pop; then shrugged and was like "we have a niche audience nothing can be done." A quick glance over matrixgames reveals that this doesn't seem to be the case anymore, but still the computer port of World in Flames is $99.
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# ? Feb 9, 2019 01:39 |
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SoftNum posted:Part of the issue for a very long time is that people who made chit-based PC war games priced them at like $100 a pop; then shrugged and was like "we have a niche audience nothing can be done." A quick glance over matrixgames reveals that this doesn't seem to be the case anymore, but still the computer port of World in Flames is $99. WiF for PC doesn't have AI, either. Hasn't since release.
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# ? Feb 9, 2019 01:42 |
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Would an LP of a naval wargame where goons take the helm of ships in a double-blind game pique anyone's interest
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# ? Feb 9, 2019 01:50 |
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Phi230 posted:Would an LP of a naval wargame where goons take the helm of ships in a double-blind game pique anyone's interest
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# ? Feb 9, 2019 02:59 |
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Phi230 posted:Would an LP of a naval wargame where goons take the helm of ships in a double-blind game pique anyone's interest I think we talked on the discord; but like I said there; avoid a setup that is contingent on any one goon needing to do something to progress... even if it's like you decide for them randomly or another person takes over. Goons are flakier than Dr. Kellogg's cereal.
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# ? Feb 9, 2019 03:07 |
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Tigers on the Hunt is the PC port of ASL:gradenko_2000 posted:I finally managed to score a Major Victory on the Guards Counterattack remake of Tigers on the Hunt. gradenko_2000 posted:I just played the Tractor Works scenario on Tigers on the Hunt, playing as the Germans against the AI Russians:
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# ? Feb 9, 2019 03:10 |
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SoftNum posted:Part of the issue for a very long time is that people who made chit-based PC war games priced them at like $100 a pop; then shrugged and was like "we have a niche audience nothing can be done." A quick glance over matrixgames reveals that this doesn't seem to be the case anymore, but still the computer port of World in Flames is $99. I remember when Korsun Pocket came out, like 15 years ago, at the same price as AAA games, and was pretty much universally declared the greatest hex and counter PC game ever. The only way to play against another person was via email!
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# ? Feb 9, 2019 17:05 |
I was suckered into buying Korsun pocket, only to realize the review I read was like 10 years old.
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# ? Feb 10, 2019 00:48 |
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Well, it begins. Thanks to this thread I snagged Fire in the Lake. Now to build a playlist for both sides
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# ? Feb 10, 2019 03:02 |
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Commissar Canuck posted:Well, it begins. Thanks to this thread I snagged Fire in the Lake. Now to build a playlist for both sides https://www.youtube.com/watch?v=uhMO9azmKNU
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# ? Feb 10, 2019 03:30 |
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https://www.youtube.com/watch?v=Qjzjhl-QztE
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# ? Feb 10, 2019 04:29 |
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Get on my level https://youtu.be/fRZUoaJR5ns
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# ? Feb 10, 2019 12:24 |
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Has there been any discussion of Storming the Gap, the new KS from Lock n Load? It looks pretty cool but I haven’t played any of their other games so I don’t know if it’s something that’s worth backing or not. It’s also a shitload of components for not a lot of money which has me a bit wary. https://www.kickstarter.com/projects/lnlp/storming-the-gap-world-at-war-85/description
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# ? Feb 11, 2019 02:20 |
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So I wasn't massively impressed by the world at war series that this is basically a rehash of. It's got pretty graphics, but gameplay is very bucket o'dicey and it takes the Soviet hordes vs American ubermensch thing to a bit of an extreme.
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# ? Feb 11, 2019 04:18 |
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There's definitely some rule changes and improvements beyond Eisenbach Gap, but if you're not up for the system, you're probably not going to enjoy it- it does have a lot of newish stuff, from skirmish generators to linked campaigns and a lot of geomorphic maps. I enjoy the asymmetry of the bigger Soviet units vs more NATO activations and the system is dead simple(a lot of cruft got simplified in the new rules). Combat's got a lot of RNG but it plays out pretty quickly.
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# ? Feb 11, 2019 11:52 |
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Two friends and I have a Blitzkrieg Legend game going at the moment. I've got a few of the smaller OCS games under my belt and my buddy Matt has less experience so we split the Germans with him taking the Netherlands theater and I took the rest. My other friend took all the allies to himself as he has a couple of the larger OCS games under his belt. Pics are from the 2nd turn I think. We didn't get the double turn on turn 2 which supposedly makes things much harder for the Germans. The victory conditions are pretty weird in that the historical result is a draw and they supposedly made getting the historical result pretty difficult. We definitely aren't doing well but I didn't expect to. I'm just having fun with the narrative. Right now I'm trying to figure out how to get across the Meuse and Matt is finding things difficult in the Netherlands. Huskalator fucked around with this message at 21:15 on Feb 11, 2019 |
# ? Feb 11, 2019 21:05 |
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Go on...
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# ? Feb 11, 2019 21:12 |
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Got a hankering for double blind WWII carrier battles - seems like Solomon Sea is the best option but harder to find than unicorn farts. Any other options? Looking for less complexity than Flat Top or Carrier Battles.
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# ? Feb 11, 2019 21:56 |
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MikeCrotch posted:Looking for less complexity than Flat Top or Carrier Battles. I would still reccomend Flat Top
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# ? Feb 11, 2019 22:04 |
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Also, completely forgot to put anything in reserve or use strat movement for my inf corps so my turn 1 spearhead was weaker than it should have been and now all my leg inf units are a turn behind from the get go.
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# ? Feb 12, 2019 16:25 |
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Huskalator posted:
Me and Tek did a 2 player OCS game of The Bltizkrieg LEgend, and I think in the end we both found it a bit too much for just two people to manage. The huge push through the Ardennes is logsitically incredibly complex and you have a huge amount of moving aprts to shift arotund and optimise We got 4 turns in before clling it quits and vowing not to do it again with only 2 people. It's fun - but it's definitely a bit much and the downtime with hour-long turns can be pretty extreme! I had managed to breach the Meuse and was about to breakt through Tek's cobbled together defensive line send my Panzers racing across to the Channel doing the Schnisslesnit - so I guess we endd it just as things were getting exciting. I do think that it's not necesarily bad that the historical result is pretty difficult ,as that this the thesis of the game and the book it's named after - that the historical result was only possible because of complete bumbling on the Allied side. I also do think that having the historical result as a "draw" as a victory condition for games is a good thing, especially with lopsided battles (which, ironically enough, this one probably isn't, despite the historical result) - the Germans had no real chance of winning in Normandy, say, so they should be rewarded for doing better than they did historically, even if they don't manage to fulfill Hitler's wet dream and drive the allies into the Atlantic.
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# ? Feb 12, 2019 19:31 |
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Yeah, it's a lot. We're on apx a turn and a half in a 6.5 hr session. Slow going! Lots to think about and every decision feels like it will effect a lot of the decisions in later turns. This being my first monster OCS I didn't know what to expect or if I would like it but I like it quite a bit. There's an epic feel to the massive movement of men and materiel across the map. I don't think the victory conditions are a bad thing at all. I appreciate the way they did things and that it fits within a certain idea of why things happened and how it could have turned out.
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# ? Feb 13, 2019 19:45 |
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Huskalator posted:Yeah, it's a lot. We're on apx a turn and a half in a 6.5 hr session. Slow going! Lots to think about and every decision feels like it will effect a lot of the decisions in later turns. This being my first monster OCS I didn't know what to expect or if I would like it but I like it quite a bit. There's an epic feel to the massive movement of men and materiel across the map. It's probably the most playable of the OCS Monsters, mostly because despite everything, it's quite a small map. GBII, Case Blue, Beyond the Rhine (And the upcoming Third Winter)are all massive and probaly unplayable in any sort of reasonable time frame, while games like Tunisia, Baltic Gap and Korea are too small to be properly called monsters. DAK... is a monster because of its length; game-wise it should theoreticlaly be super managable.
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# ? Feb 18, 2019 04:10 |
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I just P-500'd Next War: Vietnam, which means of course that we therefore won't be seeing it released in our lifetime. Sorry everyone!
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# ? Feb 20, 2019 23:34 |
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New GMT Update three new games Mark Herman's new Civil war design, similar to his Gettysburg seen in C3i Clash of Sovereigns, the sequel to everyon'es favourite overcomplciated CDG Clash of Monarchs A scramble for Africa game.
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# ? Feb 21, 2019 03:15 |
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Felt like hopping into the thread to mention that tigers on the hunt is an infuriating, horrible piece of poo poo; don't bother. You could play one of those click simulator games and make more progress on an ASL scenario than playing tigers on the hunt. The UI is terrible, even for a grog game.
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# ? Feb 25, 2019 21:48 |
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First Time Caller posted:Felt like hopping into the thread to mention that tigers on the hunt is an infuriating, horrible piece of poo poo; don't bother. Or you could just play VASL on VASSAL
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# ? Feb 25, 2019 21:51 |
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Or just not play ASL Also U-Boot is unfortunately kind of bad. Glad I didn’t back it. Can elaborate if necessary
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# ? Feb 25, 2019 21:55 |
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# ? May 21, 2024 05:32 |
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Tekopo posted:Or just not play ASL Its out now?
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# ? Feb 25, 2019 21:59 |