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Another Blood port just got released; this version is based on Eduke32 and supports the classic renderer as well as OpenGL .etc https://forums.duke4.net/topic/10456-release-nblood-blood-port-based-on-eduke32/ I just tested it on Deathwish very quickly and so far it seems really solid.
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# ? Feb 12, 2019 18:42 |
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# ? Jun 6, 2024 18:29 |
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juggalo baby coffin posted:well, clearly great minds think alike I extend my hand to you, Daikata-appretiating friend.
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# ? Feb 12, 2019 19:02 |
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Johnny Joestar posted:aesthetics are way more important as a whole than whatever individual rendering of sweat drops on a grunting marine's face a game studio can accomplish and this principle actually applies within Doom mapping as well, not just comparing Doom mapping to whatever XBOXSSJ3 game is currently at the top of the sweat drop rendering curve use All The Sectors to create a beautiful set of caverns, show the decay on the once-pristine surfaces of a ruined temple, or get just the right look for the unnatural light glowing around a hellish shrine? Amazing. use All The Sectors, but it's to create eye-hurting geometric patterns that look like someone saw a Max Headroom background and went "hold my beer"? That poo poo's missing the point, IMO. I guess some people sincerely like it, though.
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# ? Feb 12, 2019 19:10 |
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Jblade posted:Another Blood port just got released; this version is based on Eduke32 and supports the classic renderer as well as OpenGL .etc Blood source port without insane stuttering. Finally I can actually re-play this game!
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# ? Feb 12, 2019 20:37 |
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Jblade posted:Another Blood port just got released; this version is based on Eduke32 and supports the classic renderer as well as OpenGL .etc Wow that's amazing! Thanks for posting here!
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# ? Feb 12, 2019 20:44 |
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Wild T posted:The Crysis sequels had really good understated body horror. When they describe Alcatraz's injuries According to wiki: "ballistic trauma to his heart, lungs, vertebrae, and sternum; multiple ruptures in his lungs; several broken ribs; a flail chest segment; and extensive pulmonary bruising."
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# ? Feb 12, 2019 22:31 |
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Wild T posted:The Crysis sequels had really good understated body horror. I never played any of the Crysis games. This sounds amazing.
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# ? Feb 12, 2019 22:39 |
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I suppose this is a spoiler but Crysis 3 reveals pretty early on that the guy inside the suit is now long-dead, but it still can't be taken off because of its parasitic nature. In Crysis 3 you actually really are playing as the nanosuit pretending to be the previous owner because it has absorbed his consciousness. The nanosuit physically inter-weaves itself with the human wearing it by going inside their wounds to patch them up with nanobots and essentially becomes intravenous in the process, so it was able to essentially assume control of the body and gain the thoughts, memories, and feelings stashed in its brain.
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# ? Feb 12, 2019 22:44 |
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Jblade posted:Another Blood port just got released; this version is based on Eduke32 and supports the classic renderer as well as OpenGL .etc niiiice
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# ? Feb 12, 2019 23:00 |
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CJacobs posted:I suppose this is a spoiler but Crysis 3 reveals pretty early on that the guy inside the suit is now long-dead, but it still can't be taken off because of its parasitic nature. In Crysis 3 you actually really are playing as the nanosuit pretending to be the previous owner because it has absorbed his consciousness. The nanosuit physically inter-weaves itself with the human wearing it by going inside their wounds to patch them up with nanobots and essentially becomes intravenous in the process, so it was able to essentially assume control of the body and gain the thoughts, memories, and feelings stashed in its brain. I still have to finish Crysis 3 (may as well do it now) but from Crysis 2: It clearly shows that the nanosuit is a "living" thing that will evolve and take the user as host like a parasite. Sure Crysis 2 wasn't as open as Crysis and Warhead but I really liked the urban enviroment and the upgrade system for the suit.
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# ? Feb 12, 2019 23:22 |
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Jblade posted:Another Blood port just got released; this version is based on Eduke32 and supports the classic renderer as well as OpenGL .etc What the gently caress, we went over 20 years waiting for something like this and we're suddenly dealing with two fan made ports and a new official one? I'm glad to be spoiled for choice, but man. Gonna try it out, and might as well try out RedNukem too despite it not having some of the nice RedneckGDX extras. Edit: Quick look, seems pretty good but something about it feels weirdly slow, both mouse and movement-wise. I bumped up the mouse sensitivity but will probably do so a bit more, and turned on autorun, but it still feels a little weird. Probably nothing though. How do I get Cryptic Passage and mods working? catlord fucked around with this message at 23:56 on Feb 12, 2019 |
# ? Feb 12, 2019 23:34 |
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Yeah I guess the downside here is now I don't really need to buy the nightdive version unless it has some really cool features I don't know about
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# ? Feb 12, 2019 23:40 |
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juggalo baby coffin posted:i played trespasser many years after its original release, when my dad bought it for me from poundland. it has a lot of flaws, but it felt genuinely epic and spooky to play in a way that very very few games do. The Research Indicates let's play also remains the most enjoyable video of its kind I've seen. https://www.youtube.com/watch?v=oepl6lL6kK0&t=625s Seven years I've been waiting for anything as well made. God bless these dead gay forums and all the great content they've spawned.
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# ? Feb 13, 2019 00:30 |
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There's a lot I liked about Crysis 2. Alcatraz just being a human sack of hammered guts to the point where you didn't even know how much of him was even controlling the suit was gruesome but made him interesting. It also kind of worked with the silent protagonist because the "just talk" moments were made pretty understdandable by the fact that you may not have had a pair of working lungs. The visuals were amazing, using scale and distance tricks to create some dizzying views of the city. The last bit where you're in this floating segment of the city on top of the mothership looked especially rad. I like how they handled humans vs. Ceph in the later parts. The Marines were in over their head but weren't inept and were able to fight back. The soldiers in the city were wary of you but they didn't do that obnoxious thing where you save a hundred of them just to have them respond with "I don't trust you" or "We didn't need your help/You got in our way." The Ceph just kind of create a problem in Crysis where stealth gameplay is really hard to do without humanoid enemies, though. EDIT: NVM I shot my troubles. Plan Z fucked around with this message at 01:54 on Feb 13, 2019 |
# ? Feb 13, 2019 01:27 |
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Alcatraz is still conscious in Crysis 2 and the novel confirms that, there's some Ship of Theseus thing at the end where him and Prophet's memories merge together to ~~form a new being~~ and all the philosophical implications that come from that. Not that it matters since the tie-in novels to 3 and the game itself retconned/threw all that away. That's what happens when you have no idea what you want your (now dead) franchise to be after 3.5 games.
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# ? Feb 13, 2019 02:09 |
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site posted:Yeah I guess the downside here is now I don't really need to buy the nightdive version unless it has some really cool features I don't know about
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# ? Feb 13, 2019 03:10 |
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Give Blood enemies Ion Maiden style locational damage and you might have the second best old-school FPS.
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# ? Feb 13, 2019 03:25 |
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DatonKallandor posted:Give Blood enemies Ion Maiden style locational damage and you might have the second best old-school FPS. don't they already kinda-sorta have it? i know you can pop zombie heads with headshots.
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# ? Feb 13, 2019 03:34 |
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I believe that's a semi-random death event you can't actually influence. I checked the Blood Wiki hoping they'd explain it more, but alas. Does anybody know how that actually works?
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# ? Feb 13, 2019 03:39 |
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catlord posted:I believe that's a semi-random death event you can't actually influence. I checked the Blood Wiki hoping they'd explain it more, but alas. Does anybody know how that actually works? Random chance (of 16384 out of a random 32bit integer) for any normal death. Out of anyone here when asking how Blood works, I'd be a pretty safe bet given my job. Rocket Pan fucked around with this message at 05:28 on Feb 13, 2019 |
# ? Feb 13, 2019 05:14 |
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verbal enema posted:Dhalgren was a good book to have in jail i read times square red times square blue and that guy hosed A Lot bought dhalgren months ago but i've barely cracked it
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# ? Feb 13, 2019 05:30 |
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its such a good book
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# ? Feb 13, 2019 05:37 |
Rocket Pan posted:Random chance (of 16384 out of a random 32bit integer) for any normal death. Out of anyone here when asking how Blood works, I'd be a pretty safe bet given my job. Is there an exploding head death for the cultists that only happens very rarely? I'm sure I saw it once and then it never happened again.
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# ? Feb 13, 2019 05:55 |
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Rocket Pan posted:Random chance (of 16384 out of a random 32bit integer) for any normal death. Out of anyone here when asking how Blood works, I'd be a pretty safe bet given my job. Neat, thanks!
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# ? Feb 13, 2019 05:57 |
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Flannelette posted:Is there an exploding head death for the cultists that only happens very rarely? I'm sure I saw it once and then it never happened again. Seems to be a negative. There's references to spawning blood chunks but no head object from their code or any of the shared code. The player on the other hand can in Bloodbath.
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# ? Feb 13, 2019 06:27 |
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Flannelette posted:Is there an exploding head death for the cultists that only happens very rarely? I'm sure I saw it once and then it never happened again. I've never seen that. In fact most enemies in Blood don't gib at all even when direct hit with TNT or napalm. I just played through all of Blood and the expansions a few weeks ago, unless gibbing is something that GDX changes.
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# ? Feb 13, 2019 06:31 |
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I might have to actually commit to playing Crysis 3 with the cool story stuff happening in it. Is it worth picking up at this point?
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# ? Feb 13, 2019 06:33 |
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Picked up Amid Evil again. I was two or three episodes in when I put it down previously. The visual design continues to be extraordinary, but the actual gameplay feels terrible most of the time, largely due to the enemy design. I basically can't proceed without savescumming because the speed of enemy attacks/projectiles, compared with my reaction time, mean that a lot of these ambushes will leave my screen flashing red almost before I can react unless I have foreknowledge of which weapon to have out and where to be shooting it. This is on Medium difficulty. I'd chalk it up to me getting old and bad at video games, but I had to crank DO4M up to Nightmare before it felt anywhere near this tediously difficult, and even then the fun still outweighed the tedium. Also I learned that if you quicksave on the moving platforms in some of the jumping puzzles, loading it will make you fall because the platform won't be there anymore which was pretty cool.
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# ? Feb 13, 2019 06:45 |
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JerryLee posted:Picked up Amid Evil again. I was two or three episodes in when I put it down previously. What enemy types are giving you difficulty? I’ve noticed the stone heads being jerks for blindsiding you and the spikey balls are just fast and tough enough to make them a pain to deal with, but mostly the sound cues are good enough to give you the time to react. The sword is a great weapon to default to unless you’re in Sacred Path or Forges, it’s perfect for taking out those hordes of melee enemies the game likes to throw at you. Voltride is good too, though honestly I’m not accurate enough to use it properly and it guzzles mana like a firehose guzzles water. What’s your FOV set to? I spent years thinking I’d just gotten bad at FPSs before I realised the problem was having no peripheral vision, and that that was solveable.
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# ? Feb 13, 2019 09:13 |
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DatonKallandor posted:Give Blood enemies Ion Maiden style locational damage and you might have the second best old-school FPS. which is the best in your opinion? i tend to rank blood as the tip top of the build engine games, but I dunno where i'd put it vs doom, quake, and heretic
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# ? Feb 13, 2019 10:52 |
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JerryLee posted:Picked up Amid Evil again. I was two or three episodes in when I put it down previously. This is the reason I prefer Dusk over Amid Evil. I still love AE and don't think it's terrible, but the way some enemies deal damage bugs me, especially that thing in episode 5 that sprays spikes at you. It's easy enough to avoid by keeping your distance, but even on medium difficulty that thing can kill you in less than 2 seconds at full hp. You can't strafe around it, and it's almost certain death if you catch one up close. The difficulty seems to fluctuate throughout just based on how fast enemies attack. Some bosses took me multiple tries, the latest boss took me less than 2 minutes on my first try. It just kinda died before I knew what its attack patterns were
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# ? Feb 13, 2019 14:48 |
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juggalo baby coffin posted:which is the best in your opinion? i tend to rank blood as the tip top of the build engine games, but I dunno where i'd put it vs doom, quake, and heretic you already got the order right in your post
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# ? Feb 13, 2019 14:48 |
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Does anyone have any tips of really good deathmatch maps for Doom/Doom 2?
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# ? Feb 13, 2019 14:59 |
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I like the new Amid Evil episode a lot all except for the boss. Holy poo poo that boss sucks. It's not even really hard or anything it's just the wooooooorst.
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# ? Feb 13, 2019 15:49 |
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Maybe they will so a last balance past for AE once they have all the episodes, before launch.
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# ? Feb 13, 2019 15:53 |
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So I actually re-played Crysis a year or two ago when I built my new PC and was surprised how much I still enjoyed it, even the alien bits. The tension is just right, the story moved along nicely, and speed running into a group of Koreans, grabbing some poor bastard, and then tossing him at “MAXIMUM STRENGTH “ into his buddies as the building blows up behind them never got old. Also for many of the objectives you are given this huge leeway in how you tackle them. Attack from almost any angle, take out the Koreans one by one up close using stealth. Or just load up a rocket launcher and cause maximum chaos. Also the game still looks gorgeous even over 10 years later. I wish developers still took time to make their environments feel alive. Palm trees sway in the breeze and you can knock them down during fire-fights, and little turtles and crabs can be seen scurrying about. Modern FPS environments feel so stale by comparison. I haven’t actually played Warhead yet - is the goon consensus that it is superior? Solaris 2.0 fucked around with this message at 16:06 on Feb 13, 2019 |
# ? Feb 13, 2019 16:02 |
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It's been a long time since I've played warhead but from what i remember it was a lot less "open" than crysis 1 but you get to play as the Australian guy who has a way more personality than nomad
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# ? Feb 13, 2019 16:17 |
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I preferred Warhead to Crysis - I don't necessarily know if it's "better" but to me it had a tighter pace and more consistent feel, plus one of the top three set pieces in any game ever (that loving train fight) followed by some awesome imagery during the final showdown Edit: now I'm remembering my fondness for the train levels in CoJ Gunslinger, Soldier of Fortune and UT, so maybe I'm just big into trains? DoombatINC fucked around with this message at 16:25 on Feb 13, 2019 |
# ? Feb 13, 2019 16:20 |
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The suit voice announcing MAXIMUM STRENGTH is the Crysis equivalent of Doomguy's face in the HUD.
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# ? Feb 13, 2019 16:26 |
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# ? Jun 6, 2024 18:29 |
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Warhead is a strong game. It gets Alien-y quicker, so if you enjoyed that then it’s a good shout. Does Crysis still work on steam if you’ve installed it 3 times before? I remember reading about the DRM it had in 2007/8 PC Gamer.
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# ? Feb 13, 2019 16:26 |