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AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

sean10mm posted:

Career mode was added to the base game, but it's quite a bit better with the Flashpoint DLC. There's just more to do.
Good to know - I just bought Flashpoint since I decided to reinstall. While I'm at it...

Do I still need to edit some files to fix the camera lingering times in battles?

Did they fix the fact that you cannot target legs and arms when doing Called Shots to the rear?

Anything else I need to know? Where can I read up on the skill changes I have seen bits and pieces of since I started following this thread again a few pages ago? I understand that they fixed that the game was encouraging you to be a turret simulator so you could Bulwark or whatever it was every round of combat?

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Stravag
Jun 7, 2009

They made it so if you have bulwark and have forests its an even better turret simulator because you bulwark in the forest and get a 75% damage reduction

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

AAAAA! Real Muenster posted:

Good to know - I just bought Flashpoint since I decided to reinstall. While I'm at it...

Do I still need to edit some files to fix the camera lingering times in battles?

Did they fix the fact that you cannot target legs and arms when doing Called Shots to the rear?

Anything else I need to know? Where can I read up on the skill changes I have seen bits and pieces of since I started following this thread again a few pages ago? I understand that they fixed that the game was encouraging you to be a turret simulator so you could Bulwark or whatever it was every round of combat?

You can google what the new abilities do, but here is my take on them FWIW

Multi Target and Breaching Shot are situationally useful, especially on a mech with high damage weapons like an AC/20... but most of the time you want to concentrate your fire, not spread it around. I like having someone with multi-target on escort/base defense missions so 1 mech can draw multiple enemies away from what I'm defending.

Bulwark is almost mandatory because it's just passive damage resistance that makes cover more valuable. Coolant Vent is just really handy for going OH poo poo DUMP HEAT SHOOT MOAR

Sure Footing is another nice passive defensive buff. Ace Pilot gives you flexibility with how you move & shoot, but I kind of never give a poo poo about it.

Sensor Lock is EXTREMELY handy when you're fighting lots of light mechs with huge evasion, and for targeting turrets out of their detection range. Master Tactician becomes really useful when you want to use lots of assault mechs but don't want to act last all the goddamn time.

The most fool-proof combinations IMO are Coolant Vent + Sure Footing and Master Tactician + Bulwark. At least based on how I usually play. I also like to have 1 guy with either Breaching Shot + Bulwark or Coolant Vent + Multi-Target.

sean10mm fucked around with this message at 17:31 on Feb 12, 2019

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Master Tactician and a Cyclops-Z means moving at phase 3 instead of phase 1, which is hilarious and busts the game.

Jedit
Dec 10, 2011

Proudly supporting vanilla legends 1994-2014

RBA Starblade posted:

Master Tactician and a Cyclops-Z means moving at phase 3 instead of phase 1, which is hilarious and busts the game.

I have two Master Tacs and a Cyclops Z in my regular lance, and one of the MTs pilots my LRM boat. Firing 80x4 and 70x6 at a mech tends to have positive results, assuming you don't want to keep it. That MT also has Multi-Shot, so what more often happens is two mechs in open ground get hit with 40 tubes of +2 stab each.

Ash1138
Sep 29, 2001

Get up, chief. We're just gettin' started.

sean10mm posted:

You can google what the new abilities do, but here is my take on them FWIW

Multi Target and Breaching Shot are situationally useful, especially on a mech with high damage weapons like an AC/20... but most of the time you want to concentrate your fire, not spread it around. I like having someone with multi-target on escort/base defense missions so 1 mech can draw multiple enemies away from what I'm defending.

Bulwark is almost mandatory because it's just passive damage resistance that makes cover more valuable. Coolant Vent is just really handy for going OH poo poo DUMP HEAT SHOOT MOAR

Sure Footing is another nice passive defensive buff. Ace Pilot gives you flexibility with how you move & shoot, but I kind of never give a poo poo about it.

Sensor Lock is EXTREMELY handy when you're fighting lots of light mechs with huge evasion, and for targeting turrets out of their detection range. Master Tactician becomes really useful when you want to use lots of assault mechs but don't want to act last all the goddamn time.

The most fool-proof combinations IMO are Coolant Vent + Sure Footing and Master Tactician + Bulwark. At least based on how I usually play. I also like to have 1 guy with either Breaching Shot + Bulwark or Coolant Vent + Multi-Target.
In my second career mode I'm going 2 Brawler, 1 Vanguard, and 1 Lancer for a typical lance until late game where I'll drop a Brawler for another Vanguard. Not even bothering with Recon or Outrider builds this time since they eventually became benchsitters wasting my money.

Amechwarrior
Jan 29, 2007

Ash1138 posted:

So I started a new career mode using cFixes and the AI mod and it's actually kind of easier? Lights and vehicles will just sprint into the woods and out of sight for no reason and just not fire that turn? Even when I took on a 2-skull mission when I still had the starter mechs and only half of them were refitted and I was definitely in over my head and things were going pear-shaped, the AI decided to not press the attack or try to kill my Commando after it lost a ST and I managed to win without losing anyone or any mechs.

Thanks for letting me know. I'm still balancing between suicidal units and cowardly ones. In general, they check their armor against your firepower and say "Screw this!" But it ends up not being fun to chase them and they don't know when to push the attack when fresh. There is no Lance Commander AI, do each one is acting individually. They do consider others in their Lance, but not quite at the level needed.

Plek
Jul 30, 2009
Is there something that's Roguetech but without the crazy new tech and 6k reskinned spiders or whatever? I like what they did with the crit system, positional effects on combat and other mechanical tweaks (sans starting battles that are 4v8 light mechs missing each other forever) but I find the newer tech stuff just drowns out the focus on working with the early mechs' quirks and stuff. Likewise, Seeing a not-panther shooting a 'plasma rifle' doesn't do much for me since it just looks like a loving commando shooting a ppc.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World
Other than gauss rifles, are ANY of the lostech weapons any good? I just got a large pulse laser + as a mission award that... looked worse than the LL+++ I already had?

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

sean10mm posted:

Other than gauss rifles, are ANY of the lostech weapons any good? I just got a large pulse laser + as a mission award that... looked worse than the LL+++ I already had?

Not really, no. Some of the + versions are alright though since they shave a ton off.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

RBA Starblade posted:

Not really, no. Some of the + versions are alright though since they shave a ton off.

Oh well. At least the reduced weight gauss rifle is delightful!

Horace Kinch
Aug 15, 2007

sean10mm posted:

Other than gauss rifles, are ANY of the lostech weapons any good? I just got a large pulse laser + as a mission award that... looked worse than the LL+++ I already had?

They're supposed to be lore wise, but in terms of gameplay the Gauss Rifle is the only thing that really stands out. Pulse lasers need a damage increase to be worth taking over regular lasers. .json fuckery is always recommended when a weapon just doesn't measure up.

Cyrano4747
Sep 25, 2006

Yes, I know I'm old, get off my fucking lawn so I can yell at these clouds.

Pretty much all of them need a boost in damage to make them line up with the ++/+++ versions.

Organ Fiend
May 21, 2007

custom title
Inner sphere pulse lasers were only good on point blank range infighters, especially jumping ones, because of their accuracy bonus. Their range was pathetic (IS lpl was worthless compared to the mpl), and their damage per ton was vastly outclassed by normal lasers.

In BATTLETECH, their accuracy bonus is trivial for a variety of reasons, therefore they are worthless.

Clan pulse lasers on the other hand ...

Technowolf
Nov 4, 2009




Do they have the lostech autocannons or the streak SRM2? Or is it just Gausses and lostech lasers?

Stravag
Jun 7, 2009

Just gauss and lasers erppcs and dhs. The pulses dont have better accuracy than regulars unless they did something after i did my json edits for ignoring evasion pips. The er lasers are worth bringing just to let you push out further with ers and erm.

Grand Fromage
Jan 30, 2006

L-l-look at you bar-bartender, a-a pa-pathetic creature of meat and bone, un-underestimating my l-l-liver's ability to metab-meTABolize t-toxins. How can you p-poison a perfect, immortal alcohOLIC?


The ER PPC seems to be the most useless of them, since it just has more heat and the extended range isn't useful at all in the game's engagements.

So of course it's the only Lostech reward I've gotten. I also got a complete Banshee given to me! The one that can only mount like two actual weapons! Hooray for this piece of poo poo!

Stravag
Jun 7, 2009

My erpps do 65+ damage with 50+ stab for 50 heat and even then i can just bring an erl which is almost same damage for half the heat but no stab

deathbagel
Jun 10, 2008

Grand Fromage posted:

The ER PPC seems to be the most useless of them, since it just has more heat and the extended range isn't useful at all in the game's engagements.

So of course it's the only Lostech reward I've gotten. I also got a complete Banshee given to me! The one that can only mount like two actual weapons! Hooray for this piece of poo poo!

Well that seems like a match made in heaven! Banshee with an ER PPC on it! Over-engined and undergunned but you can ALWAYS stay at max range!

Organ Fiend
May 21, 2007

custom title

Grand Fromage posted:

The ER PPC seems to be the most useless of them, since it just has more heat and the extended range isn't useful at all in the game's engagements.

So of course it's the only Lostech reward I've gotten. I also got a complete Banshee given to me! The one that can only mount like two actual weapons! Hooray for this piece of poo poo!

You can still make good mechs out of the Banshees. This is especially true if you have a pilot with coolant flush. The way to think of it is as a TDR with way more armor, double the melee attack, GHR level support slots, no JJs (there's no room for them) and one less initiative. They trick is to make the run really hot and count on the fact that you'll be meleeing/coolant flushing frequently.

I'm assuming you got the BNC-3E. For the 3E, go with near max armor (~75 in the back, shave armor in other locations to even out fractions), AC20 + 2 tons ammo (you'll be meleeing so you don't need 3+ tons), 2xML and 3xSL or 3xMGun. You may have to go with less armor than that, I don't remember. You certainly can get more than an Orion on there. Then its a choice between a coolant flush/evasive pilot for maximum DPS, or a MT pilot for initiative. Your choice.

If you got the 3M, you can go with the near max armor, 7xML, and 6xMGun. Rest is HS. If you have any ++ melee mods with at least 40 damage in them, drop a ML and HS to fit them. I ran one with 2x ++ 60 damage melee mods with the 6xML/6xMG config. It murdered things even in the late game.

Organ Fiend
May 21, 2007

custom title

Technowolf posted:

Do they have the lostech autocannons or the streak SRM2? Or is it just Gausses and lostech lasers?

DHS too. Don't forget the DHS.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day
LosTech weapons make sense if you're using DHS (both in-engine and external), since with 60 base heat dissipation their damage:heat ratio ceases mattering and you just want to cram as much firepower as you can.

But mechs in this game don't, so the weapons are almost all garbage.

Organ Fiend
May 21, 2007

custom title

Conspiratiorist posted:

LosTech weapons make sense if you're using DHS (both in-engine and external), since with 60 base heat dissipation their damage:heat ratio ceases mattering and you just want to cram as much firepower as you can.

But mechs in this game don't, so the weapons are almost all garbage.

I think in CBT, even with DHS, the inner sphere LPL and SPL were completely worthless. MPLs had a role on jumpy infighters since they almost negated self movement penalties even though they were vastly inferior to MLs in terms of damage per weight/heat (especially with DHS). The nerfed range on IS PLs was also a big problem, as it negated the accuracy bonuses except at point blank range.

I don't know, was there a point to LPLs? I just cant see a use for them in CBT.

Once again though ... clan pulse lasers were obscene.

Lynx
Nov 4, 2009

Grand Fromage posted:

The ER PPC seems to be the most useless of them, since it just has more heat and the extended range isn't useful at all in the game's engagements.

So of course it's the only Lostech reward I've gotten. I also got a complete Banshee given to me! The one that can only mount like two actual weapons! Hooray for this piece of poo poo!

Speaking of - does anyone know why ER PPCs don't seem to impair enemy sensors the way regular PPCs do? Just a dev oversight?

Not that it really seems to make any noticeable difference in the AI's hit chance, but it kinda bugs me.

Stravag
Jun 7, 2009

They forgot to put that line in the json. Its in the cfixes

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

What is CBT?

DeepThrobble
Sep 18, 2006
The tabletop was rebranded Classic BattleTech when the MechWarrior Dark Age click game came out. The classic part was dropped at some point after the latter died off, but it's still reflexively used a lot.

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

DeepThrobble posted:

The tabletop was rebranded Classic BattleTech when the MechWarrior Dark Age click game came out. The classic part was dropped at some point after the latter died off, but it's still reflexively used a lot.

Ahh makes sense, especially because I ignore that the clicker version ever existed.

The Rat
Aug 29, 2004

You will find no one to help you here. Beth DuClare has been dissected and placed in cryonic storage.

Organ Fiend posted:

You can still make good mechs out of the Banshees. This is especially true if you have a pilot with coolant flush. The way to think of it is as a TDR with way more armor, double the melee attack, GHR level support slots, no JJs (there's no room for them) and one less initiative. They trick is to make the run really hot and count on the fact that you'll be meleeing/coolant flushing frequently.

I'm assuming you got the BNC-3E. For the 3E, go with near max armor (~75 in the back, shave armor in other locations to even out fractions), AC20 + 2 tons ammo (you'll be meleeing so you don't need 3+ tons), 2xML and 3xSL or 3xMGun. You may have to go with less armor than that, I don't remember. You certainly can get more than an Orion on there. Then its a choice between a coolant flush/evasive pilot for maximum DPS, or a MT pilot for initiative. Your choice.

If you got the 3M, you can go with the near max armor, 7xML, and 6xMGun. Rest is HS. If you have any ++ melee mods with at least 40 damage in them, drop a ML and HS to fit them. I ran one with 2x ++ 60 damage melee mods with the 6xML/6xMG config. It murdered things even in the late game.

My favorite banshee build is 5 small lasers, 2 +60 melee damage mods, jump jets and a cockpit injury mod. The rest of the tonnage goes straight to armor.

Its whole job is to not only punch other mechs in the face, but also to serve as an LRM spotter and draw fire away from my nice shiny double Gauss rifle King Crab. I don't want the paint scratched on that one!

Cease to Hope
Dec 12, 2011

a psychotherapy that focused on breaking self-destructive patterns of thought and behavior

spiritual bypass
Feb 19, 2008

Grimey Drawer
gettin yer nuts crunched by the BIG. STEEL
CLAW.

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS
So it took literally rebuilding all of a Clantech Atlas-II from scratch, easily over 15 million c-bills in parts and expenses, a trek around the northern chunk of the galaxy, and a godawful number of enemy mechwarriors being slaughtered like animals by my upgunned lances to raid areas for prototype parts but i've finally proven that the Steiner Scout Lance is a real thing that can be terrifyingly effective.



That's my proof of concept/prototype run of upgrading a next gen Atlas into an assault mech that can move and dodge like a light mech. And like in all good mecha series the prototype is overpowered as hell.

It can sprint upwards of 14 tiles per turn and still fire with pinpoint accuracy on the same turn, can output a maximum of 400 damage per turn by spamming alpha strikes, is essentially immune to energy weapon fire due to a special prototype armor coating I looted from a research facility raid, projects an ECM field that scrambles any outgoing enemy fire directed beyond visual range so that it has a hard time hitting, and can get 9 evasion pips depending on the skill of the pilot. An ace pilot can get as many as 11 evasion pips too.

The thing is a nightmare in every respect. Especially in costs. Every fight where it takes real damage puts it in the mechbay forever (when most assault mechs at this point take a day or three to repair even with heavy damage) and racks up insane costs. But then, it pretty much takes luck (Or a few gauss rifle equipped mechs with a spotter that can transmit visual data to them.) to hit the damned thing in the first place.

The only time it fails is if it's fielded in desert climes. The heat sinking loss combined with the top tier parts that generate their own heat per turn means the thing quickly overheats and detonates from all the volatile ammo and parts in it if I try to do more than one alpha strike per 2 turns.


Edit: The scary part is all the parts in the thing are canon. I looked them all up ahead of time on the Battletech tabletop wiki and got a general idea of what I needed. So apparently Steiner Scout Lances aren't just a meme. It's just that no one nation has what it takes to build them.

Actually, the scary part is that I still can't beat Smooth Stones with it. I need to start putting higher end AMS in my mechs. :argh:

Archonex fucked around with this message at 23:02 on Feb 14, 2019

Cease to Hope
Dec 12, 2011
I think now is a good time to point out that the Atlas IIC is the official canon name of the widely-hated spiky Atlas from the Mechwarrior Dark Age clicky miniature game.

RBA Starblade
Apr 28, 2008

Going Home.

Games Idiot Court Jester

Cease to Hope posted:

I think now is a good time to point out that the Atlas IIC is the official canon name of the widely-hated spiky Atlas from the Mechwarrior Dark Age clicky miniature game.



I like its second decoy skull

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Cease to Hope posted:

I think now is a good time to point out that the Atlas IIC is the official canon name of the widely-hated spiky Atlas from the Mechwarrior Dark Age clicky miniature game.



Sadly I couldn't find a better Atlas model than that. But yeah. It's pretty goddamn ugly.

sean10mm
Jun 29, 2005

It's a Mad, Mad, Mad, MAD-2R World

Cease to Hope posted:

I think now is a good time to point out that the Atlas IIC is the official canon name of the widely-hated spiky Atlas from the Mechwarrior Dark Age clicky miniature game.



So XTREME bro! :black101:

Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS
I still can't figure out if that's actually supposed to be another skull on it's shoulder or some sort of weird mechanical tumor that the eye of sauron has decided to slum it in so it can ride a giant edgelord killbot.

Cease to Hope
Dec 12, 2011
for what it's worth, later versions of the same unit in clicky Mechwarrior ditched the spikes and the kneeskull. when it finally appeared in a tabletop Battletech book six years later, it looked like this:



i suspect it was more than a little inspiration for the Atlas design by Flyingdebris that is in both MWO and BT.

there's also a second Atlas from clickytech, the Atlas III, or hockey goalie atlas.



it's a 32nd century design, so it probably won't appear in BT at any point.

PoptartsNinja
May 9, 2008

He is still almost definitely not a spy


Soiled Meat

Organ Fiend posted:

I think in CBT, even with DHS, the inner sphere LPL and SPL were completely worthless.

Not completely, Large Pulse Lasers were useful on heavy- and assault-weight jumping ambushers like the Sagitaire, because the pulse laser bonuses offset their own jumping penalties and the range increase was useful even if it wasn't huge.

Small Pulse Lasers are useful anti-infantry weapons, they're about comparable with flamers but have an easier time hitting BattleArmor (and can't be completely neutered by fire resistant BattleArmor like Salamanders). Both are vastly preferable to tabletop machine guns, because they don't require a ton of the most explosive substance in tabletop: machine gun ammo.

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Archonex
May 2, 2012

MY OPINION IS SEERS OF THE THRONE PROPAGANDA IGNORE MY GNOSIS-IMPAIRED RAMBLINGS

Cease to Hope posted:

for what it's worth, later versions of the same unit in clicky Mechwarrior ditched the spikes and the kneeskull. when it finally appeared in a tabletop Battletech book six years later, it looked like this:



i suspect it was more than a little inspiration for the Atlas design by Flyingdebris that is in both MWO and BT.

there's also a second Atlas from clickytech, the Atlas III, or hockey goalie atlas.



it's a 32nd century design, so it probably won't appear in BT at any point.

That looks a bit more like what the in game version looks like. Not even sure what the gently caress is going on with the figurine up there.

Now i'm trying to remember where the frig I even got the Atlas at, given the year date it shows up at. It was probably one of the "hunt down this prototype mech" missions since i've yet to see another one like it out on the field.

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