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Is there any reason for a character with the Atronach Birthsign to start regenerating magicka? Google isn't helping find out if this a common bug or not. Is this the sort of thing a mod could cock up? Edit: I have all the spell effects of the birth sign, including wombburn but I still regenerate magicka when I rest. Happy Underpants fucked around with this message at 06:48 on Feb 12, 2019 |
# ? Feb 12, 2019 06:42 |
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# ? Jun 4, 2024 13:36 |
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A mod certainly could.
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# ? Feb 12, 2019 06:51 |
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Vavrek posted:A mod certainly could. XE Sky Variations.esp Tamriel_Data.esm TR_Factions.esp TR_Mainland.esm TR_Preview.esp TR_Travels.esp Patch for Purists - Base Patch.esm Patch for Purists - Book Typos.esm Patch for Purists - Dialogue Inconsistencies.esm Patch for Purists - Dialogue Typos.esm Patch for Purists - Expansion Implementation.esm Patch for Purists - Floating Rocks.esm Patch for Purists - Statistic Typos.esm DB_Attack_Mod.esp Fix - Solstheim Topic.esp VSBR.ESP (Vanilla Style Body Replacer) USMA.esp (Unavailable Spells Made Available) tribunal rebalance.ESP Beware the Sixth House.ESP Bloodmoon Rebalance.ESP Plus Distant Land files and XE Sky Variations dumped into the data folder
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# ? Feb 12, 2019 07:02 |
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Weird. I was kind of expecting a Magic_Regen_for_Atronach.esp in there. Unavailable Spells Made Available could do it, indirectly, by making the Restore Magicka effect available, but I expect you'd notice if you had a piece of enchanted gear with that on it. That's probably a decent sanity/idiot test: there's no Restore Magicka effect sitting in your spell effects list, is there? (I figure not, but you might've missed it.)
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# ? Feb 12, 2019 07:23 |
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Vavrek posted:Weird. I was kind of expecting a Magic_Regen_for_Atronach.esp in there. Unavailable Spells Made Available could do it, indirectly, by making the Restore Magicka effect available, but I expect you'd notice if you had a piece of enchanted gear with that on it. That's probably a decent sanity/idiot test: there's no Restore Magicka effect sitting in your spell effects list, is there? (I figure not, but you might've missed it.) No, no spell effect. This was possible enough for me to load up the game again and check. I did load that mod specifically to make magic regen equipment.
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# ? Feb 12, 2019 07:56 |
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make sure your atronach birthsign spell effect actually has the negative effect, what is it like stunted magicka I think?
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# ? Feb 12, 2019 08:09 |
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Meyers-Briggs Testicle posted:make sure your atronach birthsign spell effect actually has the negative effect, what is it like stunted magicka I think? All of the effects of wombburn are on my character including stunted magicka. Removing all mods from my load order doesn't fix this. HOWEVER: If I use EnableStatsReviewMenu and pick the Atronach sign again things work the way they're supposed to. So I'm going to do that and chalk this up to... consorting with illicit spectra? I don't know but I was able to fix it and all I have to do is buy all my spells again. Edit: Adding another source of stunted magicka using that Unavailable Spells mod also works the way its supposed to. Only the first stunted magicka effect stopped working for some reason. Happy Underpants fucked around with this message at 08:36 on Feb 12, 2019 |
# ? Feb 12, 2019 08:34 |
is it patch for purists that adds some weirdly not-purist stuff? I think I had it and it made all iron tantos look weird as gently caress
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# ? Feb 12, 2019 13:02 |
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^^I doubt it because PFP is meant to address people's issues with the MPP doing poo poo like that. So probably the latter you're thinking of.Happy Underpants posted:XE Sky Variations.esp A couple notes about your load list. PFP makes the Solstheim rumor fix and DB attack mod obsolete. It changed the DB attacks to not start until level 8 because that's what Bethesda did on the Xbox version. Also the Vanilla Style Body Replacer is broken. The hands are completely hosed. Since you're going light, not even using a head replacer, I suggest uninstalling it and just sticking to vanilla bodies. They're certainly better than VSBF, because the player hands are something you're going to have in view a lot.
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# ? Feb 12, 2019 18:29 |
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Did i really not capitalize tribunal rebalance in my esp name Wow
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# ? Feb 12, 2019 18:57 |
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Meyers-Briggs Testicle posted:Did i really not capitalize tribunal rebalance in my esp name Sloppy I always rename mine in Mash anyway
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# ? Feb 12, 2019 21:31 |
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I found someone on reddit who had the same issue I did. It involved contracting the disease Astral Vapors and then getting it cured which matches what happened to me.
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# ? Feb 13, 2019 06:42 |
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Happy Underpants posted:So I'm going to do that and chalk this up to... consorting with illicit spectra? Happy Underpants posted:It involved contracting the disease Astral Vapors (Astral Vapors is an Oblivion disease. What's adding it to Morrowind? TR?)
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# ? Feb 13, 2019 09:17 |
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Thank you to people in this thread for helping me out with mod issues, I've got everything working and I'm having a great time.
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# ? Feb 13, 2019 11:06 |
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Vavrek posted:You were right the first time. Good job. Yeah Tamriel Rebuilt adds it.
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# ? Feb 13, 2019 18:50 |
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Vavrek posted:You were right the first time. Good job. Edit: Can't be replicated in OpenMW (tested by Capostrophic, one of the devs) and can't be replicated in the vanilla engine (by Evil Eye, a TR dev). It looks like this is going to be one of these bugs that have a third component, maybe an MCP option, interfering with it, which will make it very hard to evaluate properly. Atrayonis fucked around with this message at 22:05 on Feb 13, 2019 |
# ? Feb 13, 2019 18:52 |
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How are people setting up their MGE XE shaders? I've tried with both the Morrowind Graphics Guide Shaders and the built-in ones set to Very High, but they both look pretty blown-out, especially in areas with bright fungi. Below are the results in a shop in Tel Mora. MGG: Built-in:
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# ? Feb 14, 2019 03:10 |
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hooah posted:How are people setting up their MGE XE shaders? I've tried with both the Morrowind Graphics Guide Shaders and the built-in ones set to Very High, but they both look pretty blown-out, especially in areas with bright fungi. Below are the results in a shop in Tel Mora. Guessing it's the bloom doing that? I rolled my own selection downloaded from a couple different places, it's not too hard to modify it during gameplay so it doesn't take long. Don't have access to my install right now unfortunately so I can't post it here. The STEP guide has a pack and some links with sample screenshots if you want something quick.
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# ? Feb 14, 2019 03:23 |
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Private Speech posted:Guessing it's the bloom doing that? I rolled my own selection downloaded from a couple different places, it's not too hard to modify it during gameplay so it doesn't take long. How do you change the shaders during gameplay?
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# ? Feb 14, 2019 03:54 |
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hooah posted:How do you change the shaders during gameplay? I meant that you can tweak them without starting a new game. You can script them as well though, but you'd need to learn scripting.
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# ? Feb 14, 2019 13:33 |
hooah posted:How are people setting up their MGE XE shaders? I've tried with both the Morrowind Graphics Guide Shaders and the built-in ones set to Very High, but they both look pretty blown-out, especially in areas with bright fungi. Below are the results in a shop in Tel Mora. lol if your fungus isn't so powerful you get grey skin and bloodshot eyes irl
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# ? Feb 14, 2019 13:55 |
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Private Speech posted:I meant that you can tweak them without starting a new game. You can script them as well though, but you'd need to learn scripting. I think shaders are just written in cpp? The shader author thinks the screenshots above are due to a mod that sets light sources too bright, the default shaders are fairly tame and shouldnt be doing that
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# ? Feb 14, 2019 13:55 |
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Hmm, maybe it's Graphic Herbalism. I'll try taking that out today and see what happens.
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# ? Feb 14, 2019 13:59 |
man this game is a pain in the rear end sometimes. I played for the first time in a while, no problems. quit. decided to play a little more, steam controller doesn't use the config anymore. e: spontaneously started working again SniperWoreConverse fucked around with this message at 15:54 on Feb 14, 2019 |
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# ? Feb 14, 2019 14:13 |
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Meyers-Briggs Testicle posted:I think shaders are just written in cpp? Nah they are written in shader languages, it's a bit like cpp mixed with some machine code (less so nowadays, it's almost like C, but with vector primitives and no pointers and a lot of parallelisation aids) that gets compiled for and executed on the GPU. e.g.: here's an alternative HDR one from the STEP guide Also you can trigger them from scripts, which is a big part of what the MGE extensions from MWSE do, and what I was thinking of. Shader languages are a pain to learn and involve fairly complex math, not something to mess around with unless you find it interesting really. Private Speech fucked around with this message at 16:46 on Feb 14, 2019 |
# ? Feb 14, 2019 15:05 |
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So the culprit was indeed Graphic Herbalism. Everything looks much better now!
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# ? Feb 14, 2019 15:26 |
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hooah posted:So the culprit was indeed Graphic Herbalism. Everything looks much better now! Don't worry, GH is going to be remade soon
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# ? Feb 14, 2019 17:25 |
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month late hot-take oblivion is poo poo stop talking about it in the morrowind thread Tia and what's the deal with the gray fox??
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# ? Feb 14, 2019 23:37 |
so it looks like the chests and cabinets in inns are mostly owned by the innkeep. I feel like this is pretty dumb and you should be able to safely keep poo poo there as long as you keep paying for rooms. also entertainers should apply to all inns
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# ? Feb 15, 2019 00:20 |
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SniperWoreConverse posted:so it looks like the chests and cabinets in inns are mostly owned by the innkeep. I feel like this is pretty dumb and you should be able to safely keep poo poo there as long as you keep paying for rooms. That'd require more game logic. The system as it is doesn't have to bother with time-limited ownership. And the advantage is that the innkeeper can barter everything that's in one of the inn's containers. I suppose a way to do that would be to have one faction per inn and make it so that you are automatically added to the faction when buying a room and expelled by script after the rent expires, but that's very kludgy. If you just want to dump your stuff, you can dump it on the floor and it's safe.
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# ? Feb 15, 2019 00:34 |
or you could just leave the furniture empty and unowned and safe for storage or w/e, and then lock the door normally so you gotta pay to get back in (or break out your poo poo I guess) I carefully put all my stuff on top of the chest i'm not a goddamn animal who throws 400 mushrooms on the ground and roots thru them like a scrib
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# ? Feb 15, 2019 03:00 |
if you put a mark in there and let the door lock, could you recall in and sleep there or would it say the bed's owned or what? Could you just be a total jackass and use recall/intervention to avoid paying a day?
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# ? Feb 15, 2019 03:09 |
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I don't think Morrowind stops you from sleeping in owned beds if no one can see you right? So that should work (and I love it).
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# ? Feb 15, 2019 03:56 |
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Many a time have I broken my way into an unoccupied bed room in a tavern, or someone's house, to get a quick nap.
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# ? Feb 15, 2019 04:32 |
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I'm the Nerevarine. All the beds are mine.
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# ? Feb 15, 2019 04:33 |
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ToxicSlurpee posted:I'm the Nerevarine. All the beds are mine. I mean, do you ever see anybody else sleeping in them?
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# ? Feb 15, 2019 04:36 |
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Cantorsdust posted:I mean, do you ever see anybody else sleeping in them? they do, you're just really noisy opening the door and always wake them up
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# ? Feb 15, 2019 05:14 |
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SniperWoreConverse posted:so it looks like the chests and cabinets in inns are mostly owned by the innkeep. I feel like this is pretty dumb and you should be able to safely keep poo poo there as long as you keep paying for rooms. also entertainers should apply to all inns Cat Mattress posted:That'd require more game logic. The system as it is doesn't have to bother with time-limited ownership. And the advantage is that the innkeeper can barter everything that's in one of the inn's containers. Funny you all mention that, since I literally just finished making a mod that ports a personal travel trunk to your bed the moment you pay for a night at an inn, and sends it back to the C&E office where you first find it after your time expires. It's been mostly tested. I can go package it up... I was playing Kingdom Come Deliverance and liked that one concession to quality of life, the bottomless trunk to hold all your poo poo and all it cost was inn rent or traveling to your proper home, so I decided to add one in. Makes paying for an inn actually feel worth it.
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# ? Feb 15, 2019 17:50 |
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Here's the Travel Trunk mod: https://www.dropbox.com/s/pm7zlmbcitwql6a/STT_OneContainer2RuleThemAll.7z?dl=0 Container's found in the C&E Office, make sure you grab the key off the floor as the trunk locks whenever you leave it, and you also need the key to ask a guild guide to teleport it into whatever Mages Guild you're in. It ports to your stronghold, the barracks in Gnisis and Fort Frostmoth if you're a Legion member, as well as some other places noted in the readme. Otherwise you need to pay for a room at an inn to access it. The Publicans support is built in. TR version coming sometime later.
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# ? Feb 15, 2019 18:11 |
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# ? Jun 4, 2024 13:36 |
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Mountaineer posted:Many a time have I broken my way into an unoccupied bed room in a tavern, or someone's house, to get a quick nap. Same, that's why I appreciate these little nods to realism in the game.
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# ? Feb 15, 2019 18:26 |