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Hey, Paisanos! It's the Super Mario I am currently so filled with hype for Super Mario Maker 2 that if I don't get some of it out my head might explode like the movie Scanners. I will never forget the day Super Mario Maker came out. In this thread, please discuss what you want to see in the upcoming game Super Mario Maker 2. Also discuss what you want to see in the Super Mario Maker 2 thread (besides hundreds of cool goon levels). Here's a trailer analysis by Ceave for you: https://www.youtube.com/watch?v=Qv8n4QllRL8 The red and green balloons are speculated to be cooperative level designing? Ceave's tips on making a level: https://www.youtube.com/watch?v=VrFrT7-19JI DalaranJ fucked around with this message at 23:50 on Jun 26, 2019 |
# ? Feb 16, 2019 23:03 |
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# ? May 15, 2024 04:38 |
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I'm gonna make the mario
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# ? Feb 16, 2019 23:21 |
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I am beyond hyped for this. I've been waiting for a Mario Maker Switch announcement since the Switch was first announced! I love that they spent the first 20 seconds of the trailer focused solely on slopes. Some stuff I really want to see:
I can't wait to get back to creating levels and seeing what you all come up with!
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# ? Feb 16, 2019 23:29 |
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Mario!
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# ? Feb 16, 2019 23:36 |
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Sam Faust posted:Mario!
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# ? Feb 16, 2019 23:38 |
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The reason why it was stupid for me to make this thread is that the information flow about this game is likely to be: The 90 second trailer we just saw this week. Nothing for four months. An entire day of tree house at e3, possibly with a Nintendo World Championship. At the end of that day they say "and you can play it right now/next week!" J-Spot posted:[*]More power-ups. The trailer showed power up wheels that didn't have anything new apart from the cat suit, but hopefully they're just holding back for now. At the very least I want the ice flower to be available. My top pick is the Hammer Bros. Suit, but honestly Ice Flower would be even better than that. The things you listed are all things I'm hoping for. I'd also love to see a SMB2 USA style.
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# ? Feb 17, 2019 00:03 |
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J-Spot posted:[*]Level revisions. Let me modify and reupload a level without losing my stars/play counts. This one doesn't make sense imo unless there is some sort of limit on how much you can change a level
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# ? Feb 17, 2019 00:06 |
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One thing I noticed about the slopes is they always transition into a horizontal block on both ends of the slope. This means it won't be possible to make a gradual slope change to a steep slope without a flat surface in between, and you won't be able to have a slope at the end of a platform. Perhaps you can get around this by deleting the flat surface at the end or selecting and moving slopes closer together, or maybe Nintendo hasn't finished fine tuning the implementation of slopes just yet. The first Mario Maker was incredible and this sequel is only going to improve and build on it, one of my most anticipated games ever
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# ? Feb 17, 2019 00:20 |
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SMM was my favorite Wii U game (and I really liked the Wii U). I'm beyond excited for it. I made so many levels and got, like, two away from the highest star level. I'd really like to see selectable music (not having it tied to the design) and some sort of faux Miiverse to host comments.
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# ? Feb 17, 2019 00:23 |
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MMF Freeway posted:This one doesn't make sense imo unless there is some sort of limit on how much you can change a level Little Big Planet did this with no restrictions so I don’t see why it can’t be done here. It was good because you could bookmark a WIP level and come back to it later. J-Spot fucked around with this message at 00:28 on Feb 17, 2019 |
# ? Feb 17, 2019 00:25 |
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DalaranJ posted:The reason why it was stupid for me to make this thread is that the information flow about this game is likely to be: We can play each other's levels again while we wait, maybe?
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# ? Feb 17, 2019 00:27 |
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J-Spot posted:Little Big Planet did this with no restrictions so I don’t see why it can’t be done here. I mean if you change a level enough then its not really the same level anymore
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# ? Feb 17, 2019 00:29 |
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Give me obnoxious SMB castle maze loops
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# ? Feb 17, 2019 00:45 |
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Slopes, skins, enemies, powerups, those are all nice, but let's not lose sight of what's really important: Stuffing your levels with as many obnoxious audio/visual triggers as possible, and I hope there are really goofy new ones.
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# ? Feb 17, 2019 00:46 |
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I want to be able to unlock all the costumes without having some locked behind bullshit Kaizo levels. Give me a continue for ultra-expert or let me trade in ten expert clears for one ultra-expert or something.
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# ? Feb 17, 2019 00:49 |
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Let people chain levels together to make little campaigns imo. I want there to be a way for me to jump into levels that are actually designed to be fun, not a bunch of turbo hard/puzzle/gimmick deathtraps. It would be awesome if they had some kind of curation to highlight thoughtful designs. Heck, let people make little overworlds.
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# ? Feb 17, 2019 01:04 |
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Rather than cameo character skins, I'd like to see enemies or stage elements from other games, although I have no idea how you'd integrate them across all the different skins.
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# ? Feb 17, 2019 01:12 |
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Phantasium posted:We can play each other's levels again while we wait, maybe? Of course. I was going to provide a curated list from the old thread, but I could dump the whole database if you want too. Nep-Nep posted:Slopes, skins, enemies, powerups, those are all nice, but let's not lose sight of what's really important: Stuffing your levels with as many obnoxious audio/visual triggers as possible, and I hope there are really goofy new ones. The frog has a more prominent place in the UI now, so I think it’s likely. PaletteSwappedNinja posted:Rather than cameo character skins, Whoa, whoa, slow down there, what about the Bowsette costume mushroom?
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# ? Feb 17, 2019 01:33 |
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I want them to get rid of the fastest time cleared tracker and replace it with the 3 big coins. Let us hide the coins and track the players that find them all.
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# ? Feb 17, 2019 03:17 |
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This game is gonna be worth it to everyone for the levels I upload alone
Argue fucked around with this message at 05:18 on Feb 17, 2019 |
# ? Feb 17, 2019 05:05 |
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I can never seem to fire the creative engines up myself, though I never tried very hard in the original either. Loved messing with other people's creations though so this is very much a day one pre-order (please don't pre-order)
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# ? Feb 17, 2019 05:09 |
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I didn't get the original one because by the time I had money it was clear that Wii U was dying, so I'm incredibly excited! Can't wait to put Koopas in cars
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# ? Feb 17, 2019 05:47 |
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Thought of a thing. Let me make flame versions of all the enemies. Big winged flame hammer bros. Same for ice and cat suits.
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# ? Feb 17, 2019 06:00 |
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Ciaphas posted:I can never seem to fire the creative engines up myself, though I never tried very hard in the original either. Loved messing with other people's creations though so this is very much a day one pre-order (please don't pre-order) pfff, I had it preordered before best buy had the thumbnail loaded up, but also I can't think of a single game other than Mario Maker that I played for at least an hour daily for eight months in a row.
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# ? Feb 17, 2019 06:16 |
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Tell me your theories about the coin counter in the trailer where it shows X/50 or X/120, etc. Do you think it unlocks check points? Finishes the level? Just a bonus objective? If it turns out to be something that can be made mandatory to beat the levels that is going to make for some pretty lovely hunt for the hidden coins super expert trash.
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# ? Feb 17, 2019 09:06 |
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First level gonna be just one gigantic slope downwards right into the flagpole. Callin' it "BOY IS MY rear end RED".
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# ? Feb 17, 2019 09:08 |
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Mario, meet your maker 2
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# ? Feb 17, 2019 09:39 |
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Squibbles posted:Tell me your theories about the coin counter in the trailer where it shows X/50 or X/120, etc. Do you think it unlocks check points? Finishes the level? Just a bonus objective? I doubt it would unlock a checkpoint since those have to be in a fixed location, but hopefully if you hit a checkpoint it saves your coin count. It could be a mandatory thing but like you said that would lead to some pretty nasty levels and I'd probably be inclined to skip that type of level immediately in the 100 Mario challenge. They also need to allow the time limit to be turned off if they're going to do that. I just noticed that in the trailer that the coin counter is tied to the flag icon on the left side in build mode which makes it more likely that it's a clear objective. You may be able to set additional objective types such as killing a certain number of enemies or killing a boss. J-Spot fucked around with this message at 15:42 on Feb 17, 2019 |
# ? Feb 17, 2019 15:29 |
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man everything in the trailer buried the first game so hard for me. the sheer amount of new things you only get a glimpse of is really overwhelming--those trigger things that inflate boxes and the enemy pathway feature are going to be interesting. the degree of stuff to play will be insane too since this is now going to be on a system that way more people own.dudeness posted:First level gonna be just one gigantic slope downwards right into the flagpole. Callin' it "BOY IS MY rear end RED". please loving do this I guarantee it'll be in the top ten most played levels for the duration of the game's lifetime
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# ? Feb 17, 2019 16:17 |
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Now that slopes are confirmed, what's the new slopes? Maps and secret exits? Because GIVE ME MAPS AND SECRET EXITS.
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# ? Feb 17, 2019 16:47 |
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I hope they allocate the game enough memory to load all on-rails objects when you enter an area now, so you can build rotating platforms and hazards without the spacing getting screwed up by them loading at the player's approach
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# ? Feb 17, 2019 17:00 |
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multijoe posted:I hope they allocate the game enough memory to load all on-rails objects when you enter an area now, so you can build rotating platforms and hazards without the spacing getting screwed up by them loading at the player's approach Global cycles might make things a huge pain in the rear end to test, honestly.
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# ? Feb 17, 2019 17:55 |
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J-Spot posted:I doubt it would unlock a checkpoint since those have to be in a fixed location, but hopefully if you hit a checkpoint it saves your coin count. It could be a mandatory thing but like you said that would lead to some pretty nasty levels and I'd probably be inclined to skip that type of level immediately in the 100 Mario challenge. They also need to allow the time limit to be turned off if they're going to do that. Yeah, I wonder if they'll add any kind of filters to 100 mario. Ability to restrict by theme or block objective levels like that (if that's what it turns out to be)
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# ? Feb 17, 2019 18:01 |
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Stan Taylor posted:Let people chain levels together to make little campaigns imo. I want there to be a way for me to jump into levels that are actually designed to be fun, not a bunch of turbo hard/puzzle/gimmick deathtraps. If we can't at least chain 8 levels together, I'll be extremely disappointed. Why wouldn't they want people to be able to create an entire Mario game? Are they afraid that people won't buy normal Mario games if they do?
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# ? Feb 17, 2019 18:29 |
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I'm very hopeful towards some actual "World" support. There are already a few things that will help, such as more background variety type. An actual interface or linked levels would be a massive help though. With SMM, I managed to create 8 worlds with 4 levels each, roughly fitting into a theme. Looks like it'll be much easier to do this time around! If anyone is interested in playing them, here are links to the old posts. Personal favorites are Mech 4, Ancient 3, and Vine 1. Island World & Frozen World Vine World Mech World Ancient World Sky World Magic World Bowser’s World
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# ? Feb 17, 2019 19:13 |
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Here's a pie in the sky dream. It would be great if we could use a slider to choose the length x height ratio of levels. I'd love some Mario 2 (or SMW Special Zone) style crazy vertical levels.
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# ? Feb 17, 2019 19:18 |
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If they do give the option to create world I don’t expect much from it. You might be able to string a playlist together and have them represented in a world view similar what you see when you advance through the 100 Mario challenge but I can’t see them adding an editor that allows for SMW style maps.
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# ? Feb 17, 2019 19:35 |
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Yeah, I don't expect worlds where you need to dodge Hammer Bros challenges along paths, and levels with multiple exits. I'm hoping at the very least its: 1) Linking levels together in a specific sequence. 2) Coins, 1-ups, and maybe even power ups being shared between them. Maybe I'm just one of those weirdos that likes to see options for approaching Mario games in the traditional sense. Speed run, super expert and other gimmick levels already get a ton of support with the game.
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# ? Feb 17, 2019 19:45 |
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Even stringing a playlist together would be a drastic improvement on nothing.
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# ? Feb 17, 2019 19:45 |
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# ? May 15, 2024 04:38 |
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I hope for more Boss enemies maybe the Koopalings.
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# ? Feb 17, 2019 19:54 |