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There was no reason for Piranha Plant to be locked behind a code. The console is connected to the internet, it knows if it was on the console before the cutoff date
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# ? Feb 19, 2019 20:02 |
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# ? Jun 6, 2024 05:33 |
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asecondduck posted:
Oh dear. I won't be able to work on it until I get home from travel on Thursday night, but hopefully it's not too crazy. I wish I had those angled tweezers all the folks making the guide videos have. Also it wish I had a proper workbench with a magnifier and light, rather than a dining room table.
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# ? Feb 19, 2019 20:03 |
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Spellman posted:There was no reason for Piranha Plant to be locked behind a code. The console is connected to the internet, it knows if it was on the console before the cutoff date
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# ? Feb 19, 2019 20:04 |
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I remember hearing those explanations, just not the ones where the Piranha Plant wouldn't be part of the season pass. Granted I don't follow DLC practices closely, but how common is it that a season pass does not cover all the DLC that comes out during the timeframe for which it's on sale?
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# ? Feb 19, 2019 20:07 |
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Hammer Bro. posted:I remember hearing those explanations, just not the ones where the Piranha Plant wouldn't be part of the season pass. Its pretty common for early adopter/preorder bonuses to not be included in season passes. Often they're completely unavailable after the cutoff.
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# ? Feb 19, 2019 20:10 |
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Piranha Plant was never part of the DLC pack. He was a "pre-order" bonus that was redeemable within the first two months of owning the game.
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# ? Feb 19, 2019 20:10 |
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Hammer Bro. posted:I remember hearing those explanations, just not the ones where the Piranha Plant wouldn't be part of the season pass. Very common unfortunately. Usually stuff aside from season pass is split all over the place, store exclusives, Doritos, mountain dew bottles, etc
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# ? Feb 19, 2019 20:10 |
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Always play the game + season pass that your mother purchased for you in my opinion
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# ? Feb 19, 2019 20:15 |
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Just whine to your mom and get her to buy Piranha plant too, I'm sure that would go well
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# ? Feb 19, 2019 20:20 |
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*gets a $60 game and $25 dlc pass for literally nothing* what the gently caress Nintendo how dare you ask me for $2.50
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# ? Feb 19, 2019 20:23 |
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Piranha Plant isn't even good. You'd literally never notice not having him. It's just FOMO.
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# ? Feb 19, 2019 20:24 |
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Steve2911 posted:Piranha Plant isn't even good. You'd literally never notice not having him. It's just FOMO.
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# ? Feb 19, 2019 20:26 |
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Steve2911 posted:Piranha Plant isn't even good. You'd literally never notice not having him. It's just FOMO. Piranha Plant owns actually
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# ? Feb 19, 2019 20:26 |
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Steve2911 posted:Piranha Plant isn't even good. You'd literally never notice not having him. It's just FOMO.
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# ? Feb 19, 2019 20:27 |
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Steve2911 posted:Piranha Plant isn't even good. You'd literally never notice not having him. It's just FOMO. PP is very good. Very fun and unique character.
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# ? Feb 19, 2019 20:28 |
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PP https://twitter.com/bagelb0yy/status/1090427520552521730
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# ? Feb 19, 2019 20:30 |
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How hard is Tangledeep? I'm super interested in it bc I love the idea of roguelikes but hate permadeath, and I know it has a non-permadeath mode but I suck at video games and always end up confused in RPGs at what to do and how to play. Also is there good bang for your buck? How many hours do you get out of it? Just any thoughts from people who played it would be appreciated.
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# ? Feb 19, 2019 20:31 |
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Steve2911 posted:Piranha Plant isn't even good. You'd literally never notice not having him. It's just FOMO. there are two things very wrong about this post
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# ? Feb 19, 2019 20:33 |
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Kvlt! posted:I love the idea of roguelikes but hate permadeath
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# ? Feb 19, 2019 20:33 |
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PP is good now.
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# ? Feb 19, 2019 20:35 |
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I mean he's fine but not worth binning the game over if you don't have him or buying separately.
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# ? Feb 19, 2019 20:36 |
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The Permadeth is a component of the learning curve of a good roguelike. You're going to die, just as you figure something out, which you can use to not die early the next time (this doesn't always work that way).
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# ? Feb 19, 2019 20:37 |
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AlBorlantern Corps posted:Very common unfortunately. Usually stuff aside from season pass is split all over the place, store exclusives, Doritos, mountain dew bottles, etc Gross. Lucky me I got my quasi-legal, vaguely-targeted vengeance: after a whole lot of fiddling I got PSX-FF9 running on my Switch. Then I patched it to have bonus content. Steve2911 posted:I mean he's fine but not worth binning the game over if you don't have him or buying separately. It's not the character, it's the principle. I already had a pirated copy of Smash that I'd played for all of 10 minutes but my mother really wanted to get me something for Christmas so I figured a physical copy wouldn't go that badly; I tend to be the local Switch lending library. Then she got upsold on a thing that I'm already against on principle and then that thing didn't even have all the content that I (naively) assumed justified its existence. I don't like the direction the industry is heading down. Or I should say I'm sad to see Nintendo playing catch-up.
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# ? Feb 19, 2019 20:40 |
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Brother Entropy posted:there are two things very wrong about this post 1.) Piranhas aren't plants. 2.) You will notice not having him because you know he exists.
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# ? Feb 19, 2019 20:41 |
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The learning component is I learn to go play a better game where I can just continue my adventure. If you want be to learn to do something better and do it over and over again every day I better be getting paid + healthcare
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# ? Feb 19, 2019 20:41 |
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Kvlt! posted:How hard is Tangledeep? I'm super interested in it bc I love the idea of roguelikes but hate permadeath, and I know it has a non-permadeath mode but I suck at video games and always end up confused in RPGs at what to do and how to play. As far as roguelikes go its on the easy side, as far as games in general go its fairly tough. Between all the classes and side stuff to do its pretty full featured and has a lot of content.
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# ? Feb 19, 2019 20:42 |
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Iron Crowned posted:The Permadeth is a component of the learning curve of a good roguelike. You're going to die, just as you figure something out, which you can use to not die early the next time (this doesn't always work that way). Yes, I know. My reaction was along the lines of how can you like roguelikes and hate permadeath. It's pretty much a core feature. Randomization + permadeath = roguelike.
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# ? Feb 19, 2019 20:43 |
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Hammer Bro. posted:it's the principle. Uh huh.
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# ? Feb 19, 2019 20:48 |
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MMF Freeway posted:As far as roguelikes go its on the easy side, as far as games in general go its fairly tough. Between all the classes and side stuff to do its pretty full featured and has a lot of content. For sure. I don't think Tangledeep has a "out of level" mechanic, where they occasionally put harder monsters on lower levels. I only say this because I haven't been curb stomped on the first or second level yet, which was an experience I've had in many roguelikes in the past. Alternatively there may be one of those mechanics, I just haven't made it far enough for it to be noticeable yet.
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# ? Feb 19, 2019 20:48 |
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Look Sir Droids posted:Yes, I know. the battle for the term roguelike has already been lost my friend
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# ? Feb 19, 2019 20:49 |
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I get what he's saying about Roguelikes. He's not speaking in crazy contradictory or dualist terms, guys. "I like game experiences that can give you a feeling of progress and a somewhat complete game experience even when played in micro-sessions. However, I don't like always losing 100% of my progress at the slightest mis-step." PSA for Goons: Next time don't be scared to ask for help when you're struck by the evil powers of Captain Semantic Autist and find yourself unable to extrapolate the obviously intended meaning out of statements.
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# ? Feb 19, 2019 20:50 |
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Kvlt! posted:How hard is Tangledeep? I'm super interested in it bc I love the idea of roguelikes but hate permadeath, and I know it has a non-permadeath mode but I suck at video games and always end up confused in RPGs at what to do and how to play. As far as roguelikes go, it's pretty easy. I could see beating it on your first run if you take the time to do a lot of sidequest stuff to get stronger. If you play on regular heroic mode instead of hardcore, you can build up your stores of captured pets and banked gear (with no prereqs for equipping!) to make subsequent runs easier. I played a few characters and got up to about 20 hours on my main game before I got the save game bug on my floramancer. While waiting for the patch that will fix the issue, I started and finished a hardcore run over the course of about 12 hours (hunter with a dip into brigand), but I was went at a pretty deliberate pace and hit the level 15 cap a while before tackling the final boss. I also wanna do New Game+ on that file, but again, I'd rather wait for the patch to do that.
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# ? Feb 19, 2019 20:52 |
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Hammer Bro. posted:It's not the character, it's the principle. Yeah I wonder why games need to have paid DLC to be profitable sometimes too.
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# ? Feb 19, 2019 20:52 |
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Oh snap, Darkest Dungeon 2 is gonna be a thing. Hopefully it gets a Switch release.
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# ? Feb 19, 2019 20:54 |
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Jim Silly-Balls posted:There are literally too many games. Holy poo poo. I never thought I would say this, but there are too many games on the Switch poo poo, I feared this, based on what the 3DS eShop became. It took them no time at all to load the Switch eShop chock-full of shovelware garbage. For every good indie game there's like 50 lovely ones.
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# ? Feb 19, 2019 20:55 |
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ONE YEAR LATER posted:Yeah I wonder why games need to have paid DLC to be profitable sometimes too. I mean they don’t. DLCs are mainly about ringing a product dry. Getting DLC from a failing product is rare.
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# ? Feb 19, 2019 20:59 |
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Hopefully coming to switch https://mobile.twitter.com/pcgamer/status/1097920439249178624
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# ? Feb 19, 2019 21:00 |
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ITT: several brittle spirits
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# ? Feb 19, 2019 21:01 |
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Detective No. 27 posted:Oh snap, Darkest Dungeon 2 is gonna be a thing. Hopefully it gets a Switch release. I liked a lot about the first one but it starts feeling really repetitive a few hours in. I'm down for a sequel that opens things up (and maybe fixes the ugly, janky animation)
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# ? Feb 19, 2019 21:08 |
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# ? Jun 6, 2024 05:33 |
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I just started another playthrough of DOOM, and I had no idea that the explosive shell upgrade for the combat shotty was so good. I've always just taken the triple tap without really thinking about it but oh man, explosive shell is so good for clearing out the rif-raff I'm gonna do some experimentation this time, I wonder what else I missed
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# ? Feb 19, 2019 21:08 |