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dont post plotlines from my upcoming ravnica game
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# ? Feb 20, 2019 02:08 |
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# ? Jun 11, 2024 03:38 |
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Nehru the Damaja posted:https://twitter.com/Iron_Spike/status/1097873515020210176?s=19 This tweet reminded me of how I like to show economic consequences in D&D, remind the players of their hideous wealth vs the general squalor etc. I actively try not to make that a thing in D&D, because it is flatly no fun. Treasure is just a scorecard for dungeoncrawling, and making what amounts to your point total have nasty consequences in the world takes a lot of the fun out of earning it. Much like I don't have cybered characters get mugged and stripped for parts in Shadowrun. Cool idea for a comic, though. Liquid Communism fucked around with this message at 06:51 on Feb 20, 2019 |
# ? Feb 20, 2019 05:53 |
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counting gold pieces, keeping track of consumables and food / carry weight. no thanks to them all. if they're not core to the game I remove them. if they are I don't play that game. this ain't dwarf fortress
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# ? Feb 20, 2019 06:52 |
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personally I think the whole pop deconstruction of "But if you analyze the media, the good guys are really monsters" thing has grown very dull at this point. A much more creative thought experiment would be explaining how and why a magic world with poo poo like magic items and dungeons filled with untold wealth actually functions. Like, magical components and stuff costs money because it literally uses up the value of the coins or valuables used and reagents, and then new dungeons grow with more treasure inside, so you get a functioning ecology. You didn't gently caress over that poor town by bringing in those shiny trinkets they can be broken down into the magic power that ensures decades of good harvests and safe drinking water, and lets them expand into an actual city (which then requires more magic to sustain, and the 'cracking' of more magic goods causes more dungeons to grow nearby, which attracts more adventurers and so on.
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# ? Feb 20, 2019 07:06 |
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Nehru the Damaja posted:https://twitter.com/Iron_Spike/status/1097873515020210176?s=19 This tweet reminded me of how I like to show economic consequences in D&D, remind the players of their hideous wealth vs the general squalor etc. The Nightmares Underneath has a little system for measuring the inflationary effect of dumping a bunch of treasure on a village or town.
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# ? Feb 20, 2019 07:17 |
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Spike makes fuckin' fantastic comics, so I am hype for this.
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# ? Feb 20, 2019 07:51 |
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Thought of you lot.
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# ? Feb 20, 2019 07:56 |
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A while back there was a list of TG goons with public Twitter accounts that was posted. Is that still accessible anywhere? I am following a few folks who have names I recognize, but I am sure i am missing a ton.
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# ? Feb 20, 2019 08:32 |
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Ghost Leviathan posted:Thought of you lot. Your tower of hanoi puzzle was too obvious to be the real answer.
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# ? Feb 20, 2019 09:30 |
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Cassa posted:Your tower of hanoi puzzle was too obvious to be the real answer. A friend of mine ran a game at Origins one year and didn't get any players for a session so we showed up and played it. He put a statue that would move every time we left the main room and come back so we spent entirely too long trying to engage this thing in combat so it didn't sneak attack us. It was just a statue magically animated to look alive.
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# ? Feb 20, 2019 12:31 |
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Liquid Communism posted:I actively try not to make that a thing in D&D, because it is flatly no fun. Treasure is just a scorecard for dungeoncrawling, and making what amounts to your point total have nasty consequences in the world takes a lot of the fun out of earning it. Much like I don't have cybered characters get mugged and stripped for parts in Shadowrun.
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# ? Feb 20, 2019 14:50 |
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Liquid Communism posted:I actively try not to make that a thing in D&D, because it is flatly no fun. Treasure is just a scorecard for dungeoncrawling, and making what amounts to your point total have nasty consequences in the world takes a lot of the fun out of earning it. Much like I don't have cybered characters get mugged and stripped for parts in Shadowrun. One thing I just realized today: the dungeonomics author Multiplexer is co-writing Gumshoe game Swords of the Serpentine by Pelegrane press. All of multiplexer's articles have been about generating storyhooks based on magic item and spell economies in D&D. I'm really keen to see a fantasy setting that she has a hand in designing.
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# ? Feb 20, 2019 16:12 |
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Oh hey lotfp guy posted his response https://m.facebook.com/88524315885/posts/10156179503045886/ I'm not going to spoil the ending, it starts good and just nosedived into a fiery wreck by the end
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# ? Feb 20, 2019 18:24 |
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Meyers-Briggs Testicle posted:Oh hey lotfp guy posted his response The idea that feeling glad people are cutting ties with Zak means you also feel glad his disgusting actions happened is the most thing I've read. This is some galaxy brain mental gymnastics.
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# ? Feb 20, 2019 18:51 |
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Meyers-Briggs Testicle posted:counting gold pieces, keeping track of consumables and food / carry weight. no thanks to them all. if they're not core to the game I remove them. if they are I don't play that game. this ain't dwarf fortress And even if you're playing old-school D&D as written and keeping fastidious track all your consumables and mundane challenges, those elements still become irrelevant by like level 5. When you can easily conjure food and water, stick your loot in a literal pocket dimension, summon a magical mount that's intrinsically better than the greatest horse, find your path unerringly without mapping or navigating, etc, then all those rules that exist for the purpose of verisimilitude might as well not exist at all.
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# ? Feb 20, 2019 19:26 |
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gtrmp posted:And even if you're playing old-school D&D as written and keeping fastidious track all your consumables and mundane challenges, those elements still become irrelevant by like level 5. When you can easily conjure food and water, stick your loot in a literal pocket dimension, summon a magical mount that's intrinsically better than the greatest horse, find your path unerringly without mapping or navigating, etc, then all those rules that exist for the purpose of verisimilitude might as well not exist at all.
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# ? Feb 20, 2019 19:33 |
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Meyers-Briggs Testicle posted:it starts good and just nosedived into a fiery wreck by the end Oh hey, speaking of nosediving into firey wrecks - https://twitter.com/Ettin64/status/1098172543800754176
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# ? Feb 20, 2019 19:39 |
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Meyers-Briggs Testicle posted:Oh hey lotfp guy posted his response Earlier, I said I was eager to see Raggi’s response. I was not disappointed.
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# ? Feb 20, 2019 20:10 |
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Father Wendigo posted:Oh hey, speaking of nosediving into firey wrecks - good mearls needs to boil alive for this poo poo, the official WotC statement was a fusion of Satine's "This hurts, and we have no room for abusers like this in the community, I wish I hadn't been fooled for so long" and Mike's "I actually don't recall the person in question, who was a minor tester, rape is bad but he has nothing to do with the game or me." revisionist bullshit that just struck me as cowardly and expecting the average person to have no real idea of how much Mearls went to bat for the guy. Like just admit you hosed up, say "Look, he was listed as a consultant because he had a big name/I wanted to attach folks who'd vocally hated 4e to show we were listening to them. In practice he really was just a playtester, and I'm sorry that adding him to the credits like we did helped an abuser continue his grift and exploitation. I misjudged the guy's character, and fell for the same trap of listening to his lies because he got to me before his victims. In the future HR will actually be involved in this stuff. I was too hands on in something I shouldn't have been. Nor should I have defended him publically." fake edit: let-them-fight.gif
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# ? Feb 20, 2019 20:31 |
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DalaranJ posted:Earlier, I said I was eager to see Raggi’s response. I was not disappointed. this is kinda gross rubbernecking. I'm not surprised at all but this eagerness to watch people light themselves on fire and trivialize the victims makes this all feel like it's entertainment for some of ya'll.
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# ? Feb 20, 2019 20:40 |
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Liquid Communism posted:I actively try not to make that a thing in D&D, because it is flatly no fun. Treasure is just a scorecard for dungeoncrawling, and making what amounts to your point total have nasty consequences in the world takes a lot of the fun out of earning it. Much like I don't have cybered characters get mugged and stripped for parts in Shadowrun. I dunno, it'd be a good little campaign from the other side. "Ajax the Invincible Overlord offered the Star Sapphire of the Sapphire Star in trade for literally all the portable food and water in the village to supply his crusading army, and the elder accepted, blinded by greed or cowed by power. This thing would set you all up for a generation, but where are you going to go to find someone who will give you that kind of money, and how will you set it up so you don't have a giant pile of free coin to draw in the bandits like hobos smellin' pie?"
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# ? Feb 20, 2019 20:47 |
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Adept Nightingale posted:this is kinda gross rubbernecking. I'm not surprised at all but this eagerness to watch people light themselves on fire and trivialize the victims makes this all feel like it's entertainment for some of ya'll. Somethingawful.com Coolness Averted posted:Like just admit you hosed up, say "Look, he was listed as a consultant because he had a big name/I wanted to attach folks who'd vocally hated 4e to show we were listening to them. Hahaha he will never say this and probably wont say anything else about it and hope it blows over. Also, people who vocally hated 4e should be employed by wotc regardless of the issue
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# ? Feb 20, 2019 21:05 |
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There's something about Raggi's icon being a terrified woman with tentacles bursting out of her face that just gives the whole statement a really weird vibe. Or is it just me?
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# ? Feb 20, 2019 23:09 |
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Adept Nightingale posted:this is kinda gross rubbernecking. I'm not surprised at all but this eagerness to watch people light themselves on fire and trivialize the victims makes this all feel like it's entertainment for some of ya'll. That's a fair criticism. I'll reassess my attitude on the situation.
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# ? Feb 21, 2019 00:44 |
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Glazius posted:I dunno, it'd be a good little campaign from the other side. "Ajax the Invincible Overlord offered the Star Sapphire of the Sapphire Star in trade for literally all the portable food and water in the village to supply his crusading army, and the elder accepted, blinded by greed or cowed by power. This thing would set you all up for a generation, but where are you going to go to find someone who will give you that kind of money, and how will you set it up so you don't have a giant pile of free coin to draw in the bandits like hobos smellin' pie?" When you put it like that, sounds like accepting hard to move treasures for that is a good alternative to getting pillaged. I always assume the D&D economy only exists from the PCs' point of view because everyone is gouging them wildly.
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# ? Feb 21, 2019 03:01 |
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Dragons are redistributive. You create works, get paid by someone rich, the work is stolen by a dragon, necessitating the creation of a new work. It stimulates the economy, but should the dragon be slain the consequences are disastrous.
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# ? Feb 21, 2019 03:10 |
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Ghost Leviathan posted:When you put it like that, sounds like accepting hard to move treasures for that is a good alternative to getting pillaged. The answer is easy: the village crafts itself as a tourist trap around said spoils. Nothing like a magical equivalent to the “Biggest Ball of Twine” to help the economy!
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# ? Feb 21, 2019 04:29 |
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Is the Fantasy Flight version of L5R good? I want to know if it's worth the initial investment for the core book and special dice.
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# ? Feb 21, 2019 08:48 |
FactsAreUseless posted:Is the Fantasy Flight version of L5R good? I want to know if it's worth the initial investment for the core book and special dice. I've enjoyed what little I've played of it. On the one hand: Combat is confusing and I suspect I am doing it wrong all the time. On the other: It plays easy and empowers players to lean into their tragic character hooks. Also, for a system where you heal half your damage or stress at the end of every scene, it's weirdly easy to lose a goddamn hand or something in a fight. Those dice are a friggin' chore online.
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# ? Feb 21, 2019 09:10 |
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Mystic Mongol posted:I think I stole that example from a chuubo's example from years ago? No, that can't be. This is the Chuubo's example quest, after all:
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# ? Feb 21, 2019 10:02 |
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Master Roshi could teach a goddamn turtle martial arts, and a dog probably has more occasion to use them. Maybe that's how one was elected king of the world.
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# ? Feb 21, 2019 12:32 |
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Glazius posted:No, that can't be. This is the Chuubo's example quest, after all: Yeah, it's not Chuubo, but I've 100% seen multiple games doing XP that way. The annoying thing is I can't for the life of me remember which ones. I was convinced this was Lady Blackbird keys, but keys just give you a flat 1 XP per key you hit, and also aren't presented in that specific format. e; vv that was it! Lemon-Lime fucked around with this message at 13:52 on Feb 21, 2019 |
# ? Feb 21, 2019 13:02 |
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It looks a lot like Marvel Heroic Roleplaying's milestones: Do this in-character thing as often as possible, 1 XP/go. Do this in-character thing once per scene, 5 XP/go. Do this hugely pivotal in-character thing once ever, 10 XP.
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# ? Feb 21, 2019 13:28 |
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The lady blackbird xp system is almost certainly an intentional iteration of Marvel Heroic. As for Chuubo, I don’t know whether it’s from whole cloth or an evolution of the same concept.
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# ? Feb 21, 2019 16:08 |
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DalaranJ posted:The lady blackbird xp system is almost certainly an intentional iteration of Marvel Heroic. Chuubos is a more structured version of Nobilis, where you get personal XP for your character interacting and fleshing out their relationship with their estate, bonds, and afflictions.
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# ? Feb 21, 2019 16:18 |
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DalaranJ posted:The lady blackbird xp system is almost certainly an intentional iteration of Marvel Heroic. Lady Blackbird's is based on the key system from an earlier game, the Shadows of Yesterday. (and Blackbird actually predated Marvel Heroic by like...3 years?)
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# ? Feb 21, 2019 18:00 |
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Glazius posted:No, that can't be. This is the Chuubo's example quest, after all: What the hell, I'm suddenly very intrigued by this system.
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# ? Feb 21, 2019 18:44 |
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food court bailiff posted:What the hell, I'm suddenly very intrigued by this system. It's a Jenna Moran joint, meaning the vast majority of it is written as a reference manual for something you already know. It's easy enough to understand from the player side, but contemplating GMing it still moves me to inarticulate noises of despair. It can produce amazing play artefacts like that, though, assuming you can cultivate sufficient Jenna Moran nature to create them. Glazius fucked around with this message at 18:56 on Feb 21, 2019 |
# ? Feb 21, 2019 18:48 |
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That makes sense, I certainly never knew about that earlier product. That was back when I only knew about D&D unfortunately.
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# ? Feb 21, 2019 18:52 |
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# ? Jun 11, 2024 03:38 |
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food court bailiff posted:What the hell, I'm suddenly very intrigued by this system. Pretty much everyone is. And they never stop being. That’s the big problem with it.
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# ? Feb 21, 2019 18:54 |