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Toshimo
Aug 23, 2012

He's outta line...

But he's right!

Narsham posted:

Rogues can double or triple-count the movement bonus and probably aren't your first choice for Haste;

Rogues are basically the best haste targets in the game?!?

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Nehru the Damaja
May 20, 2005

Conjurer just hit level 7. I'm taking Polymorph but the other spell pick is going to backfill since one level 4 slot is probably gonna be Polymorph all the time until we hit another level.

There are some better spells I could pick that I'm probably not going to get because I don't want to monopolize. (Haste leads to having to explain how to maximize it and Hypnotic Pattern either does nothing or just kind of ends encounters singlehandedly.)

I'm looking at either Hold Person since it's an urban campaign, or Ice Knife to have a level one recharge of Benign Transposition.

Things I either have or that are effectively replaced that do a lot of work: Web, Slow, Misty Step, Counterspell, Tiny Hut, most rituals, etc.

Any thoughts? I'm trying to make it my job to make the other folks feel like stars rather than turn games into "Wizard Wins!"

Admiral Joeslop
Jul 8, 2010




Is there a way for an Oathbreaker Paladin to get the Bane spell or is it Oath of Vengeance only?

punishedkissinger
Sep 20, 2017

Nehru the Damaja posted:

Conjurer just hit level 7. I'm taking Polymorph but the other spell pick is going to backfill since one level 4 slot is probably gonna be Polymorph all the time until we hit another level.

There are some better spells I could pick that I'm probably not going to get because I don't want to monopolize. (Haste leads to having to explain how to maximize it and Hypnotic Pattern either does nothing or just kind of ends encounters singlehandedly.)

I'm looking at either Hold Person since it's an urban campaign, or Ice Knife to have a level one recharge of Benign Transposition.

Things I either have or that are effectively replaced that do a lot of work: Web, Slow, Misty Step, Counterspell, Tiny Hut, most rituals, etc.

Any thoughts? I'm trying to make it my job to make the other folks feel like stars rather than turn games into "Wizard Wins!"


have fun with your giant ape form.

Razorwired
Dec 7, 2008

It's about to start!

Admiral Joeslop posted:

Is there a way for an Oathbreaker Paladin to get the Bane spell or is it Oath of Vengeance only?

Magic Initiate it from the Bard list?

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
Reading this thread recently has reminded me of something that I've never liked about basically every version of D&D ever: There's a big focus and many tools & systems for avoiding damage completely, but seemingly precious little for mitigating it partially.

BattleMaster
Aug 14, 2000

The "all or nothing" attack rolls seem to be a big influence on why there aren't many things that reduce damage taken, just things that mess with attack rolls. I get that it was taken from a naval combat game where it makes a lot more sense, and is a logical basic evolution out of the "kill or don't kill" attacks from the wargames D&D evolved from, but that's one of the few features of D&D that just sort of stopped evolving and was never really looked at since the 70s.

It would be cool if avoiding attacks versus getting hit but the blow being softened by armour/etc. were separated but that might be too adventurous to expect from D&D at this point

Infinite Karma
Oct 23, 2004
Good as dead





Damage reduction like they had in 3E and 4E (taking a flat number of damage off the top) and resistance in 5E are great mechanisms for that, the designers just inevitably chicken out on making them not-lovely-traps for players to use. Only monsters get to be cool defensively. For some reason, the possibility of a goblin with a knife being a non-threat to certain characters is too scary of a proposition.

BattleMaster
Aug 14, 2000

Oh I skipped 3E and 4E so I just assumed from 5E that they didn't do a whole lot between AD&D 2E and 5E. I rather like typed damage and resistances/immunities and the fact they actually committed to those in 5E but AC being more or less the only contribution from armour and shields seems so backwards.

inthesto
May 12, 2010

Pro is an amazing name!
Core D&D design principles: A level 20 fighter is actually no better at avoiding a stab than a level 1 fighter.

Admiral Joeslop
Jul 8, 2010




BattleMaster posted:

Oh I skipped 3E and 4E so I just assumed from 5E that they didn't do a whole lot between AD&D 2E and 5E. I rather like typed damage and resistances/immunities and the fact they actually committed to those in 5E but AC being more or less the only contribution from armour and shields seems so backwards.

4e had an entire Fighter build that gave them temporary HP every time they hit, among other things. Still taking damage but not "real" damage so it's pretty close to your idea.

Bhodi
Dec 9, 2007

Oh, it's just a cat.
Pillbug

inthesto posted:

Core D&D design principles: A level 20 fighter is actually no better at avoiding a stab from a similarly-leveled entity than a level 1 fighter.
FTFY

resistance / damage reduction / armor has to be worked into the system itself, not as an extra step on top otherwise it's too cumbersome. As I recall, cyberpunk had you roll X numbers of dice and then subtracted some for your target's armor.

Bhodi fucked around with this message at 22:58 on Feb 21, 2019

MonsterEnvy
Feb 4, 2012

Shocked I tell you

inthesto posted:

Core D&D design principles: A level 20 fighter is actually no better at avoiding a stab than a level 1 fighter.

He will probably have better gear though.

AC is just low period in this edition. It caps around 25 for monsters.

JustJeff88
Jan 15, 2008

I AM
CONSISTENTLY
ANNOYING
...
JUST TERRIBLE


THIS BADGE OF SHAME IS WORTH 0.45 DOUBLE DRAGON ADVANCES

:dogout:
of SA-Mart forever
I know that some alternate, optional rules for armour reducing damage as well were listed in some supplemental book during the 2nd edition days, but I can't remember where. It might have been Combat & Tactics, but I don't have that book anymore.

Azhais
Feb 5, 2007
Switchblade Switcharoo

JustJeff88 posted:

I know that some alternate, optional rules for armour reducing damage as well were listed in some supplemental book during the 2nd edition days, but I can't remember where. It might have been Combat & Tactics, but I don't have that book anymore.

Just glancing through C&T I don't see anything like that. It's mostly a lot of rules for turning D&D into a full-on miniatures game. Does have some fun crit tables and a decent breakdown of each weapon and armor type by period of history they most closely relate to for era specific games tho, didn't remember that

I've spent all of 5 minutes looking through this, so it might well be in here, but nothing jumps out in the toc, index, or reading the armor and weapons chapter. The only thing close is certain weapons having advantages vs certain armors (like pierce vs chain, that sort of thing)

mastershakeman
Oct 28, 2008

by vyelkin
Maybe it's in skills & power? 2.5e had a ton of wild poo poo and it used to be all online on the purpleworm site for easy access but got taken down last I looked

Edit woo it's back https://www.purpleworm.org/rules/

Missing like half the books but has the important ones

Edit: don't see anything anywhere about armor also having damage reduction but I bet it exists
Triple edit: apparently it only existed back then in a dragon magazine supplement . I wish all that stuff was better compiled (like rogue assassinate abilities and such)

mastershakeman fucked around with this message at 23:50 on Feb 21, 2019

Azhais
Feb 5, 2007
Switchblade Switcharoo

mastershakeman posted:

Maybe it's in skills & power? 2.5e had a ton of wild poo poo and it used to be all online on the purpleworm site for easy access but got taken down last I looked

Edit woo it's back https://www.purpleworm.org/rules/

Missing like half the books but has the important ones

Edit: don't see anything anywhere about armor also having damage reduction but I bet it exists

Don't see it in S&P either, that's almostly entirely proficiency and kits.

Digging around, Pathfinder has rules for that in Ultimate Combat, and 3.5 had it in Unearth Arcana's variant adventuring rules
http://www.d20srd.org/srd/variant/adventuring/armorAsDamageReduction.htm
https://www.d20pfsrd.com/gamemastering/other-rules/armor-as-damage-reduction/

Admiral Joeslop
Jul 8, 2010




Sunlight Sensitivity is one of the dumbest racial traits in this game. Working on some concepts and a Kobold Rogue sounds fun unless we're outside at all.

Narsham
Jun 5, 2008

Toshimo posted:

Rogues are basically the best haste targets in the game?!?

You tell us why and I'll explain why I disagree (assuming I do once I hear your reasoning).

Elector_Nerdlingen
Sep 27, 2004



Admiral Joeslop posted:

Sunlight Sensitivity is one of the dumbest racial traits in this game. Working on some concepts and a Kobold Rogue sounds fun unless we're outside at all.

It's bad and dumb, which is perfectly in line with everything else about light and vision.

A friend pulls a "gently caress you, system intent" by playing a drow wizard who doesn't use any spells that require an attack roll. Loses out on optimisation but to them it's worth it just for the middle finger aspect.

Elector_Nerdlingen fucked around with this message at 02:02 on Feb 22, 2019

Infinity Gaia
Feb 27, 2011

a storm is coming...

My current party has 2 sunlight sensitive members. Thankfully the campaign is Dungeon of the Mad Mage so it doesn't matter! Unless it does later, no spoilers, wouldn't put it past loving Halaster to put down an artificial sun in this place somewhere just to gently caress over sunlight sensitive adventurers.

Edit: This entire party is hilarious, entirely independently the group rolled a kobold, a goblin, a drow and an air genasi nobleman. A fifth person is going to join us later as a tiefling. The air genasi is a bard and the party face, which makes things extra funny as this chill talky nobleman is hanging out with basically a rogue's gallery of coincidentally non-evil evil races. DM made lots of jokes in the Yawning Portal about there being bets on who would backstab the genasi first.

Infinity Gaia fucked around with this message at 02:12 on Feb 22, 2019

Mr. Humalong
May 7, 2007

MonsterEnvy posted:

He will probably have better gear though.

AC is just low period in this edition. It caps around 25 for monsters.

Wait what, 25 is low?

Infinity Gaia
Feb 27, 2011

a storm is coming...

Mr. Humalong posted:

Wait what, 25 is low?

5E has a lot of stat squish in general, which may seem surprising considering monsters still get hundreds of HP at end-game. But it's true, this is still better than how it used to be, 3.5/Pathfinder numbers just get stupid eventually.

Kaysette
Jan 5, 2009

~*Boston makes me*~
~*feel good*~

:wrongcity:

Mr. Humalong posted:

Wait what, 25 is low?

The tarrasque has AC 35 in 3.5 versus 25 in 5e to give you some point of reference. PCs could go past even that with the right splatbooks.

Mr. Humalong
May 7, 2007

5e is all I've ever played, so the idea of a player managing to break like 30 AC or something seems insane to me.

(Someone do a pbp of 4e so I can try 4e)

e: (or 13th age)

Arivia
Mar 17, 2011

Infinity Gaia posted:

5E has a lot of stat squish in general, which may seem surprising considering monsters still get hundreds of HP at end-game. But it's true, this is still better than how it used to be, 3.5/Pathfinder numbers just get stupid eventually.

25 AC is the standard AC for an 11th level monster in Pathfinder. A 30th level monster, which is as far as the charts go, has an average AC of 48.

kingcom
Jun 23, 2012

Mr. Humalong posted:

5e is all I've ever played, so the idea of a player managing to break like 30 AC or something seems insane to me.

(Someone do a pbp of 4e so I can try 4e)

e: (or 13th age)

Different number and scaling system entirely so its not something you can compare. Just because they are both called AC doesn't mean they function in remotely the same way. I had a pathfinder cleric that was rolling +29 to hit at level 18 (this was nothing amazing) while my last pathfinder character was a paladin roll +31 at level 17 (or +40 when smiting) with an AC of 37 (this was also an AC low enough that it was just a bit above useless really but on smiting targets the AC jumped up to like 45 or something which made it pretty good).

lightrook
Nov 7, 2016

Pin 188

Mr. Humalong posted:

5e is all I've ever played, so the idea of a player managing to break like 30 AC or something seems insane to me.

(Someone do a pbp of 4e so I can try 4e)

e: (or 13th age)

To compare with 3.5, for example, the difference is that your proficiency bonus to hit caps out at +7 in 5e but goes up to +20 in 3.5. And that's before going into other systematic things, like more and better magic items all around to pump your stats way above base, just to keep up with monsters. I'd never recommend 3.5 to anybody that doesn't know exactly what they're getting into, but there's something deeply satisfying to my lizard brain in theorycrafting silly builds with big numbers on paper. For its flaws, the stat squish in 5e was a good and necessary change from previous editions.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy
The 3e-era "armor as damage reduction" variant rule simply has you halving the amount of AC granted by a piece of armor, and then taking that half and making it into a flat DR amount.

In 5e terms, a breastplate, instead of setting your AC to [14+Dex], would instead set it to [12+Dex], and also give you 2 points of Damage Reduction.

___

From a broader design perspective, part of the reason why there's a lot more of an emphasis on AC and causing misses as a means of avoiding getting damaged, is that it keeps things relatively simple:

if you have DR, that's another step to add onto processing a hit
if you increase HP amounts and damage amounts to where you're not playing around with single digits, it's a layer of arithmetic that increases the complexity of the mechanics

Like, obviously starting with ~6 HP when enemies are also rolling 1d6 for damage is too far on the low end of the scale, but if you start with 30 HP and enemies are rolling 2d6+2 for damage AND you have some DR mechanic on top of that ... that might be a little too involved for some people? Maybe not for me personally, and I imagine not for any number of people here, but I think it does matter.

kingcom
Jun 23, 2012

gradenko_2000 posted:

From a broader design perspective, part of the reason why there's a lot more of an emphasis on AC and causing misses as a means of avoiding getting damaged, is that it keeps things relatively simple:

if you have DR, that's another step to add onto processing a hit
if you increase HP amounts and damage amounts to where you're not playing around with single digits, it's a layer of arithmetic that increases the complexity of the mechanics

Like, obviously starting with ~6 HP when enemies are also rolling 1d6 for damage is too far on the low end of the scale, but if you start with 30 HP and enemies are rolling 2d6+2 for damage AND you have some DR mechanic on top of that ... that might be a little too involved for some people? Maybe not for me personally, and I imagine not for any number of people here, but I think it does matter.

Also because the concept of AC was imported from a naval combat system where missing and hitting but not penetrating armour is the same thing to a ww2 era battleship.

Conspiratiorist
Nov 12, 2015

17th Separate Kryvyi Rih Tank Brigade named after Konstantin Pestushko
Look to my coming on the first light of the fifth sixth some day

Mr. Humalong posted:

5e is all I've ever played, so the idea of a player managing to break like 30 AC or something seems insane to me.

(Someone do a pbp of 4e so I can try 4e)

e: (or 13th age)

Elaborating on this, there's only 28 monsters with AC above 20, and 80% of them are CR 21 or higher. Even then only Terrasque and Tiamat (both CR 30) are at the top with AC 25 - the rest are 21~22.

PCs reaching AC 30 is easy on certain builds; full plate plus shield and Defense FS means base AC21 on a Fighter or Paladin, add Shield of Faith or Haste and that's up to 23, then a conditional reaction Shield (Eldritch Knight or Hexblade dip) and you're up to AC 28. So just one +2 or two +1 magic items and you're there. Bladesingers can get here as well since their base AC is DEX+INT+3 and they have Shield, so just give them Bracers of Defense and they're good to go.

BattleMaster
Aug 14, 2000

gradenko_2000 posted:

Like, obviously starting with ~6 HP when enemies are also rolling 1d6 for damage is too far on the low end of the scale, but if you start with 30 HP and enemies are rolling 2d6+2 for damage AND you have some DR mechanic on top of that ... that might be a little too involved for some people? Maybe not for me personally, and I imagine not for any number of people here, but I think it does matter.

My boyfriend told me that he's played RPGs with adults who needed help subtracting when they took damage so maybe subtracting is enough to confound enough people that it's not worth it even though I can do it in my sleep

Slab Squatthrust
Jun 3, 2008

This is mutiny!

BattleMaster posted:

My boyfriend told me that he's played RPGs with adults who needed help subtracting when they took damage so maybe subtracting is enough to confound enough people that it's not worth it even though I can do it in my sleep

It's true, some people just struggle with math in their heads. Like, I love watching critical role, but half the cast struggles to add up a couple dice plus a modifier, and they're in a steady regular game with fantastic prep. It's just not a thing some people do. Whereas I can just pop off stuff like that easy peasy in a couple seconds, but can't keep myself speaking in the same accent through a conversation.

AC can just as easily signify glancing hits that don't deal damage as it does complete misses, but it's all flavor. A low damage roll can be fluffed as a weak hit as well, or one partially prevented by armor. Just depends on the DM or player to use the numbers that way.

Elector_Nerdlingen
Sep 27, 2004



Some people freeze with game math and it has nothing to do with complexity.

One of my high school friends now has a phd (in engineering) and still has to tap D&D math into a calculator to get it done in a reasonable amount of time.

He can do math I can't even start on with a calculator, in his head, quickly. He can't add damage dice without freezing.

gradenko_2000
Oct 5, 2010

HELL SERPENT
Lipstick Apathy

Elector_Nerdlingen posted:

One of my high school friends now has a phd (in engineering) and still has to tap D&D math into a calculator to get it done in a reasonable amount of time.

I bought half a dozen of those cheapo simple calculators to distribute to people if and when I finally get to run a face to face game

MonsterEnvy
Feb 4, 2012

Shocked I tell you
D&D subtracting and Addition is pretty much the only math I would place myself as being mediocre at. (At all other types I am just terrible. Math was my bane in school)

Elector_Nerdlingen
Sep 27, 2004



gradenko_2000 posted:

I bought half a dozen of those cheapo simple calculators to distribute to people if and when I finally get to run a face to face game

I have a box of those somewhere. Big dumb flimsy plastic '90s ones in bright colours that I got 3 for a buck about 20 years ago and they're still going strong.

I'd bring those, a shitload of random cheap bright dice, and a handful of pencils, erasers, sharpeners, and notepads.

Total cost like 20 bucks and prevented a whole lot of loving around for years.

Bad Seafood
Dec 10, 2010


If you must blink, do it now.

Mr. Humalong posted:

5e is all I've ever played, so the idea of a player managing to break like 30 AC or something seems insane to me.

Infinite Karma
Oct 23, 2004
Good as dead





lightrook posted:

To compare with 3.5, for example, the difference is that your proficiency bonus to hit caps out at +7 in 5e but goes up to +20 in 3.5. And that's before going into other systematic things, like more and better magic items all around to pump your stats way above base, just to keep up with monsters. I'd never recommend 3.5 to anybody that doesn't know exactly what they're getting into, but there's something deeply satisfying to my lizard brain in theorycrafting silly builds with big numbers on paper. For its flaws, the stat squish in 5e was a good and necessary change from previous editions.
I just went through my old character sheets for 3.5 to compare, and I found an epic level character who had 141 AC and 1240 HP, +129 to hit, and a fly speed of 660, which is also inside his permanent antimagic field that limit his magical buffs. His lowest ability score was 35 Dex, and his highest was 85 Cha. And what is this, 18 9th level spells per day? It was very satisfying building out that kind of character to the lizard brain.

The stat squish is good, just because it was too hard to compare characters who were optimized versus not. 5E is way, way more accessible and better balanced because of it, even if it's less epic.

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Mr. Humalong
May 7, 2007


I do not like this.

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