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EdEddnEddy posted:Separate post because it's semi unrelated to the above, is $650~ a good price for a 2080? Not sure if it comes with any games but recently Frys has been sending out e-mails about the first 40 people to show up on X day get a 20% off coupon on nearly anything in the store. While I would really like a 2080Ti if I was going to upgrade to juts be done with any hardware upgrades for this old thing probably until my actual next build, a 2080 would still be a rather solid jump up from a 980Ti. It's a great price, not too much more than the best deals you can get on used 1080 Tis. Well "great" in the sense of what's available now. It doesn't sound like Fry's is doing the free game promotion, though. Stickman fucked around with this message at 22:09 on Feb 21, 2019 |
# ? Feb 21, 2019 22:05 |
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# ? Jun 5, 2024 18:13 |
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Yeah, $650 is a solid price for a 2080. Most are in the $700-$750 range these days. Thing is, you can get a used 1080Ti for ~$550 regularly on eBay these days. It'll perform basically the same as a 2080, so if you're not down on the RTX feature train, it'd be the better bang for your buck.
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# ? Feb 21, 2019 22:11 |
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The one thing making we want the RTX goodie would be the Q2 RTX build.... And Mechwarrior 5. But I agree a used 1080Ti is also a great card if I can snag one for $500~ There is one that has been on craigslist here for a while now in the area, but I feel suspect as to why it's been on there for so long.
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# ? Feb 21, 2019 22:14 |
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The best bet used to be the monthly 10-15% off ebay coupons, but I don't think they've had one since December
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# ? Feb 21, 2019 22:23 |
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When I saw a computer on craigslist for a long time I offered them half what they were asking and picked it up with a friend. (Actually they were totally cool, but it's better to have someone and not need them than get killed)
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# ? Feb 21, 2019 22:24 |
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Cavauro posted:Consoles do and will continue to shape the release of all PC games for the foreseeable future regardless of hardware power differential. If anyone is obsessed with any hardware features they should pray that those features are included in the next PlayStation and Xbox, or you are looking at a handful of games providing middling support. The German NVIDIA Head of Product Management, Lars Weinand, told in a closed conference of the Dreamhack in Leipzig that neither MS nor Sony will include Raytracing tech. In his opinion the next Console Gen will lose serious momentum in the visual and fps battle and fuel PC Masterrace even more. Comparing the same games with RTX on and [AMD solution TBA] on PC vs Xbox and PS5 without RT will widen the gap here. AMD will follow with a Raytracing Solution anyway, this tech in affordable consumer GPUs will dominate the next decade because we already saw the saturation in the resolution areas. 8K TVs won’t be bought and a Samsung completely misjudged the market there. So the Evolution of Game Engines and graphics will fundamentally made on Raytracing Features, not resolutions. The transition from full HD to 1440p and 2160p is The New Sherrif in Town, and even Weinand admitted that we are still far (at least 2 gens) away from GPUs that will push 144 and 165 fps on 4K on Ultra settings. If you have a minute spare btw just watch this: https://youtu.be/iGpU3DicbLQ It was an Amiga Demo Party winner in 1991 and features a Raytracing sequence that was mind blowing in that scene back in the day. Just as an impression how far we have come. Mr.PayDay fucked around with this message at 23:34 on Feb 21, 2019 |
# ? Feb 21, 2019 23:31 |
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When even turbonerds can barely say which they prefer between RTX on/off in games, I feel like it's not going to be the thing that kills consoles.
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# ? Feb 22, 2019 00:35 |
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The potential for RTX-enabled improvements is pretty big, though. You can check out stuff like the Doom demo to see what it can pull off. The problem right now is that the 20-series cards aren't powerful enough to really leverage RTX features and high performance on complex scenes, and the software packages for RTX are obviously in pretty early stages of maturity. So, no, RTX isn't gonna kill consoles this year or next. But by the time the PS5 is starting to get a little long in the tooth, it might be a very different story. Only time will tell.
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# ? Feb 22, 2019 00:43 |
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Just if you think game devs are going to support raytracing en masse before consoles support it. As much as it sucks, games are developed for console first and then ported to PC. At best you'll get a half-assed implementation for titles sponsored by Nvidia or AMD (once they finally get in on the raytracing game). Any thinking that this is the feature that'll save the PC Masterrace is a pipe dream. E: Also just if you think PC gaming is going to die any time soon.
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# ? Feb 22, 2019 00:47 |
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Red_Fred posted:Currently I’m running 1080p setup (well technically it’s two 1080x1200 monitors but I only game on one screen). And my CPU is a i5-9600k. If you're running just 1080p @ 60hz, I think you could hold off until you get a new monitor. The 970 should handle 1080p fine still. Unless you want to max everything out in ultra.
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# ? Feb 22, 2019 00:47 |
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The best selling console is an Nvidia SoC. Switch RTX coming soon bitch
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# ? Feb 22, 2019 00:52 |
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Cygni posted:The best selling console is an Nvidia SoC. Switch RTX coming soon bitch Man, you wanna talk about a company that refuses to push the performance envelope, Nintendo has got you covered.
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# ? Feb 22, 2019 00:59 |
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an SoC that had an upgraded version by the time the switch was released
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# ? Feb 22, 2019 01:05 |
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Mr.PayDay posted:In his opinion the next Console Gen will lose serious momentum in the visual and fps battle and fuel PC Masterrace even more. Yes anyone who works for Nvidia will tell you raytracing is the next big frontier, but that doesn’t mean they’re actually right, it means they have financial incentive to promote it. Until Nvidia brings RTX down to the masses it’s a tech demo feature that only gets adopted by whatever games Nvidia strikes promotional deals with. quote:even Weinand admitted that we are still far (at least 2 gens) away from GPUs that will push 144 and 165 fps on 4K on Ultra settings. That’s fine, because nobody needs that. That’s like buying an IMAX theater and putting on one of those motion interpolation TV modules that ruins the movie. Frame rates above 90 are only practical in first person shooters and the like, and anybody playing an FPS seriously isn’t using the kind of screen that can take advantage of 4K anyway. Your eyes can’t track what’s happening on a 50” display like it can on a 27” display, unless you’re sitting very far away. And if I was Nvidia I wouldn’t bank on people having bigger gaming rooms in bigger rooms sitting many feet away from the screen.
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# ? Feb 22, 2019 01:17 |
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EdEddnEddy posted:Separate post because it's semi unrelated to the above, is $650~ a good price for a 2080? Not sure if it comes with any games but recently Frys has been sending out e-mails about the first 40 people to show up on X day get a 20% off coupon on nearly anything in the store. While I would really like a 2080Ti if I was going to upgrade to juts be done with any hardware upgrades for this old thing probably until my actual next build, a 2080 would still be a rather solid jump up from a 980Ti. I would buy a 2080 for that price if I needed one yes for sure
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# ? Feb 22, 2019 01:21 |
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Craptacular! posted:That’s fine, because nobody needs that. Yeah, but that's how halo-tier PC products get sold. You're right, no one needs that stuff, but that doesn't mean that people won't want it if it's available. The mere fact that 165Hz@4k is (or will be, anyhow) available will automatically mean there's a market for cards that can push that at SUPER ULTRA MAXXX settings, even if it's visually indistinguishable from a few steps down.
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# ? Feb 22, 2019 01:33 |
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Rabid Snake posted:If you're running just 1080p @ 60hz, I think you could hold off until you get a new monitor. The 970 should handle 1080p fine still. Unless you want to max everything out in ultra. But move to a 2070? That seems like a good spot for 1440p + high refresh right? If yes, what are some good brands/editions of card? There are so many! Thinking a middle of the line EVGA. That way I can keep an eye on prices.
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# ? Feb 22, 2019 01:43 |
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EdEddnEddy posted:Separate post because it's semi unrelated to the above, is $650~ a good price for a 2080? Not sure if it comes with any games but recently Frys has been sending out e-mails about the first 40 people to show up on X day get a 20% off coupon on nearly anything in the store. While I would really like a 2080Ti if I was going to upgrade to juts be done with any hardware upgrades for this old thing probably until my actual next build, a 2080 would still be a rather solid jump up from a 980Ti. I just bought a 2080 from Frys using that deal for $550 on Monday (not including tax) so unless they aren't selling the MSI Ventus 2080 anymore you should get that one. Also you probably shouldn't really care about the games considering that Anthem sucks currently and BFV... I mean maybe if you're really into it but Frys is so drat cheap right now, just buy BFV if you feel like you need it.
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# ? Feb 22, 2019 01:49 |
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Red_Fred posted:But move to a 2070? That seems like a good spot for 1440p + high refresh right? For today's games, yeah, the 2070 should do pretty well for you. Any of the non-blower cards from EVGA or MSI are good. There's minimal benefit in paying extra for the upgraded cards, since they all clock to roughly the same point anyhow. You get a little better cooling and slightly faster performance from the more expensive versions, but generally not anywhere near in line with the cost difference.
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# ? Feb 22, 2019 02:04 |
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Taima posted:I just bought a 2080 from Frys using that deal for $550 on Monday (not including tax) so unless they aren't selling the MSI Ventus 2080 anymore you should get that one. I missed out on the last coupon but I may have to make the visit if they have another one this Friday/Saturday. Also another thing that may be pushing PC Gaming up from the decline it once was, was that portable PC Gaming finally got to a point that you don't have to lug around a 17" desktop replacement to get decent performance to play up to the latest games, now laptop graphics are within a stones throw of desktops and as long as you aren't shooting for 4K gaming, you can do pretty good with the 1050+ laptops that are still able to be thin, light, and have good better life. The Mobile 20XX series is a bit of a letdown since there is really no way to shoehorn in normal GTX performance and any appreciable RTX performance into the same thermal envelope, but either a die shrink or design improvements in the later versions may help that. If any platform could use a new Turing GTX line it is Mobile. The 1660GTX would probably be a really good laptop chip, and well, they more than likely will eventually cave and drop some 1770 and 1880's down the line. Guess we will have to wait and see.
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# ? Feb 22, 2019 02:24 |
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There's a weird disconnect here in people talking about "gaming". "Games are developed for console first" begs the question that "games" = the few dozen or so AAA titles the big studios deign to drop on us a year. By the hours spent gaming those don't even register, as "games" = Free2Pay mobile cashgrabs. Then there's "actually push the envelope of gameplay" games which don't come out of committee but are worth playing and the studio size means they only generally target one platform, often (but not always) PC. I'd consider total-overhaul mods as games in their own right, and that's absolutely PC exclusive. Harik fucked around with this message at 02:59 on Feb 22, 2019 |
# ? Feb 22, 2019 02:56 |
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DrDork posted:I'm still waiting to see what the prices they think they can command with such hardware is going to be. 16GB of RAM right now is at least $100 by itself. With the PS4 Pro still selling for $400, I wouldn't be surprised to see the first wave of next-gen consoles launching at $5-600. Inflation alone would bump the PS4's launch price to ~$450 in 2019, and some of those guts have actually gotten more expensive in the last 5 years. I recall that Richard Leadbetter of Digital Foundry said in a recent video he expects the new consoles might even have 24gb (albeit that could be 'sorta' segmented - 8 GB for the OS/caching on DDR4, but the developers would never interact with it and just see 16GB of GDDR6 which would be fully allocated for their game). quote:It's always an iterative thing, too: consoles launch a new generation with pretty solid price:performance vs PCs, then within a year or two PCs are running loops around them again because they've bumped up another generation of CPU/GPUs. 6 years later, when it's about the end of a console's lifetime, PCs are hilariously ahead. Then another console gen drops and the cycle starts all over again. 1) They may launch with several tiers out of the gate. 2) Moore's Law is dead. We're slowing down significantly. There's just not pace of improvement there once was where a new PC GPU doubles its predecessor in 2 years. quote:Backwards compatibility is also a real shot in the dark. PCs can manage it because they're still basically the same platform that they've been for the last 20+ years, more or less. The work to put together emulators for a PS1, 2, 3, and 4, is non-trivial, and almost certainly not going to be offered for free. Look at Nintendo: they've got a pretty healthy back catalog, but by no means is it anywhere near complete, and you get to play your old games by buying them all over again. Happy_Misanthrope fucked around with this message at 03:54 on Feb 22, 2019 |
# ? Feb 22, 2019 03:44 |
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Harik posted:There's a weird disconnect here in people talking about "gaming". All that is true - but AAA/AA games are what drive the need for high-end GPU's, which is why this topic made its way into this thread. Those games will always exist, what maybe is in question is if those GPU-demanding titles will begin to show up less on the PC.
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# ? Feb 22, 2019 03:47 |
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Happy_Misanthrope posted:All that is true - but AAA/AA games are what drive the need for high-end GPU's, which is why this topic made its way into this thread. Those games will always exist, what maybe is in question is if those GPU-demanding titles will begin to show up less on the PC. This generation of consoles had far far less console-exclusive titles than any previous generation, so what's giving you the idea that the trend is suddenly going to reverse?
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# ? Feb 22, 2019 04:14 |
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Pretty sure you can get gtx1050ti cards in like $550 laptops now. That sort of performance and price should vastly help pc game sales
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# ? Feb 22, 2019 05:04 |
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DrDork posted:Yeah, but that's how halo-tier PC products get sold. You're right, no one needs that stuff, but that doesn't mean that people won't want it if it's available. The mere fact that 165Hz@4k is (or will be, anyhow) available will automatically mean there's a market for cards that can push that at SUPER ULTRA MAXXX settings, even if it's visually indistinguishable from a few steps down. My point was that it’s self defeating. 4K has a purpose and variable refresh rate is part of that future but only up to about 90hz. This is because the same display you use to be bowled over by the atmospherics of God of War isn’t going to be the same set you use to play CSGO competitively. We’re heading in a world of quality displays and quantity displays, with a few jack of all trades units for people who want both but can only afford one. “Real” 4K and 75hz is the likely new 1080p/60 for both PC and console. There will be some cards that can do 100hz probably, but anyone who buys monitors that do that are burning money. Don’t play FPS at a PC on a screen over 32”. On a couch is fine obviously. Take it from a guy whose PC setup used a 40” TV for five years. I was dumb.
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# ? Feb 22, 2019 05:20 |
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EdEddnEddy posted:[pcie3 on x79]... Which had to be enabled through a quick reg entry that tells the Nvidia drivers to stop limiting it to 2.0 after every Driver install...
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# ? Feb 22, 2019 07:22 |
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Fuzz1111 posted:Haha was about to respond to the "make sure you aren't single channel/in right pcie mode" posts with the same thing - pretty easy to forget fixing that after every bloody Nvidia driver update (not that it probably makes much difference even with a 1080ti). Didn't someone figure out that the only gpu so far to be lane limited is the 2080ti?
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# ? Feb 22, 2019 07:23 |
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VelociBacon posted:Didn't someone figure out that the only gpu so far to be lane limited is the 2080ti? Even then, that's *only* at PCIe 3.0 x8. x16 still has way more than enough overhead.
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# ? Feb 22, 2019 07:44 |
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Happy_Misanthrope posted:All that is true - but AAA/AA games are what drive the need for high-end GPU's, which is why this topic made its way into this thread. Those games will always exist, what maybe is in question is if those GPU-demanding titles will begin to show up less on the PC. Judging from the evidence presented in this thread, research projects on 20 year old games drive the need for highend GPUs. Machine learning and other big server poo poo drives the need for massively parallel computing silicon and wafer defect harvesting drives the need to sell the usable rejects as a consumer product. Jokes and snark aside, I'm not sure the premise is right, either. AAA titles are spec'd to consoles so you can "play" them on equivalent hardware. They just load up the e-peen options and really let you shovel money at better graphics and FPS. (And sometimes the ports are so terrible you have to use brute force)
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# ? Feb 22, 2019 11:33 |
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The thing is, even though AAA titles are developed for consoles, there's not a whole lot of reasons not to release them on PC as well since the environments are so similar now, and since AAA titles are so expensive to develop there are strong incentives to try to reach every market segment you can possibly reach. Meanwhile, there are still entire genres that essentially only exist on PC, such as mapgames (e.g. Paradox games, the Total War franchise, Civilization, etc). Then there's the fact that even though many of the big esports games are cross-platform, the high level competitive scene is almost exclusively on PC, for a multitude of reasons.
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# ? Feb 22, 2019 12:06 |
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At this point, your purchase of a GPU isn't defined by your desire to play a game. It's about whether what you see meets your arbitrary expectations. Games play on a wider variety of hardware than there's ever been. You have to go very far back to find a machine that can reach the point of "simply unplayable" unless a game is just terribly coded. The rest of it is just pampered babies with premium expectations.
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# ? Feb 22, 2019 12:44 |
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I wanted to run games well on 2560x1600@72hz, also be ready for VR, which is why I bought a 980Ti. It's gonna be 4 years old today and still works fine for these requirements. There's some VR games where it has issues, but in those games even a 2080Ti has the same issues, so I don't see any reason why I'd upgrade. I'll probably buy a radeon on the cheap off ebay later this year when my zen3 linux box is ready, though.
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# ? Feb 22, 2019 12:48 |
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I agree that "PC gaming will die" is stupid but neither "map games" nor high level competitive e-sports is what sells huge numbers of games/machines to the average consumer, though. Nor do mods - I would never touch a Bethesda game on consoles because of how much they rely on players fixing them with console commands and mods, but they sell gangbusters on consoles even though you can't get anime followers with huge tits on them as easily. Third party publishers may not do exclusives much or at all anymore, and Microsoft don't seem to care whether you get yourself locked to their ecosystem through the latest Xbox or Windows Store on PC, but Sony is still spending a lot on huge exclusives which still end up leveraging every bit of what the hardware provides on consoles at the end of their lifetime. And third party AAA titles still look good even on the base consoles, to those average consumers. Raytracing and everything exclusive to is not going to lead to a faster decline of an aging console generation any more than PC advantages did in the past.
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# ? Feb 22, 2019 13:04 |
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Back to DLSS, they've already patched the Metro implementation: https://www.reddit.com/r/nvidia/comments/at6wrg/metro_exodus_dlss_improvements/ Maybe they can salvage this after all.
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# ? Feb 22, 2019 13:31 |
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repiv posted:Back to DLSS, they've already patched the Metro implementation: Much better. Maybe now someone can finally do that qualitative comparison between 4K/DLSS vs. 1800p/TAA/upscale or 1440p/DLSS vs. 1200p/TAA/upscale! You can definitely see the "thin object" artifacts in the backgrounds wires, but it's tough to tell how noticeable it is in motion (and upscaling would probably introduce some aliasing artifacts to those same features).
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# ? Feb 22, 2019 13:40 |
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Quick question: I currently have a 970 running on a Corsair 600W power supply. I'm currently eyeballing a 2070 Strix. My power supply should be able to power it, right? Cheers.
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# ? Feb 22, 2019 14:11 |
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Yes, you'll be fine as long as that PSU isn't like 8 years old.
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# ? Feb 22, 2019 15:14 |
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The GTX 1660ti reviews dropped. It's pretty much a $280~ GTX 1070 in performance with 6 gigs of GDDR6 ram and no RTX features. edit: Anandtech review Gamers Nexus edit: also it's pretty short. but still a MagusDraco fucked around with this message at 16:22 on Feb 22, 2019 |
# ? Feb 22, 2019 15:16 |
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# ? Jun 5, 2024 18:13 |
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Stickman posted:This generation of consoles had far far less console-exclusive titles than any previous generation, so what's giving you the idea that the trend is suddenly going to reverse? Why do you think MS started buying up studios left and right? Because they had the same idea - exclusivity is dead - then Sony lapped them with the PS4. God of War has sold over 6 mil, Spiderman has sold over 9 million. How do think The Last of Us 2 will do? Perhaps 'less' exclusives than in years past, but they still matter a fuckton.
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# ? Feb 22, 2019 16:05 |