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Gobblecoque posted:No, every AI leader every single loving turn, I don't feel like trading away my great works for some pocket change and horses in the industrial era or whatever. civ 6 is like a loving early access game i promise we'll make diplomacy AI eventually! three years later: civ 6 1.0 now with weather disasters diplo still busted
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# ? Feb 23, 2019 21:23 |
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# ? Jun 4, 2024 07:25 |
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Next highest is Genghis Khan with 1500
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# ? Feb 23, 2019 21:33 |
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Suleiman really perfecting his in his portrait
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# ? Feb 23, 2019 21:48 |
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9 turns until the alliance expires. Do you think Genghis suspects anything?
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# ? Feb 23, 2019 21:53 |
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Man Mali is broken as poo poo, desert helps but the gold from mines and trade routes is unbelievable. I was basically just producing wonders and walls and buying everything else, including districts via governor. My tourism came from that and I culture victoried.
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# ? Feb 23, 2019 21:55 |
Taear posted:Because in Civ4 leaders have a collection of generic buffs but in this they're specific and perhaps would break/get weird with the inherent civ abilities. Sounds great tbh. Unrestricted leaders was a non-default option in 4 too, it doesn't need to be balanced.
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# ? Feb 23, 2019 22:50 |
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Fleetwood Crack posted:So I played as Ottomans for the first time today. My new favorite civ. 1866 and I own half the world and am wielding Giant Death Robots. Those mountain ranges are Any special map script/settings or did you just luck out?
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# ? Feb 23, 2019 22:54 |
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I am very amused by the way the titles of natural wonders appear on the map before you've discovered the wonder itself. Your explorers are like "What are those strange symbols stretching across the plain to the north? Oh, wait, they lead to a really cool mountain."
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# ? Feb 24, 2019 00:13 |
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How are you getting so many resources? I had a massive Swedish empire and no iron, niter or coal spawned anywhere in my territory.
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# ? Feb 24, 2019 00:21 |
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twistedmentat posted:How are you getting so many resources? I had a massive Swedish empire and no iron, niter or coal spawned anywhere in my territory. Find the strategic resources and MAKE it your territory. Some form of conquest is basically necessary in most emperor+ games. Then get city states that have them.
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# ? Feb 24, 2019 00:24 |
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Thought: maybe meltdowns would work as a dark age thing?
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# ? Feb 24, 2019 00:45 |
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It turned out to be easier than I thought so I made a mod that disables nuclear disasters and the associated project. I couldn't find anything similar on the workshop for whatever reason, and given how easy it turned out to be I'm not sure why. I was going to also make a mod that tunes emissions but it looks like someone beat me to it. Magil Zeal fucked around with this message at 01:03 on Feb 24, 2019 |
# ? Feb 24, 2019 01:01 |
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Womyn Capote posted:I just don't understand how you're supposed to get a diplomatic victory since everyone votes away your points whenever you get close to it, and nobody will trade favor for anything so you cant diminish the opponents voting power in any way. I think it's theoretically possible if you get to 8/10 while there's a disaster aid emergency active, and winning that and researching seasteads before the next world congress session. Otherwise it seems to be literally impossible unless you eliminate enough civilizations that you can just brute force your way past the vote stacking system. I like most of the changes in Gathering Storm, the disaster-based expansion, but the World Congress is one disaster it really didn't need to include. KOGAHAZAN!! posted:Those mountain ranges are The default mountain generation is pretty solid; it just doesn't generate enough of them. I play most of my games with the World Age setting set to "young."
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# ? Feb 24, 2019 01:08 |
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Incas are pretty awesomely broken too. Bonus food and productions on hills, start next to hills, congrats on your pop 5 city popping out settlers in 4 turns by 2700BC. Sucks that your mountain start often blocks you from other terrain OH NO WAIT IT ACTUALLY LETS YOU TELEPORT It’s the first game where I ignored my normal opening build queue to put out a worker, because getting +3food/+1prod on three 1food/2prod hills oh my gosh
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# ? Feb 24, 2019 01:45 |
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KOGAHAZAN!! posted:Those mountain ranges are Fractal map with world age set to new
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# ? Feb 24, 2019 02:23 |
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Ojetor posted:I started my first game of Gathering Storm yesterday as Kupe. I quickly found a continent except it was stacked with goddamn city states everywhere along the coast. Ended up sailing along the edge of the continent for like 10 turns before I could find coast that wasn't already settled. The start-on-the-ocean thing seems to be wildly unreliable based on map generation. I gave it a try 10 times in a row on a Huge Archipelago map and every time the starting units were at either the north or south pole with ice within sight range.
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# ? Feb 24, 2019 03:36 |
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My preference with Kupe is to send the warrior and settler out in different directions, usually 120 degrees apart. That way if the settler doesn't find anything you can turn the boat around and head over to meet the warrior. There usually won't be 3 tiles to improve right away, either, so I use the worker to scout out the coast around the settler's landing point. There won't be any barbarian ships yet, so it's perfectly safe as long as you stay in the water.
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# ? Feb 24, 2019 03:44 |
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Thanks to that nuke mod and climate mod!
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# ? Feb 24, 2019 04:11 |
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Sedge and Bee posted:Man Mali is broken as poo poo, desert helps but the gold from mines and trade routes is unbelievable. I was basically just producing wonders and walls and buying everything else, including districts via governor. My tourism came from that and I culture victoried.
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# ? Feb 24, 2019 04:16 |
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It sounds like these new civs will be the only ones to take in multiplayer.
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# ? Feb 24, 2019 04:40 |
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Do putting sawmills in woods cause pollution?
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# ? Feb 24, 2019 06:35 |
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Some older civs got updated too. Egypt is now immune to flood damage. Nice, and fitting.
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# ? Feb 24, 2019 06:35 |
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I haven't put any serious time into Civ5 but I decided to try this new bundle. Played Mali and was very ahead on the establishing civis, but I ended up quitting after losing like five traders to Barbarians. Tempted to play as a civ that can harvest bonus resources from Barbarian kills, but am I right in assessing that the metagame is more about the science and cultural victories? The new grievance system seems designed to discourage actually starting wars, unless you're so far ahead that you're going for a conquest victory and plan on wiping out everyone anyways. Is it better to make one city early on as soon as you discover horses and iron as a millitary production center? Or should you expand normally to encompass as many of the strategic/luxury resources as possible and use the increased gold gain from trade routes to buy units? Or am I totally off base in all my assumptions and need to read a guide
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# ? Feb 24, 2019 06:36 |
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Grievances wear down over time, but can be used as part of a currency against someone who wronged you pre-militarily, like converting your cities without permission.
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# ? Feb 24, 2019 06:38 |
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Oh boy, I have a lot to catch up on here. Sorry to people in the games I was in for my lack of taking turns there; I was getting somewhat overwhelmed with college stuff. Things are going better though, so I might get back into this soon.markus_cz posted:Hey thread, I still owe you a short AAR from the Classical-Era Start Goon Game (the one on the Pangea map) that ended a week ago. On the topic of this one in particular, sorry for bailing. In addition to the above, during your invasion I had done a really long turn, taking advantage of my cossacks being able to move after attacking to start killing things despite not having the upgrades yet, and then... My game crashed before I could save and submit it. That was sufficiently frustrating and demoralizing that I decided to take a break for the evening, then I forgot to take my turn for a few days. After that, getting back into the game wasn't exactly appealing, and I felt bad about having held things up so much by that point, so, yeah. Good writeup there though, and good game on your part; I got really ahead in that one before your attack brought me down to size, and while I might have been able to drag it out and recover if I had stuck with it, I think you still would have had the best odds of victory there. HappyCamperGL posted:The other goon 'No Korea' game has also come to a conclusion as everyone has been defeated or resigned. Leaving Scotland as victors. Meanwhile, this game, ugh. Starting as the Netherlands in a region that only one river on my entire part of the continent, and a good chunk of said continent being taken up by tundra, had me on the back foot basically the whole time. I managed to hold my own whenever Rome came to pester me, but I was consistently behind and when Scotland made their big attack, my unique ships, with Great Admirals boosting them, were doing next to no damage and I think the Scottish battleships or submarines or whatever were one-shotting my own things, so the writing was on the wall at that point. So, yeah. After that small break and having had time to get adjusted to the new semester and stuff, I might be up for getting back into MP games. Again, sorry for the trouble before and stuff. Roland Jones fucked around with this message at 06:44 on Feb 24, 2019 |
# ? Feb 24, 2019 06:40 |
RazzleDazzleHour posted:I haven't put any serious time into Civ5 but I decided to try this new bundle. Played Mali and was very ahead on the establishing civis, but I ended up quitting after losing like five traders to Barbarians. Tempted to play as a civ that can harvest bonus resources from Barbarian kills, but am I right in assessing that the metagame is more about the science and cultural victories? The new grievance system seems designed to discourage actually starting wars, unless you're so far ahead that you're going for a conquest victory and plan on wiping out everyone anyways. Is it better to make one city early on as soon as you discover horses and iron as a millitary production center? Or should you expand normally to encompass as many of the strategic/luxury resources as possible and use the increased gold gain from trade routes to buy units? Making these decisions is the game.
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# ? Feb 24, 2019 06:41 |
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twistedmentat posted:Do putting sawmills in woods cause pollution? So far I haven't seen any evidence that anything other than consuming coal, oil, and uranium generates CO2. Both units that consume those as well as buildings will add to CO2 production. That's based on a quick read of the files.
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# ? Feb 24, 2019 07:00 |
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RazzleDazzleHour posted:I haven't put any serious time into Civ5 but I decided to try this new bundle. Played Mali and was very ahead on the establishing civis, but I ended up quitting after losing like five traders to Barbarians. Tempted to play as a civ that can harvest bonus resources from Barbarian kills, but am I right in assessing that the metagame is more about the science and cultural victories? The new grievance system seems designed to discourage actually starting wars, unless you're so far ahead that you're going for a conquest victory and plan on wiping out everyone anyways. Is it better to make one city early on as soon as you discover horses and iron as a millitary production center? quote:Or should you expand normally to encompass as many of the strategic/luxury resources as possible and use the increased gold gain from trade routes to buy units? Crypto Cobain fucked around with this message at 07:47 on Feb 24, 2019 |
# ? Feb 24, 2019 07:44 |
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Magil Zeal posted:So far I haven't seen any evidence that anything other than consuming coal, oil, and uranium generates CO2. Both units that consume those as well as buildings will add to CO2 production. That's based on a quick read of the files. Okay, so I guess rather than chopping down all the trees, its better to leave them up and slap a sawmill on them. That doesn't seem to effect the environment from anything I could see.
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# ? Feb 24, 2019 08:04 |
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Don't forget to spend your money when playing as Mali. Just had Kupe steal 12000 gold from me! I'd declare war on him but I'm playing on an earth map, he's too far away.
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# ? Feb 24, 2019 11:17 |
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I wish there was a difficulty level between King and Emperor. I usually end up in a dominant position by Renaissance or sometimes even Medieval when playing King, but Emperor I always seemed to get crowded out because everyone has 4 cities (including one conquered city-state) by the time I have two and I promptly get drowned in a Warrior rush. I guess I still haven't worked out what to prioritise in the early game, but between getting districts up, settlers, ranged units so I can actually defend, it's hard to catch up more often than not.
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# ? Feb 24, 2019 11:47 |
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twistedmentat posted:Okay, so I guess rather than chopping down all the trees, its better to leave them up and slap a sawmill on them. That doesn't seem to effect the environment from anything I could see. Chop trees on hills and make mines there.
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# ? Feb 24, 2019 14:04 |
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Womyn Capote posted:I just don't understand how you're supposed to get a diplomatic victory since everyone votes away your points whenever you get close to it, and nobody will trade favor for anything so you cant diminish the opponents voting power in any way. You do not lose any points if the thing you are voting for doesn't pass so each time you fail to get 2 points you will have a bigger chance of getting it next time. The AI doesn't start to vote away your points until you got 8 of them and together with victory points for winning certain "events" you will be able to get it quite easy. You need to be suzerain over a lot of city states to gain enough points though so you might want to focus on culture. In my experience it is faster and easier to get a space victory instead of a diplomatic victory but it is certainly possible, done it twice so far.
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# ? Feb 24, 2019 14:27 |
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https://steamcommunity.com/sharedfiles/filedetails/?id=1660056307 someone increased AI trade cooldowns. Here is my current QOL addon collection post-launch, because there are some good tweaks around, and I've spent too much time on this already to not share: https://steamcommunity.com/sharedfiles/filedetails/?id=1414583438 onesixtwo fucked around with this message at 14:37 on Feb 24, 2019 |
# ? Feb 24, 2019 14:29 |
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Speedball posted:Some older civs got updated too. Egypt is now immune to flood damage. Nice, and fitting. England got and industrial bonus! Finally! RazzleDazzleHour posted:The new grievance system seems designed to discourage actually starting wars, unless you're so far ahead that you're going for a conquest victory and plan on wiping out everyone anyways. The opposite, if anything. It used to be that taking a couple of cities would see you condemned by the AI for the rest of time. Grievances are a lot more forgiving.
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# ? Feb 24, 2019 14:57 |
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Magil Zeal posted:It turned out to be easier than I thought so I made a mod that disables nuclear disasters and the associated project. For some reason I can’t use your National Wonder only addon with the nuclear disaster tweak, isolated to just the two of them attempted. e: I also kept crashing with a four player game, Ottoman, Canada, Inca, United states. Disabled National wonders and it loads with that setup. onesixtwo fucked around with this message at 17:00 on Feb 24, 2019 |
# ? Feb 24, 2019 15:25 |
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So. Who is up for a MP goon game, we could set it up next week.
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# ? Feb 24, 2019 15:59 |
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Tree Talk: I'm not sure if its just coincidence, but it appears when I chop trees to make space for farms I get more droughts appearing regularly in places they didn't before. Woods that make it to a certain civic become "old-growth" which gives +2 appeal to tiles adjacent to the forest, which can be important if you are trying to create national parks. Chopping can be pretty important to use to get settlers out faster, complete wonders, or help develop cities. Probably not a good idea to cut your forests, especially in a city lacking hills for mines, but also don't neglect a very useful tool.
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# ? Feb 24, 2019 16:22 |
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PhantomZero posted:I'm not sure if its just coincidence, but it appears when I chop trees to make space for farms I get more droughts appearing regularly in places they didn't before. No, that's deliberate. Removable features (forest, rainforest, marsh) counteract droughts. I don't know if it's said anywhere in-game, but I think it was in one of the preview videos.
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# ? Feb 24, 2019 16:51 |
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# ? Jun 4, 2024 07:25 |
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There are a lot of mechanisms in this game that aren't mentioned anywhere, and can only be known if you followed the development.
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# ? Feb 24, 2019 17:10 |