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DarkParchment posted:Grey you have so many different types of planes in your CV task force it reminds me of all the german Sd Kfz series. But then again, they are doing their job, so that's not a bad thing. Different engines, different factories, different ships. Japan suffered in the same way as Germany - they never got the concept of standardization and mass production, and its retty much impossible for the player to switch their industry to do that.
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# ? Feb 24, 2019 09:36 |
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# ? May 21, 2024 01:29 |
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An 18inch torpedo or a 500 kg SAP bom expended on a LCI(R)? Aren't these things crammed to the decks with 5-inch rockets and as such floating fire hazards?
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# ? Feb 24, 2019 11:02 |
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Grey Hunter posted:Different engines, different factories, different ships. Japan suffered in the same way as Germany - they never got the concept of standardization and mass production, and its retty much impossible for the player to switch their industry to do that. I feel you, I tried in my own game, and the best I've managed to accomplish is ''only'' about a dozen different planes for the IJN, and slightly less for the IJA.
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# ? Feb 24, 2019 11:12 |
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Kodos666 posted:An 18inch torpedo or a 500 kg SAP bom expended on a LCI(R)? Aren't these things crammed to the decks with 5-inch rockets and as such floating fire hazards? https://www.youtube.com/watch?v=ndVhgq1yHdA
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# ? Feb 24, 2019 15:17 |
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How the gently caress is this happening in 1945? Where the hell is the radar directed AA on those destroyers? Where are the VT fuzes?
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# ? Feb 24, 2019 15:42 |
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Yet another APA ate 4 bombs. You're really doing a number on them.
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# ? Feb 24, 2019 16:52 |
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MA-Horus posted:How the gently caress is this happening in 1945? Bad AI (maybe they don't upgrade their ships properly), good work by Grey.
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# ? Feb 24, 2019 17:38 |
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P-43 Lancer flying in defense of Luganville in 1945 e: and the P-40 B
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# ? Feb 24, 2019 17:41 |
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My raiders take out more LCT's. These things are running supplies, but at least they can't land any troops from the bottom of the ocean. The raiders are then strafed during the day. My planes at Guam have some more fun. The target list is shrinking again. At least we're hitting some tankers. Once again we come out on top plane wise. We shot down 6 Catalinas in the search phase. Ships keep on sinking.
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# ? Feb 24, 2019 19:46 |
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How do planes hit boats with shells? Or are shells just anything that isn’t a bomb or torpedo? IE they fired their machine guns.
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# ? Feb 24, 2019 20:27 |
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Kibayasu posted:How do planes hit boats with shells? Or are shells just anything that isn’t a bomb or torpedo? IE they fired their machine guns. Any type of gun mounted on a plane or ship down to a .50 cal
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# ? Feb 24, 2019 20:30 |
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Kibayasu posted:How do planes hit boats with shells? Or are shells just anything that isn’t a bomb or torpedo? IE they fired their machine guns. In this case. Probably the 20mm cannons in the nose. In others 75mm cannon Germans actually toyed with an 11in recoilless mounted under a few of their Dornier bombers for anti-shipping as well (it didn't go very well)
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# ? Feb 24, 2019 20:34 |
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The A-20G was a modification of the A-20 for strafing, with four .50 cal in the nose, two on the fuselage, and two more on the wings. http://pwencycl.kgbudge.com/G/u/Gunn_Paul.htm http://pwencycl.kgbudge.com/A/-/A-20_Havoc.htm
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# ? Feb 24, 2019 20:37 |
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shalafi4 posted:In this case. Probably the 20mm cannons in the nose. I present the most Russian thing to have ever flown. Once. Sam Hall posted:Here's a fun one; Tupolev ANT-23 from 1931. 2 engines in a push/pull configuration, twin boom tail. The tail booms are 76mm recoilless rifles.
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# ? Feb 24, 2019 21:01 |
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I dropped this lp for about 100 pages, have we finally bombarded Australia with our glorious battleships yet
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# ? Feb 24, 2019 21:13 |
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No but I wish we would. Or do a carrier raid on Seattle or invade Alaska. "Surface raiders blow up a dozen transports and then 2 weeks of air combat reports" is getting a bit old. e: it's been over a month since anything happened in China, too. Moon Slayer fucked around with this message at 21:37 on Feb 24, 2019 |
# ? Feb 24, 2019 21:33 |
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Moon Slayer posted:No but I wish we would. Or do a carrier raid on Seattle or invade Alaska. "Surface raiders blow up a dozen transports and then 2 weeks of air combat reports" is getting a bit old. The latter point is quite deliberate; there's nothing LEFT of China to take bar Chungking as Grey's said, and thanks to the shenanigans of the combat engine, that's never falling. He tried it; it didn't happen; the Chinese army is off to invade India. (as you do)
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# ? Feb 24, 2019 21:53 |
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Grey, could you keep a save from around this curbstomp time when you still have planes and ships, so either someone or you after the game's done can go try an invasion of Alaska or Australia?
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# ? Feb 24, 2019 22:04 |
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At this point the United States navy is entirely composed of penal batallions.
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# ? Feb 25, 2019 01:17 |
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So are we seeing all these bad old planes because the AI sucks or because Grey is killing enough of the modern planes to force them to keep decrepit P-40s on the front line?
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# ? Feb 25, 2019 01:21 |
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FrangibleCover posted:So are we seeing all these bad old planes because the AI sucks or because Grey is killing enough of the modern planes to force them to keep decrepit P-40s on the front line? I can't imagine the US having problems building planes, but if Grey's messed up their shipping badly enough they might have problems deploying them.
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# ? Feb 25, 2019 01:46 |
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The US doesn't play by the same production rules as Japan. For the most part, whole planes just get delivered at set rates, over certain months. What's probably happening is that the AI isn't (or can't) ship new squadrons from state-side over to the FEBA.
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# ? Feb 25, 2019 02:07 |
23 February 1945 USS Hammerhead torpedoes the Japanese escort Yaku off the Indochinese coast. Mines claim the French escort destroyer La Combattante off the Wash.
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# ? Feb 25, 2019 02:15 |
gradenko_2000 posted:The US doesn't play by the same production rules as Japan. For the most part, whole planes just get delivered at set rates, over certain months. IIRC, this can cause real problems in a lot of PBEMs given the ability of the Japanese player to vastly increase their own production while focusing it on airframes that don't suck. Also IIRC the Allied production schedule is based on IRL and not progress in-game, so everything starts trickling to a stop over the course of 1945.
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# ? Feb 25, 2019 02:34 |
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The Sandman posted:IIRC, this can cause real problems in a lot of PBEMs given the ability of the Japanese player to vastly increase their own production while focusing it on airframes that don't suck. Yup. There was also a big kerfuffle in the forums a couple of months back over the possibility of a Japanese player beelining for the West Coast on day 1, landing a force at Seattle (or was it San Francisco?) and then canceling dozens and dozens of Allied ship activations that were supposed to arrive at that port, as well as destroying a whole bunch of Allied factories that do control plane production - even if you only hold it for one turn, and even if the Allies take it back, it's going to completely gently caress up Allied production. On the one hand, WITP actually does simulate US-based local land forces with such accuracy that you do have the means of garrisoning the West Coast with enough soldiers and guns to prevent a successful invasion, but people on the other side of the argument were saying that they shouldn't have to do this because invading the West Coast just for this effect is a "gamey" tactic to begin with. On the other hand, the US obviously thought that an amphibious invasion into California was a possibility, which is why these forces existed and were posted where they were in the first place.
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# ? Feb 25, 2019 02:44 |
It was Portland. Pretty sure there was an Allied AAR or two about that game.
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# ? Feb 25, 2019 02:53 |
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It's gamey to start moving those US based units on Turn 1 because there was a tremendous amount of panic on the West Coast at the prospect of a Japanese invasion. Those units should be locked with a prohibitive political point price until a few months after Pearl. But yeah, it's also gamey to invade Portland or whatever.
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# ? Feb 25, 2019 03:07 |
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The Sandman posted:IIRC, this can cause real problems in a lot of PBEMs given the ability of the Japanese player to vastly increase their own production while focusing it on airframes that don't suck. Do the Allies not get anything at all near the end of the year? Because if so Grey has basically won the war of attrition in the air.
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# ? Feb 25, 2019 03:13 |
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overmind2000 posted:Do the Allies not get anything at all near the end of the year? Because if so Grey has basically won the war of attrition in the air. The Allies are still going to get scads of B-29s, and then even swarms of B-17s as the Eighth Air Force redeploys from Europe And jets start showing up And Alaska-class BBs (?) start showing up
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# ? Feb 25, 2019 03:20 |
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gradenko_2000 posted:
Battlecruisers. Pretty bad ones actually. https://en.wikipedia.org/wiki/Alaska-class_cruiser Also theoretically the IJA can be building jets if you can course your way through the research and production flowchart.
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# ? Feb 25, 2019 06:26 |
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I still enjoy the dumb bullshit about scripted events that never make any sense. Japanese combat units vanishing into the mists because they weren't supposed to still exist. Allies naming ships after ships that sometimes don't sink. Falloff in US production even if they're struggling horribly in 45. Chungking getting a constant influx of men and supplies while surrounded via what I assume must be a chinese skynet sending poo poo back into the past. British ships that were historically sunk not being called back correctly. And so on and so forth. On the other hand, hey, at least you can perfectly manage individual pilots and airframes!
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# ? Feb 25, 2019 06:49 |
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Tiler Kiwi posted:I still enjoy the dumb bullshit about scripted events that never make any sense. Japanese combat units vanishing into the mists because they weren't supposed to still exist. Allies naming ships after ships that sometimes don't sink. Falloff in US production even if they're struggling horribly in 45. Chungking getting a constant influx of men and supplies while surrounded via what I assume must be a chinese skynet sending poo poo back into the past. British ships that were historically sunk not being called back correctly. And so on and so forth. The game engine is perhaps the best example I have ever seen for 'grog for the sake of grog'. Well, that and Campaign for North Africa.
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# ? Feb 25, 2019 09:02 |
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You can kind of see the point of not requiring the Allies to micro-manage their production - not only is it more important for the Japanese to be able to maximize theirs, but the Allies are fighting a multi-front war, so trying to give THEM a production control scheme will still cause high levels of abstraction anyway to represent all the stuff that's being sent to Europe. It just feels weird from our perspective because the game goes in such unconventional directions that the base assumptions of the game breaks down. In Grey's Allied WITP game, where it was a matter of measuring against the historical pace, the wind-down in 1945 is entirely reasonable.
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# ? Feb 25, 2019 09:11 |
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wedgekree posted:The game engine is perhaps the best example I have ever seen for 'grog for the sake of grog'. Well, that and Campaign for North Africa. I would like to know more
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# ? Feb 25, 2019 20:23 |
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Mans posted:I would like to know more
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# ? Feb 25, 2019 20:27 |
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That's a lot of pasta points!
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# ? Feb 25, 2019 20:37 |
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# ? Feb 25, 2019 20:39 |
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holy mother of...I don't know what I was expecting, but this is drat impressing.
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# ? Feb 25, 2019 21:06 |
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DarkParchment posted:holy mother of...I don't know what I was expecting, but this is drat impressing. Nah, you still don't quite get it.... Yes, that is a playtime of 1,000 hours and no, it's not a joke - in fact, other sources list the playtime as half again as long. And to be fair, there are multiple smaller scenarios aside from the main one that take far, FAR less time to go through. Also, the creator himself has gone on record as saying the main scenario is more of a joke than anything he reasonably expected people to actually play through (though they of course have). For obvious reasons, said main scenario was never playtested during development. edit: For an example, this is an actual rule in the rulebook - and the author is fully aware it's bogus and silly. [52.6] The Italian Pasta Rule One of the biggest mistakes the Italians made during the entire Desert Campaign was to provide their troops with a diet which was composed, in large part, of spaghetti and macaroni. Aside from providing insufficient protein, pasta has one serious drawback in the desert: you need water to cook it! Therefore, each Italian battalion,when it receives its Stores, must receive an additional 1 point of water when stores are distributed. Any battalion-sized unit that does not receive their Pasta Point (one water point) may not voluntarily exceed their CPA that turn. Furthermore, Italian battalions not receiving their Pasta Point that have a Cohesion Level of -10 or worse immediately become Disorganized, as if they had reached -26. As soon as such units get their Pasta Point,they regain the original cohesion level(i.e., the level they had before they disintegrated.) Lord Koth fucked around with this message at 21:33 on Feb 25, 2019 |
# ? Feb 25, 2019 21:28 |
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# ? May 21, 2024 01:29 |
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DarkParchment posted:holy mother of...I don't know what I was expecting, but this is drat impressing. Each of these map segments are *almost* 2ftx3ft
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# ? Feb 26, 2019 02:43 |