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CAPTAIN CAPSLOCK posted:The gently caress? somebody doesn't want to ride that chocobo
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# ? Feb 25, 2019 08:14 |
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# ? May 27, 2024 02:42 |
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Mega64 posted:I admire 13-2 if only for the scene where you’re stuck in an endless loop with four dialogue options and the correct one is to scream at Hope through time. All the conversations involving the word paradox are really good. Wish it played better.
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# ? Feb 25, 2019 12:24 |
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A Yuel that constantly shitposts.
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# ? Feb 25, 2019 12:31 |
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Dragonatrix posted:A Yuel that constantly shitposts. A Yuel tide.
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# ? Feb 25, 2019 15:20 |
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Final Fantasy VIII New Threat has been released! Disk 1 anyway http://forums.qhimm.com/index.php?topic=18635.0
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# ? Feb 25, 2019 16:39 |
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So the latest port of FF12, coming to xbox and switch, has new features: You can reset character's jobs and change them for seemingly no cost! There are now multiple gambit profiles so you can easily switch between different setups! NG+ now allows you to carry over all your items! Wtf I want this poo poo for the pc version
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# ? Feb 25, 2019 17:20 |
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Nice to see they're still fracturing the extras between versions.
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# ? Feb 25, 2019 17:23 |
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MMF Freeway posted:So the latest port of FF12, coming to xbox and switch, has new features: Hopefully they patch these into the ps4 version since I still haven't started mine yet
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# ? Feb 25, 2019 17:24 |
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NikkolasKing posted:Final Fantasy VIII New Threat has been released! Disk 1 anyway interesting. Not necessarily good, just... interesting. I appreciate making 'using magic' more valid of a playstyle, but part of the draw of FF8's battle system (at least to me) was the whole cost-benefit analysis of hucking a ball of fire. The change to limits is good, I didn't really see the point previously in just getting to low health and mashing 'skip' until you can use a limit. Either give it to me always, or make it explicitly conditional. GF affinity being a use-it-and-lose-it affair sounds like right after they 'fixed' magic, they decided to gently caress GFs. They already weren't useful endgame - now they're even more explicitly not useful without intentionally working on raising affinity? I might have to finally get FF8 on PC just to try this out.
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# ? Feb 25, 2019 17:28 |
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MMF Freeway posted:So the latest port of FF12, coming to xbox and switch, has new features: I quite enjoy Ff12 but NG+, who finishes the slog of the end dungeons and says "I want to play again?"
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# ? Feb 25, 2019 17:52 |
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Bruceski posted:I quite enjoy Ff12 but NG+, who finishes the slog of the end dungeons and says "I want to play again?" I have played FFXII from start to finish at least twice. I would probably do it again if they update the PS4 version
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# ? Feb 25, 2019 18:30 |
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I've also played FF12 multiple times and while Pharos obviously sucks rear end I generally like the endgame stuff. I wouldn't do a NG+ playthrough anyways though. The free job swapping is actually a pretty big change since you don't have to so painstakingly plan out your party knowing they will be locked in forever
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# ? Feb 25, 2019 18:36 |
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FFXII is very lenient but its also fricking huge so changing jobs every once in a while would definitely improve the experience
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# ? Feb 25, 2019 18:48 |
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Probably not the best idea, but I want to give the DS Final Fantasy III (on Steam) a shot after I am done with IX (at Memoria so end game). I grabbed the hud mod that has a less grind version so that should help out a lot. I know this game still has issues, but going to be played along with my almost complete ongoing save in FF13 (just beat the jerk in the tower in Gran Pulse last time I played last month).
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# ? Feb 25, 2019 19:10 |
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Keep the thread posted on if the mods you use are good. You prolly know this but the FF3 remake is like FF4DS in that it makes the original game harder in ways that aren't necessarily mindful and feels more like a thing for veterans of the game than a good first experience, except worse because the changes they made were dumber and FF3 isn't as good as FF4 in the first place
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# ? Feb 25, 2019 20:22 |
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Rirse posted:Probably not the best idea, but I want to give the DS Final Fantasy III (on Steam) a shot after I am done with IX (at Memoria so end game). I grabbed the hud mod that has a less grind version so that should help out a lot. I know this game still has issues, but going to be played along with my almost complete ongoing save in FF13 (just beat the jerk in the tower in Gran Pulse last time I played last month). As somebody who has only played FF3D on Steam 1 & 1/4 time and never touched the original, I liked it. Not great but I had fun. Some really cool music, Red Mages are badass, what more could I ask for. Dark Knight sucks though. You won't be getting it for a while but its only benefit is using HP you don't have. You want to be as close to full HP as possible at all times so the Dark Knight having a skill that drains HP for extra damage is pretty poo poo.
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# ? Feb 25, 2019 21:06 |
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Just add a steal gambit you fuckers SE!!! Whatever gonna buy it anyway. As for FF3DS that games faults are its underlying combat mechanics are terrible in that you lack the control necessary to plan for anything so the optimal solution to every fight is "get lucky"
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# ? Feb 26, 2019 00:22 |
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Rirse posted:Probably not the best idea, but I want to give the DS Final Fantasy III (on Steam) a shot after I am done with IX (at Memoria so end game). I grabbed the hud mod that has a less grind version so that should help out a lot. I know this game still has issues, but going to be played along with my almost complete ongoing save in FF13 (just beat the jerk in the tower in Gran Pulse last time I played last month). Less grinding is only going to solve one of the many flaws in FF3DS. It's bad.
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# ? Feb 26, 2019 00:25 |
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FF3 (in all versions) has a weird core design problem where it has mechanics to discourage you from frequently changing jobs, a thing the DS version was even harsher about, despite the fact that much of the challenge is solving which job(s) you're "supposed" to use for a given boss or dungeon. It just feels bad, and it rewards prior knowledge. It's a really strange choice, especially in the remake (in light of FF5 and FFT being awesome job system games that don't penalize you for switching at all).
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# ? Feb 26, 2019 00:53 |
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It not only punishes you for switching jobs, HP growth is permanent across all jobs but not all jobs get the same HP on level up so if you dont want a horribly crippled caster you need to be switching them constantly which makes them terrible due to stat down or, if you need to maximize it, grind to the point where you wont gain a level grinding their stat down from job switching then beat the boss and repeat the process.
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# ? Feb 26, 2019 01:04 |
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Also ff3 doesn't have job exp, it just operates on a level gain every X actions taken, plus there's a cap on level gain in a fight. This means raising a new job to parity takes the same amount of time every time you do it no matter what
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# ? Feb 26, 2019 01:13 |
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furthermore ff3 has weapon proficiency exp that determines both damage and number of hits, so if you ever switch weapon types on a character, they'll be completely crippled knightswords are separate from swords and darkswords, naturally
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# ? Feb 26, 2019 01:41 |
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FF3 is a really bad game that is mechanical growing pains to get ot FF5, the first actual job class game.
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# ? Feb 26, 2019 01:52 |
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The White Dragon posted:furthermore ff3 has weapon proficiency exp that determines both damage and number of hits, so if you ever switch weapon types on a character, they'll be completely crippled I know for a fact this isn't true for the original version and I'm pretty certain it isn't for the DS one either. Are you sure you're not thinking of another game?
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# ? Feb 26, 2019 02:44 |
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MMF Freeway posted:So the latest port of FF12, coming to xbox and switch, has new features:
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# ? Feb 26, 2019 02:49 |
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The White Dragon posted:furthermore ff3 has weapon proficiency exp that determines both damage and number of hits, so if you ever switch weapon types on a character, they'll be completely crippled
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# ? Feb 26, 2019 02:55 |
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Fister Roboto posted:I know for a fact this isn't true for the original version and I'm pretty certain it isn't for the DS one either. Are you sure you're not thinking of another game? Scalding Coffee posted:That was the second game. it's called Melee Proficiency code:
code:
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# ? Feb 26, 2019 02:59 |
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Ff9's fun tale of adventure with colorful characters certainly takes a turn rather early
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# ? Feb 26, 2019 03:05 |
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The White Dragon posted:it's called Melee Proficiency
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# ? Feb 26, 2019 03:22 |
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i wanna play romancing saga 2 again maybe
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# ? Feb 26, 2019 03:43 |
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The White Dragon posted:it's called Melee Proficiency OK based on a google search it looks like this was a DS only thing? And also it's completely hidden from the player? What the gently caress SE
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# ? Feb 26, 2019 08:25 |
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Fister Roboto posted:OK based on a google search it looks like this was a DS only thing? And also it's completely hidden from the player? What the gently caress SE FF3DS is one of the worst designed games of all time and that is not hyperbole. Barudak fucked around with this message at 08:38 on Feb 26, 2019 |
# ? Feb 26, 2019 08:36 |
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Barudak posted:FF3DS is one of the worst designed games of all time and that is not hyperbole. Hey now, FF3DS functions on a basic level. But yeah, Hiromichi Tanaka has ideas about game design. Mostly bad ones.
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# ? Feb 26, 2019 08:57 |
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Id put bugs, poor hit detection, missing level triggers, and other issues of execution in a different category. This is a case where the pure theoretical design is bad at every turn and was done on purpose.
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# ? Feb 26, 2019 09:45 |
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corn in the bible posted:i wanna play romancing saga 2 again maybe I'll allow it. Barudak posted:Id put bugs, poor hit detection, missing level triggers, and other issues of execution in a different category. This is a case where the pure theoretical design is bad at every turn and was done on purpose. Tanaka was also responsible for FF11 and FF14 1.0. I really don't trust that man when it comes to game design.
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# ? Feb 26, 2019 10:58 |
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Barudak posted:FF3DS is one of the worst designed games of all time and that is not hyperbole. Well, it was developed by Matrix Software who probably peaked with their first game (Alundra) in 1997. They were also the co-developer of The After Years and made those ugly-rear end phone/PC ports of V and VI amongst other things.
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# ? Feb 26, 2019 11:18 |
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The Matrix port of FF5 is infuriating because they got rid of a lot of nice tricks for challenge runs. In particular, you can't really cheese Omniscient anymore because even at 0MP he can still cast Reset, and a couple other ways to deal with him (Mage Masher Silence proc, and possibly Berserking him) don't work either. There's something clever about using non-mages to take down the magic boss, but I guess we can't have that...!
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# ? Feb 26, 2019 11:21 |
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Speaking of TAY, when it got brought up in a discord I was in, I finally decided to go look at who was responsible for this train wreck. I was expecting Takashi Tokita to be someone unrelated, or potentially someone completely new to the scene, but no. His credits include " Lead game designer and scenario writer" for FF4, and more astoundingly to me, Directoral credit on Chrono Trigger and Live a Live the latter of which he also wrote the scenario for and did the event design for. I guess this is a case of a talented director essentially petering out. He does mention the episodic nature of TAY was directly inspired by his work on Live a Live. But man, it really felt like this game was made by someone who didn't have a clue.
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# ? Feb 26, 2019 11:34 |
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good news! he's working on Tokyo RPG Factory's "new" game.
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# ? Feb 26, 2019 15:11 |
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# ? May 27, 2024 02:42 |
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Tokyo Factory Presents: Lost Setsuna
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# ? Feb 26, 2019 15:13 |