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al-azad posted:Are you talking about pressing E to disable mouse-look? Doesn't seem to affect mode switching, though its location in the options really makes it seem like it's some sort of mouse option. I've tried doing all sorts of mouse things and interacting with different objects with it both on and off and I can't figure out what it does. It's driving me up the wall! All I can find online is other people asking what it does and the manual that comes with the game is just the original game manual.
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# ? Feb 24, 2019 09:44 |
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# ? May 15, 2024 05:33 |
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A FUCKIN CANARY!! posted:In System Shock: Enhanced Edition, what the the Popup Cursor option do? The default controls seem fine to me but I won't be able to sleep until I figure this out! Pop up cursor will label the side panels of the MFD if you hover your mouse over it. "Weapon" "Item" "Map" "Data" If you turn it off then it just stays as the regular crosshair.
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# ? Feb 24, 2019 10:20 |
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Thank you! I really didn't want to play through the whole game and then find out later I was missing something obvious with the controls.
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# ? Feb 24, 2019 10:28 |
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Turin Turambar posted:ICARUSLIV3S made a new video about a fantasy TC doom mod, it looks pretty fine. It's called Abysm: Dawn Of Innocence, anyone have played it? Looks really nice. I have a bunch of mods queue'd right now in between big games and Doom is always there to fill up that time.
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# ? Feb 24, 2019 10:30 |
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Glagha posted:I think literally the only thing in Amid Evil I HAVEN'T liked was the boss at the end of the latest episode. I think that thing sucked. Other than that, great! The underwater movement is, I think, just a tad too slow and awkward for it to really gel, but it gets a lot better once you realise that each of the serpents' segments counts as a separate target for the purposes of the Aeternum. Aim it right and they'll take massive damage from it.
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# ? Feb 24, 2019 15:45 |
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I had no idea this was a thing. https://www.youtube.com/watch?v=JDblwrDDGc8
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# ? Feb 25, 2019 20:59 |
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I definitely used the Aeternum and the problem with that boss wasn't that it was too hard because it only took me two tries, it's just really slow and awkward and takes forever because you move like poo poo in that situation but the trade-off is the boss does very little actual damage so it's this slow, awkward damage race, because it feels genuinely impossible to dodge some attacks.
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# ? Feb 25, 2019 21:02 |
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Mordja posted:I had no idea this was a thing. Will it be distributed in cereal boxes?
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# ? Feb 25, 2019 23:14 |
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I was writing in another forum how I still haven't found a looter shooter that I like (The Division, Anthem, Destiny, Warframe, etc) and it let me thinking... is there something equivalent in a Doom mod? A Doom mod with tons of levels, weapons and enemies, where you gain random loot and level up? I thought of that because lots of times I have issues with the core gameplay of the game, and without that I don't care if I level up and raise a number even higher, but a Doom mod would fix that...
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# ? Feb 26, 2019 15:14 |
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Turin Turambar posted:I was writing in another forum how I still haven't found a looter shooter that I like (The Division, Anthem, Destiny, Warframe, etc) and it let me thinking... is there something equivalent in a Doom mod? I like the Quake Champions for Doom mod for Doom 1/2. And if you need levels, we have OBLIGE. edit: DUSK is the game we wish we had back in the Quake days. It's that good. SteelReserve fucked around with this message at 15:36 on Feb 26, 2019 |
# ? Feb 26, 2019 15:33 |
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No leveling up, but there's Doom RLA. When's the next version of that supposed to come out again...
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# ? Feb 26, 2019 15:36 |
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Mordja posted:No leveling up, but there's Doom RLA. When's the next version of that supposed to come out again... It's been SoonTM for a while now. Apparently there's not much left to do for a big bugfix patch, but...it's SoonTM. Who knows? It's in testing, at least!
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# ? Feb 26, 2019 15:47 |
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SteelReserve posted:edit: DUSK is the game we wish we had back in the Quake days. It's that good. i keep saying that. if it had come out around that time we'd be calling it a classic today without a doubt.
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# ? Feb 26, 2019 16:18 |
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Turin Turambar posted:I was writing in another forum how I still haven't found a looter shooter that I like (The Division, Anthem, Destiny, Warframe, etc) and it let me thinking... is there something equivalent in a Doom mod? Division, destiny and anthem are all crap games rushed to market because game publishers are bad. Warframe is good but 3rd person so the shooting isn't as satisfying. Doom fpsrpg? Demonsteele kinda? Its sad that a mmo-esque loot shooter is such an obviously cool idea but the implementations keep sucking. (Also borderlands)
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# ? Feb 26, 2019 20:54 |
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There was LegenDoom, at least. You don't really "level up" in it, but a few monsters are randomly selected to turn into Legendary variants of themselves, which are faster, more aggressive in attacking, have much more health, and drop a random weapon with a randomized perk as loot when they're slain. I found it rather interesting, and sorta scratched that Diablo itch.
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# ? Feb 26, 2019 21:01 |
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Zaphod42 posted:Division, destiny and anthem are all crap games rushed to market because game publishers are bad. I don't know about "rushed to market" when Destiny was in development for almost five years and Anthem got started in fucken' 2012.
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# ? Feb 26, 2019 21:21 |
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Mordja posted:I don't know about "rushed to market" when Destiny was in development for almost five years and Anthem got started in fucken' 2012. IDK if it applies to Destiny but most development hell games are that way because they got stopped and restarted midway in development.
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# ? Feb 26, 2019 21:46 |
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https://twitter.com/majornelson/status/1100440511339409408 You can now play Marathon 2 on your xbone, if you ever felt like you wanted to
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# ? Feb 27, 2019 01:48 |
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Mordja posted:I don't know about "rushed to market" when Destiny was in development for almost five years and Anthem got started in fucken' 2012. Feels Villeneuve posted:IDK if it applies to Destiny but most development hell games are that way because they got stopped and restarted midway in development. Mr. Giles is correct, Destiny was rebooted halfway through and then got rushed to meet a target date. Vanilla destiny sucked, but then slowly over several expansions they actually mostly fixed the drat thing. They charged players lots of money for DLC to do so, which was lame, but they DID make the game much better, just shy of what it had promised. Buuuut then Destiny 2 had been rushed simultaneously to the last Destiny DLCs being made, with half the team, and un-learned most of the things that D1 had fixed over the years. Rinse, repeat. Its a real sad mess of development and planning, and if they'd just delayed D1 like a year then they could have skipped most of it. Same with D2, which launched to fanfare but then quickly got players burned out and upset as they realized that it was going to be the same period of waiting for them to slowly fix and finish the game. And making really amazing AAA games in new genres just takes ages and ages of development and playtesting. That's how you get stuff like Half-Life 2, Halo, World of Warcraft, etc. But the industry is "release first, fix later" now. Public paid betas. Zaphod42 fucked around with this message at 01:58 on Feb 27, 2019 |
# ? Feb 27, 2019 01:55 |
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Overbite posted:https://twitter.com/majornelson/status/1100440511339409408 Although I'd been playing the Windows version in PCem lately and this probably don't need to play the 360 version of Marathon 2, but still, principles.
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# ? Feb 27, 2019 01:59 |
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i finally picked up dusk and uhhhh it loving rules??? playing on cero miedo and never using saves is the perfect level of challenge and it just feels super great to play and move around in i just hope there aren't many levels like the mine in episode 1
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# ? Feb 27, 2019 04:54 |
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I remember there being some tweaks to Durandal for 360, not that any of those tweaks were unfucking the games labrythine level design
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# ? Feb 27, 2019 05:00 |
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Barudak posted:I remember there being some tweaks to Durandal for 360, not that any of those tweaks were unfucking the games labrythine level design Yeah, it was a port, not a remake. The extent of the changes is pretty much: -Gamepad control -New set of textures and sprites -New HUD design -60fps -Internet multiplayer -Horde mode We also had a better compiler static effect than Aleph One at the time, so take that.
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# ? Feb 27, 2019 05:22 |
Overwatch Porn posted:i finally picked up dusk and uhhhh it loving rules??? playing on cero miedo and never using saves is the perfect level of challenge and it just feels super great to play and move around in There's not much like the mine, and the game is very good. Mr E fucked around with this message at 05:57 on Feb 27, 2019 |
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# ? Feb 27, 2019 05:28 |
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dusk is fantastic but i wonder how well it would have done at the time i remember that post half-life 'classic' style shooters became very unpopular, at least with critics, so if DUSK came out too late i think it would have been panned or flown under the radar. graphically it looks just post-quake, so I think if it came out then it would have been one of the all time classics, and rightly deserved.
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# ? Feb 27, 2019 05:33 |
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This is probably the first time anyone's thought of Hydrophobia since it first came out.
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# ? Feb 27, 2019 07:29 |
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juggalo baby coffin posted:dusk is fantastic but i wonder how well it would have done at the time And if it had modding tools, it would probably have ended up being nearly as popular as Doom is. I hope Dusk ends up getting modding tools.
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# ? Feb 27, 2019 07:53 |
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SteelReserve posted:And if it had modding tools, it would probably have ended up being nearly as popular as Doom is. modding tools are definitely one of the things they plan to add, iirc
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# ? Feb 27, 2019 07:55 |
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juggalo baby coffin posted:dusk is fantastic but i wonder how well it would have done at the time its not super surprising that old school shooters fell out of favor in the industry post half life, the big shooters had generally always been one kind of thing up until that point, but i don't think there was necessarily a kind of turn against them from critics or what have you. serious sam came out the same year as halo to great reviews, painkiller came out the same year as half life 2 to similar acclaim. this could just be some kind of survivorship bias for me though. if there were other 'classic' style shooters during that time period i sure as gently caress don't remember them.
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# ? Feb 27, 2019 08:10 |
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Will Rock, for example, in the completely forgotten pile.
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# ? Feb 27, 2019 08:19 |
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Barudak posted:Will Rock, for example, in the completely forgotten pile. to be fair Charmless Serious Sam would have probably fallen into that pile even in the 90s. probably more an indictment of half-baked knockoffs than of old school shooters. thinking about it actually reminded me of a similar forgotten game from the other side of the coin, the halo wannabe Breed. the nucas fucked around with this message at 08:29 on Feb 27, 2019 |
# ? Feb 27, 2019 08:26 |
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Also the classic style shooters in the Half-Life era weren’t great games. Shogo and SiN are alright but nothing groundbreaking, and Blood 2? No thanks. FPS games very quickly experimented so you got the evolution of squad based shooters with SWAT 3, adventure hybrids with Kingpin, survival horror AvP, stealthy cinematic shooter No One Lives Forever, and so on. Classic style shooters didn’t fall out of favor, they just evolved to multiplayer shooters which were insanely popular e.g. Tribes 2, Counter-Strike, Unreal Tournament, Quake 3, etc. The single player shooters moved to console where they couldn’t afford to be fast paced twitch shooters but that didn’t stop the likes of UT, Serious Sam, or Return to Castle Wolfenstein from coming out on PS2.
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# ? Feb 27, 2019 08:37 |
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I still remember Gore and it's ridiculously terrible/amazing voice acting. I also remember all of the guns having alt-fire modes which weren't half-bad (probably the only positive thing about it)
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# ? Feb 27, 2019 08:38 |
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Red Faction is a Half-Life era FPS that was definitely an also ran in every sense but had a lot going for it. Multiplayer is still my favorite TDM ever. The dreamcast had Q3 and Unreal Tournament, it wasnt until the original Xbox you saw console specific 3rd Party multiplayer FPS like Unreal Championship 2 and that was pretty short lived as an era crapping out with Modern Warfare. At this point really arent any non-valve FPS games that dont have console versions.
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# ? Feb 27, 2019 08:49 |
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I remember reading a review of Red Faction saying it was “good, but not as memorable as the adventures of Morgan Freeman”. A few years later it was topped by the TV guide talking about Married With Children featuring “that loveable idiot Ted Bundy”.
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# ? Feb 27, 2019 09:44 |
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Mierenneuker posted:I remember reading a review of Red Faction saying it was “good, but not as memorable as the adventures of Morgan Freeman”. A few years later it was topped by the TV guide talking about Married With Children featuring “that loveable idiot Ted Bundy”.
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# ? Feb 27, 2019 09:58 |
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To be fair, all the guy does is go around trying to prove his intellectual superiority by counting to really high numbers. I'd call him that too.
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# ? Feb 27, 2019 11:36 |
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the turn against classic shooters doesnt surprise me, half life 1 was amazing in what it did, but i think it did lead to a focus on FPS games becoming a type of minimally interactive movie, which we're only just now starting to recover from. i have mixed feelings about the fact that classic fps type games turned into MP focused experiences, because that really led to the death of the genre. big studios stopped being willing to make anything solely for PC, and you can't make a game like UT or Quake 3 play in a satisfactory manner on consoles, and without a large playerbase MP games die insanely quickly. i like the cod games, and for all i hated it at the time i think halo was a good-rear end game, but I do mourn the absence of the classic fps and being able to shoot monsters without being talked to. i hope the success of doom 2016 proves to people that there is still a demand for that type of game out there, and a whole new generation of gamers to introduce it to.
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# ? Feb 27, 2019 11:45 |
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To be honest I think even without mimicking Half-life a lot of the mediocre shooters we got after it would still of been mediocre - you can only argue they might of fared a bit better if they'd just stuck to shooting and not try to shoe-horn bad stories in (or miss the point of Half-life in that it didn't have cutscenes and it told its story with very little exposition) it is sad to see people dis Half-life due to its influence on everything when that's like blaming Aliens for the existence of Ghosts of Mars.
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# ? Feb 27, 2019 13:13 |
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# ? May 15, 2024 05:33 |
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Jblade posted:it is sad to see people dis Half-life due to its influence on everything when that's like blaming Aliens for the existence of Ghosts of Mars. I'm more than happy to blame Aliens for the existence of all those horrible Predator movies, though. edit: The first Predator movie was OK, though.
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# ? Feb 27, 2019 13:33 |