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Floppychop
Mar 30, 2012

I'd love it if the game went to single-codex lists, but I know that's not going to happen so I'm not going to push for it.

There are potential other solutions though:

- CP generated by a detachment can only be used by detachments sharing keywords (Imperium, Chaos, etc... not included)

- only get to use stratagems from your warlord's codex

- a certain percentage of a list has to be from your warlord's codex

Any one of those would put a damper on how crazy allies can be currently.

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Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
I don't mind mixed armies. I just don't like that monocodex armies seem to be at a disadvantage.

Sharkopath
May 27, 2009

Deified Data posted:

If it makes you feel better that's how a lot of people feel about Deathwatch in KT lol

Darklight weapons in KT are balanced around their random damage and inability to spam. I don't have the rules in front of me but they should only be taking a couple of those and in KT shooting never hits anything ever so you're still somewhat safe even with a couple D6 damage guns on the table.

In my defense i just have the starter box and some extra small marines so im running different weapons and not some 4 frag monstrosity. Its more fun to me that way too, very band of misfits.

Also after bullying the new tau player by grinding them to a break we taught them the crazy stuff they can do with killteam lists so ive passed it forward by creating a new monster.

Gun drones are vicious.

Beer4TheBeerGod posted:

I don't mind mixed armies. I just don't like that monocodex armies seem to be at a disadvantage.

Ive sat in on a bunch of 2000 point games and I just dont think I like the knights at all. Looks or idea.

Sharkopath fucked around with this message at 06:08 on Mar 1, 2019

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Sharkopath posted:

In my defense i just have the starter box and some extra small marines so im running different weapons and not some 4 frag monstrosity. Its more fun to me that way too, very band of misfits.

Also after bullying the new tau player by grinding them to a break we taught them the crazy stuff they can do with killteam lists so ive passed it forward by creating a new monster.

Gun drones are vicious.

I'm a big fan of just regular Fire Warriors in Killteam. S5 basic guns with long range means they're more likely to be within rapid fire/not suffering range penalties, and if you put them behind terrain they're disgustingly hard to put down for how cheap they are. I ended up rolling "Die Hard" for my Fire Warrior fireteam in the first campaign we played and those fuckers would just eat bullets for breakfast because the only injury roll that could take one out was a 6. :allears:

Charging the Frag Cannon Deathwatch dude from cover was hilarious, because I don't give a poo poo whether you rolled 2 shots or 12, most of them are going to wound, about half of them are going to go through armor, and then you get one chance to roll a 6 on the injury dice. Have at thee, motherfucker :black101:

Sharkopath
May 27, 2009

Strobe posted:

I'm a big fan of just regular Fire Warriors in Killteam. S5 basic guns with long range means they're more likely to be within rapid fire/not suffering range penalties, and if you put them behind terrain they're disgustingly hard to put down for how cheap they are. I ended up rolling "Die Hard" for my Fire Warrior fireteam in the first campaign we played and those fuckers would just eat bullets for breakfast because the only injury roll that could take one out was a 6. :allears:

Charging the Frag Cannon Deathwatch dude from cover was hilarious, because I don't give a poo poo whether you rolled 2 shots or 12, most of them are going to wound, about half of them are going to go through armor, and then you get one chance to roll a 6 on the injury dice. Have at thee, motherfucker :black101:

The team i was against was all firewarriors and some pathfinders with markerlights. The big mistake i think was the player was really insistent on setting up the markerlights and it didnt pay off in the end, it was still a very close game and they had enough map control and damage on me they might have taken it turn 4 before i started getting real good on rolls and killy turn 5.

I was super excited at the end because they did move close enough to the frag cannon so it was the first time in my career ive gotten to use the shotgun profile for it instead of just shells.

Rolling 11 hit dice made my day, honest.

Strobe
Jun 30, 2014
GW BRAINWORMS CREW

Sharkopath posted:

The team i was against was all firewarriors and some pathfinders with markerlights. The big mistake i think was the player was really insistent on setting up the markerlights and it didnt pay off in the end, it was still a very close game and they had enough map control and damage on me they might have taken it turn 4 before i started getting real good on rolls and killy turn 5.

Markerlights are painfully irrelevant in Killteam. Pathfinders are good for turbo-blitzing objectives with a 7+D6" move and still being able to shoot afterward and for bringing a rail rifle or two because the rail rifle profile in killteam is the same as in regular 40K and that's disgusting. It's also only 5 points.

NovemberMike
Dec 28, 2008

Floppychop posted:

I'd love it if the game went to single-codex lists, but I know that's not going to happen so I'm not going to push for it.

There are potential other solutions though:

- CP generated by a detachment can only be used by detachments sharing keywords (Imperium, Chaos, etc... not included)

- only get to use stratagems from your warlord's codex

- a certain percentage of a list has to be from your warlord's codex

Any one of those would put a damper on how crazy allies can be currently.

Just make it so at 2k points you start with 15 CP (or whatever, the number you start with is a balancing point) and each detachment you add costs some number of CP (battalions would probably be 1, brigades 0, SHA 3 or something). All current armies would still be legal but a mono BA list would be sitting at 14-15 points while the current lists would be starting with 8-10.

VolatileSky
May 5, 2007
i'm gay thx


If you assume I just hate myself, you wouldn't be wrong.

NovemberMike
Dec 28, 2008

Strobe posted:

Markerlights are painfully irrelevant in Killteam. Pathfinders are good for turbo-blitzing objectives with a 7+D6" move and still being able to shoot afterward and for bringing a rail rifle or two because the rail rifle profile in killteam is the same as in regular 40K and that's disgusting. It's also only 5 points.

Yeah, Pathfinders are kind of weird in KT because they're good but they've got some useless stuff you shouldn't really use much.

Flavivirus
Dec 14, 2011

The next stage of evolution.

NovemberMike posted:

Yeah, Pathfinders are kind of weird in KT because they're good but they've got some useless stuff you shouldn't really use much.

Yeah, if you’re taking a pathfinder it’s either for a rail rifle gunner (hopefully boosted by a recon drone and comma specialist) to just delete a model a turn, or as cheap squishy bodies to run around and shoot their carbine. It’s a bad idea to use their markerlights - giving up one model’s shooting just isn’t worth it, especially in a model that’s so likely to get hurt and get you closer to breaking.

adamantium|wang
Sep 14, 2003

Missing you
We've done it lads.

We've reached the Striking Scorpion page.

inscrutable horse
May 20, 2010

Parsing sage, rotating time



:godwin:

Living Image
Apr 24, 2010

HORSE'S ASS

We must secure the existence of our people and a future for Imperial children.

Plavski
Feb 1, 2006

I could be a revolutionary

adamantium|wang posted:

We've done it lads.

We've reached the Striking Scorpion page.

We reached that 6 pages ago

Comstar
Apr 20, 2007

Are you happy now?

Soviet Commubot posted:

I quite playing for a couple of years because of those exact same problems. I'm sure somebody will be able to break down why the game is better far more eloquently than I can but I just wanted to let you know that I still feel your pain. I'll probably have nightmares about Slaaneshi Siren Prince daemon bomb armies tonight.

My nightmares were Blood Angels and Bugs. Shooting The Big Ones Never Helped.

Can someone eloquently break down why the game is better than before as far as close combat is concerned? Falling back out of CC is an improvement, what would a Guard army do then? Counter charge a fresh unit in (though you still can't shoot into CC can you)? Fall back and let someone else with a big gun shoot in? Apart from Ogryn's, what else can you user? I always tried to use my Rough Riders to counter charge but it never seemed to ever work.

TheBigAristotle
Feb 8, 2007

I'm tired of hearing about money, money, money, money, money.
I just want to play the game, drink Pepsi, wear Reebok.

Grimey Drawer

Comstar posted:

My nightmares were Blood Angels and Bugs. Shooting The Big Ones Never Helped.

I'm terrible at prioritizing targets, especially when they're melee armies bearing down on me.

My plans for solving the problem include a thunderfire cannon, but I wish there were good articles on the subject

Schadenboner
Aug 15, 2011

by Shine
This is probably a better question for the AoS thread but are the Dark Elf Aueluf cold ones (or the Lizardman ones, for that matter, although they look a lot less sleek) a similar breadth across the saddle as the Empire pistoleer horses? Will rider legs for the Empire work on Cold Ones?

I’d prefer not to use the Mad Robot or Vicky Lamb ones because they’re not armored so they don’t represent the 4+ that the DKoK Death Riders get (while the more demi-lancer armor the Empire legs show do)?

E: Also posting on the :godwinning: page. :shudder:

Schadenboner fucked around with this message at 14:43 on Mar 1, 2019

Booley
Apr 25, 2010
I CAN BARELY MAKE IT A WEEK WITHOUT ACTING LIKE AN ASSHOLE
Grimey Drawer

Comstar posted:

My nightmares were Blood Angels and Bugs. Shooting The Big Ones Never Helped.

Can someone eloquently break down why the game is better than before as far as close combat is concerned? Falling back out of CC is an improvement, what would a Guard army do then? Counter charge a fresh unit in (though you still can't shoot into CC can you)? Fall back and let someone else with a big gun shoot in? Apart from Ogryn's, what else can you user? I always tried to use my Rough Riders to counter charge but it never seemed to ever work.

Fall back, shoot them with the rest of your army. Or charge another 40pt infantry sqad in to tie up their several hundred point unit.

head58
Apr 1, 2013

This is a weird question but can someone give me the dimensions of an iron halo from a Primaris captain? Like the width and height of the bit?

Deified Data
Nov 3, 2015


Fun Shoe
hail satan

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon

Wrong rear end in a top hat for page 1488.

Pendent
Nov 16, 2011

The bonds of blood transcend all others.
But no blood runs stronger than that of Sanguinius
Grimey Drawer

Beer4TheBeerGod
Aug 23, 2004
Exciting Lemon
Once this page is over let's get back to posting on topic but I approve of Nazi punching.

Deified Data
Nov 3, 2015


Fun Shoe

Beer4TheBeerGod posted:

Wrong rear end in a top hat for page 1488.

I know I was just proposing a different rear end in a top hat, we can choose to use whatever rear end in a top hat we want really


I wholeheartedly approve of making it the nazi punching page tho

Deified Data fucked around with this message at 15:55 on Mar 1, 2019

Pendent
Nov 16, 2011

The bonds of blood transcend all others.
But no blood runs stronger than that of Sanguinius
Grimey Drawer

Cooked Auto
Aug 4, 2007

https://www.warhammer-community.com/2019/03/01/1st-mar-warhammer-40000-shadowspear-first-of-the-vanguardgw-homepage-post-1/+


Not bad, but he does kinda look like Primarised Telion.

moths
Aug 25, 2004

I would also still appreciate some danger.



Can Ultras grow beards now?

Z the IVth
Jan 28, 2009

The trouble with your "expendable machines"
Fun Shoe

moths posted:

Can Ultras grow beards now?

Just the specops ninja Ultras.

A FESTIVE SKELETON
Oct 2, 2011

TIS THE SEASON BITCH


Also lol just now noticed fascism was spelled wrong on this, despite seeing it a bunch before.

Deified Data
Nov 3, 2015


Fun Shoe
Facism

Like racism for faces?

Plavski
Feb 1, 2006

I could be a revolutionary
I think I'm gonna have to pick up this box. These sculpts are solid and look fun to paint and should be nice additions to kill teams.

JIZZ DENOUEMENT
Oct 3, 2012

STRIKE!

Beer4TheBeerGod posted:

Once this page is over let's get back to posting on topic but I approve of Nazi punching.

A fair and just mod.

TheBigAristotle
Feb 8, 2007

I'm tired of hearing about money, money, money, money, money.
I just want to play the game, drink Pepsi, wear Reebok.

Grimey Drawer

Am I being unreasonable in saying enough with the loving Ultramarines named characters already?

xtothez
Jan 4, 2004


College Slice

They had to come up with a new character for this

On Nemendghast, an Ultramarines Vanguard strike force discovers the corrupted Black Legion flesh-factory known as the Forge Infernus. Though heavily outnumbered by Daemonkin warriors led by the Master of Possession Vorash Soulflayer, the Ultramarines battle-brothers launch a sabotage operation, crippling the corrupted forge.
Their victory comes at great cost; of the strike force, only the Librarian Maltis escapes the planet to warn Calgar of the threat lurking at the edge of the Vigilus System, with his fellow battle-brothers recorded missing in action.


What are the odds he's a worse sniper than the new GSC biker?

Booley
Apr 25, 2010
I CAN BARELY MAKE IT A WEEK WITHOUT ACTING LIKE AN ASSHOLE
Grimey Drawer

TheBigAristotle posted:

Am I being unreasonable in saying enough with the loving Ultramarines named characters already?

He's not an Ultramarines named character, he's "a Captain in Phobos Armour, which is usable by any Space Marines Chapter along with the other Vanguard units in the set. "

GW have been naming most of the generic characters for a while, such as Blood Angels Primaris Lieutenant Tolmeron or Dark Angels Primaris Lieutenant Zakariah. And this one is obviously painted as Ultramarines because that's what the studio army is.

TheBigAristotle
Feb 8, 2007

I'm tired of hearing about money, money, money, money, money.
I just want to play the game, drink Pepsi, wear Reebok.

Grimey Drawer
Well that's a relief

Maneck
Sep 11, 2011

Booley posted:

He's not an Ultramarines named character, he's "a Captain in Phobos Armour, which is usable by any Space Marines Chapter along with the other Vanguard units in the set. "

GW have been naming most of the generic characters for a while, such as Blood Angels Primaris Lieutenant Tolmeron or Dark Angels Primaris Lieutenant Zakariah. And this one is obviously painted as Ultramarines because that's what the studio army is.

Generic in that there's no special rules? The models for Tolmeron and Zakariah (especially) aren't generic in the sense they fit into other Space Marine armies without conversion.

Booley
Apr 25, 2010
I CAN BARELY MAKE IT A WEEK WITHOUT ACTING LIKE AN ASSHOLE
Grimey Drawer

Maneck posted:

Generic in that there's no special rules? The models for Tolmeron and Zakariah (especially) aren't generic in the sense they fit into other Space Marine armies without conversion.

Read the thing you just quoted.

inscrutable horse
May 20, 2010

Parsing sage, rotating time




Whoah, those new Valhallan sculpts look great!

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long-ass nips Diane
Dec 13, 2010

Breathe.

Maneck posted:

Generic in that there's no special rules? The models for Tolmeron and Zakariah (especially) aren't generic in the sense they fit into other Space Marine armies without conversion.

He doesn't have any molded-on Ultramarines detail, which is what I think you're asking

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