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I'd love it if the game went to single-codex lists, but I know that's not going to happen so I'm not going to push for it. There are potential other solutions though: - CP generated by a detachment can only be used by detachments sharing keywords (Imperium, Chaos, etc... not included) - only get to use stratagems from your warlord's codex - a certain percentage of a list has to be from your warlord's codex Any one of those would put a damper on how crazy allies can be currently.
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# ? Mar 1, 2019 04:55 |
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# ? Jun 4, 2024 02:22 |
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I don't mind mixed armies. I just don't like that monocodex armies seem to be at a disadvantage.
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# ? Mar 1, 2019 05:58 |
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Deified Data posted:If it makes you feel better that's how a lot of people feel about Deathwatch in KT lol In my defense i just have the starter box and some extra small marines so im running different weapons and not some 4 frag monstrosity. Its more fun to me that way too, very band of misfits. Also after bullying the new tau player by grinding them to a break we taught them the crazy stuff they can do with killteam lists so ive passed it forward by creating a new monster. Gun drones are vicious. Beer4TheBeerGod posted:I don't mind mixed armies. I just don't like that monocodex armies seem to be at a disadvantage. Ive sat in on a bunch of 2000 point games and I just dont think I like the knights at all. Looks or idea. Sharkopath fucked around with this message at 06:08 on Mar 1, 2019 |
# ? Mar 1, 2019 06:05 |
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Sharkopath posted:In my defense i just have the starter box and some extra small marines so im running different weapons and not some 4 frag monstrosity. Its more fun to me that way too, very band of misfits. I'm a big fan of just regular Fire Warriors in Killteam. S5 basic guns with long range means they're more likely to be within rapid fire/not suffering range penalties, and if you put them behind terrain they're disgustingly hard to put down for how cheap they are. I ended up rolling "Die Hard" for my Fire Warrior fireteam in the first campaign we played and those fuckers would just eat bullets for breakfast because the only injury roll that could take one out was a 6. Charging the Frag Cannon Deathwatch dude from cover was hilarious, because I don't give a poo poo whether you rolled 2 shots or 12, most of them are going to wound, about half of them are going to go through armor, and then you get one chance to roll a 6 on the injury dice. Have at thee, motherfucker
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# ? Mar 1, 2019 06:09 |
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Strobe posted:I'm a big fan of just regular Fire Warriors in Killteam. S5 basic guns with long range means they're more likely to be within rapid fire/not suffering range penalties, and if you put them behind terrain they're disgustingly hard to put down for how cheap they are. I ended up rolling "Die Hard" for my Fire Warrior fireteam in the first campaign we played and those fuckers would just eat bullets for breakfast because the only injury roll that could take one out was a 6. The team i was against was all firewarriors and some pathfinders with markerlights. The big mistake i think was the player was really insistent on setting up the markerlights and it didnt pay off in the end, it was still a very close game and they had enough map control and damage on me they might have taken it turn 4 before i started getting real good on rolls and killy turn 5. I was super excited at the end because they did move close enough to the frag cannon so it was the first time in my career ive gotten to use the shotgun profile for it instead of just shells. Rolling 11 hit dice made my day, honest.
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# ? Mar 1, 2019 06:12 |
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Sharkopath posted:The team i was against was all firewarriors and some pathfinders with markerlights. The big mistake i think was the player was really insistent on setting up the markerlights and it didnt pay off in the end, it was still a very close game and they had enough map control and damage on me they might have taken it turn 4 before i started getting real good on rolls and killy turn 5. Markerlights are painfully irrelevant in Killteam. Pathfinders are good for turbo-blitzing objectives with a 7+D6" move and still being able to shoot afterward and for bringing a rail rifle or two because the rail rifle profile in killteam is the same as in regular 40K and that's disgusting. It's also only 5 points.
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# ? Mar 1, 2019 06:14 |
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Floppychop posted:I'd love it if the game went to single-codex lists, but I know that's not going to happen so I'm not going to push for it. Just make it so at 2k points you start with 15 CP (or whatever, the number you start with is a balancing point) and each detachment you add costs some number of CP (battalions would probably be 1, brigades 0, SHA 3 or something). All current armies would still be legal but a mono BA list would be sitting at 14-15 points while the current lists would be starting with 8-10.
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# ? Mar 1, 2019 07:08 |
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If you assume I just hate myself, you wouldn't be wrong.
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# ? Mar 1, 2019 07:47 |
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Strobe posted:Markerlights are painfully irrelevant in Killteam. Pathfinders are good for turbo-blitzing objectives with a 7+D6" move and still being able to shoot afterward and for bringing a rail rifle or two because the rail rifle profile in killteam is the same as in regular 40K and that's disgusting. It's also only 5 points. Yeah, Pathfinders are kind of weird in KT because they're good but they've got some useless stuff you shouldn't really use much.
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# ? Mar 1, 2019 07:52 |
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NovemberMike posted:Yeah, Pathfinders are kind of weird in KT because they're good but they've got some useless stuff you shouldn't really use much. Yeah, if you’re taking a pathfinder it’s either for a rail rifle gunner (hopefully boosted by a recon drone and comma specialist) to just delete a model a turn, or as cheap squishy bodies to run around and shoot their carbine. It’s a bad idea to use their markerlights - giving up one model’s shooting just isn’t worth it, especially in a model that’s so likely to get hurt and get you closer to breaking.
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# ? Mar 1, 2019 08:41 |
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We've done it lads. We've reached the Striking Scorpion page.
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# ? Mar 1, 2019 09:39 |
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# ? Mar 1, 2019 09:48 |
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We must secure the existence of our people and a future for Imperial children.
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# ? Mar 1, 2019 10:51 |
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adamantium|wang posted:We've done it lads. We reached that 6 pages ago
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# ? Mar 1, 2019 11:57 |
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Soviet Commubot posted:I quite playing for a couple of years because of those exact same problems. I'm sure somebody will be able to break down why the game is better far more eloquently than I can but I just wanted to let you know that I still feel your pain. I'll probably have nightmares about Slaaneshi Siren Prince daemon bomb armies tonight. My nightmares were Blood Angels and Bugs. Shooting The Big Ones Never Helped. Can someone eloquently break down why the game is better than before as far as close combat is concerned? Falling back out of CC is an improvement, what would a Guard army do then? Counter charge a fresh unit in (though you still can't shoot into CC can you)? Fall back and let someone else with a big gun shoot in? Apart from Ogryn's, what else can you user? I always tried to use my Rough Riders to counter charge but it never seemed to ever work.
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# ? Mar 1, 2019 12:27 |
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Comstar posted:My nightmares were Blood Angels and Bugs. Shooting The Big Ones Never Helped. I'm terrible at prioritizing targets, especially when they're melee armies bearing down on me. My plans for solving the problem include a thunderfire cannon, but I wish there were good articles on the subject
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# ? Mar 1, 2019 14:34 |
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This is probably a better question for the AoS thread but are the Dark I’d prefer not to use the Mad Robot or Vicky Lamb ones because they’re not armored so they don’t represent the 4+ that the DKoK Death Riders get (while the more demi-lancer armor the Empire legs show do)? E: Also posting on the page. Schadenboner fucked around with this message at 14:43 on Mar 1, 2019 |
# ? Mar 1, 2019 14:34 |
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Comstar posted:My nightmares were Blood Angels and Bugs. Shooting The Big Ones Never Helped. Fall back, shoot them with the rest of your army. Or charge another 40pt infantry sqad in to tie up their several hundred point unit.
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# ? Mar 1, 2019 14:36 |
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This is a weird question but can someone give me the dimensions of an iron halo from a Primaris captain? Like the width and height of the bit?
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# ? Mar 1, 2019 15:14 |
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hail satan
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# ? Mar 1, 2019 15:14 |
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Deified Data posted:hail satan Wrong rear end in a top hat for page 1488.
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# ? Mar 1, 2019 15:27 |
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# ? Mar 1, 2019 15:37 |
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Once this page is over let's get back to posting on topic but I approve of Nazi punching.
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# ? Mar 1, 2019 15:44 |
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Beer4TheBeerGod posted:Wrong rear end in a top hat for page 1488. I know I was just proposing a different rear end in a top hat, we can choose to use whatever rear end in a top hat we want really I wholeheartedly approve of making it the nazi punching page tho Deified Data fucked around with this message at 15:55 on Mar 1, 2019 |
# ? Mar 1, 2019 15:46 |
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# ? Mar 1, 2019 15:53 |
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https://www.warhammer-community.com/2019/03/01/1st-mar-warhammer-40000-shadowspear-first-of-the-vanguardgw-homepage-post-1/+ Not bad, but he does kinda look like Primarised Telion.
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# ? Mar 1, 2019 16:00 |
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Can Ultras grow beards now?
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# ? Mar 1, 2019 16:05 |
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moths posted:Can Ultras grow beards now? Just the specops ninja Ultras.
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# ? Mar 1, 2019 16:08 |
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Also lol just now noticed fascism was spelled wrong on this, despite seeing it a bunch before.
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# ? Mar 1, 2019 16:15 |
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Facism Like racism for faces?
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# ? Mar 1, 2019 16:17 |
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I think I'm gonna have to pick up this box. These sculpts are solid and look fun to paint and should be nice additions to kill teams.
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# ? Mar 1, 2019 16:26 |
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Beer4TheBeerGod posted:Once this page is over let's get back to posting on topic but I approve of Nazi punching. A fair and just mod.
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# ? Mar 1, 2019 16:28 |
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Cooked Auto posted:https://www.warhammer-community.com/2019/03/01/1st-mar-warhammer-40000-shadowspear-first-of-the-vanguardgw-homepage-post-1/+ Am I being unreasonable in saying enough with the loving Ultramarines named characters already?
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# ? Mar 1, 2019 16:32 |
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Cooked Auto posted:https://www.warhammer-community.com/2019/03/01/1st-mar-warhammer-40000-shadowspear-first-of-the-vanguardgw-homepage-post-1/+ They had to come up with a new character for this On Nemendghast, an Ultramarines Vanguard strike force discovers the corrupted Black Legion flesh-factory known as the Forge Infernus. Though heavily outnumbered by Daemonkin warriors led by the Master of Possession Vorash Soulflayer, the Ultramarines battle-brothers launch a sabotage operation, crippling the corrupted forge. Their victory comes at great cost; of the strike force, only the Librarian Maltis escapes the planet to warn Calgar of the threat lurking at the edge of the Vigilus System, with his fellow battle-brothers recorded missing in action. What are the odds he's a worse sniper than the new GSC biker?
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# ? Mar 1, 2019 16:36 |
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TheBigAristotle posted:Am I being unreasonable in saying enough with the loving Ultramarines named characters already? He's not an Ultramarines named character, he's "a Captain in Phobos Armour, which is usable by any Space Marines Chapter along with the other Vanguard units in the set. " GW have been naming most of the generic characters for a while, such as Blood Angels Primaris Lieutenant Tolmeron or Dark Angels Primaris Lieutenant Zakariah. And this one is obviously painted as Ultramarines because that's what the studio army is.
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# ? Mar 1, 2019 16:47 |
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Well that's a relief
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# ? Mar 1, 2019 16:53 |
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Booley posted:He's not an Ultramarines named character, he's "a Captain in Phobos Armour, which is usable by any Space Marines Chapter along with the other Vanguard units in the set. " Generic in that there's no special rules? The models for Tolmeron and Zakariah (especially) aren't generic in the sense they fit into other Space Marine armies without conversion.
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# ? Mar 1, 2019 17:04 |
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Maneck posted:Generic in that there's no special rules? The models for Tolmeron and Zakariah (especially) aren't generic in the sense they fit into other Space Marine armies without conversion. Read the thing you just quoted.
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# ? Mar 1, 2019 17:08 |
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Whoah, those new Valhallan sculpts look great!
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# ? Mar 1, 2019 17:09 |
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# ? Jun 4, 2024 02:22 |
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Maneck posted:Generic in that there's no special rules? The models for Tolmeron and Zakariah (especially) aren't generic in the sense they fit into other Space Marine armies without conversion. He doesn't have any molded-on Ultramarines detail, which is what I think you're asking
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# ? Mar 1, 2019 17:12 |