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bewbies
Sep 23, 2003

Fun Shoe
I also cannot get fleets to automatically reinforce. Merg.

Early hot take: if you go all in with torpedo warfare with Japan, you can't lose. Have Long Lance and homing torpedoes in 1940, with both destroyers and light cruisers armed with 3x torpedo launcher 3, and it is lol.

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dialhforhero
Apr 3, 2008
Am I 🧑‍🏫 out of touch🤔? No🧐, it's the children👶 who are wrong🤷🏼‍♂️

Apropos since Guam has been hosed right in the pussy many times by colonialism.

dialhforhero fucked around with this message at 00:51 on Mar 2, 2019

dialhforhero
Apr 3, 2008
Am I 🧑‍🏫 out of touch🤔? No🧐, it's the children👶 who are wrong🤷🏼‍♂️

bewbies posted:

I also cannot get fleets to automatically reinforce. Merg.

Early hot take: if you go all in with torpedo warfare with Japan, you can't lose. Have Long Lance and homing torpedoes in 1940, with both destroyers and light cruisers armed with 3x torpedo launcher 3, and it is lol.

It’s funny because this is literally World of Warships right here with Japanese DDs.

White Coke
May 29, 2015

Rudy Kadett posted:

I think I get how reinforcing works, but it took me some time to figure out.

I designed a type of submarines and assigned the design the skull and bones icon.
Suppose I have 12 of these submarines in a "reserve fleet", and 6 of these in a "taskforce".

I always want this taskforce to have 6 of this specific type of submarines.

Click on the "task force composition editor". Click on the desired amount of submarines you want.
BUT: also click on the "?" icon and choose the icon of your design!

When my taskforce was down 1 submarine, immediately the right type of sub was dispatched to the taskforce...



I did this and it didn't work. Was the reserve fleet in a separate fleet from the taskforce? Someone said the Paradox forums are claiming you need to set the reserve to the same role as the task force they're supposed to reinforce. Did you have to do that too?

Sheep
Jul 24, 2003
I took Netherlands fascist, joined the Axis as soon as reasonable. France joined the Comintern. At some point about halfway through overrunning France, Italy left the Axis to join the Allies with fascist Britain (apparently via some sort of event/decision), and drug Britain into the anti-Comintern war. When we got Soviets about 95% of the way to capitulation, with everyone's armies in the Urals, Italy declares war on Germany and fubars the whole thing for the entire world which is about the only actually historical thing that happened the entire game. Europe proceeds to completely implode in about six months and welp that's my first post-patch game to '43.

Gonna be a lot of good replay value out of this expansion, at least.

Randarkman
Jul 18, 2011

Cerebulon posted:

I started a Trotsky Mexico game last night and it was going well, had most of South/Central America in my faction and launched a coup in Peru because it was Fascist and we can't be having that.

Jesus H. Christ don't fight a land war in South America. The Peruvians are absolutely impossible to dislodge from the mountains and jungles and are holding out against the armies of the entire continent (Except the 20 odd divisions I left on the US border).

I also sent my small navy of mostly outdated destroyers and a cruiser to gently caress with their shipping but it turns out Peru has a hell of a navy (For a South American minor) and they sunk everything built before 1939 in one engagement.

Oh and Communist Mexico's flag is spectacularly bad.

Whenever someone makes a flag where someone just gives up and just puts in the borders of the country, that someone should be shot.

Socialist Republic of Mexico though, the one you get from going communist by going "party of the revolution" as opposed to going for the communist revolution focus on the right hand side of the focus tree, has a different flag. I wouldn't say it's great, or even particularly good, but it's better than borders. It's just a red star on a black background.

Randarkman fucked around with this message at 02:57 on Mar 2, 2019

Davincie
Jul 7, 2008

is it me or are the dutch not able to use the manpower of the dutch east indies?

Phi230
Feb 2, 2016

by Fluffdaddy

HerraS posted:

You get an event saying yay you won and once you get to the end of the civil war tree you get decisions to readmit rebellious states back into the union

Civil war tree? Like focus tree? I don't have that, just the socialist reforms

They already are back in the union, I got a peace conference and annexed them all

DOMDOM
Apr 28, 2007

Fun Shoe
How do you get fleets to go home?

cheesetriangles
Jan 5, 2011





I got the fleet automatic re-enforcement system fully working now and I gotta say it's a pretty good system. I still need to make sure each theater has ships but once they are in theater the ships actually move to the fleets with open slots. I've been playing a new USA game after doing a test USA game to learn the new systems a bit and I've slowly been updating my fleets to move out the early models and replaced with the 1936 models. When I got new 1936 destroyers come off the line or whatever I just move how many old ones I am replacing out of my task fleets and put them in secondary fleets where older ships aren't as big a deal like escort duty. Sadly the fleet composition then says oh you wanted less ships? and takes out that number of destroyers from the fleet max and I need to tell it to put like say 10 max again. After I do that it automatically moves the new 1936 destroyers into the fleet.

Overall it's pretty good and would be better if they fixed it so the fleet max size didn't automatically shrink when you took old ships out. Choosing the icons for each type of ship is very important and the system doesn't work if you don't choose icons. So I have 2 destroyers with a lot of anti air that I gave a little plane icon and my normal screen destroyers with a shield icon. Telling it to put 2 plane symbol destroyers and 8 shield symbol destroyers gets me exactly the right amount of anti air and normal shield I want.

ZekeNY
Jun 13, 2013

Probably AFK
Same here, once the lightbulb went on for me, the fleet reinforcement system is pretty great. Now I've got my ships coming out of the yards into training fleetsl once they're fully trained up they go into the reserve fleet for their theater, and once there's enough ships in the reserve fleet, I pull one into a new TF, assign it the template that suits it, and the AI fills it out for me. I have wolfpacks full of subs, hunter/killer TFs with cheap, slow ASW DEs, CVBGs for the flattops, and SAGs for the battlewagons. I almost wish I didn't have to deal with the land stuff, I'd be happy just playing with the navies.

Sheep
Jul 24, 2003

Davincie posted:

is it me or are the dutch not able to use the manpower of the dutch east indies?

It's non-core, foreign population so you'll need to get an advisor that bumps up that recruitable percent if you annex Indonesia via the puppet interface. Not sure what happens if you take the decision to move your capital to Batavia after capitulation but it sounded like someone else in the thread had no problem with population in that instance.

DOMDOM posted:

How do you get fleets to go home?

I may be wrong but I'm not even sure that 'home' ports are a thing now? At least I haven't been able to see anything identifying home ports in my Netherlands/Italy runs so far.

axeil
Feb 14, 2006

DOMDOM posted:

How do you get fleets to go home?

i will say the fleet ui is really non-intuitive. i really struggle to assign task forces and i still have no idea how to make reserves actually fill my active fleets.

other than that the patch is great!

edit: anyone have any good guidelines for fleet task force composition? i have no idea how to make a good patrol squad or convoy escort or whatever.

axeil fucked around with this message at 04:12 on Mar 2, 2019

AAAAA! Real Muenster
Jul 12, 2008

My QB is also named Bort

Has anyone played as the Dutch and successfully held your home territory? I was hoping to play them in a multiplayer game with some friends tomorrow but when I just did a test run I got completely crushed by the Germans in no time flat. I had 48 divisions at 20 width guarding the border, with at least level 5 forts in each province, and my face got melted.

Davincie posted:

is it me or are the dutch not able to use the manpower of the dutch east indies?
I had no problem at all harvesting Indonesian man power in my test game referenced above.

cheesetriangles
Jan 5, 2011





Wow what the gently caress. France declared war on me (democratic USA) because my navy was bigger than UK's. We are both democratic.

trapped mouse
May 25, 2008

by Azathoth

AAAAA! Real Muenster posted:

Has anyone played as the Dutch and successfully held your home territory? I was hoping to play them in a multiplayer game with some friends tomorrow but when I just did a test run I got completely crushed by the Germans in no time flat. I had 48 divisions at 20 width guarding the border, with at least level 5 forts in each province, and my face got melted.

I had no problem at all harvesting Indonesian man power in my test game referenced above.

jesus, i didn't even think the ai attacked into lv5 forts

OddObserver
Apr 3, 2009
Man, two games playing allied minor and the AI for allied/comintern majors completely loses it. Both games had Germany take over all of USSR, and this one also had Japan take over everything. Like all of India. And Australia. And everything in between.

SHISHKABOB
Nov 30, 2012

Fun Shoe

AAAAA! Real Muenster posted:

Has anyone played as the Dutch and successfully held your home territory? I was hoping to play them in a multiplayer game with some friends tomorrow but when I just did a test run I got completely crushed by the Germans in no time flat. I had 48 divisions at 20 width guarding the border, with at least level 5 forts in each province, and my face got melted.

I had no problem at all harvesting Indonesian man power in my test game referenced above.

Was it just ten infantry battalions? I would put a whole anti tank battalion in there as well as anti tank support, if I were being purely defensive against Germany.

Squiggle
Sep 29, 2002

I don't think she likes the special sauce, Rick.


Is there a generally common first-couple-steps that are always a good idea to do? First research, how to use your factories, things like that? Or does it really depend on who you're playing?

SHISHKABOB
Nov 30, 2012

Fun Shoe
Yeah you shouldn't unpause the game at the start until you've picked all your research, allotted all your factories (military, civilian and dockyard) and at least thrown your important homeland divisions into an army. Also a national focus.

cheesetriangles
Jan 5, 2011





cheesetriangles posted:

Wow what the gently caress. France declared war on me (democratic USA) because my navy was bigger than UK's. We are both democratic.

Apparently this is because of withdrawing from the London Naval Treaty.

Magissima
Apr 15, 2013

I'd like to introduce you to some of the most special of our rocks and minerals.
Soiled Meat

Squiggle posted:

Is there a generally common first-couple-steps that are always a good idea to do? First research, how to use your factories, things like that? Or does it really depend on who you're playing?

Civilian factories and construction/research bonuses kind of compound and snowball as the game goes on, so usually you want to prioritize those as much as possible when starting.

HisMajestyBOB
Oct 21, 2010


College Slice

cheesetriangles posted:

Apparently this is because of withdrawing from the London Naval Treaty.

WWI enemy Germany militarizes the Rhineland? :geno:
WWI ally US builds a bigger fleet? :fuckoff:

SHISHKABOB
Nov 30, 2012

Fun Shoe
Yeah and you gain nothing by not doing research or use your civilian factories.

There's some strategy to not doing a national focus in order to build political power faster, but that's for when you know what you're doing.

OddObserver
Apr 3, 2009
The new "need naval EXP to build ships" thing is kinda problematic for the Raj. It starts with 0 ships... and 0 ship designs.
The naval branch of focus tree doesn't seem to give naval EXP.

So the only way to get any navy as India (I just want some destroyers to guard my shipping lanes...) seems to be to use the the naval theorist, or to take one focus that under certain circumstances
can give you two light cruisers.

... The naval tree that makes shipyards should probably give some naval EXP to get one started.

Cease to Hope
Dec 12, 2011

Squiggle posted:

Is there a generally common first-couple-steps that are always a good idea to do? First research, how to use your factories, things like that? Or does it really depend on who you're playing?

Sure.

  • Turn up game speed, usually to 5.
  • Almost always pick a national focus. If you don't know what you're doing, aiming for free factories or research slots is a decent place to start.
  • Assign my civvie factories to do something. Building infrastructure in the middle of my country, followed by civ/mil factories is never a bad idea.
  • Assign my military factories. You always need rifles. Support equipment, artillery, and fighters are also good, and still useful even when they're low-tech. CAS, trucks, and tanks are nice but they come later in the game 99% of the time.
  • Make sure all of my dockyards are working on something. I dunno what fighting botes you want to build now but supply convoys are almost always useful and don't go obsolete.
  • Assign all of my divisions to armies, and assign idle generals to those armies.
  • Assign all of my armies to an army group; only the very largest nations will need more than one army group in 1936. If I have a field marshal, I put him in command of the group.
  • Unless my manpower is very bad, queue up some new divisions. Most countries can support more divisions than they start with.
  • Fix any resource deficits by buying resources from countries I want to curry favor with, unless I'm playing a very poor or very small country.
  • Hit P to open the naval interface and reorganize my botes. I don't know how you want to do this now.
  • Hit L to open the air interface and reorganize my planes. All of the planes of one type go into the same group.
  • Fighters get air superiority orders (and disable intercept orders if they're already on, unless I am extremely fuel poor). CAS and Tac bombers get CAS orders only, and usually get switched to day missions only. Strat bombers get strat orders, usually forts and/or airfields only. Naval bombers get naval strike orders.
  • Assign my air wings to support whatever army I'm most likely to attack with, if I'm feeling extremely lazy. Move them to centrally-located airfield(s) near where I expect to be fighting otherwise.
  • Set my armies to a front nearest my nastiest neighbor. Set them to train if I can spare the manpower if I'm not scared of or planning immediate war.
  • Check my divisions to make sure they aren't something really useless (like three battalions of cavalry or some other dumb junk). Switch them to an appropriate infantry template if necessary.
  • Set my planes and botes to train if I can spare the oil and am not planning immediate war.
  • Set Electronic Mechanical Engineering, Basic Machine Tools, and Construction I for research. (Engineering and Industry have a snowball effect so you want them right away.) 1936 rifles, Support Weapons I, or a land doctrine are options if I have four research slots or plan to go to war in 1937.
  • Possibly start forging claims right away or currying favor with a potential ally. This usually waits but sometimes you want to get the jump on everyone.

HerraS
Apr 15, 2012

Looking professional when committing genocide is essential. This is mostly achieved by using a beret.

Olive drab colour ensures the genocider will remain hidden from his prey until it's too late for them to do anything.



Phi230 posted:

Civil war tree? Like focus tree? I don't have that, just the socialist reforms

They already are back in the union, I got a peace conference and annexed them all

The union representation tree is your civil war tree and rebel states arent your cores anymore until you get the decisions to readmit them in the union

Dramicus
Mar 26, 2010
Grimey Drawer
Operation: Surround Britain With a Ridiculous Amount of Torpedoes and Mines is a resounding success.

From September 1939 - June 41 my submarine campaign sunk over 5000 convoys from Britain and the commonwealth for a loss of 20 U-boats. I'm willing to bet they are starved for resources and once I invade resistance will be sparse. Also, I've got 3000 mines around Britain. I'm not sure if I've sunk anything with mines, it doesn't seem to say anything about them in the losses. I also killed just over 700k troops by sinking transports.

Boksi
Jan 11, 2016

OddObserver posted:

The new "need naval EXP to build ships" thing is kinda problematic for the Raj. It starts with 0 ships... and 0 ship designs.
The naval branch of focus tree doesn't seem to give naval EXP.

So the only way to get any navy as India (I just want some destroyers to guard my shipping lanes...) seems to be to use the the naval theorist, or to take one focus that under certain circumstances
can give you two light cruisers.

... The naval tree that makes shipyards should probably give some naval EXP to get one started.

Can you license ship designs? Seems like a thing that ought to be allowed.

cheesetriangles
Jan 5, 2011





The intelligence screen is telling me Germany has 600 divisions and 600 factory's. I think the Axis got buffed. They are absolutely stomping the Soviets. I was getting ready to invade Italy from Gibralter when about 2 days before I was going to click the button Nationalist Spain declares war. I guess it was a good thing I had a full 24 divisions there because the UK hadn't produced any kind of defenses for it and stationed no troops. I wish you could build forts and stuff in allied territory. Also if I push into Spain are the UK going to get control of all that land because they own the land connection from where I am attacking from? Is there anyway for it to go to me instead?

a pipe smoking dog
Jan 25, 2010

"haha, dogs can't smoke!"
I feel like there are now too many factions which don't really work well together, because in my Mexico game France is Communist and as well as fighting Germany is also fighting Comintern and the Allies who are led by communist Britain. Also I'm in Comintern despite the fact that I accidentally made Trotsky president which I'm thinking is something Stalin shouldn't really be down with.

Drone
Aug 22, 2003

Incredible machine
:smug:


Stairmaster posted:

It's kind of hosed up you can't introduce a new ship type into service without naval xp. Also upgrading said ships.

Getting the XP is pretty trivial, just set your already existing fleet on training maneuvers for a couple weeks.

Though I have no clue what you'd do if your navy had 0 ships in it and thus no way of getting naval XP... especially if it's a minor country that doesn't have a chief of staff that grants passive naval XP.

Davincie posted:

is it me or are the dutch not able to use the manpower of the dutch east indies?

One of the national focuses below "Continue the fight from Batavia" or whatever it's called grants you the ability to tap into Indonesian manpower. Otherwise as others have mentioned, it's non-core foreign manpower and you'll never really be able to tap into it as if you had cores there.

Fuligin
Oct 27, 2010

wait what the fuck??

a pipe smoking dog posted:

I feel like there are now too many factions which don't really work well together, because in my Mexico game France is Communist and as well as fighting Germany is also fighting Comintern and the Allies who are led by communist Britain. Also I'm in Comintern despite the fact that I accidentally made Trotsky president which I'm thinking is something Stalin shouldn't really be down with.

he wouldn't let me join cause we were trotskyite wreckers

cheesetriangles
Jan 5, 2011





Well I threw in the towel. I made a lot of mistakes along the way and I think the Axis couldn't be stopped. I think I focused way too much on navy and also I made some big mistakes just regard to UI misclicks because for most of the game I couldn't remember how to retool a production line to be for a new type of item so I was throwing out my 70-80% efficiency weapons lines or whatever every time a new gun came out. Just a bunch of dumb mistakes from not really playing the game much from launch til now.

420 Gank Mid
Dec 26, 2008

WARNING: This poster is a huge bitch!

"Hey, you."

"Yeah, you.

Are you tired of steamrolling a brain-dead AI over and over again? Maybe you haven't bought the new DLC yet but want to check it out regardless. Or, maybe you're a greenhorn looking to dip your toes into something a little dangerous. If that's you then it's time for you to join the lads and 'Man the Guns' in our first weekly Hearts of Iron game using the latest patch and DLC"
https://forums.somethingawful.com/showthread.php?threadid=3883522

"Starting Sunday, March 10th at 8pm UTC for a weekly 3 hour game. Bring your biggest guns & RSVP in the thread or in our Discord and we'll hold your seat"

Butch Banner
Dec 14, 2006
The pinnacle of masculitinity

Reporting for daddy, I mean duty, whatever.

WhiskeyWhiskers
Oct 14, 2013


"هذا ليس عادلاً."
"هذا ليس عادلاً على الإطلاق."
"كان هناك وقت الآن."
(السياق الخفي: للقراءة)

Randarkman posted:

Whenever someone makes a flag where someone just gives up and just puts in the borders of the country, that someone should be shot.

Socialist Republic of Mexico though, the one you get from going communist by going "party of the revolution" as opposed to going for the communist revolution focus on the right hand side of the focus tree, has a different flag. I wouldn't say it's great, or even particularly good, but it's better than borders. It's just a red star on a black background.



That's the EZLN flag. I guess Mexican communists are all time travellers.

Tahirovic
Feb 25, 2009
Fun Shoe

AAAAA! Real Muenster posted:

Has anyone played as the Dutch and successfully held your home territory? I was hoping to play them in a multiplayer game with some friends tomorrow but when I just did a test run I got completely crushed by the Germans in no time flat. I had 48 divisions at 20 width guarding the border, with at least level 5 forts in each province, and my face got melted.

I had no problem at all harvesting Indonesian man power in my test game referenced above.

You need air support, that means getting the best fighter you can and upgrading the engine for more agility.
Then you design your divisions to have anti-tank or if you want to gamble on a late war, even TDs.

I had no problems holding my own with superior planes and anti tank guns in my infantry. Depending on which path you take there's really good focus bonuses to get your air force up to speed.

cheesetriangles
Jan 5, 2011





Well I tried to go fascist as the USA and built a ton of divisions for the war and then they all went to the Constitutionalist leaving me a tiny army and them a huge one.

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Drone
Aug 22, 2003

Incredible machine
:smug:


420 Gank Mid posted:

"Starting Sunday, March 10th at 8pm UTC for a weekly 3 hour game. Bring your biggest guns & RSVP in the thread or in our Discord and we'll hold your seat"


I'd be all over this if I weren't an old man who doesn't like staying up past midnight :smith:

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