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DalaranJ posted:None of these pledge levels are actually for the animated shorts right? It’s just all exclusive branded merchandise? quote:Where can I watch The Legend of Vox Machina?
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# ? Mar 5, 2019 17:17 |
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# ? Jun 3, 2024 22:00 |
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The FAQ says that backers of all levels will be the first to see the shorts, they may not be planning to monetize them.
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# ? Mar 5, 2019 21:14 |
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Arc Dream is kickstarting a card game called Wrestlenomicon: https://www.kickstarter.com/projects/arcdream/wrestlenomicon It's about great old ones wrassling for dominance and features cards like quote:Wrestlenomicon was conceived in the stinking mists of pre-history by DENNIS DETWILLER and SHANE IVEY, the creative team from such award-winning Cthulhu Mythos works as Delta Green and The Unspeakable Oath. Shane Ivey has managed Arc Dream Publishing for more than 15 years and, back in the day, helped produce boardgames for Avalanche Press. Dennis Detwiller conceived and wrote the best-selling video game [PROTOTYPE] for Radical Entertainment and Activision, produced high-profile mobile games for Warner Bros. Interactive Entertainment, and still collects bloated royalty checks for cards he illustrated for Magic: The Gathering. $20 for a copy of the game, which is fun and has cool art.
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# ? Mar 5, 2019 23:17 |
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New game from the guy who made Flow of History. Not sure if it's good, but I like Flow quite a bit for what it does. Dragon's Interest - Deluxified™ Edition, via @Kickstarter https://www.kickstarter.com/projects/michaelmindes/dragons-interest-deluxifiedtm-edition
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# ? Mar 6, 2019 01:10 |
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Back in the dawn of the Traveller era, GDW put out a quarterly magazine with in-setting news, and whole bunch of fluff and crunch. That was the Journal of the TRaveller's Aid Society. Mongoose, holders of the current (ly only) Traveller RPG license will soon be launching a Kickstarter to reprint the best of the JTAS material. They're going tall and wide. It's a three volume set with a slipcover. They've tracked down fanzine publishers and are incorporating their material into additional volumes. They're re-doing the maps and other graphics. This is how you do a reprint Kickstarter. High physical quality. Curated content updated to modern rules. New interior graphics. Extra stuff that was hard to find back in the day. Old school third-party content creators included. It's an easy pledge to make.
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# ? Mar 6, 2019 08:00 |
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I hate to be a naysayer here but "high physical quality" and "Mongoose" have never been especially consistent partners.
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# ? Mar 6, 2019 12:57 |
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Or editing. Graphic design. Anything, really. Even their fancy high-end stuff, like deluxe Drinax 2e, has loving shocking cock-ups in early, extremely obvious sections.
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# ? Mar 6, 2019 13:19 |
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I'm on the fence about getting The Pursuit of Happiness + expansions. Seems like decent value for money if you go all in. Game looks like thematic fun, but there's very little interaction. Anyone tried it? https://www.kickstarter.com/projects/241478362/the-pursuit-of-happiness-experiences/
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# ? Mar 6, 2019 13:34 |
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Warthur posted:I hate to be a naysayer here but "high physical quality" and "Mongoose" have never been especially consistent partners. hey, can't be worse than Paranoia right?
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# ? Mar 6, 2019 13:53 |
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ElNarez posted:hey, can't be worse than Paranoia right?
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# ? Mar 6, 2019 14:25 |
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Warthur posted:Agreed, given that I am fairly sure that Matt Sprange would rather chew his own arm off than hire James Wallis to do another project, and James Wallis has reportedly adopted entire strategies to avoid talking to Matt Sprange. What happened there? I haven't paid attention since XP.
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# ? Mar 6, 2019 14:56 |
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90s Cringe Rock posted:Graphic design. I see you're new to the Traveller experience.
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# ? Mar 6, 2019 14:58 |
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Dawgstar posted:What happened there? I haven't paid attention since XP. Short version: - Project is massively delayed due to Wallis simply failing to deliver on text. (There is an entire supplement he was on the hook to do for Mongoose where they've basically said "If he actually delivers us text, we'll produce it, but we expect that nothing coming is at this point.") - Executive meddling messes with game design, putting unwanted constraints on developer team. There's a card-based initiative system which could work just as well without the cards just by rolling D10s and bluffing. "Terrorist" is used instead of "Commie" because "Terrorist" was the scareword du jour at the start of the project, despite the fact that a) by the time the game delivered that had become "Immigrant" and b) the increasing anachronism of "Commie" is *part of the joke* at this point. - Actual delivered product kind of horrible in terms of production values, artwork in particular is terrible. - Also incomplete if you didn't get the Kickstarter version which includes the booklet that actually describes the setting - and which the sample adventure explicitly refers to, so it 100% definitely was supposed to be in the core set. It's sold as a separate PDF. I went into absurd levels of detail in a blog article a while back.
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# ? Mar 6, 2019 15:03 |
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90s Cringe Rock posted:Or editing. Graphic design. Anything, really. Even their fancy high-end stuff, like deluxe Drinax 2e, has loving shocking cock-ups in early, extremely obvious sections. They're still in business more than a decade after most of the other D20 shovelware companies disappeared, so I can't say they're entirely wrong. quote:I went into absurd levels of detail in a blog article a while back. FMguru fucked around with this message at 15:05 on Mar 6, 2019 |
# ? Mar 6, 2019 15:03 |
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FMguru posted:Mongoose has always been of the opinion that nobody bought or didn't buy a game because of its editing, index, or proofreading, so why bother putting time and resources into those things? I genuinely believe that Cyberpunk v3 would have sold something like double or triple what it did if it weren't for the infamous doll art.
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# ? Mar 6, 2019 15:05 |
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FMguru posted:It takes some real effort to make a Paranoia edition less appealing that 5E, but Wallis and Mongoose managed to do just that.
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# ? Mar 6, 2019 15:07 |
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grassy gnoll posted:I see you're new to the Traveller experience. To be fair, that was good design in the eighties.
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# ? Mar 6, 2019 15:51 |
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Doctor Zero posted:To be fair, that was good design in the eighties. Either way, I note from the writeup on Mongoose's website that they're redoing the layout and art on all their reprinted JTAS stuff which makes it an instant pass for me. In principle, an updated presentation would be worth it, in practice Mongoose are not a safe pair of hands to do the job.
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# ? Mar 6, 2019 16:10 |
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Warthur posted:I genuinely believe that Cyberpunk v3 would have sold something like double or triple what it did if it weren't for the infamous doll art. One of my friends read through v3 recently and his overall assessment was that it was a game with a setting and approach to cyberpunk that was radical and full of genuinely interesting, creative, and unique ideas about (gameable) future societies. By his account, it was underrated.
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# ? Mar 6, 2019 19:01 |
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Wavelength is in it's final 48 hours. It's a team-based party game with a few similarities to codenames or games of that ilk, but instead of words, your team is trying to guess the correct position of a dial. The designers have also designed Monikers and The Mind. Similar to a spymaster, there's only one person (the 'psychic') who knows exactly where the dial needs to be positioned, and who's job it is to steer their team in the right direction. To do this, they draw a card with two opposites on it, e.g. hot/cold, which is what the dial represents for that turn (turn it all the way left for extremely hot, all the way right for extremely cold, somewhere in the middle for lukewarm, etc). The psychic then has to give a clue that will hint at how far their team should turn the dial, e.g. "Coffee" if the dial needs to go on the hotter side but not too far over. The twist is that after they give the clue and their team starts to discuss "how hot is coffee?" or whatever, the other team gets to chime in as well and try to ask questions and say things that will trip them up ("coffee isn't that hot compared to something like lava"). They don't know the correct position of the dial either, so it's less about purposefully trying to mislead your opponents as it is about muddying the waters and making it harder for them to reach consensus. In that way, it encourages some of that friendly smack talk, and everyone gets to participate and have a stake in the big reveal. Points are earned based on how close you are to the target. You don't have to be exactly on the dot and can still earn points if you're somewhat close, which is nice. The opposing team can also earn a point if they guess whether the actual target is to the left or right of where the other team set the dial. All in all it looks like a really awesome game that takes inspiration from games like codenames but replaces some of the more unfun parts with more player interaction and general shenanigans. They've got a cooperative mode as well for 2-5 players.
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# ? Mar 6, 2019 19:03 |
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Warthur posted:I genuinely believe that Cyberpunk v3 would have sold something like double or triple what it did if it weren't for the infamous doll art. I googled this and holy poo poo - they'd have been better off with blank space.
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# ? Mar 6, 2019 19:19 |
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moths posted:I googled this and holy poo poo - they'd have been better off with blank space. Jesus, I thought the doll art was just hyperbole.
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# ? Mar 6, 2019 19:24 |
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Warthur posted:I went into absurd levels of detail in a blog article a while back. I feel like worth noting in all this is that Mongoose did run the kickstarter for the Paranoia expansion a lot smoother, so much so that they were able to give away the PDF of one of the three books in the boxset for free in order to promote it. Also worth noting: that book is poo poo. There's a part of it that's a Paranoia-themed Goofus and Gallant comic, except done by the current artists of the Paranoia line, so it looks like this: The rest is barely better, there's a quite ghoulish mini-game where players use bingo cards to diagnose disorders in other players, a way too complex insurance plan system, too many rules for too many fake medicines, rules to create robots, and a barely digestible blend of player advice, tables and strained jokes to top it all off. If you wanna see what Paranoia can look like when not handled by Mongoose, the recent French edition by Sans-Détour (of not paying royalties for Call of Cthulhu since 2016 fame) looks like this, and it's probably why I think all in all the new edition is pretty good for what it is:
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# ? Mar 6, 2019 20:16 |
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Warthur posted:Short version: Also I remember backing out of my pledge on Paranoia. I feel like I dodged a bullet. From the start it was like, "wait, that is neither funny nor Paranoia."
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# ? Mar 6, 2019 20:19 |
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ElNarez posted:If you wanna see what Paranoia can look like when not handled by Mongoose, the recent French edition by Sans-Détour (of not paying royalties for Call of Cthulhu since 2016 fame) looks like this, Would this be the best way for someone new to Paranoia to get into it?
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# ? Mar 6, 2019 21:26 |
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Hollandia posted:Would this be the best way for someone new to Paranoia to get into it? https://www.drivethrurpg.com/product/255061/Paranoia-Second-Edition It's from 1987 but IMHO it's the best version of the game, and it is complete in one book.
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# ? Mar 6, 2019 21:40 |
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Doctor Zero posted:To be fair, that was good design in the eighties. It was absolutely not.
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# ? Mar 6, 2019 21:44 |
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XP is also a great version of Paranoia and it may be easier to find.
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# ? Mar 6, 2019 21:44 |
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Hollandia posted:Would this be the best way for someone new to Paranoia to get into it? Your actual best bet is still XP/Service Pack 1/Troubleshooters (The third one basically being the final version of that ruleset, released for Paranoia's 25th anniversary alongside IntSec and High Programmer rulebooks). But, if you speak French, and are able to roll with a system that kinda requires you to make the premise your own, and which provides some light rules with which you can roll dice and make poo poo up, I'd say it's as good as the new edition of Paranoia is gonna get. e: pretty much every worthwhile bit of Old Paranoia is available in PDF on Drivethru ElNarez fucked around with this message at 21:54 on Mar 6, 2019 |
# ? Mar 6, 2019 21:52 |
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As someone who's done both, I'd go with XP edition with Traitor's Manual, the Service Group book, and 2e's DOA Sector Travelogue. That's pretty much everything you need setting-wise.
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# ? Mar 6, 2019 22:00 |
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Megaman's Jockstrap posted:It was absolutely not. It's distinctive, which has really helped it age well. They could have done much worse.
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# ? Mar 6, 2019 22:55 |
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Hey folks! I'm winding up to launch my next PbtA RPG Kickstarter next Tuesday, and I was wondering if anyone here would like to glance over it. The game's Mysthea: Legends From the Borderlands. It's set in a fantasy world full of crystal-infused magic and dominated by two clashing empires. Players control a loose group of guilds sent to a city newly claimed by their parent kingdom, with the initial mission to rebuild it and turn it into a profitable asset for the kingdom. But as years pass by and they get to know the city and its people, they'll have to decide if they want to fight for its independence instead - or even use its particular resources to turn the tables on their masters ruling the kingdom. It's basically an adaptation of the ideas in Legacy: Life Among the Ruins to tell a more zoomed-in story of politics, rebuilding and exploration, and though there's a lot of Legacy DNA in there we're also drawing on Urban Shadows, The Quiet Year, Dragon Age 2 and strategy board games like Scythe and, well, the original Mysthea board game. You can check out the Kickstarter preview here. It's missing a video, and a quickstart you can download, but it should give you a good idea of what you're doing here
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# ? Mar 6, 2019 23:07 |
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Megaman's Jockstrap posted:It was absolutely not. Black and Red, and simple? Sure it was. Compared to the glut of games with fairly bad art on the cover it really stood out. Unless you are saying that it wasn’t common design, correct, it wasn’t. Almost every other RPG looked like the cover of Dungeons and Dragons or Warhammer. You may not like it, I can’t argue that, but it was a stark standout to everything else, and it caught your attention. Therefore, it’s good design. Hell, the 80s were built on black, red, white, and chrome, so it absolutely fit the times. R Talsorian even cribbed the look to look “futuristic” IMO.
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# ? Mar 7, 2019 00:47 |
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Doctor Zero posted:Black and Red, and simple? Sure it was. Compared to the glut of games with fairly bad art on the cover it really stood out. Unless you are saying that it wasn’t common design, correct, it wasn’t. Almost every other RPG looked like the cover of Dungeons and Dragons or Warhammer. You may not like it, I can’t argue that, but it was a stark standout to everything else, and it caught your attention. Therefore, it’s good design. Hell, the 80s were built on black, red, white, and chrome, so it absolutely fit the times. Also worth noting that the trade dress of classic Traveller's LBBs wasn't cutting edge design for the 1980s... it was cutting edge for the 1970s, and if you put the books next to more or less any RPG that came out in that decade with the possible exception of RuneQuest the difference is palpable.
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# ? Mar 7, 2019 00:57 |
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Warthur posted:Also worth noting that the trade dress of classic Traveller's LBBs wasn't cutting edge design for the 1980s... it was cutting edge for the 1970s, and if you put the books next to more or less any RPG that came out in that decade with the possible exception of RuneQuest the difference is palpable. Yeah, that’s a fair cop. Traveler came out originally late 70s but I was thinking the hardcover editions that came out a little later.
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# ? Mar 7, 2019 01:11 |
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Flavivirus posted:Hey folks! I'm winding up to launch my next PbtA RPG Kickstarter next Tuesday, and I was wondering if anyone here would like to glance over it. The game's Mysthea: Legends From the Borderlands. I'm definitely interested as I've backed the two recent Legacy Kickstarters, but the price point is a bit rough - 35 pound (or roughly 45 bucks currently) is a tough ask for an PbtA RPG book these days, even a full-size 8.5 x 11 book. I paid 30 pound for Legacy 2nd but that came with a ton of additional PDF content, essentially 7 extra books alongside the print copy so that helped ease that price point a bit. The Quickstart might generate some more excitement after I've had a chance to look at it.
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# ? Mar 7, 2019 01:33 |
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Doctor Zero posted:Black and Red, and simple? Sure it was. Compared to the glut of games with fairly bad art on the cover it really stood out. Guess we're going to have to disagree, because having no design is not better than having bad design IMO. Traveller is the laziest poo poo imaginable, compare it to the awesome cover for Mercenaries, Spies, and Private Eyes (1986)
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# ? Mar 7, 2019 01:53 |
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djfooboo posted:New game from the guy who made Flow of History. Not sure if it's good, but I like Flow quite a bit for what it does. Ponzi scheme is also pretty good, so this has promise.
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# ? Mar 7, 2019 03:18 |
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Megaman's Jockstrap posted:Guess we're going to have to disagree, because having no design is not better than having bad design IMO. Traveller is the laziest poo poo imaginable, compare it to the awesome cover for Mercenaries, Spies, and Private Eyes (1986) By the time that came out classic Traveller was being sold in the form of Starter Traveller or the Traveller Book, which both had nice cover art. You're talking a literal difference of a decade in the development of the RPG industry. If you think the original Traveller LBBs had no design, you are flat-out wrong - by definition that uniform look to them constitutes a distinctive trade dress. If you want to look for products with no design chops at all, look at the various amateur D&D knockoffs that constituted most of the rest of the market at the time.
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# ? Mar 7, 2019 09:41 |
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# ? Jun 3, 2024 22:00 |
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Memnaelar posted:I'm definitely interested as I've backed the two recent Legacy Kickstarters, but the price point is a bit rough - 35 pound (or roughly 45 bucks currently) is a tough ask for an PbtA RPG book these days, even a full-size 8.5 x 11 book. I paid 30 pound for Legacy 2nd but that came with a ton of additional PDF content, essentially 7 extra books alongside the print copy so that helped ease that price point a bit. The Quickstart might generate some more excitement after I've had a chance to look at it. lol get out
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# ? Mar 7, 2019 15:26 |