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highmodulus posted:Unexpectedly, this also means the AI won't offer peace to you no matter how bad your killing them. Funny thing is that this is the correct move in MP games because of the insanely harsh occupation mechanic. Cities are unusable until you get peace or if the other guy is wiped out - so why offer peace? He's already taken a couple of my cities, why not just spite him to the death so it takes as long as possible for him to actually use them?
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# ? Mar 6, 2019 19:57 |
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# ? Jun 5, 2024 23:17 |
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Zulily Zoetrope posted:The victory conditions are grossly unbalanced in how much you gain from pursuing them outside of the victory screen. It's true, and one of the things which I think civ would really benefit from, is to link several victory types with other mechanics than the wargame idea. I like the idea of the religious victory but hate its implementation; why would you just reskin the military side and then let them ignore borders? I like the idea of tourism and culture victories as well but I agree they're too passive. I think that diplomatic/cultural victory could probably be rolled into the trading mechanic somehow. I like sending out caravans/shipping lines but all they really do is give you paltry gold and (at least in V) a % bonus to tourism from that civ. I think it would be interesting if these were combined more strongly, where a cultural victory hinges on shipping goods around the world and contesting supremacy in ways that don't involve you smashing units into each other. Maybe concessions for chartered airlines in the late game, limited amount of spots per harbour and so on? That would make you contest these premium spots to ensure you lock your culture into the target with a combination of touristic lines and economic domination. It would also handily solve the "tourism does nothing if you're not going for a cultural victory" problem because more gold is always useful.
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# ? Mar 6, 2019 20:04 |
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Clarste posted:I play on Prince, build 4-6 cities, and win a culture victory before the modern era without ever being at war. except last time I just amassed an army and smashed my way through everyone nearby for lebensraum but ended up winning a science victory anyway, couldn't be arsed to move a whole army over to another continent for the other capitals.
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# ? Mar 6, 2019 20:11 |
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I want a military tourism victory called hearts and minds where I bomb them until they love me.
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# ? Mar 6, 2019 21:22 |
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Win a culture victory by wiping out every nation you aren't influential with
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# ? Mar 6, 2019 23:59 |
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SHY NUDIST GRRL posted:Yeah but all of that is worthless if you're behind on tech. All of the culture based bonuses that grant you +combat strength help if you are behind on tech and it goes double for Zulu who absolutely own with good culture income even when behind on tech.
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# ? Mar 7, 2019 00:02 |
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A Greek Hoplite with 2 upgrades and another hoplite standing next to it can trade with a musketeer. Now imagine a Hoplite corps.
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# ? Mar 7, 2019 00:07 |
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Does this game still have the feature that made flipping a late-game victory in Brave New World viable? I'm talking about how if you were culturally dominant over an enemy their combat units would have a harder time of fighting you. ANYWAY: I have discovered the perfect synergy for Maori: Reyna the governor! One of her early abilities lets her improve the beauty of untouched nature features like rainforest and regular forest, and make them output gold. Maori's cultural building gives such places culture and faith output as well. So my starting city, which I originally thought was going to be rather humble, turned into a goddamn culture/faith GIANT that was also raking in the dough. https://steamcommunity.com/profiles/76561198058949093/screenshot/1003645806915322947
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# ? Mar 7, 2019 00:38 |
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Tourism should give some sort of income bonus and maybe some culture or just... any sort of mechanic other than a total useless sunk cost that does nothing unless you win.
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# ? Mar 7, 2019 00:53 |
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Speedball posted:Does this game still have the feature that made flipping a late-game victory in Brave New World viable? I'm talking about how if you were culturally dominant over an enemy their combat units would have a harder time of fighting you. That Reyna synergy also works very well for Australia since it adds tile appeal which in turn increases his district power. Only thing is you have to wait until she is established with the upgrade before putting districts down.
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# ? Mar 7, 2019 01:17 |
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Speedball posted:Does this game still have the feature that made flipping a late-game victory in Brave New World viable? I'm talking about how if you were culturally dominant over an enemy their combat units would have a harder time of fighting you. Don't think so, that seems to have been replaced by the combat bonus from diplomatic visibility.
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# ? Mar 7, 2019 05:48 |
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I bought Civ 6 a few weeks back, after a shameful amount of time spent on Civ 5. Does anyone know why the devs abandoned the ideological conflict idea from 5? I really liked the arc and narrative it gave the game, I feel a bit lost with it gone...
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# ? Mar 7, 2019 08:02 |
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TorakFade posted:
I'm on King (which is basically the same as Prince) and have come close to a military victory a few times but decided against it because crossing the ocean with 1UPT is just the absolute worst. There's really no reason the game should stop your unit moving when their location (which is 35 turns away) has another unit in it. And message spam when you're playing Teams and a war is declared is mad. You just have to stop playing for a minute to let it all fade away so you can see.
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# ? Mar 7, 2019 09:53 |
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Borsche69 posted:I still don't know why this crap is in the game. Civ 3: Conquests added Volcanos that randomly erupt and cover your tiles and the counterplay is to use workers to periodically clean up the mess. No one liked it in 2003 and here we are, 16 years later, with the same random poo poo. this time it also uses up your workers so you have to queue up new ones, which is a nice touch e: i was very surprised but also not at all surprised to see that natural disasters usually outright destroy improvements instead of pillaging them. you've got a system for handling this stuff already jesus, just use it Prav fucked around with this message at 10:51 on Mar 7, 2019 |
# ? Mar 7, 2019 10:46 |
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Prav posted:this time it also uses up your workers so you have to queue up new ones, which is a nice touch And it doesn't tell you! I'm constantly finding I've got a burning campus or a missing mine without knowing what happened or how long it's been that way.
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# ? Mar 7, 2019 11:21 |
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"Look how much people complain about notifications! Fine. We won't tell players when natural disasters wreck their cities, that'll learn 'em."
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# ? Mar 7, 2019 12:11 |
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But the game gives you a nice cinematic and the number of tiles destroyed/fertilized/... ? It's pretty obvious to me. Also, those complaining about the popups, just get Concise UI already. It makes everything nicer.
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# ? Mar 7, 2019 12:13 |
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Tree Bucket posted:I bought Civ 6 a few weeks back, after a shameful amount of time spent on Civ 5. the three ideologies are still present as governments, but they have way fewer differences now (think amount and color of Policies plus a very big bonus to some mechanic) in the future era there are even more extreme governments that are independent of the ideologies (they kinda remind me of the endgame Alpha Centauri politics)
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# ? Mar 7, 2019 12:13 |
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Marmaduke! posted:"Look how much people complain about notifications! Fine. We won't tell players when natural disasters wreck their cities, that'll learn 'em." Natural disaster isn't as important as knowing two civilizations traded something(but we won't ever tell you what)
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# ? Mar 7, 2019 12:40 |
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John F Bennett posted:But the game gives you a nice cinematic and the number of tiles destroyed/fertilized/... ? Cinematic, what? It gives you a tiny circle at the bottom right with a picture of a volcano that says [this has happened, here's who died and etc]. But it doesn't say "This is in your territory and happened to you!". Like say a storm smashes something, I don't get told at all.
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# ? Mar 7, 2019 13:06 |
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You people don't see the cinematic?! There's a cinematic when the disaster happens inside or near your borders, and it says on the bottom number of tiles damaged, fertilized and how many citizens have been killed. The tiny circle is also there, in case you missed the cinematic.
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# ? Mar 7, 2019 13:13 |
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John F Bennett posted:You people don't see the cinematic?! It probably doesn't play if you're playing multiplayer. I'm always in a team with another human player, it misses tonnes of stuff like that. Partly why I wish the UI let you click on a wonder and it'd straight away tell you what it does.
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# ? Mar 7, 2019 13:16 |
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Wow, for real? Those disaster movies are one of the cooler new things of the expansion.
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# ? Mar 7, 2019 13:48 |
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Baronjutter posted:Tourism should give some sort of income bonus and maybe some culture or just... any sort of mechanic other than a total useless sunk cost that does nothing unless you win. Visiting tourists giving gold would be cool if visiting tourists showed up before the industrial age. The tourism system in general seems wonky.
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# ? Mar 7, 2019 13:59 |
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I would really like it if there was a way to check which tiles got what fertility boost.
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# ? Mar 7, 2019 14:08 |
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Can confirm disaster movies and was wondering what game y’all were playing while talking about lack of notification. That said, I’ve never done multi in this game. Maybe there’s an option to enable those parts of the game in multiplayer? There’s also a whole interface screen dedicated to disasters, though I’m unsure if it details tile damage, my eyes kinda glaze over when looking at it.
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# ? Mar 7, 2019 14:16 |
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Tahirovic posted:I would really like it if there was a way to check which tiles got what fertility boost. Move a builder unit over it, it should do a little jiggly move when on a fertile tile. John F Bennett fucked around with this message at 14:23 on Mar 7, 2019 |
# ? Mar 7, 2019 14:18 |
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chaosapiant posted:Maybe there’s an option to enable those parts of the game in multiplayer? There isn't....as far as I can tell, you also don't get to see the movies for discovering natural wonders or building world wonders or doing space race projects.
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# ? Mar 7, 2019 14:20 |
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Speaking of multiplayer, don't intend to ever try it but I was just curious. Are there groups of players that play without victory conditions and just do a 100% serious roleplay? Maybe with their own world congress/united nations type of thing where they join via group chat in game to discuss world issues. Cool things like that!
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# ? Mar 7, 2019 14:24 |
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gently caress no declare war asap and kill each other
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# ? Mar 7, 2019 15:08 |
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Taear posted:And it doesn't tell you! I'm constantly finding I've got a burning campus or a missing mine without knowing what happened or how long it's been that way. Its amazing it still doesn't do this when one of the pre-release streams featured one of the devs talking about how he was testing the game, sent some units to explore, and they got randomly killed by a natural disaster and that it took him like 20 turns to realize this when he went to go check on his scouts. He told this story as if it was like a funny joke, instead of something fundamentally wrong with the system and their playtesting.
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# ? Mar 7, 2019 16:09 |
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Multiplayer not prompting me to change policies for free fucks me up 90% of the time.
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# ? Mar 7, 2019 16:57 |
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The one-city challenge is really interesting with Russia (spending great people can expand your borders past the 3-tile line!), but maybe it should be the two-city challenge for Civ 6. How did OCC work in 5 when taking someone's capitol? Did you auto-raze it like everything else?
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# ? Mar 7, 2019 18:23 |
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Ragnar34 posted:The one-city challenge is really interesting with Russia (spending great people can expand your borders past the 3-tile line!), but maybe it should be the two-city challenge for Civ 6. You still can't work tiles beyond that line or build disticts/wonders on them though..............you can, however, harvest/chop.
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# ? Mar 7, 2019 18:47 |
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So, just like every other civ can?
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# ? Mar 7, 2019 19:24 |
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Tahirovic posted:I would really like it if there was a way to check which tiles got what fertility boost. One millisecond after the disaster popup, you'll see little food/production icon flash for a second on the fertilized tile. Oh, the screen shifted to have Willhemina yell at you about trade routes again? Guess you missed it.
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# ? Mar 7, 2019 20:09 |
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It'd be nice if you had an option to choose the alternate color scheme for the civ you're playing. Most civs just borrow a release civ's colors, but some of the alternate schemes are unique and good. The Inca get their Civ V colors, Kongo gets a mint green/dark yellow scheme, and Mongolia gets a needlessly soothing lavender and white scheme that I would use in a heartbeat.
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# ? Mar 7, 2019 23:23 |
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Zulily Zoetrope posted:It'd be nice if you had an option to choose the alternate color scheme for the civ you're playing. Most civs just borrow a release civ's colors, but some of the alternate schemes are unique and good. The Inca get their Civ V colors, Kongo gets a mint green/dark yellow scheme, and Mongolia gets a needlessly soothing lavender and white scheme that I would use in a heartbeat. I'm not sure I follow, this is already feature in Gathering Storm and you can change the colors in the lobby before launching the game. edit: holy poo poo you can't change jersey colors in singleplayer at all, lol what the gently caress That's so dumb. I love sorting the alternate colors in the MP lobbies before starting.. I had no idea this was a non-feature for singleplayer, that makes no sense. onesixtwo fucked around with this message at 02:57 on Mar 8, 2019 |
# ? Mar 8, 2019 02:52 |
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SHY NUDIST GRRL posted:Multiplayer not prompting me to change policies for free fucks me up 90% of the time.
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# ? Mar 8, 2019 06:09 |
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# ? Jun 5, 2024 23:17 |
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onesixtwo posted:I'm not sure I follow, this is already feature in Gathering Storm and you can change the colors in the lobby before launching the game. The game is a hash of stuff like that though, tonnes of bits that just aren't quite planned properly. Like in the dev stream, the guy losing his troops to a storm and just not even caring that the game didn't SAY that it was happening.
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# ? Mar 8, 2019 10:47 |