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Bremen
Jul 20, 2006

Our God..... is an awesome God
It's also possible to avoid the rulers by never starting the mission that introduces them (unfortunately our LPers weren't informed of this in time), which means you can just play with the toys and never fight a boss if you prefer.

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Qrr
Aug 14, 2015


Bremen posted:

It's also possible to avoid the rulers by never starting the mission that introduces them (unfortunately our LPers weren't informed of this in time), which means you can just play with the toys and never fight a boss if you prefer.

I believe that if you have the mission enabled you don't get the new weapons until you complete that mission. On the other hand, I think it gives them to you for free instead of a cost.

It's worse in the xpac where they require research and foundry projects.

aegof
Mar 2, 2011

Qrr posted:

I believe that if you have the mission enabled you don't get the new weapons until you complete that mission. On the other hand, I think it gives them to you for free instead of a cost.

It's worse in the xpac where they require research and foundry projects.

Nah, there's a preliminary scan site that just gives you the weapons for free and sets up the real mission. That said, you can't upgrade the free weapons until you do the mission and unleash the rulers.

I love the rulers myself; it's fun to alpha strike something with that much hp into running away before it can do much.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
It should also be noted we haven't seen the full extent of alien ruler dickery yet; they've managed to scare it off really fast. Plus it's nowhere near the worst one; Archon King and his instahit missile barrage can go gently caress straight off.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA

anilEhilated posted:

It should also be noted we haven't seen the full extent of alien ruler dickery yet; they've managed to scare it off really fast. Plus it's nowhere near the worst one; Archon King and his instahit missile barrage can go gently caress straight off.

Yeah that guy is the loving worst teamkiller.

archons overall are the worst enemies to fight in my opinion

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

ManlyGrunting
May 29, 2014
I'm so glad you finally got the shard gun because the sound it makes tickles my brain in the best way :allears:

Xenoborg
Mar 10, 2007

Read your debuffs!

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
I expect something to go horribly wrong on this coming mission, I just don't know what.

Cloud Potato
Jan 9, 2011

"I'm... happy!"
My word, that last turn. Incredibly tense viewing. Very well played!

Bremen
Jul 20, 2006

Our God..... is an awesome God
The frost grenade can go in the grenade slot if you want, though it looks like you found that out during deployment.

Also, it's not a huge deal but it kind of bugs me every time, but you can have Shen build new equipment from the mission deployment screen. There's a button marked "build items." Also the advantage of the ionic axe is you can throw it *and* fire the shotgun in the same turn.

MonsterEnvy
Feb 4, 2012

Shocked I tell you

Bremen posted:

The frost grenade can go in the grenade slot if you want, though it looks like you found that out during deployment.

Also, it's not a huge deal but it kind of bugs me every time, but you can have Shen build new equipment from the mission deployment screen. There's a button marked "build items." Also the advantage of the ionic axe is you can throw it *and* fire the shotgun in the same turn.

Basically better sword.

Qrr
Aug 14, 2015


That was quite the rollercoaster of emotions - she can't make it, we can skulljack, she still can't make it, and then you realized you can heal the poison!

And the game doesn't tell you this but you can see what debuffs do by mousing over the little red down arrow in the bottom left by the rank marker.

Fish Noise
Jul 25, 2012

IT'S ME, BURROWS!

IT WAS ME ALL ALONG, BURROWS!
Whew, nothing like a minimally-guided blind LP with at least decent tactical chops to demonstrate XCOM as a razor-edged dance with death, loss, and failure.

Bifauxnen
Aug 12, 2010

Curses! Foiled again!


AAAAAAAAAAAAAAAAAAAH

:vince:

Akratic Method
Mar 9, 2013

It's going to pay off eventually--I'm sure of it.

Any day now.

You guys really are having the purest XCOM experience, going from “what the gently caress, this is impossible” to “good god, we’re technically winning but everyone’s dying constantly” to “ok... kinda getting the hang of this” and on to smug satisfaction to be carrying around a loving rail gun and wasting aliens with it.

The early game really is brutal but that’s also where a lot of the satisfaction of making it out of the early game comes from.

anilEhilated
Feb 17, 2014

But I say fuck the rain.

Grimey Drawer
And then it moves straight to "what is the point of having ranged weapons on Rangers" and the irony becomes overwhelming. That being said, I think you will find out the answer to that question within a couple missions at most.

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.
I'm not going to lie.

I'm giddy with excitement over what's going to happen next episode.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA
Yeah me too because I really think you're acing the missions. Impressed.

The game will gently caress you up more times though! Also would love to read your reasoning re utility items and which ones are good or not!

Akratic Method
Mar 9, 2013

It's going to pay off eventually--I'm sure of it.

Any day now.

Natural 20 posted:

I'm not going to lie.

I'm giddy with excitement over what's going to happen next episode.

Is this foreshadowing because you’ve played it, or are you just psyched up to take on a serious mission?

Lprsti99
Apr 7, 2011

Everything's coming up explodey!

Pillbug
Slight correction at the end of the video: You've been sleeping on at least one utility item.

Well done on figuring out the end of that mission!

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA

Lprsti99 posted:

Slight correction at the end of the video: You've been sleeping on at least one utility item.

Well done on figuring out the end of that mission!


Yeah the end of the mission with the poison. I wouldn’t have figured it out myself probably.

flashbang and mimic is so good

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

Akratic Method posted:

Is this foreshadowing because you’ve played it, or are you just psyched up to take on a serious mission?

As a rule we've played everything that airs on the Sunday prior.

Affi posted:

Yeah me too because I really think you're acing the missions. Impressed.

The game will gently caress you up more times though! Also would love to read your reasoning re utility items and which ones are good or not!

I have to consider utility items in the context of other items.

Specifically the frost grenade which is to me, trivially the best item in the game since it often will just kill a pack when used.

The flashbang, mimic beacon and smoke grenades are all bad to me. When the calculus was "do you want more damage" against them I went in favour of more damage and now that we're using frost grenades the difference is even more stark. They potentially remove a set of effective alien actions where for the frost grenade that's guaranteed.

My deep suspicion is that flashbang grenades have some sort of resident evil 4 property where they're super effective against sectoids but i'm not willing to nerf the team to test it.

The mindshield has its place in enabling a willpower promotion, but one is more than enough.

The battle scanner isn't very good because its utility is emulated both by shadow ranger and by hacker specialist.

The medkit is good because it has an entire class that plays around it.

Dragon rounds and acid grenades are excellent.

That Italian Guy
Jul 25, 2012

We need the equivalent of the shrimp = small pastry avatar, but for ambulances and their mysteries now.
I see something missing from your detailed breakdown :v:

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.
I feel like the strict limit on soldier inventory slots means that you can’t afford to not bring these kill-confirm items, since leaving an enemy alive with 1 hp vs them being dead can cause a soldier to be injured for, like, a month

Which is incidentally really stupid and the injury system in this game seems utterly arbitrary, not even in a fun way

Natural 20
Sep 17, 2007

Wearer of Compasses. Slayer of Gods. Champion of the Colosseum. Heart of the Void.
Saviour of Hallownest.

That Italian Guy posted:

I see something missing from your detailed breakdown :v:

Oh body armour?

The game is based around alpha striking as hard as you physically can. Defense is nice but i'm never taking it over guaranteed damage and terrain manipulation.

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA

GeneX posted:

I feel like the strict limit on soldier inventory slots means that you can’t afford to not bring these kill-confirm items, since leaving an enemy alive with 1 hp vs them being dead can cause a soldier to be injured for, like, a month

Which is incidentally really stupid and the injury system in this game seems utterly arbitrary, not even in a fun way

Mimic tricks every activated enemy to shoot at it for one turn. It saves your life if you activate the wrong pod or you need to run away or if you just want to not take damage for a round. And it has enough health to take at least 2-3 shots no matter the enemy type.

But you’re right kill confirm items are awesome and so is the next level or armor that gives you one extra slot.

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

Affi posted:

Mimic tricks every activated enemy to shoot at it for one turn. It saves your life if you activate the wrong pod or you need to run away or if you just want to not take damage for a round. And it has enough health to take at least 2-3 shots no matter the enemy type.

But you’re right kill confirm items are awesome and so is the next level or armor that gives you one extra slot.


Wait, mimic baits multiple shots? That’s ridiculously good, goddamn.

AriadneThread
Feb 17, 2011

The Devil sounds like smoke and honey. We cannot move. It is too beautiful.


just caught up with this lp, watching you guys play is fun! thanks for sharing your struggle with the internet

GeneX posted:

Wait, mimic baits multiple shots? That’s ridiculously good, goddamn.

re: this dumb thing everyone's talking about

it lasts for one turn or until it runs out of health, whichever happens first.

IcePhoenix
Sep 18, 2005

Take me to your Shida

Natural 20 posted:

Oh body armour?

The game is based around alpha striking as hard as you physically can. Defense is nice but i'm never taking it over guaranteed damage and terrain manipulation.

Reading this I'm actually a bit worried that you don't know that the Armor Upgrade isn't a utility slot item, it improves your base armor, giving your soldiers more health and utility item slots

I haven't watched the most recent episode yet so maybe you've touched on it.

Fwoderwick
Jul 14, 2004

GeneX posted:

I feel like the strict limit on soldier inventory slots means that you can’t afford to not bring these kill-confirm items, since leaving an enemy alive with 1 hp vs them being dead can cause a soldier to be injured for, like, a month

Which is incidentally really stupid and the injury system in this game seems utterly arbitrary, not even in a fun way

The injury system adds a few things, I think. In many ways the game is a 'this isn't ideal but...' simulator, with injuries being one way this comes about. You may think your ideal squad is two grenadiers, two specialists, a ranger and a sharpshooter. Ok your two grenadiers got injured, now who do you bring? How are you going to change your tactics?

Another thing is tension. If you could just yolo yourself into the aliens faces treating your soldier's health as ablative armour rather than something with long term consequence then the atmosphere of the game would be very different.

On the subject of kill-confirm items:

Firstly you're largely right, at least in the first half of a campaign. As you get better armour and better skills, a grenade for every man no longer feels as important.

Flashbangs are situationally great but like many things this is never well communicated. They disable enemy special abilities (like the codex clone ability), can free soldiers from mind control and disable overwatch, all the while reducing enemy aim and mobility.

As discussed Mimic beacons are amazing, even more so on harder difficulties.

Some ammo types are excellent such as blue screen rounds, which do extra damage to mechanical enemies.

But I've yet to see a reason to build any of the item-slot armours and several of the grenade and ammo types are sub-optimal.

Akratic Method
Mar 9, 2013

It's going to pay off eventually--I'm sure of it.

Any day now.

IcePhoenix posted:

Reading this I'm actually a bit worried that you don't know that the Armor Upgrade isn't a utility slot item, it improves your base armor, giving your soldiers more health and utility item slots

I haven't watched the most recent episode yet so maybe you've touched on it.

In the video they’re talking about the nanoscale vest, and correctly noting that it occupies an inventory slot for a small HP bonus. No idea whether they get that plated armor research leads to a squad upgrade. I think yes but hey I’ll spoil this just in case there’s ignorance to spoil on their part.

Bifauxnen
Aug 12, 2010

Curses! Foiled again!


Nat is broadly correct to prioritise offense over defense, especially when it comes to those measly nanovests taking up a whole item slot. But man, mimic beacons are loving amazing how does he not see it? Prolly cause he's spoiled on frost bombs

GeneX posted:

I feel like the strict limit on soldier inventory slots means that you can’t afford to not bring these kill-confirm items, since leaving an enemy alive with 1 hp vs them being dead can cause a soldier to be injured for, like, a month

Which is incidentally really stupid and the injury system in this game seems utterly arbitrary, not even in a fun way

I like the way the limited inventories make each item such a meaningful decision. When you get an extra item slot later it feels like such a huge deal.

The injury system is cruel but hardly arbitrary, :cheeky: you get hit, you go on the bench, you get hit harder, you're benched longer! If you heal someone up in the field, getting their hp back up will help protect them from getting picked off now at low hp in the short term. But in the long term, the damage has still been done and it doesn't actually undo the recovery time required after the mission.

Bifauxnen
Aug 12, 2010

Curses! Foiled again!


Fwoderwick posted:

On the subject of kill-confirm items:
Flashbangs are situationally great but like many things this is never well communicated. They disable enemy special abilities (like the codex clone ability), can free soldiers from mind control and disable overwatch, all the while reducing enemy aim and mobility.


Oh yeah one other nice thing about the flashbang is it has a bigger range. When a grenadier launches one instead of just throwing it by hand, it has an even bigger range. So if you got yourself facing a whole bunch of enemies, or just two who are pretty far apart, you can launch one of those puppies and often debuff the whole map.

IcePhoenix
Sep 18, 2005

Take me to your Shida

Bifauxnen posted:

Nat is broadly correct to prioritise offense over defense, especially when it comes to those measly nanovests taking up a whole item slot. But man, mimic beacons are loving amazing how does he not see it? Prolly cause he's spoiled on frost bombs

I'm not talking about the nanovests though, I'm talking about the plated armor he skipped over when assigning research recently

Affi
Dec 18, 2005

Break bread wit the enemy

X GON GIVE IT TO YA

IcePhoenix posted:

I'm not talking about the nanovests though, I'm talking about the plated armor he skipped over when assigning research recently

Nah he's actually skipping it because it takes a long time to research. Which is true, and honestly as long as he gets it next its going to be fiiiine.

Jen X
Sep 29, 2014

To bring light to the darkness, whether that darkness be ignorance, injustice, apathy, or stagnation.

Bifauxnen posted:



The injury system is cruel but hardly arbitrary, :cheeky: you get hit, you go on the bench, you get hit harder, you're benched longer! If you heal someone up in the field, getting their hp back up will help protect them from getting picked off now at low hp in the short term. But in the long term, the damage has still been done and it doesn't actually undo the recovery time required after the mission.


I meant more that the actual time spent out seems pretty arbitrary, and in a game where you're so pressed to get things done at the same time, 2 extra days out can probably make a big difference. Also that it makes the only strategy that's really viable killing or disabling everything in one turn, since getting hit at all is such a problem.

Mordja
Apr 26, 2014

Hell Gem

GeneX posted:

I meant more that the actual time spent out seems pretty arbitrary, and in a game where you're so pressed to get things done at the same time, 2 extra days out can probably make a big difference. Also that it makes the only strategy that's really viable killing or disabling everything in one turn, since getting hit at all is such a problem.

It's not arbitrary, it's based on the amount of damage the soldier took, though I never bothered to look up the actual calculation. And it's there to make sure people diversify their portfolios and recruit enough people for at least two squads.

That Italian Guy
Jul 25, 2012

We need the equivalent of the shrimp = small pastry avatar, but for ambulances and their mysteries now.

Natural 20 posted:

Oh body armour?

The game is based around alpha striking as hard as you physically can. Defense is nice but i'm never taking it over guaranteed damage and terrain manipulation.

I can't really point it out without being super obvious, but I'll repeat there is one item that you have not built yet that is so broken a lot of people self limit themselves to 1-per mission to avoid spoiling the fun at normal difficulty level.

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Omnicrom
Aug 3, 2007
Snorlax Afficionado


If nothing else I want to give thanks to this thread for all the gameplay advice I've been getting. It's made my first playthrough a lot easier.

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